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Search - "memory locations"
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After 2 hours of wiring/debugging/rewiring, I have my EEPROM programmer halfway done. Currently is only able to read locations in memory. Next step: make it programmable.
(For those of you who dont know, EEPROM stands for Electrically Erasable, Programmable Read-Only Memory29 -
Our team is currently working with an Excel document that uses visual basic to talk to an embedded system. We're talking reading memory locations in Excel.12
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It would have been back in the 90s 🤫
I was about 8 years old I guess when I had a friend who had a Commodore64 and he loaded up the good old floppy, typed some things in and the screen started doing things, my mind was instantly triggered for “how did you do that?”.
Moving forward after that I was into gaming on consoles (sega, snes, Atari ect) and always wondered how the games were made (being pre-internet) that was not easy to find info for, otherwise I think inprobably would have ended up in the game dev world.
It wasn’t until I was about 10-11 that I finally got a PC in the house ( good old IBM 386 with 10mb HDD.. yes MB not GB for you young folk) and I was addicted from day one, MS paint, changing settings left right and Center in windows 3.11 and then when we upgraded to W95 and then W98 things got more and more interesting.
God the memories, and games (MAME32 was the best)😆
Shit now I want to find some old school games for a trip up memory lane 😂
When I was 15, I made my first website in front page (don’t judge), was a nice big walkthrough with photos and map locations for GTA 3, and since then I’ve never looked back. -
Time for a rant about shitstaind, suspend/hibernate, and if there's room for it at the end probably swappiness, and Windows' way of dealing with this.
So yesterday I wanted to suspend my laptop like usual, to get those goddamn fans to shut up when I'm sleeping. Shitstaind.. pinnacle of init systems.. nope, couldn't do it. Hibernation on the other hand, no problem mate! So I hibernated the laptop and resumed it just now. I'm baffled by this.
I'll oversimplify a bit here (but feel free to comment how there's more to it regardless) but basically with suspend you keep your memory active as well as some blinkenlights, and everything else goes down. Simple enough.. except ACPI and I will not get into that here, curse those foul lands of ACPI.
With hibernation you do exactly the same, but on top of that, you also resume the system after suspending it, and freeze it. While frozen, you send all the memory contents to the designated swap file/partition. Regarding the size of the swap file, it only needs to be big enough to fit the memory that's currently in use. So in a 16GB RAM system with 8GB swap, as long as your used memory is under 8GB, no problem! It will fit. After you've moved all the memory into swap, you can shut down the entire system.
Now here's the problem with how shitstaind handled this... It's blatantly obvious that hibernation is an extension of suspend (sometimes called S3, see e.g. https://wiki.ubuntu.com/Kernel/...) and that therefore the hibernation shouldn't have been possible either. The pinnacle of init systems.. can't even suspend a system, yet it can hibernate it. Shitstaind sure works in mysterious ways!
On Windows people would say it's a hardware issue though, so let's talk a bit about that clusterfuck too. And I'll even give you a life hack that saves 30GB of storage on your Windows system!
Now I use Windows 7 only, next to my Linux systems. Reason for it is it's the least fucked up version of Windows in my opinion, and while it's falling apart in terms of web browsing (not that you should on an EOL system), it's good enough for le games. With that out of the way... So when you install Windows, you'll find that out of the box it uses around 40GB of storage. Fairly substantial, and only ~12GB of it is actually system data. The other 30-ish GB are used by a hibernation file (size of your RAM, in C:\hiberfil.sys) and the page file (C:\pagefile.sys, and a little less than your total RAM.. don't ask me why). Disable both of those and on a 16GB RAM system, you'll save around 30GB storage. You can thank me later.
What I find strange though is that aside from this obscene amount of consumed storage, is that the pagefile and hibernation file are handled differently. In Linux both of those are handled by the swap, and it's easy to see why. Both are enabled by the concept of virtual memory. When hibernating, the "real" memory locations are simply being changed to those within swap. And what is the pagefile? Yep.. virtual memory. It's one thing to take an obscene amount of storage, but only Windows would go the extra mile and do it twice. Must be a hardware issue as well.
Oh, and swappiness. This is a concept that many Linux users seem to misunderstand. Intuitively you'd think that the swappiness determines what percentage of memory it takes for the kernel to start swapping, but this is not true. Instead, it's a ratio of sorts that the kernel uses when determining how important the memory and swap are. Each bit of memory has a chance to be put into either depending on the likelihood of it being used soon after, and with the swappiness you're tuning this likelihood to be either in favor of memory or swap. This is why a swappiness of 60 is default most of the time, because both are roughly equally important, and swap being on disk is already taken into account. When your system is swapping only and exactly the memory that's unlikely to be used again, you know you've succeeded. And even on large memory systems, having some swap is usually not a bad idea. Although I'd definitely recommend putting it on SSD in a partition, so that there's no filesystem overhead and so that it's still sufficiently fast, even when several GB of memory are being dumped in.6 -
I've just noticed, the rest of the world says things like "your check is null and void," as if those two things are one and the same.
Meanwhile, to us devs, they couldn't be any more different! Something can't be both null AND void! 😅undefined void null function return values memory locations c declaring variables c++ coding pointers8