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Search - "uncharted"
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dev = true
rant = false
post = " hey guys, I wanna make a photography portfolio website for my brother.
I want to change my habitual stack and go in uncharted seas.
My habitual stack : Nodejs, angularjs/Angular, bootstrap/foundation.
This portfolio should be SEO ready and lightweight.
Thank you if you have some ideas so I can enjoy learn a new stack 😃"
return post2 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
Any long time ps users ?
How does ps3 3d games like uncharted 3 compare with new tech ps4 vr games ? Which is better experience ?2 -
So i got a ps4 a few days ago and i started with the nathan drake collection.
Now i want to design the levels 😂. The buildings, the scenes are just 😍.
Also, https://youtu.be/k70_jvVOcG0 🤯3 -
"The Perils and Triumphs of Debugging: A Developer's Odyssey"
You know you're in for an adventurous coding session when you decide to dive headfirst into debugging. It's like setting sail on the tumultuous seas of code, not quite sure if you'll end up on the shores of success or stranded on the island of endless errors.
As a developer, I often find myself in this perilous predicament, armed with my trusty text editor and a cup of coffee, ready to conquer the bugs lurking in the shadows. The first line of code looks innocent enough, but little did I know that it was the calm before the storm.
The journey begins with that one cryptic error message that might as well be written in an ancient, forgotten language. It's a puzzle, a riddle, and a test of patience all rolled into one. You read it, re-read it, and then call over your colleague, hoping they possess the magical incantation to decipher it. Alas, they're just as clueless.
With each debugging attempt, you explore uncharted territories of your codebase, and every line feels like a step into the abyss. You question your life choices and wonder why you didn't become a chef instead. But then, as you unravel one issue, two more pop up like hydra heads. The sense of despair is palpable.
But, my fellow developers, there's a silver lining in this chaotic journey. The moment when you finally squash that bug is an unparalleled triumph. It's the victory music after a challenging boss fight, the "Eureka!" moment that echoes through the office, and the affirmation that, yes, you can tame this unruly beast we call code.
So, the next time you find yourself knee-deep in debugging hell, remember that you're not alone. We've all been there, and we've all emerged stronger, wiser, and maybe just a little crazier. Debugging is our odyssey, and every error is a dragon to be slain. Embrace the chaos, and may your code be ever bug-free!1