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Location127.0.0.1
Joined devRant on 1/27/2018
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An entirely typical exchange at work:
PM: How long would it take to build an application that collates Gubblefluffs and exports them as a PDF?
ME: Hard to say. What’s a Gubblefluff?
PM: Nothing complex. Its basically an object with some stuff in.
ME: Erm, okay. So I’ll define a Gubblefluff object plus methods to add edit and delete, then for each Gubblefluff have it write a line to a PDF.
PM: It will need to email that PDF to somebody.
ME: Okay, cool. “Gubblefluffs-by-email” should take about a day.
6 hours later…
ME: I’ve done Gubblefluffs-to-pdf, I’m not clear on what’s in a Gubblefluff but I’ve made it flexible so it can take almost anything.
PM: No, a Gubblefluff can ONLY be one of 4 Snigglefingers plus a timestamp and some JSON.
ME: What? Right. Okay. What’s a Snigglefinger?
PM: (sighs) A Snigglefinger is the collection of relevant Babelsets.
ME: Babelsets?
PM: Yeah, a user can have any number of Babelsets but they must correspond to one of the four types of Snigglefingers.
ME: There are users!?
PM: Of course!
ME: But I’ve not coded anything for users.
PM: Shit. I’ve told the client they can have it today. How long to add in users?
ME: And Babelsets, and Snigglefingers and the new Gubblefluff rules?
PM: Yeah.
6 days later…
ME: This is done now. It’s a beast but it works. Who should it email the PDFs to?
PM: Client X, plus cc to Y and bcc to Z.
ME: What? It doesn't support CC and BCC!
1 hour later…
ME: This is done. I’ve tested it and sent you a copy of the PDF it generates.
PM: Okay thanks. Is the cron running daily?
ME: What cron?
…
ME: Okay, so the cron’s running once a day at 8pm.
PM: Oh, it’ll need to be at 3:15pm. That’s when we’ve told the client they’ll get it.
ME: Right. I’ll change it...
PM: Also, the PDF you sent me looks nothing like the visual.
ME: What visual?
...53 -
Hi, I am a Javascript apprentice. Can you help me with my project?
- Sure! What do you need?
Oh, it’s very simple, I just want to make a static webpage that shows a clock with the real time.
- Wait, why static? Why not dynamic?
I don’t know, I guess it’ll be easier.
- Well, maybe, but that’s boring, and if that’s boring you are not going to put in time, and if you’re not going to put in time, it’s going to be harder; so it’s better to start with something harder in order to make it easier.
You know that doesn’t make sense right?
- When you learn Javascript you’ll get it.
Okay, so I want to parse this date first to make the clock be universal for all the regions.
- You’re not going to do that by yourself right? You know what they say, don’t repeat yourself!
But it’s just two lines.
- Don’t reinvent the wheel!
Literally, Javascript has a built in library for t...
- One component per file!
I’m lost.
- It happens, and you’ll get lost managing your files as well. You should use Webpack or Browserify for managing your modules.
Doesn’t Javascript include that already?
- Yes, but some people still have previous versions of ECMAScript, so it wouldn’t be compatible.
What’s ECMAScript?
- Javascript
Why is it called ECMAScript then?
- It’s called both ways. Anyways, after you install Webpack to manage your modules, you still need a module and dependency manager, such as bower, or node package manager or yarn.
What does that have to do with my page?
- So you can install AngularJS.
What’s AngularJS?
- A Javascript framework that allows you to do complex stuff easily, such as two way data binding!
Oh, that’s great, so if I modify one sentence on a part of the page, it will automatically refresh the other part of the page which is related to the first one and viceversa?
- Exactly! Except two way data binding is not recommended, since you don’t want child components to edit the parent components of your app.
Then why make two way data binding in the first place?
- It’s backed up by Google. You just don’t get it do you?
I have installed AngularJS now, but it seems I have to redefine something called a... directive?
- AngularJS is old now, you should start using Angular, aka Angular 2.
But it’s the same name... wtf! Only 3 minutes have passed since we started talking, how are they in Angular 2 already?
- You mean 3.
2.
- 3.
4?
- 5.
6?
- Exactly.
Okay, I now know Angular 6.0, and use a component based architecture using only a one way data binding, I have read and started using the Design Patterns already described to solve my problem without reinventing the wheel using libraries such as lodash and D3 for a world map visualization of my clock as well as moment to parse the dates correctly. I also used ECMAScript 6 with Babel to secure backwards compatibility.
- That’s good.
Really?
- Yes, except you didn’t concatenate your html into templates that can be under a super Javascript file which can, then, be concatenated along all your Javascript files and finally be minimized in order to reduce latency. And automate all that process using Gulp while testing every single unit of your code using Jasmine or protractor or just the Angular built in unit tester.
I did.
- But did you use TypeScript?37 -
Me: *listening to some random semi-obscure track on spotify, liking it, add it to playlist*
Come home, girlfriend playing the same track. "Yeah I've had that in my playlist for two weeks now". Our accounts are not linked in any way, and I only use Spotify on a PC at work, while my girlfriend only uses it at home.
It might just be coincidence, or us having similar tastes.
But the issue is that it's getting more and more difficult to know whether me and my girl are spiritually linked unique snowflake soulmates who are so perfectly in sync with each other, or whether an algorithm suggestively linked us both that song based on scraped location and behavior data.
And whether it matters. Maybe it matters. I don't know yet.
In twenty years maybe humans will be unsure whether it was a wonderful coincidence bordering on cosmic fate that you ran into your new love, or whether Google purposefully drove you towards the same lunch cafe at a specific time because it calculated that she was the perfect candidate to strengthen your susceptibility to advertisements over the coming decade.
Malicious AI will not come into lives bearing guns.
It will not instantly take all of our jobs and enslave us.
It will just know you better than you know yourself, it will know everyone around you better than you know them, and it will play incredible mind games. It will not be designed with malicious intent, just perfectly execute on top of the malicious systems we already have, and even arise as an emergent property within new systems.
It will rarely be clearly visible, but you will increasingly say to yourself: "That's odd, I was just thinking about that". It will detect depression from a smile, physical attraction from a glance, reliability from patterns in your voice and illness from the bloodflow in your cheeks.
It will not just make our cars autonomous, it will make our lives autonomous. It will protect us, decide for us, keep revenues and human satisfaction in a "balanced maximized" state, it will make everything feel easy, slightly abuse us, and when one of us suddenly crashes at 140 mph into depression, debt or addiction it will prove impossible to know whether the humans or the algorithms were at fault.
I'm incredibly afraid and excited about the coming 10 years.12 -
Pigeon programming: managers who used to be Devs come to 'have a look' at the code, take a crap all over everything, and then leave.1
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221