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Search - "gyan"
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Okay so here are a few lessons that I have learned from being an intern to a junior developer (who’s just 2 years out of college).
- every ninja engineer starts off as a noob. There’s nothing to be ashamed of if you don’t know “everything” about coding
- Respect everyone’s opinion (including the one that shouts your design is crap in a meeting). Don’t process them too much.
- leave things that happen at work, in the workplace
- Keep yourself up to date even after you’ve bagged the 100,000$ offer. Never.stop.learning.
- Be polite to your interns (been there). They look up to you and treat their juniors the way you treat them.
- Be honest. Including your tiny scrum updates. If you need more time, tell it. If you’ve screwed up something , own it up.
- Never blame or point fingers.
- Nothing is irreversible.(except things like sudo rm -rf/)
- There’s always a way out(of any mess).
- Respect what came before.
- Respect what comes after (before you push badly written code)
- It’s ok to point out mistakes but Be kind. (Else you’ll end up in someone else’s rant ;-) )3 -
There are legal companies in my home country who make a living by selling pirated games and software for only 2$ each...15
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When your personal website takes all week to get perfect and no one cares about the end product... Check it out! Ryancskinner.com (I'm looking for a job)18
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Today I realized that compilers are children, and must be treated as such. Generally, you might tend to expect a language to follow the same rules consistently, but oh how wrong you are, my sweet summer child.
I have a framework that I've been reusing across several personal Unity3d projects for a while, and all was well. This week, I was tasked with creating a PoC that combines a web app with Unity WebGL for data visualization. My framework has a ton of useful stuff helped me create the PoC very quickly, and all was well.
Come 3 days ago and there's one last piece that isn't working for some reason. It almost appears that this one bit of code isn't executing at all. Today, after countless hours of swearing at the computer and banging my head against the wall, I realized that the WebGL compiler has a different implementation for the method that checks assignability of types. An implementation that has different rules than everything else. An implementation that has no documentation about this discrepancy anywhere. I have no words.
tl;dr: The language changed the rules on me. Fuck me right?1 -
Code code code until you make the code look like you haven't seen a code like you have coded!undefined life of a programmer sarcasm love devrant code review code code rant gyan programming guru