Details
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AboutWeb and mobile app developer
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SkillsLAMP, Swift, Android, node.js, React
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LocationEagle, ID
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Github
Joined devRant on 2/23/2018
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(Years ago)
Me: I just found out, "Co-worker X" is making 15% more than me, despite him being a shitty developer and putting us 2 weeks behind schedule? Not fair. I did about 70% of the work on this project. I want a raise of 30% to make me feel appreciated at least.
Boss: Well, unlike you, he's already finished college and has a degree in software engineering. It's a company thing to base salaries on educational attainment.
Me: I have two weeks left on my contract, after that I'm gone. I hope his degree will help you meet the deadline.
* Product was delivered two months late, buggy as hell and the company faced penalties and other crap.12 -
- Get comfortable with a new programming language
- Move our company away from PHP
- Practice guitar at least 8h a week4 -
rant? rant!
I work for a company that develops a variety of software solutions for companies of varying sizes. The company has three people in charge, and small teams that each worked on a certain project. 9 months ago I joined the company as a junior developer, and coincidentally, we also started working on our biggest project so far - an online platform for buying groceries from a variety of vendors/merchants and having them be delivered to your doorstep on the same day (hadn't been done to this scale in Estonia yet). One of the people from management joined the team working on that. The company that ordered this is coincidentally being run by one of the richest men in Estonia. The platform included both the actual website for customers to use, a logistics system for routing between the merchants, the warehouse, and the customers, as well as a bunch of mobile apps for the couriers, warehouse personnel, etc. It was built on Node.js with Hapi (for the backend stuff), Angular 2 (for all the UIs, including the apps which are run through a WebView wrapper), and PostgreSQL (for the database). The deadline for the MVP we (read: the management) gave them, but we finished it in about 7 months in a team of five.
The hours were insane, from 10 AM to 10 PM if lucky. When we weren't lucky (which was half of the time, if not more), we had to work until anywhere from 12 PM to 3 AM, sometimes even the whole night. The weekends weren't any better, for the majority of the time we had to put in even more extra hours on the weekends. Luckily, we were paid extra for them, but the salary was no way near fair (the majority of the team earned about 1000€/mo after taxes in a country where junior developers usually earn 1500€/month). Also because of the short deadline given to us, we skipped all the important parts like writing tests, doing CI, code reviews, feature branching/PR's, etc. I tried pushing the team and the management to at least write tests and make feature branches/PRs, but the management always told me that there wasn't enough time to coordinate and work on all that, that we'll do that after launching the MVP, etc. We basically just wrote features, tested them by hand, and pushed into the "test" branch which would later get tested and merged into master.
During development, one of the other juniors managed to write the worst kind of Angular code you could imagine - enormous amounts of duplication, no reusable components (every view contained the everything used in the view, so popups and other parts that should logically be reusable were in every view separately), fuck - even the HTML was broken (the most memorable for me were the "table > tr > div > td" ones, but that's barely scratching the surface). He left a few months into the project, and we had to build upon his shit, ever so slightly trying to fix the shit he produced. This could have definitely been avoided if we did code reviews.
A month after launching the MVP for internal testing, the guy working on the logistics system had burned out and left the company (he's earning more than twice the salary he got here, happy for him, he is a great coder and an even better team player). This could have been avoided if this project had been planned better, but I can't really blame them, since it was the first project they had at this scale (even though they had given longer deadlines for projects way smaller than this).
After we finished and launched the MVP, the second guy from management joined, because he saw we needed extra help. Again I tried to push us into investing the time to write tests for the system (because at this point we had created an unstable cluster fuck of a codebase), but again to no avail. The same "no time, just test it manually for now, we'll do that later when we have time" bullshit from management.
Now, a few weeks ago, the third guy from management joined. He saw what a disaster our whole project was. Him joining was simply a blessing from the skies. He started off by writing migrations using sequelize. I talked to him about writing tests and everything, and he actually listened. He told me that I'm gonna be the one writing them, and also talked to the rest of management about it. I was overjoyed. I could actually hear the bitterness in the voices of the rest of management when they told me how to write the tests, what to test, etc. But I didn't give a flying rat's ass, I was hapi.
I was told to start off by writing a smoke test for the whole client flow using Puppeteer. I got even happier, since I was finally able to again learn new things (this stopped at about 4 or 5 months into the project).
I'm using jest as the framework and started writing the tests in TypeScript. Later I found a library called jest-extended, but it didn't have type defs, so I decided to write them and, for the first time in my life, contribute to the open source community.19 -
As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
Happiness 100 to 0 in 0.1234ms
For a second I was happy to see my ++ to 1110
I was like oh my god, I'm fucking getting the Avatar and stress Ball.
Later when I scroll through rants, I found it is in binary. Damn.10 -
I wish I could penetrate WordPress with a 50 inch pen... Yeah with a pen now all I want is that awesome sticker from Dev rant. Do they ship them internationally?6
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My boss's SQL schema has no foreign keys and he said he left them out intentionally because they should be handled in the application layer and they're a large performance impact.
This is a fresh greenfield project and he's already pre-optimizing for problems we don't have yet, on things that may or not be bottlenecks using ideas (e.g. foreign keys have huge performance costs on mariadb/auora) with no hard data or facts to back them up.
Let's start a new project with some technical debt!2 -
!rant
If you haven't checked it out yet, all devs need Devdocs.io + Station
Hands down the most useful resources I've ever come across.
This one site and tool saves me so many chrome tabs it's worth its weight in gold.
Combined with Station (getstation.com) I've cut my RAM usage down by 1/3 overall.
When you have PS CC2018 and Visual Studio 2017 running on a netbook it's helpful to squeeze every little bit.4