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Search - "convention of coding"
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Got a CTO at my Unity job that's younger than me, which by itself is fine, but the only reason this guy was put into that position was because the previous CTO left the company at the time where I was relatively new and he is the person most familiar with the codebase of our primary project than I was at the time.
I understood the decision at the time, but still, having a position of power being handed to them just as a matter of inheritance doesn't command my respect. Nevertheless, I withheld my judgement at the time to see how his leadership goes.
Not even 1 year in and this young CTO started making jabs at me, calling my code hard to read and incomprehensible, to my face, in front of everybody else.
Motherfucker, I don't find his code easy to read either but I went out of my way to frequently ask him, the previous CTO and other teammates to clarify what they wrote here and there. He on the other, made no attempt to ask me for clarification and instead waited until company meetings to air these grievances.
Our boss started to ask me to follow SOLID principles (even though he can't recite what that acronym means) due to complaint from the CTO guy, even though the CTO guy doesn't even follow SOLID himself! But I took the higher road and didn't flip it right back on him.
What I did propose in return though, is that the dev team start using pull requests and have a code review process if the CTO wants to sign off on everything that gets in the codebase. Sounds reasonable enough, right? Not for this guy! He immediately starts complaining that reviewing pull requests would be more work for him. Motherfucker, you refused to go to my table to ask for clarifications about my code yet still want to understand what goes on, then do code review.
It was at this point that I realized that this guy doesn't actually want me to write good, clear code. He wants me to write code HIS way so that he can understand. Yeah okay, I can accept that idea in isolation. Some open-source projects require contributors to follow certain coding convention to make the maintainers' job easier too. One project that immediately came to mind is "In-game Debug Console for Unity 3D" (disclosure: I am a contributor to this project)
But guess what?
THIS COMPANY DOESN'T HAVE A FREAKING CODING CONVENTION. NOT WRITTEN DOWN ANYWHERE. NOT EVEN A VOCAL ONE.
What this CTO guy wants from me is a complete blackbox.
To all fellow devs out there, I hope you don't work with a CTO like this, or become one.5 -
TL;DR:
JuniorDev ignores every advice, writes bad code and complains about other people not working because he does not see their result because he looks at the wrong places.
Okay, so I am really fed up right now.
We have this Junior Dev, who is now with us for circa 8 months, so ca. a year less than me. Our first job for both of us.
He is mostly doing stuff nobody in the team cares about because he is doing his own projects.
But now there's a project where we need to work with him. He got a small part and did implement that. Then parts of the main project got changed and he included stuff which was not there anymore. It was like this for weeks until someone needed to tell him to fix it.
His code is a huge mess (confirmed by senior dev and all the other people working at the project).
Another colleague and me mostly did (mostly) pair programming the past 1-2 weeks because we were fixing and improving (adding functionality) libraries which we are going to use in the project. Furthermore we discussed the overall structure and each of us built some proof-of-concept applications to check if some techniques would work like we planned it.
So in short: We did a lot of preparation to have the project cleaner and faster done in the next few weeks/months and to have our code base updated for the future. Plus there were a few things about technical problems which we need to solve which was already done in that time.
Side note: All of this was done not in the repository of the main project but of side projects, test projects and libraries.
Now it seems that this idiot complained at another coworker (in our team but another project) that we were sitting there for 2 weeks, just talking and that we made no progress in the project as we did not really commit much to the repository.
Side note: My colleague and me are talking in another language when working together and nobody else joins, as we have the same mother tongue, but we switch to the team language as soon as somebody joins, so that other colleague did not even know what we were talking about the whole day.
So, we are nearly the same level experience wise (the other colleague I work with has just one year more professional experience than me) and his work is confirmed to be a mess, ugly and totally bad structured, also not documented. Whereas our code is, at least most of it, there is always space for improvement, clean, readable and re-useable (confirmed by senior and other team members as well).
And this idiot who could implement his (far smaller part) so fast because he does not care about structure or any style convention, pattern or anything complains about us not doing our work.
I just hope, that after this project, I don't have to work with him again soon.
He is also one of those people who think that they know everything because he studied computer science (as everybody in the team, by the way). So he listens to nothing anybody explains to him, not even the senior. You have to explain everything multiple times (which is fine in general) and at some points he just says that he understood, although you can clearly see that he didn't really understand but just wants to go on coding his stuff.
So you explain him stuff and also explain why something does not work or is not a good thing, he just says "yes, okay", changes something completely different and moves on like he used to.
How do you cope with something like this?6 -
So I just started going to university and have a subject called "programming", we are taught Java, Haskell and Prolog. Every week there is a sheet with homeworks, programming tasks. Often we get something like a boilerplate, so we implement some methods and stuff like that. Those tasks are prepared and created by scientific assistants. They upload the boilerplate and sheets. Take a look at the programming style they follow in Java. Actually I can't find a pattern they follow, except from the spacing between the lines. We are 1000 students in the informatics course, of which probably 10% know how to properly program 😅
So like 900 people see and adapt/learn this real bad coding convention. It really pisses me off, that they basically don't give a shit about convention or teaching them. I have to say that the logic some times is as worse as the conventions 😓
Besides I am not cocky with conventions, but I think at a high-class university they should teach proper convention.17 -
I hate these Mondays. You start really motivated after a nice weekend of seeing lots of old friends, but instead of your own work, you have to pick up the mess a coworker left for you while fleeing into holiday and because that's not frustrating enough, you try to review code from that new senior developer and get confronted with the probably most awful commit history someone ever managed to create.
Of course he also needed handholding and multiple trys to stop breaking like every coding convention we have for branch management...
I am still a junior and I feel pretty disappointed when being confronted with people being so..confused with stuff like git even though they have like 10 years of experience.
While I was still studying, I somehow imagined this industry to be much more...sophisticated?2 -
I'm gonna enter in school tomorrow, in the presentation, they told us that during the "piscine" (a test phase to put everyone on the same level), we have to make code with functions with less than 5 lines of code inside it to validate the exercise. Do you think it's the good way to make a program?