Joined devRant on 7/14/2020
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Just refactored 100+ lines of madness to 5 (FIVE!) lines of code. It's pleasing me and shitting me off at the same time.
Some people still get paid per line of code, I'm convinced.21
This is how I feel most of my client proposal start:
* It's simple, I'd like to re-invent <the wheel>.
* All I want to do is use <rocketship engine> on <old typewriter>.
* I'm too cheap to hire a full-time < DBA, DevOps engineer, development team>. Can I pay you pennies?
* I'm poor and broke, can you do this for free?
* I'd like to <commit illegal act> and be <legal compliant standard>.
* I heard it was possible to <fly 30 people to the moon> using <Ford Model-T>. Please do this for us.
* I <sold my house>, but now <I'm locked out by the new owners>. Please help.11
So I have figured out that Microsoft loves Dungeons & Dragons.
Because there must be some mechanism in visual studio that uses some botched up version of the D&D rule set.
"user clicks a button, computer rolls dice, gets a 6, 6 means you are lucky".
"user clicks another button, Computer rolls dice again, gets a 10, now I crash".
Please remove this feature Microsoft, it is very hard for me to actually get anything done, not to mention getting it done before the deadline.4
After four months of working alone, finally got another developer at work. Unfortunately they hired him as my boss. He came to me yesterday with a new project and told me to drop everything I'm working on for it. I asked him the timeline for it, a week. Why. Why the fuck. Go fuck yourself.16
Just spent 20 mins trying to figure out why new lines weren't printing and why random '0's were in the text.
... until you can't build the project because you have too many types so you blow the memory limit in node. I can up the limit, but I can't guarantee that we won't blow past this in the future. Browsing issues on the ts repo reveals that this has been a thing for years.
Sticking with the rollercoaster analogy I'm now at "Burn it all to the ground".5
I'm getting beat up pretty bad by Rust. I like it so far but man is it hard. Imposter-syndrome is almost making me lose motivation. Almost, but I won't quit, one day I'll get there.
I think the primary reason I think I'm having such a hard time is that I'm trying to learn stuff that prevents me from making some mistakes that I have never run into. I know a bit of the theory but no hand's on experience on double-free errors, memory leaks and weird low-level stuff. I read the documentation, mostly understand what stuff is for but when I go write code I'm just like "now what?". I don't have enough experience to know when and where to use some concepts and I'm super lost. I don't know where to start and the feeling of being completely overwhelmed by all sorts of new stuff is at the same time exciting and frightening.
I have never, as a programmer, thought something was hard. All of my past knowledge required dedication, work and patience, but I wouldn't say I ever felt something was *hard*. But Rust... damn. Rust is hard.
Hopefully at the end of this super steep learning curve I'll know a lot more stuff and have stronger "dev powers" and be one step closer to being as knowledgeable as some of you guys around here to whom I look up to.2