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Search - "new shapes"
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--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
A bunch of people who know a bunch of frameworks but lack intrinsic understanding CS, therefore bringing the degeneration of overall quality.
This ultimately leads to:
1- shitty dev jobs (the future blue-collar job, always in risk to be automated)
OR
2- super high-end dev jobs (most likely AI engineering, devops, data science)
As generations pass, this shapes out a whole new world economy.2 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
!$rant
Gonna try to learn how to create diagonal section divs using css. The traditional rectangular block sections have become so boring :/4 -
Custom Tuck boxes give aesthetics to your products; this is how
If you're looking for a way to add aesthetics to your products, then tuck boxes are a perfect choice. These boxes are unique and stylish products that can just- do-do-what-you-want- and-blessed with lots of functionality. They provide a work scape for your products tailored to your specific market, and they are easy to order online.
Well, let's look at all these things to make them perfect for your business.
• The basic premise is to provide a way for customers to see your product in new and different ways.
• They are unique because they offer a do-it-yourself option, not typically seen in the market.
• You can order tuck boxes through the website or other means such as email or contact a sales representative to request them.
• The benefits of custom boxes for businesses are wide-ranging. Some reasons why people may want to buy Tuck boxes include looking like a pro, having plenty of features, or being stylish.
• Tuck boxes are easy to order and customized to your specific market.
Flat-Pack Tuck Boxes and Their Multiple Benefits:
• Flat-Pack is a more sophisticated version of the tuck box. They have the same basic premise as tuck boxes, but they are manufactured to be more ergonomic and user-friendly.
• These boxes are also unique because they allow customers to see your product in a new and different way than old-style packaging.
• The benefits of flat-pack tuck boxes for businesses are wide-ranging. Some reasons why people may need to use these boxes are:
• Ease of use.
• Environmental benefits.
• Improved product visibility.
Let's Look Some Thing More:
Because tuck boxes are made from paper and cardboard, they are a green alternative to plastic packaging. This makes them great for businesses that want to be environmentally conscious while also providing their customers with an easy way to package their products.
Compared to traditional plastic packaging, such boxes provide a much more user-friendly experience for people who purchase products online or in stores. They are designed to be easy to open and close, meaning that the consumer does not have to worry about struggling with the packaging. This makes the box ideal for both businesses and consumers.
These boxes are not only easy to open and close, but they are also easy to store. They can be kept flat or folded up for easy storage in a drawer or cupboard when not in use. This makes them ideal for people who store products that need packaging regularly.
Another benefit of tuck boxes is that they are made from sturdy paper and cardboard. This means that they are much more durable than plastic tuck boxes. Plastic tuck boxes can be damaged and torn easily, significantly if they are dropped or mishandled during shipping. If a flat-pack tuck box is accidentally dropped, it will not break or tear, making it the ideal packaging option for busy businesses that must handle many products at once.
Because flat-pack tuck boxes are available in a wide range of sizes, they are perfect for packaging various products. They can be used to package everything from vitamins to buttons, and they are also great for packaging small books or magazines. Tuck boxes can also store computer discs and other electronic media.
What Other Things Do You Want from Custom Boxes?
There are many color options for tuck boxes. If you're looking for a way to add aesthetics to your products, then tuck boxes are a perfect choice. The boxes are unique and stylish products that can just- do-do-what-you-want- and-blessed with lots of functionality. They provide a work scape for your products tailored to your specific market, and they are easy to order online.
The ability to target your audience helps you get inside the door of their heart. It's a powerful tool, and it can help you build a better relationship with your customers. When you reach out to them, they will most likely respond. And if you're looking for a way to make their life easier, then these are a great choice.
Tuck boxes can be customized in many ways, including the size, shape, color:
You can even add a unique logo or design that will match the look and feel of your product. Tuck boxes are also easy to order online, making them perfect for fast delivery.
This box style has two halves glued around the inner shell and can be made with custom shapes, colors, and graphics.
The tuck box is a simple packaging solution for small products. The box is made from a single sheet of paperboard with die-cut corners and folded into two halves. This is often used with other packaging elements to present the product to consumers in retail environments.
Source: https://plusprinters.com/custom-tuc...1