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Search - "graphic design and devs"
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are there some graphic designers here? 😎
Do you code?
Did you learn some stuff here on devRant? What did you learn?
What do you design mostly?
How do you deal with programmers who don't obey your design specs because they're lazzy fucks? muhaha 😆
how do you think this profession will evolve in the next 10 years?
and you devs, what do you think of us? what are your experiences with designers? good and bad ones?8 -
Gonna rant about graphic design 'cos it's where I started this journey.
The hardest people to design for are creative people, photographers, musicians, artists etc.. because they think graphic design is just a small extension to their existing skills. Please Fuck Off! Also same goes for developers, graphic design is a discipline you have to study and takes years to perfect the art. I find it examples of non designed 'design' every day and it sickens me. Just look around at all the shite van livery, bad logos, shit menus, fucking junk mail etc... sometimes it can be torture....
But I don't think coding is easy, I respect the art and learn constantly, it amazes me how typing some shit can make awesome things happen. Devs rock!1 -
Why employers strongly believe Front-End and Back-End are synonyms of Full-Stack?
They are requiring Front devs to have knowledge and experience with relational databases and Back devs to be experts in HTML and CSS, sometimes graphic design stuff too.
For God's sake just hire a Full-stack Dev3 -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
I'm seeking opinions and thoughts on my predicament.
I have 2ish paths before me.
Next year I resume my studies in Science Communication and Computer Science in particiliar a bachelor of science, I have considered then doing master in managent or computer science.
1) I am able to have a income of about 800 AUD a fortnight (this is to support me during study without requiring work) plus extra from a part time job whilst I study for about 2 years. Throughout this time I would like to skill up in a variety of fields as immensley as possible.
2) I can accept a full time junior web developer job while I study, this job is with a great government research organisation which as a first FT job looks great on a resume, it is is project based work where I get given a project and code and pretty much complete it. The job is flexible, I can mostly work where-ever I want, at home, at a cafe, travelling. With maybe a meeting once a week. The pay is about 65kAUD a year.
Both options are very attractive options with each containing there own pros and cons. With the extra money I could learn more or use it to grow a business or do more.
However without the FT job I could still earn about 1-1.5k a fortnight for alot less time.
I am still discovering what to do in life, I'm very good at public speaking and would like to experience and learn more about lots of different things. My current knowledge is very broad from engineering to CS, graphic design, authoring, trade skills, Digitial design and more.
Ideally I would like to learn how to lead people, to make the world a better place and help people. Figuring out where my strengths lay and where to apply them is difficult as I am fascinated by so many things.
I worry about taking the FT job as it might detract from my studies and lead me to pursueing mostly only web development work as well as take up time that might be better spent on extra study or in a leadership position in a uni club.
The PT job is a IT Systems Technician in the Australian Defence Force.
Which is a interesting experience within itself, different from civilian life and also I would be learning about systems that I might have less experience with.
I have such broad interests in alot of fields that I don't seem to be focussed on select things or areas like other devs I've met, Science Communication is a versitile field, one of my professors expertise is on doctor who and it's role in science engagement, she has written books on it. Others are in public policy or directed podcasts or even made games. Despite my broad interests computer science was always a gield I did well in.
Any thoughts, opinions or questions are welcome.
I have a blog/portfolio I put my work and projects up if it helps people know more about me, you can find it at curiosityplace.wordpress.com2