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Search - "no-harm-done-to-js"
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WASM was a mistake. I just wanted to learn C++ and have fast code on the web. Everyone praised it. No one mentioned that it would double or quadruple my development time. That it would cause me to curse repeatedly at the screen until I wanted to harm myself.
The problem was never C++, which was a respectable if long-winded language. No no no. The problem was the lack of support for 'objects' or 'arrays' as parameters or return types. Anything of any complexity lives on one giant Float32Array which must surely bring a look of disgust from every programmer on this muddy rock. That is, one single array variable that you re-use for EVERYTHING.
Have a color? Throw it on the array. 10 floats in an object? Push it on the array - and split off the two bools via dependency injection (why do I have 3-4 line function parameter lists?!). Have an image with 1,000,000 floats? Drop it in the array. Want to return an array? Provide a malloc ptr into the code and write to it, then read from that location in JS after running the function, modifying the array as a side effect.
My- hahaha, my web worker has two images it's working with, calculations for all the planets, sun and moon in the solar system, and bunch of other calculations I wanted offloaded from the main thread... they all live in ONE GIANT ARRAY. LMFAO.If I want to find an element? I have to know exactly where to look or else, good luck finding it among the millions of numbers on that thing.
And of course, if you work with these, you put them in loops. Then you can have the joys of off-by-one errors that not only result in bad results in the returned array, but inexplicable errors in which code you haven't even touched suddenly has bad values. I've had entire functions suddenly explode with random errors because I accidentally overwrote the wrong section of that float array. Not like, the variable the function was using was wrong. No. WASM acted like the function didn't even exist and it didn't know why. Because, somehow, the function ALSO lived on that Float32Array.
And because you're using WASM to be fast, you're typically trying to overwrite things that do O(N) operations or more. NO ONE is going to use this return a + b. One off functions just aren't worth programming in WASM. Worst of all, debugging this is often a matter of writing print and console.log statements everywhere, to try and 'eat' the whole array at once to find out what portion got corrupted or is broke. Or comment out your code line by line to see what in forsaken 9 circles of coding hell caused your problem. It's like debugging blind in a strange and overgrown forest of code that you don't even recognize because most of it is there to satisfy the needs of WASM.
And because it takes so long to debug, it takes a massively long time to create things, and by the time you're done, the dependent package you're building for has 'moved on' and find you suddenly need to update a bunch of crap when you're not even finished. All of this, purely because of a horribly designed technology.
And do they have sympathy for you for forcing you to update all this stuff? No. They don't owe you sympathy, and god forbid they give you any. You are a developer and so it is your duty to suffer - for some kind of karma.
I wanted to love WASM, but screw that thing, it's horrible errors and most of all, the WASM heap32.7 -
PHP "str_pad" because it doesn't require a library, that would cause chaos when such a library is removed.2
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!rant
You knoe, my first insights into computer programming came out of spite. I thought windows to be garbage and wanted to blame someone other than myself for my machine constantly crashing. Thus I discovered programming and down the rabbit hole. But my interest in computer science came from videogames. Portal in particular. I found the idea of GlaDOS fascinating and thought that artificial intelligence would be something interesting to research. The web then gave me Lisp, and boy was the language different from all the other languages I went through. I remember feeling super excited when Racket, Common Lisp and eventually Clojure would help me discover many different ideas. Every time I work with reduce or maps or stuff like that in other languages I always thank languages such as Clojure for having me descipher different ways of manipulating data to get a result. To this day I feel sad whenever I find that my languages do not have the same constructs that Clojure has. I mention Clojure because it is my favorite flavor of Lisp. But one thing that always remains grest to me is firing up Emacs and plugin my code to Slime or Cider and see the repl pop up waiting for something to happen. This feeling is beautiful.
Please guys, if you have not tried it, do so! You might hate it at first or push it aside. But trust me, once you get it it will really change the way you think about programming in general. Try the great Clojure for the Brave and true, and go through the third chapter succesfully. If you do not like Lisp by them then no harm done! You would at least know that there are other options.
Now, here are some cool things:
For the standard implementation, try Common Lisp
For a more modern Scheme, try Racket or Guile
For targetting the JVM try Clojure (more akin to Common Lisp) or Kawa (scheme like)
For the python AST get Hy (pun totally intended)
For JS try Clojurescript
For emacs scripting try Emacs Lisp (has way too many disasdvantages but still relatively close to common lisp)
Honorific mention to more pure functional programming languages for Haskell, F#, Ocaml.
Also worth mentioning that Js , Ruby and Python have great functional constructs.
(println "you will not regret it!")2