Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "we must build a wall"
-
We have no more time for all this Agile stuff!
Half of our developers might have been injured when we built the Great Wall of China, but no worries, we've listened to your complaints about feeling overworked!
You can take 3 extra days off this year. Meanwhile, we're starting the next project.
We're building some pyramids.
What? You want Scrum and sprints? Sure, do sprints, whatever helps us build those pyramids!
Requirements? Refinements? What requirements are there to refine?
We require a giant pyramid.
For v1, you can build the foundation out of wet mud. It must be 500 meters. Wide, or high, we're not sure yet, we'll get back to you on that. It must have less than 4 sides, but certainly more than 3.
The Frontend team has already built a part of the entrance using 60 semi trucks filled with papier-mâché, pipe cleaners and glitter.
Now go build already!20 -
SuperCell is hiring.. Here is their job description:
Description
We need a new Builder. Are you an independent and passionate maker? Do you love spending 24 hours a day turning wood and gold into walls and defensive buildings? Do you answer the call to build even if that call comes at 4:00 a.m. and you haven’t had a day off in literally five years? If the answer to these questions is “Yes! Yes! A million times yes!” then we have a hammer with your name on it!
The Role
The focus of the Builder is to, uh, build.
You will be responsible for taking instructions from the player and building whenever and wherever they see fit. They say build and you say...well, you don’t say anything, you just build.
The world of Clash of Clans can get intense. Our Builder is expected to build quickly and expertly at all times, even while under great amounts of stress and/or attacks from Barbarians, Archers, Goblins, Giants, Wall Breakers, Wizards, and P.E.K.K.A.s.
Equally as important as building is rebuilding. All of the things you build will inevitably be destroyed, if not immediately, then soon after you just finished building or rebuilding everything. You can’t let it get you down. You must maintain your resolve and rebuild. Fast!
Responsibilities
Must be willing to relocate to the World of Clash
Must build and maintain a wide-range of buildings, statues, and war machines.
Must be on call 24 hours a day, 7 days a week, 365 days a year
Must have up-to-date Level 9 Tesla Tower maintenance certification
Must have proficiency with building materials both common (wood, stone, etc.) and uncommon (lightning, lava, etc.)
Requirements
Must provide own leather helmet
Must possess a passion for building
Must be comfortable working hands-on with molten lava.
Must adhere to strict dress code (orange sleeveless shirt, brown canvas pants, and boots).
Must speak fluent Barbarian
How to Apply
Send us your qualifications via e-mail to bethebuilder@supercell.com or write out your qualifications and send them to us via Baby Dragon. Either format is accepted.3 -
Aka... How NOT to design a build system.
I must say that the winning award in that category goes without any question to SBT.
SBT is like trying to use a claymore mine to put some nails in a wall. It most likely will work somehow, but the collateral damage is extensive.
If you ask what build tool would possibly do this... It was probably SBT. Rant applies in general, but my arch nemesis is definitely SBT.
Let's start with the simplest thing: The data format you use to store.
Well. Data format. So use sth that can represent data or settings. Do *not* use a programming language, as this can neither be parsed / modified without an foreign interface or using the programming language itself...
Which is painful as fuck for automatisation, scripting and thus CI/CD.
Most important regarding the data format - keep it simple and stupid, yet precise and clean. Do not try to e.g. implement complex types - pain without gain. Plain old objects / structs, arrays, primitive types, simple as that.
No (severely) nested types, no lazy evaluation, just keep it as simple as possible. Build tools are complex enough, no need to feed the nightmare.
Data formats *must* have btw a proper encoding, looking at you Mr. XML. It should be standardized, so no crazy mfucking shit eating dev gets the idea to use whatever encoding they like.
Workflows. You know, things like
- update dependency
- compile stuff
- test run
- ...
Keep. Them. Simple.
Especially regarding settings and multiprojects.
http://lihaoyi.com/post/...
If you want to know how to absolutely never ever do it.
Again - keep. it. simple.
Make stuff configurable, allow the CLI tool used for building to pass this configuration in / allow setting of env variables. As simple as that.
Allow project settings - e.g. like repositories - to be set globally vs project wide.
Not simple are those tools who have...
- more knobs than documentation
- more layers than a wedding cake
- inheritance / merging of settings :(
- CLI and ENV have different names.
- CLI and ENV use different quoting
...
Which brings me to the CLI.
If your build tool has no CLI, it sucks. It just sucks. No discussion. It sucks, hmkay?
If your build tool has a CLI, but...
- it uses undocumented exit codes
- requires absurd or non-quoting (e.g. cannot parse quoted string)
- has unconfigurable logging
- output doesn't allow parsing
- CLI cannot be used for automatisation
It sucks, too... Again, no discussion.
Last point: Plugins and versioning.
I love plugins. And versioning.
Plugins can be a good choice to extend stuff, to scratch some specific itches.
Plugins are NOT an excuse to say: hey, we don't integrate any features or offer plugins by ourselves, go implement your own plugins for that.
That's just absurd.
(precondition: feature makes sense, like e.g. listing dependencies, checking for updates, etc - stuff that most likely anyone wants)
Versioning. Well. Here goes number one award to Node with it's broken concept of just installing multiple versions for the fuck of it.
Another award goes to tools without a locking file.
Another award goes to tools who do not support version ranges.
Yet another award goes to tools who do not support private repositories / mirrors via global configuration - makes fun bombing public mirrors to check for new versions available and getting rate limited to death.
In case someone has read so far and wonders why this rant came to be...
I've implemented a sort of on premise bot for updating dependencies for multiple build tools.
Won't be open sourced, as it is company property - but let me tell ya... Pain and pain are two different things. That was beyond pain.
That was getting your skin peeled off while being set on fire pain.
-.-5