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Search - "tvos"
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WWDC was not about developers this year. It was a conference call with shareholders and investors. No bold moves, just several consecutive "this product will no longer suck" and "look at what you can do now, big companies" announcements.
watchOS will work now (it's too slow ATM). tvOS will just be less cumbersome. macOS still lagging behind (I mean, I already have great third party apps that clean my hard drive, but thank you for solving a problem I didn't need fixing). iOS 10 is simply about messages (it's not going to make me ditch Telegram, because it doesn't have an Android client, regardless of how large you make emoticons appear on screen). Apple Music will still suck, especially if you have more than one Apple ID. And Apple Maps will continue to be useless outside of the US.
Where did the bold moves go? Where's the "we're breaking up iTunes into several distinct apps that serve their purposes really well"? (Guess iTunes is too valuable a trademark...) Where is the "we will end the WKView vs UIView vs NSView nonsense"? (You know, OOP is about creating classes, which are abstractions and whose instances deal with the particularities of their environment; a View is a View, regardless of where they live; an instance of a View should care about being on a watch or on a phone, not the developer.) Where is the "we love indie developers and will help you"? They showed off a lot of integration with well established apps, that don't really need to stand out any more. They showed that video of "normal people" who have developed apps, but no one knows about them! And then they changed the AppStore so you can pay to advertise your app, but who has the means to do that? Indie devs are surely on a tight budget, so who's that helping again?
For me, this WWDC was sugar coated with a "we love you developers" BS, but was a business statement to large companies ("see what you can do now Uber, Lyft, WeChat, WhatsApp, Doordash, all the P2P payment apps, ESPN, WSJ and so on?"). It's already a known fact that the bulk of the AppStore revenue goes to the top 1% apps. And what's the point of having tvOS be open to developers if it is very unlikely I'll ever develop anything for it unless I work at CBS?
It's great that they want to make it easier for kids to learn Swift. But there's very little point in that, if those kids' apps aren't going to be used and are simply going to make the "we have 2 million apps on the AppStore" announcement look shinier for shareholders. Without a strong indie community, the Swift Playgrounds app for the iPad is just manufacturing workers for large corporations.
And without a strong indie community, things get tougher for indie clients as well. Who will have the money (and therefore the time) to implement all those integrations in order to even dream about competing with heavily funded apps?
Yeah... So thanks, Apple, but no thanks.16 -
Why you should always backup.
Nearly a year ago I developed a whole project (iOS, tvOS, watchOS), but I never backed it up because I had a recent machine and thought the chance that something happens to the disk is so small I didn’t backup. But then my mac didn’t start correctly. So I needed to reset it. Lose the project, some other files but not much else. Then I recoded the project and backed it up on multiple places. But a little later, I was writing another app, again didn’t copy again... This time I deleted the wrong folder and deleted the trash, was gone too. So from then I learned to copy everything I coded. All projects I work on, I keep a copy of on an external disk, GitHub and Bitbucket. Assuming they wont crash all at the same time 😉.
So I recommend everyone to backup all your code. Even if it’s only 500 lines. Losing it is hard...3 -
Use Swift Package Manager, they said.
I'll be great, they said.
"Note that at this time the Package Manager has no support for iOS, watchOS, or tvOS platforms." - https://github.com/apple/...