Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "rpg life"
-
3 years, part time, $0.
I used to volunteer my time to an old text based rpg, handling code changes, sysadmin maintenance and the likes - back when those were a thing in the mid 2000's and money wasn't my issue in life - free for them, experience for me - win win!
Was something to get my hands dirty back in the day and contribute to an active community, but since then that place has shut down and been disbanded.24 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
I don't know why I am a programmer. I went into engineering because I wanted to make video games. I did controls engineering to make physical systems go vroom. Now I mainly write software to make specialized physical systems go vroom. When I was a kid this was not what I would have wanted to do with my life. My 10 year old version of me is standing over me looking down saying "Pathetic". I feel like I need to do something about this before I die.
I want to make a game system for RPGs that is similar to an authoring tool to allow me to make games with some very specific features. Think creation kit for arbitrary RPG games. I am thinking I could make the authoring tool a product as well. If people want to make their own games. But I also want to make moddable RPG games using the authoring tool. I want to give people the ability to mod the game. So I am struggling with how to allow modding and sell an authoring tool. License to distribute unique games? I dunno, maybe I will just keep it as a modding tool for the games I make. I feel like good quality games are moddable. I hardly want to play anything that isn't.7 -
So I bought 2 dvd packed with old rpg games.
I didn’t know my first quest will be to get those games working.
To make my life more miserable I decided to convert those dvd to iso.
First I needed to find computer with dvd because those I use apparently don’t have dvd anymore.
Found one with windows 7 inside.
Yeah first mission complete.
Now just find dvd to iso software and burn those bastards.
I need to update date / time to be able to use internet over https.
Checked.
Started looking for the dvd to iso software. Microsoft answers giving links to bloatware with detailed instructions how to install desired things without crap. The link to download doesn’t work but at least I have the name ImgBurn.
They have website so I click on first mirror and run setup.
First fail they’re linking to bloatware that downloads another bloatware that installs some search plugin for firefox.
Uninstalling search plugin.
1 hour passed by.
Clicking last link. Success.
Now time to click it smart to omit any unwanted software and get only what I want. Reading trough install instructions and checking out not wanted checkboxes is like great quest.
Finally I have what I want and I can backup my dvd.
What a great evening.5 -
You know something bad is about to begin when some of your resource names look like spr_Elf0_Male_Attack_Up
Hmmm, a few too many underscores for me :-/
Any idea how I should shorten this down but still be readable?4