Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
Get a devDuck
Rubber duck debugging has never been so cute! Get your favorite coding language devDuckBuy Now
Search - "game"
Client: I want a mobile game with Leaderboards, Social media sign-ins, In-game store, Ads, IAP etc in 2 months
Me: Cool, what’s your budget?
The JS Drinking Game:
1. Think of a noun.
2. Google "<noun>.js"
3. If a libary with that name exists, drink!13
Now I want to create some kind of game, a bit like "hacknet" (check it out on steam, really cool), but the one who answers you is your own OS5
When the senior Linux engineer puts a terminal game on a server everyone uses which launched at login and after a little you start hearing oh's, wtf's, laughing and everything and then you suddenly have a whole room of Linux engineers playing some kinda terminal space invaders game while doing customer support.
Installs 45gb game
Next day do an update - not enough storage
Sees 28gb free on disk
Turns out steam copies your entire game during an update so it can roll back of there's an error
I asked my teammates if it would be ok if I made multithreading code for the collisions of our game engine and they just sent me this, I'm going to try anyway. Yolo.4
To those who say game is not an art, we paint worlds with ones and zeros in real time that you can get lost in for hours. If this is not art, nothing is.3
So in Telegram there is this funny little game called Lumberjack where you need to click left and right to cut the branches. My and my fellow students played this in the group. Then I got bored for like 30 minutes and decided to write a little bot which checks where the branches are with pixel detection and sends a left/right click to the window. Imagine my friends faces when all of sudden my score was 500+ and the character ran through this like a fucking jackhammer :D
Me: I'm building for 32 bit.
Me: But I feel like I should be building for 64 bit.
Me: But not everyone has a 64 bit OS.
Me: But who the fuck doesn't?
Jerry: The people who can't run our game.1
Recently took a screenshot in a game called Firewatch and out of curiosity tried it out as a wallpaper for my phone. It looks amazing 😍29
My last episode of Game of Thrones got ruined because of spoilers on social media 🙈 So to ensure that I don't get any spoilers for the GoT finale, I created a small chrome extension which automatically blurs out any GoT presence or prospective spoiler from websites I visit.
So for all those who are worried about the spoilers, can give it a try over here: https://chrome.google.com/webstore/...
Might be a bit buggy here and there so do share any feedback you have. 👍🏼 #WeekdayHackathons16
You, stupid fucking game, have just sent me my new password in plain text via email?
"the password is encrypted and cannot be sent again"???
So… you send the password in plain text, and only then encrypt it, right?
But it's still in plain text in your email logs, fucking bastards.11
recently started game development... used trigonometry and algebra for the first time in real life..3
Random fact #0
Back in the days of SEGA Saturn, SEGA was really picky in terms of the game stability. All the games that we're about to be released had to pass a series of tests, like for instance they had to run for almost a week without any crash non stop on a real hardware, or withstand cartridge tilting. If it failed, SEGA wouldn't license it and developer had to fix the bugs and re-send it again.
To fool SEGA testers, game devs we're adding exception screens with the fake "hidden content". Like in Sonic 3D Blast, it presented a screen in the image below and then the level select screen.
So yeah, it's not a bug - it's a feature14
This annoying fuck is the single most hated guy on youtube PERIOD.
Every time I try to watch a tutorial or some gameplay demo this fucking cunt comes up with his piece of shit game dev course.32
Wierd Domains Game
Like: pornhub + StackOverflow
Add your entry in comment.
Winner will be get 1 domain + 1 year hosting49
Go to urban dictionary, get a random definition.
If a JS library with that name exists, take a shot.9
Back when I was in school (about 15 years old) and I played games, I had a particularly favourite game that I would play. It was a lesser known strategy game made by a single hobbyist Dev.
I was already known in the community for making some mods for the game and chatbots.
What most people didn't know was that I had made a map hack and various other cheats that made it significantly easier to win by reverse engineering the game and modifying the x86 assembly in ollydbg.
One thing in particular I had been working on at the time was a game replay editor. I had reverse engineered the saved game (replay) format and was able to replay them, edit them and generate them.
During one particular match, a person in the community particularly annoyed me and I edited the saved game to change what his moves were and the words he spoke. It made him look a bit like an idiot but IMHO was only a slight exaggeration of the truth.
I posted the game replay on the forums and everyone was in hysterics about the crazy things he did and said in the replay.
As no one knew I had this capability they all believed the replay and even the guy in the replay couldn't believe it himself and didn't understand what happened. He just kept telling everyone it didn't happen and the 'truth is in the pudding'.
Although I originally intended to tell everyone what I did, I never did and whenever the guy entered in to a game everyone would laugh about it and say 'the truth was in the pudding'.
He was no longer annoying me and it sort of made me feel like a god at the time.
So that's my wk65.4
A child is deleting all the necessary files required to run games, softwares etc.. He thinks they're virus just because he can't open and play with them.
Now he clicked on game.exe to play his favourite game but this happened:
"Error: blah blah
xyz file is missing"
He is confused. He is blaming his father for buying the worst computer for him
This child is me, 8 yrs ago :')5
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)27
Someone played a random game that I'd made. He was really impressed by the story (mostly dialogs). And he asked me:
Him: "Did you pay much?"
Him: "Well, I'm sure you had to pull some strings to get that dialog"
I laughed hysterically.5
Experience? Sure. Two full game designs and few smaller concepts created for previous company.
Can we see them? No, sorry. Previous company went bankrupt before releasing any of my work.
OK, we'll call you...
Story of my life4
When I was 12 I started programming by makimg games. Then when I was 18 I stopped with a game dev study (because of personal reasons). I went to a web dev study and found work 4 years later. Today my company hired a new sales person who has worked at a few game dev companies and she said she will try to put me on game dev projects.
Im so happy now :D4
I've launched a small new project at https://2048.run
It will let you play 2048 (the game) over SSH or Telnet.
Use username/password "play" to play the game.
Few weeks ago I was having a few beers and messing around with a Minimax AI that could be used for different games as long as you fed it possible moves and win/loose-conditions. Could be used for like Tic Tac Toe on a 5x5 field, connect four etc.
I hadn't got it to work yet as I tried to implement alpha-beta pruning to optimize it. When I was playing against it I thought "Damn you're stupid, why would you even make that move" but still finished the game.
Before I knew it I had fucking lost. It outplayed me like 6 moves before I even knew what was happening.
And that's one of the top coolest feelings I've had as a developer, got destroyed by my own program.3
Hi everyone! Progress is slow for the game development.
I'm finally (and hopefully) done character design though I have a fuckton to do for 10+ characters.
Tbh it was my first time but got the help from the art community to give me a lot of feedback!20
WE MADE A DEVRANT GAME!
Please press PLAY GAME on:
(not mobile friendly - yet!)
One week ago I posted asking if any fellow devs wanted to make a game with me. @Trey50Daniel and @burtybob replied, and what's more fitting than making a game around devRant?!
Needless to say it's full of bu.... features, but we're proud of what we've learned and done in just one week.
Want to help? Want to learn game development? Found a feature that you think you can fix? Introduce yourself on discord.gg/nNmQbBS
Note that this is a community driven open source project, that has no affiliation with devRant itself. We just love it, and @dfox was kind enough to give us permission to borrow inspiration from it.8
Weekend milestone finished... 27 minutes to late but finished. Mini Voxel Engine for a Game in Unity.
Did someone else finished a milestone this weekend also?
Show me your progress :D20
I love it how in Settlers 3 tutorial mission, the second test instruction is “Please, don’t press any buttons until asked.”
I can just imagine the devs testing the game, trying to come up with ways to keep the playtesters from failing the tutorial, but they still fucking failed. In the end one dev was just like “FUCK THIS SHIT. Just ask them not to press any buttons until asked.”4
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?33
5 years ago i was working on a 2D game using C and we needed to use the sleep function (I forgot why ) .but however one of my team member did something new , for each second he did an empty for loop from 0 to 1000000 .You never know maybe that's how it's implemented (sarcasm)1
I finally ended my first side project ever. I challenged myself to write a Tetris game in vanilla JS (with the less possible lines of code), some algorithm was tougher than I expected (2d array hell) but I made it ! 500 lines of JS code, I feel I could refactor some stuffs now...4
My manager just left the company to become a independent game developer. His game is also available in steam as early access.
He just became extra cool to me.
And he is using unreal engine for it.
That made him extra cooler to me 😁3
at the game jam afterparty everyone where trying to speak with my husband, instead of me. I saw human version of blue screens when was asked to list my project team and I didn't mention him.
- A-a-and what did Rik do?
- Oh, he didn't participate, he's a journalist and my +1 here. 😅3
Even during games, I find bugs in it...
Just found NULL in FIFA GAME.
Wonder which object failed to pass it's value2
I really, really don't understand people.
Made a post showing gameplay video from my game "Hang in There" - hundreds of like on it, people commenting how original it is, and that they want to play it "now".
Released the game a couple of days later... less than 15 installs - and the freaking game is FREE :/
Here it is, judge it yourself:
Hello! I am a hobbyist game Developer.
I recently made a game for Android and I would really appreciate it if you downloaded it! I am open to your critique at what's good and what's not! Anything that you think would make the game better?
Rules: Post a function from a programming language (one and only one) that prints "hello world" in the comments, but you can't do it if someone else has used that language. Put the language under it
So my boss told be about this game, try it out the next time you have an office party with other developers. It goes like this... You all sit around a table with shots ready to drink at your disposal, each person takes a turn and must simply say a noun, it can be anything. The next person must then Google the noun + '.js' added to the end, if the library exists, that person must drink a shot. Continue until everyone is sufficiently in a vegetated state. Good luck!4
I didn't know that the colour of the Chrome offline game changes once you have reached a certain score. Also these birds are annoying.14
How I feel when my family says "Sure you can fix the TV! if you can make a video game, this shouldn't be a problem."1
Is it working..?
I think it's working! ^~^
Tell me if this looks correct, I'm trying to mimic the linux CD command in my game:24
After about 2 years and one restart of the project, I am finally finished with my first iOS game, and put it on the app store! Super proud!11
Made it in like a month...Proud of me...
Tell me if you like it I want to work more on it...😆
I started a small open source game project to do in my spare time but I just can't find the *spare time* to use.6
I had to create a c++ dungeon 2d game as University project.
The spec said "a terminal game made with char"
I and my team made a real game with anemies boss, and balanced stat in 15 days with Qt (we asked if can use external libraries)
We got 6/8 point for the project cuz we forgot to put protected/private the attribute of the player...3
Once I was coding a pool game, and didn't know why the white ball kept on going on forever. It was 4AM, so I was already a little tired as you can imagine.
The glitch came from the fact that I had designed a whole polynomial function to imitate the deceleration of the ball... I replaced it with two lines: one creating speed and deceleration value, and another one subtracting the deceleration value until speed was zero. And then I went to sleep.6
I took a pinball game I found on GitHub, forked it and added graphics along with modified the physics a bit.
I have a customer who repairs pinball machines.
I'm gonna sneak this into his site free of charge just cause it would be badass.1
Hoe about this.. Instead of a 'literal' game..
My co-developer suggested we make a minimal Linux OS (based off of Debian) and set it up to simulate fake hacking.
How does that sound?
It would still be a game, but would be so much cooler. >:3
The OS would be SOOPER light. And wpuld come with a custom set of 'hacking' tools. These 'tools' could also be installed on any other Linux os.
This is all theoretical, but we would love to hear your opinions.79
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8
I spend this weekend working on this Game. It was a lot of frustration, but I learned a lot from it too.
I hope you like it.
But now I’m ready to make something bigger, better, funnier (O_o)15
This weekend had everything but sleep :D But it was worth it. We made the game called Dash Wave in 48 hours on Global Game Jam.It was an amazing experience. Here is the link to the game: https://play.google.com/store/apps/...
So I just saw the absolute best thing on Facebook today and thought I’d share. Game of Codes! https://facebook.com/webdeves/...5
After concepting my game for years and having no real success bringing it to a playable medium, I've decided, fuck it, lets write a book.
I came up with too much lore and backstory for all the character's to go to waste!1
Promotion by cozyplanes myself
Find my game in play store, and you will get $100 play store credit.
First come, first served.35
Programme that simulates the rolling of the dice when playing the Risk board game.
No more dice that fall off the table. No more dice that throw the figures into disarray.12
Should i make my game open source? It will be free, but i'm worried about theifs..
(reuploading as their work, or selling)21
game of codes
this video is for those developers who watch game of thrones4
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!11
Just finished 2nd year of uni and got a summer placement doing game Dev. I walked in to be the most experienced person there because I am the only one doing it.5
How many of you guys have played Uplink? IMO it's a game every dev should try. While it's not exactly realistic, especially today, it shows actually how powerful a hacker can be. And YOU are that hacker.5
Have a somewhat good game idea/concept...
Have no experience with game engines...
This could take a while10
Highschool teacher tells us to work on a little text game, gives us 2 weeks. I wrote about 1600 lines of code with enemys, random map, fighting system,... And generally blowing everything out of proportion as always, because I'm so bored4
I spent two days in a row fixing chairs at work because our whole dev team was waiting for issues (which means helping QA team and playtesters testing the whole game).
Just when everyone left and Im standing up to go as well a playtester comes up with a release breaking bug in the handwriting recognition code...
Since this game is build for a charity which will release it in a country at war we cant push the release date.
Guess who is making overtime trying to fix this bug?3
This will be 4chan-r/greentext-ish in format. Also "me" is not me, PTH, it's referring to a game studio.
>Be game studio
>Create event for weapon design
>Player base submit in a craptonna designs
>Create an internal service for voting
>Service doesn't check for vote except for a login
>MFW one submission has 6-digit votes
>MFW a lotta submission also start gain a lot of votes
>The vote count spiked
>Votebotting is here
>MFW I don't how to filter votes
>MFW I can't block rerouted traffics (VPNs, proxies, etc.)
>MFW the Discord server of the game gets vocal then Reddit.
Makes a joke about my work laptop im getting that we should all invest in some game development so we need some new laptops (we develop prototype apps to validate ideas for startups and i never work on proper projects). I get to work and see this.. Omw im so happy..1
Blood, sweat and tears went into this because I wrote my code extremely bad so it became a huge clutter.
Will refactor some day, but I'm happy with the result!11
So my friend is learning the Java. And he says to me "Why would you even need dividing in game developing?!".8
I feel the whole universe is a programmed game and someone is playing us. Like when we're playing GTA.
Few of us are the main characters and the rest of us are just random objects to populate the earth, we don't have any rule in the story. :(
Birth is the Constructor()
Death is the Finalizer()4
One of the coolest projects I've worked on recently was this little adventure game I made for a game jam a while back, It was made from scratch with Golang and C over two days. It also features procedural level generation (that technically should allow the user to walk in one direction for at least 7 decades).7
This dude from the advertising agency I'm currently having a little job wants to convince me to go study media informatics/cs instead of going into the game scene.
I'm scared of my future, is that fine?7
Game devs/other content creation people, how do you version control large asset files? So far I've been using git, but is there a better way?9
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
The game we have all been waiting for is here!!
hey guys, I recently created a classical game of 15 Puzzle. Feedbacks are appreciated. https://15puzzle.netlify.com8
I am so excited, I just got a response from Voodoo.io on publishing my mobile game. Hopefully it makes a decent amount of money!5
So I've had a fan game idea in the back of my head and have no artistic friends or money to hire an artist so I'm attempting the pixel art myself (again) and in the past 2 hours I have drawn a sort of shit looking barstool... Ugh why can't I have ideas that can survive with developer art -.-4
Let's play a game.
I'm almost 30. (Like +1 or -1 to 30)
Are you older than or younger than me? Just answer "older or younger" is fine.
I'll reply my impression of our age difference truthfully.
For example, I have an impression that dfox is older than me but trogus is younger. (I seriously don't know their bio, couldn't bother to check out 😬)85
Tried to make a bot that learns to play a simple game I made
First 15 minutes it has no clue what to do
An hour later and it starts playing like an average player
Left it overnight to see what weird way of playing it might come up with...
It went back to being a stupid brick... lol10
>Gets assigned to this private Game server's project
>Boss wants me to improve the anti advertisement chat
> Looks at old code
> Code is replacing unicode characters to latin ones that look similar which are being used for advertising
> lol'd who tf developed this
> regex101, building a regex query with endless of possibilities (would look something like this) /((L|\|_|I_)(O|0|\[\]|\(\))(L|\|_|_))/gi to detect lol
> Adds alot of similar looking unicode characters to assure that it will find something
> Works really well in the dev version
> Server open hour
> 30 players
> All chat at the same time
> CPU 100%
> BOSS NEVER TOLD ME TO MAKE IT EFFICIENT3
When someone post a review (3 stars out of 5) where asks to make the app/game free so the developer will get even more downloads, he will give him 5 stars instead of 3, and everyone will be happier...3
I laughed more than I should about my own code
Can you guess what small widely known game these textures belong to?4
Which PC / Mobile Games you guys are playing?
I was playing League of Legends till last month but it's too TOXIC and Riot doesn't care.
So I stopped playing it from last month and started 100daysofcode challenge but as a gamer I can't survive without good game (lame).
Now I think I lost my habit of playing game like drug addict( but Still when I am bored with coding I prefer to watch YouTube).
What you guys do when you are bored with coding??19
You make a platformer game and prototype open source and someone uses it and people assume i must be upset because they "stole" my idea. Wtf, i made it fpr the community to make something cool and thats it!3
Every Game Dev right now:
*using the patrick meme*
“We should stop updating our games in PC, and move to mobile!”5
So, a new game has ben launched on kongregate.
I have no affiliation to it, but I think you guys will love my first try.
Btw, the name of the religion and almost everything is chosen by the gamer, so my pick was Scientology3
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1
Found this pearl on the code of the game I made with some friends on a game jam the last week
Just played Orwell. A fantastic piece of work! The story is pretty good and for a branching story game, it does have a good extent of replay ability. For any of you people who love good games and or maybe privacy concerned, play it!
I wonder if @linuxxx would like this game?14
when I first heard about "Ruby on Rails" I thought it to be a flash game from a miniclip like developer 😂(similar to this https://play.google.com/store/apps/...)2
After reading a rant of Pink Princess ( @Alice ) I got inspired by what she said about a card game with QR Codes and here I am. Today I started creating the first bone of the skeleton of the game. I have never created a game before, so even if it is a browser game i want to make it beautiful.
I created also a github repository where you can appreciate my shitty code.
P.S. Sorry for my english :36
I learned computer science so i can create a small game some day. I spend my entire time on web development coz thats what makes money in my lame ass country. I come home too tired to go into game development which is an entire world to explore by itself. Cant apply to other countries coz game development companies wont recruit a web developer (i tried). Fuck my life4
I stumbled across a game called where you have to control a robot using 8086 assembler. The site looks under construction but it looks interesting!
You can check it out here: https://muchassemblyrequired.com/ga...5
I've just realized that a game with over 1 million downloads (the ranking list is over 2 million people) has its solutions saved in the preference's file. So anyone with a rooted phone can access this file. This make me so fucking crazy: you make a stupid shitty game and get over 2 million users and don't even bother to make it good.
Now I have to decide whether to write to the developer to inform him that this is a stupid way to store the solutions or to make an app to let everyone know the solutions.4
yay or nay?
for who are wondering what is on the screen :
i am working on a fish tank simulator gamr, which every fish have different unique combination and/or permutation. i combined this with cryptocurrency, the idea is similar to CryptoKitties and Insaniquarium combined. the implementation is not yet done, but currently i am working on the in-game market front-end functionality.
sorry no in-game preview/screenshot yet :P
curently thinking about considering to open source it and a collab.52
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6
Probably when I was younger and got my AI working for her checkers game I made in Z80 asm for TI-86. Spent so much time on it not working and then seeing it finally working and taking jumps and scoring the board positions and it seemed semi intelligent even thought it was a very weak ai ... Still I was excited 😁5
Its been so long since I had a weekend in which I wanted to be productive and also was as productive as I wanted to.
This weekend everything turned around. Last week I learned to use blender to make basic models while I was traveling to and from work.
Today I was really productive and started working on my VR wooden toy block building game.
I now have an infinite blocks box, with randomly colored blocks which you can color yourself as well.
Gonna do performance and textures tomorrow.
Cant wait until Ive finally made a playable game, its been 4 years now.
So me and my friend started doing a video game project. To be honest I was expecting it to be nothing but pain and suffer.
But it turned out to be really fun experience for both of us (plus I’m learning Unity) 😁
Feature creep is absolutely terrible. Every freaking time I start working on my game I’ll tell myself, “okay, I’m almost done. 90% done, just got to finish up these designs her- wait a minute, does that button look right?” *Proceeds to completely redesign the UI and add 8 more options.* etc, etc.
Point is, I need to stop adding stuff. I need a hard deadline.2
Finally, after 42 days of in development, I can proudly say my game reached Alpha stage. All core mechanics are in place. I hope I'll be able to say the same thing for Beta in next 6 weeks too!
To be honest, I could do it better, but I didn't had much time.12
So after a pretty packed day of family time, DIY, play dates and parenting, I managed to squeeze in a couple of hours of game dev... now to get up in 6 hours to go to work.1
After the last rant where i complained about drawing fishes using p5.js
I added those zombie looking vectorized fishes to my game and it's currently working
Now, I m going to add more fishes then maybe colour too1
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2
I'm more of an artist than a developer, myself. One time I went to a camp when I was younger to learn how to create flash games. Even as a kid I wanted to make the game look good, so I animated all my characters from scratch and began teaching the others how to make cover art for the games and how to work Flash. Still making art nowadays. :P
So a guy made us develop a website, an Android app and an iOS app prototype under contract for a really low amount. We had initially agreed as it would be a learning experience.
3 months later we are still doing bug fixes for end-to-end deployment. For some reason we are responsible for publishing and deploying the whole system. He hasn't paid us anything yet and has given a shitty LOR which has been taken off the net.4
Found out today that someone who started game dev with a game jam I started in university has a top 10 game on steam!2
The nickname of a person above your comment will be the name of your next project, tell us what it's about (be creative)24
I'm currently building a mobile game (Android) and I don't know if/how to monetize it. Any advise?5
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2
my longest coding session was from 10am to 2am, so 16hrs
was in first semester of uni and we had to build the game "breakout" using a predefined guideline.
i had to program the collision detection of a ball against some blocks that had to be destroyed
took a long time for me to do the task, as i'm not the fastest coder (and often neither the smartest😅) and had to fight a bunch of bugs too.
in the end it kind of worked but the performance was horrible at best
I have been working on an android game in my free time as a hobby. It has been 2 years, so I have decided to finally put it up in play store (maybe as alpha or beta). If there is interest I might keep working on it. Any advice? It is the first time I make a game and I am completely green in regards to publishing it and things to take into account.
All advice is appreciated. I am a bit nervous as it has been my baby for 2 years...2
I'm finally making some visible progress on my Unity mobile game called "it goes number in the night!" gotta add a scoring system then I'll have a playable demo.5
if your game takes some time to load that's fine but please do NOT let me press a button after starting the game and THEN start loading the menu for some time and instead load the menu immediately! What's the point of that? If I know it takes some time I want to start it and maybe get a coffee and when I come back everything is loaded...6
Hi guys, I have been accepted into game developing (college), do you have any advice (language, and etc) for someone looking to start learning before even he starts his college course?
I just do not feel that I should waste time to wait for my college to start and then wait for a couple of years before I do something... I would love to progress a bit faster, as I am highly motivated.4
Feature request: swipe from rant to go back to list of rants. It would be easier than reaching up for the "back" button.8
Just thought I'd mention that there are some assets and training material for cryengine available on humble bundle right now for those of you who are into game dev2
Just a small discussion topic, if you could look through the source code ad have full access to 1 project/application/game/moon base forever, what would you choose and why?
For me, I would love to go through the source code for the game Hyper Light Drifter, would love to see some of the inner workings and just learn new methods of doing things.10
Lets make an app that shows a lot of ads. Oh, people actually have to download and use it? Well, let's half-ass a game and name it [...] of[...]!
-every mobile game studio2
Hey guys i made an online stock market simulator. It won't work but I just want the feed back of the game's frontend. I used Vue.js 2. Please give your feedback in the feedback tab inside the game. I used the templates from creative Tim. Link for the game http://dalalbull.deeaarbee.tech18
Building games for people to whom the expression "game design" evaluates to "game UI design", which a fancier way to say "a bunch of static slides with arbitrary screenshots"6
Hey devrant!, I'm currently developing a hacker game! herer is a little sneak peak all the graphics are temp will be changed as soon as i get some cash! enjoy!14
Made my first game last weekend, in a Hackathon.
Had to build either a Pong clone or a Space Invaders one. Went with the later, and used Phaser. So pumped up! :D
You can check it here: https://cantarim.itch.io/intruders-...
I think one of the hardest part while making an RPG game is setting the prices of the shop items and determining the rewards you get from quests.
Really struggling right now...8
Hey fellow devs, my friend showed me this Godot game engine. Ive spent 15hrs over the weekend building strategy game client which consumes my api server. Ive done a lot! It was easy to understand custom Gdscript which is okay. But before i dig in, i want to know what you guys think about this game engine? Is it going somewhere? Is it good option for indie games? Is it good option for building android/ios games? I need to make my mind 🤔5
Suddenly remembering that you're in a two week game jam and you've only got 3 days to put something together!4
I published my first game, Rain. Everything seems to be going well, but I don't know what to do next. I've done some self promotion on social media. Should I spend some money on advertising?
Google Play: https://play.google.com/store/apps/...6
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3
Who knows Ingress (The game) here ?
Level 8 here 👋
I learned to program with Game Maker, downloading examples and changing variables to see what they did. After that I wanted to make websites so I followed tutorials and just see what happened if I changed variables and functions. Then came High School where we had exercises with Java and just experimented with the possibilities.
Then in Uni I learned about OOP and Functional which opened even more worlds. After a class on design patterns and designing the architecture of a system, programming was never the same.
And even until this day, I haven't stopped learning better ways to code. Oh how I long for those days where everything is new and how I can build a hello world application and be truly excited about it! That is how I learned to program and why I won't stop anytime soon. 😁
Me and a friend starting to program a game in Unity, he's worried and I think we will ace it! How f***ed are we? (5 years of website development experience each)8
Revenue from ads going downhill and I can't release a new version of a game because it's tied to an event, and I can't even announce it yet.
Sent a proposal for a government grant. Deadline was Aug. 15th, but still no word on it - they didn't even updated the website, which by all means, still have the "send proposal" button active...
Meanwhile also developing another game, but I can't seem to decide on the music and sound fx for it. Can't find some style that will "fit".
Oh the joys of gamedev. :P
Else Heart.Break() has anyone else played this if not. Strap on your modifiers and pick you up a copy because this game is full of spark.5
!rant x 9999
!dev x 999999
Say what you want, but I'm sharing this.
The only thing I am waiting in 2019 is this. Not new phones, not new OSs, not new apps, not new digital currency, not new sex toy, not new God Of War, not new Game of Thrones. Just this 3rd installment of my favorite game.
// I am not a serious gamer.5
Lets play a little python game together and win some devRant points :
We have an array of integers named L
We need to sort this array so that the biggest number be in the beginning and lowest at the end..descending order
-You are not allowed to write more than one line of code in the comment...only one
-if you comment once...you cannot comment directly after that...you have to wait for two other comments after you so you can comment again
-you have to build your code upon the previous comments ... you cannot start from scratch
-the lucky one who puts the final comment is the winner..and we should all ++ his comment to give him the biggest amount of points
Lets start and see who will win :)15
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)3
So my friend had an idea for a game and asked me if I could help him develop it. Now, he understands how the code works and can even write quite a bit himself. On several occasions (including today) this happened:
Me: Hmm... this isn't working like it's supposed to
Friend: It looks pretty good, maybe check to see if everything is in the right order
*tries alternative solution*
Me and friend: Well this is even worse than before
*presses ctrl+z a lot to go back to the original*
*opens new project*
*writes new code for same purpose*
Both of us: IT WORKS!!!
*checks again just to be sure*
Both of us: IT STILL WORKS!!!
*compares new code to original code*
Me: It's the exact same code with different variable names!!! Why did this not work before?
Friend: No idea
*puts new code into main program*
*it still doesn't work*
Reasons Java makes me cry sometimes4
First time joined js13k competition, without concrete reason. Just wanted to try out am I able to use my JS knowledge and fit game into 13kB. And actually, I'm really happy with final shape of game. Did anyone else participated? :)
Replayed Prototype 2 today. In about 7-8 hours.
It is about to be 4 am rn. My head is like replaying all the voices of the game + my vision is like if I am high :D
Like if I would have a ping of 999 lol
Not really random, still Dev related but still!
I'm working on a few large games at the moment, I have a habit of trying to build massive world's that feel lived in and organic, obviously I never finish them because I obsessed over the tiniest things.
So to try and help I thought of an idea, a detective game where you investigate 1 single murder and have one house you can look through, but you have to piece together what happened organically from a clue and false path filled household.
Just want some other opinions on it and whether it sounds alright, or if you have something to add to it? ¯\_(ツ)_/¯6
Spent the day working on a concept for a Survival, Twin Stick Shooter, Tower Defence game. not sure if it will work yet, but everyone I have ran my Concept by really likes it.
The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
Yo devRant !
There's my FIRST little Game with Js :
Good Game ? (Esc to show controls)
PS: Don't look at the code, if you don't want to cry... It's no really finish...7
happy rant 😄
just finished our group software project in uni (5 students, a way too complicated game) and just got the highest possible mark of all!!🤩🤩🤩
the project was focused on having a working, bug-free game, so yeah our game was UGLY AS FUCK😅 ... but 99% no bugs😎
best group in years😇
human-computer-interaction(is that the translation for Mensch-Computer-Interaktion?), we'll take our games and bitch about their usability and design😅
by the way i was responsible for the design/ux and did a kinda crap job because of too little time😐😅1
I have a love hate thing when it comes to making game mechanics. I love that I can come up with different ideas and try them out myself. I hate that there are some that sounds good on paper, but execute poorly. Oh well, gotta keep on trying more.
Another small update on my games modding stuff...
Currently building a command line tool to pack the game data, currently have a working sprite packer and am able to actually read data from the packed file and export all images byte for byte... Holy shit I might be able to actually do this!
Let me know if anyone might be interested in seeing a demo or some very unclean source code!5
First I write fuck once, then someone answers that saying fuck twice, followed by either me or someone else saying fuck three times in the same comment.
Fuck fuck fuck
Fuck fuck fuck fuck
The game goes on until someone accidentally types "duck" instead of duck. At that point, the world cries.14
I'm already familiar with p5.js thanks to Daniel Shiffman and his coding train sessions.
I thought to build the game with p5.js with the play and 2Dcollide libraries, but it turns out they don't have a custom irregular sprite collision detection neither the other thousands libraries which are rotting on github.
Guess, I need to build somethig own my own.
And I also hate it, cause I have to design those fishes, the main game logic, this collision detection function and levels
I need a coffee with a coding partner2
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10
*Opens game on phone*
*Wakes up next morning*
*5 notifications from game*
This was the first time in a while that an apps notification count exceeded the number of spam emails in my regular morning Gmail notification. Thanks Supercell!
I had uploaded my recent game alpha to IndieDB. I need some people to say if it is any good or what I should change 🙈 http://goo.gl/DiypXP1
Yes, or no (and if you want to, why): Is a degree required in order to become a game developer?
I have my own opinion, but I want to see what the community thinks.22
Oxygen Not Included
Another game worth mentioning.
Already spent half the week on it, the learning curve is interesting, you will eventually fail many times but with every fail the next colony is going to achieve more and more.
It's kind of missing some nuclear reactor. (Hello Factorio :)3
Trying to explain a game developer in a community, why its a bad idea to only make client side patches for equiptment to appear correctly..
me: because the server needs to be aware of the changes made to avoid faulty calculations, for instance if the client calculates a fatal but the server disagree..
dev: but it works...
me: yes, but not optimally.
dev: Working as intended (TM)
me: ... teh fuq?
not sure if he's a bad troll or wut..1
I have a (imo) great idea for a small game, but I have no idea where to start or in what order I should work on certain features...
My programming skills themselves should suffice, I just have no idea what to begin with...
Does anyone here have any suggestions?12
Playing Battle Royal with friends, had to leave 2 of 4 teammates behind as the play area was shrinking and they couldn't be rescued. The 4th player ran me over with a game car just to get revenge for our other team mates.
With me alive we actually had a fighting chance to win the round. (8 kill streak and lots of ammo with a decent tactical position) ....but NOoo the fucker thought it more sweet to kill me rather than help me win the round!
Fuck this shit, I'm out!1
Between android studio and Unity, which one si better to make a adventure text game? Why? (i'm learning, dont kill me please)8
I'm sure you've heard of PUBG - Player Underground Battle Game. My flatmates are obsessed with it. Is there any way I can stop outbound connection to PUBG server or Asian Game Server? I tried to intercept the traffic couldn't find anything.10
Love knowing my mobile game is eating up people's precious time.
Android and iOS:
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8
Woke up today and my second thought was I should make a game. First being I need to pee.
I've no idea why. I've not been reading up on it (until today). I've not been playing games and I've not properly touched game dev since it was a unit in college 5+ years ago.
It has consumed me all fucking day. And I'm practically done with writing my project plan for it. Where the fuck has this come from?
I don't think I've been so excited to start working on a project since I started coding.1
My first game jam,
I was first excited about coding but when I started, I was caring about making my code clean, and I lost too much time focusing on this... You should see the end, such a mess ! Spaghetti code, pointers everywhere but hey, it worked 😊
How to get on the ultimate coding-zone? Easy...
Game Of Thrones music soundtracks. I really love the songs of the series... I can hear them for a full day every day...2
Anyone plays Gladiabots (https://gfx47.itch.io/gladiabots)? I used to play it a long time ago and recently "discovered" it again :) I think that this game can make you a better programmer/dev because it challenges you to plan ahead and then "implement". If you want to play a match you can find me under the same nick (but my AI is very weak draft version). BTW do you know any similar games?3
I wish gamedevs put more focus on the cheating problem in multiplayer games.
When you have to manually ban people in your esports minor qualifier there is something wrong...
I need to find a better game :(
Or start a cheat program company for the easy money but I doubt it's legal.7
y'all hear those stories about people who are blind and go into computer science and programming classes because they wanna make games
i'm in a digital entertainment class geared towards game development because i wanted to code bUt gUeSs wHat2
Just tried Beat Saber (VR game). If anyone has a VR headset, holy shit you have to try it. Hands down the best VR game I've ever played.3
so i do multiple aspects of development, including frontend, and backend. i'm trying to get back into game development (specifically 3d) and can't make heads or tail of blender.
Does anyone have a good tutorial?1
Try indie game for pc. Download link is in the description of the video.
This game is created for #GithubGameOff
This is 2D game.4
A game lover and anticipator of No Man's Sky. It's the shittiest, most boring, most repetative game i ever played. the graphics sucks. the game assets suck...the game sucks. The apparent lack of variety and stuff you can do will piss you off. This is thr game which could have been one od the best but turned out to be worst.3
Just startet game developing (unity) on the side ! A time sink, but holy cow is it fun ! Any game devs out there?
How long did it take to master and how did you get startet ?
A random thought.
In a game what if we put these messages instead?
If a person wins, "We have a winner!"
Else, "We have a weiner!"1
I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?7
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.3
- How is your day going?
+ I was watching YouTube until a 15 seconds ad came up, switched to play a game while waiting, lost in the very beginning, aaaand a game ad showed up!
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
My experience was very recent. I was working on my game engine, Pillar3D, and realized that the setup allowed it to be automatically multithreaded with little to no concern about deadlock or race conditions. All based on the assumption that individual levels don't talk to each other, and that moving entities between levels could be done between frames. I can even track about how much work each thread has to do and use that to distribute levels among the threads. Now I can do things like force UI trees to exist in their own level and get fantastic multithreading.
I will like to ask my fellow users here if you currently are studying game development or if you are working already in a game to sell and which store you are thinking to publish it?1
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
2 seconds after I checked in some work on a web page, co-worker runs to me, freaking out because "This is not how I wanted it to look!" and waving a printed mock-up in my face.
I inherited a shitty, bloated, broken, 10-year-old site with dumbass CSS, but I did my best to work with it. I'm not surprised it's broken, so calm the fuck down and let's talk about what you're seeing and I'll happily fix it. It will be okay!
Game-devs I have a question:
What's is a regular or recommend workflow when developing a game that has a good/elaborated background story.
Let's say you are developing a game like Metal Gear or Resident Evil.
Where does the writing of the story get in? At the beginning? Your write the whole story or at list the majority of it before putting the game together?
And what's the writing style for a videogame story? You write it like a book? Or is more specific for a game?
I mean, your character Jason meets a boss and fights it: do you write: "Jasons finds evil genius hideout and meets him" or instead "the player gets to the boss and the fight starts"?
Sorry for the long question.6
Had a debate with a colleague today over git commits, I had 24 outstanding and he had 15. We came up with a little game...
Who can create the most changes for a single commit. The winner is the one who can remember what each change was without looking at the changes.
Needlessly to say, we both lost 😂
When creating a new indie game with no budget start really really small. Because it will grow faster than you can say 'input mapping'.
I created this game in just 4 hours. Do try it and please comment down if you like it
Thinking abut changing game engines entirely form GameMaker (Instability and lack of communication), mentioned in a previous rant I was going to look into Godot and Unity but starting to think it might just be worth building my own engines from the ground up in either C# or C++ (after i learn more of it)...
Just want to know if any other dev's out there have done this and what experience they had with it, or if there are any legible documents out there regarding it?10
I made an android game a while back based on mental math, memory and quick reactions. This is the first game I actually finished and published so I would love some feedback from people that actually know what they're doing. Made in Unity with C#.
Starting the development of an Android chess game for a university project. Any ideias for the name?12
So how many of you here are into game development? ( and preferably the software you use, I use unity3D :) ) :D3
I started with AP computer science as a junior in high school. We learned Java. It's a powerful thing to show a young person that they can control what a computer does.
Sometimes Idk if it's MARS (a MIPS Assembly simulator) slowing down progressively on my laptop on purpose, or if my specs just can't take my runs of my Space Invaders project that was due for today, but...
With the parameters I put for my PC, it worked just great. But on the university PC, I can't tell what's worse between playing my game or playing Touhou 6 at 650FPS.
I need advice:
I'm a developer, I have lots of experience with Java and Python (More on Java than Python). But I'm not a game-dev.
I've been thinking about dedicate serious time to develop a game, like a long term plan, using my free time.
Top down adventure / puzzle game; you know typical go here, get key there, put three gems here, unlock that and so on.
I have two options: Go with Java as I can move easily with it OR use an engine like Godot even though I've never used it before.
So game-devs, any advice on what should be the best approach here?8
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry.
Recently I've finally finished my first game in Unity3D <3 But I'm self-taught and it's probably not really well-made. I'd love to show code to someone with real experience but I don't have any friends in game dev -.-
Does anyone know where I could get some kind of code review (for free would be great, since I won't earn a penny from this game)?
Shameless plug for anyone interested:
Devranters, what's your favorite game engine of 2017 and why?
And what do you think will change in 2018?7
So I've finished dicking around with Python to learn the fundamentals. Now I want to give Game Development a try before I write it off. What would be a good set of tools to start learning for it? Unity and C#? I've heard someone recommend Rust for it6
!rant && game
I found this short little showerthought on here, and thought it was brilliant, then came up with a little game idea. Name a Unix command, and how you would turn it into a big thing, website, app, etc. No repeats!
(Please don't upvote this rant. Upvote the linked one instead)
I'm creating a game for my final major project a college. Doing some primary research would be greatly appreciated if you can fill this survey out. Share around if possible. Thanks
Supposed to write a really simple 2d game and an AI to accompany it, thinking about doing it in JS as it's for a University project... I need to finish it fast(don't really care about the quality hence JS) and have been looking on a game engine/framework called MelonJS anyone heard of or used it? Grateful for all advice u can give. The AI I think I've got covered, but also any advice is helpful...
Hey guys, just did an update to my game Triptych. Its the first game I ever worked on and "completed". I've worked on every aspect of this little game, so feedback is much appreciated!
I'm currently watching Game of Thrones and procrastinating installing ubuntu onto my desktop and learning to make scripts for Hackmud...
Need a counter to play in a 2d game. 'Make it look 3d and good' they said. Fuck. Everything I do in Sketchup looks tacky AF. It's a piece to play on a white board with a black grid, like extended noughts and crosses. It doesn't need much.
Hello Microsoft Word, hello drawing tools, long time no see.1
Have you guys seen that guy bought 80's Mac and found a hidden porn game on it? Then here is this https://goo.gl/7qEH8J
Hello guys. I'm aiming to start learning game development. Some people adviced to go for Unity as it is multiplatform. So what are you thoughts?12
Is storing game score as static int is a good idea? I know you should avoid them, but is it the same in this case?3
Let's play a game.
Theme: Security awareness - grey-hat style.
How to play:
Post the name of the site followed by actual bad-password restrictions of well-known companies in the comments.
If no-one beats me to it, I plan to share some of the more alarming ones(or all) on a twitter and tag the relative companies as well as various security enthusiasts.4
Guys, is there a version of Game Jam ran through teamspeak/discord servers? I'm actually not able to physically attend an event like that, and surely its much more accessible and cheaper to host one over voice servers? I mean, I'm sure there's flaws of course by doing it all online but I feel that with the right sort of advertising it could be a viable and attractive event, if it doesn't already exist?
To build on that, it'd be even cooler if it was run on some PlayStation Home-style game with integrated Discord features, but that'd be far from easy.
Am I losing my mind, or do events like this already exist online?3
Java introduced generics in version 5 which was a game changer, but what has it done since then? Is there anything in 6 - 8 that isn't just syntactic sugar?2
I have a lot of projects to complete for my clients right now (actually paying really well, I can't complain about that), but I am so bored to do them, because I want to keep working on the game I am developing since last month. Side-projects man...1
So I've been working on a game for the past months (if I were to add up the time I actually worked) and was really self-concious that it isn't good enough to pass for a demo. I then spoke to devs who were showcasing their games and said they've been working on them for 1.5-2 years. I suddenly no longer feel bad and like a lazy piece of shit.
Let’s play a game I like to call: what were my first three installs after my ssd was replaced, and I had to install my dev environment all over again?
Hint #1: it’s a mac
Hint #2: the first thing I installed is a browser. The second and third thing i installed were needed to install everything else.
I’ll give anyone with the right answer a virtual high five in the form of an up vote.8
Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1
Dat $15 dollar game maker humble bundle, I dont know if I will ever need it but damn it feels gud.1
*trying to add innovative features to your fighting game*
*BBCF gets released with even better modes*
DAMN YOU ARC SYS, I can't keep up with you !
Unity VS Xcode for beginner noob iOS game development? Is it better for a new programmer to learn Unity or learn the frameworks Apple offers?1
My friend developed a very funny game for Android. You can download it in the play store: http://bit.ly/2hYIi0U.
Can you give me a feedback? Thank you.4