AboutI complain about code.
Skillsjava, js, android, node, php, laravel, python
Joined devRant on 11/3/2016
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Tfw I return to devrant after a few months and now I need 500 +1s for that sweet sweet stress ball
(Also what's with the new 1 post per hour rule? I don't remember that one.)1
Jesus Christ. Dagger2's documentation has got to be the most convoluted shit I have ever laid my eyes on.
The sheer mental gymnastics I had to do to get through this one line at 2:30 am...11
(Note: I got a bit carried away while writing this, so the end result is a lot longer than I expected. Apologies for the long post!)
The beginning of my programming journey started with a book.
This was back in 7th grade. I had some basic exposure to BASIC (pun maybe intended?) from our school curriculum, but it was nothing too interesting as our teachers never really treated it as anything important. They would stress a lot on those Microsoft Office chapters (yes, we actually studied Microsoft Office as part of our computer science course at school) and mostly ignore the programming chapters because I dare say many of them struggled with it themselves. So although I had been exposed to *some* programming, it was mostly memorizing the syntax without actually understanding what was going on.
Then one day there was this book fair thing going on at this local Carrefour (for those of you who've no idea, it's a pretty famous hypermarket chain) in this mall, and for some reason my mother and I were in that mall on that day. Now the interesting thing is that this usually never happens -- I usually visit malls with my dad or my friends, this is the only instance I remember where I had actually visited one with just my mom. This turned out to be fortuitous. My father is the kind of person who's generally not amenable to any kind of extraneous shopping requests. My mother, on the other hand, was and remains pliable.
Fast forward to today, and I've never looked back and wondered what it would be like to have done something else.
So after less than four weeks of waiting (an incredibly short time!), I finally got my fresh new devRant stickers yesterday, shipped all the way out to Middle Of Nowhere, India :D
Hats off to the devRant team for their incredible commitment to the app and the users!5
0. Plan before you code. Document everything. You won't remember either your idea or those clever implementations next week (or next month, or next year...).
1. Don't hack your way through, unless that's what you intend to do. Name your variables, functions etc. neatly: autocomplete exists!
Protip: Sometimes you want to check a quick language feature or a piece of code from one of your modules. Resist the urge to quickly hack in the test into your actual project. Maintain a separate file where you can quickly type in and check what you're looking for without hacking on your project (For example, in Python, you can open a new terminal or IDLE window for those quick tests).
2. Keep a quiet environment where you can focus. Recommend listening to something while coding (my latest fad is on asoftmurmur.com). Don't let anything distract you and throw your contextual awareness out of whack.
3. Rubber ducks work. Really. Talking out a complex piece of logic, or that regex or SQL query aids your mind greatly in grasping the concept and clearing the idea. Bounce off code and ideas with a friend or colleague to catch errors and oversights faster. Read more here: https://en.wikipedia.org/wiki/...
4. Since everyone else is saying this (and because it merits saying), USE VERSION CONTROL. Singular most important thing to software development aside from planning and documenting.
5. Remember to flout all of the above once in a while and just make a mess of a project where you have fun throwing everything around all over the place. You'll make mistakes that you never thought were possible by someone of your caliber :) That's how you learn.
Have fun, keep learning!3
When you ask a client for website requirements and they respond by pulling out their phone, opening a random indie game and swiping around, saying "It should be dynamic and colorful, like this game."3