Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "at least it's flexible"
-
! exactly dev
I'd ditched Windows and spent a while exploring the Linux ecosystem for content creation. And I have to say, it was not a nice experience.
As much as I respect the Linux mantra of "free as in freedom" and "you need to roll up your sleeves and figure out stuff on your own", it just isn't good enough for non-dev work. Sorry guys, but I need software that gets out of my way and at least does what it's supposed to do. I can't stand a horrible UI or delays and random crashes, which is exactly what happens with most things under Linux.
To replace my Windows workflow I used the following:
1. Windows -> elementaryOS (because Debian/Ubuntu repositories seem to have the best software support, and elementaryOS is the least horrible looking thing that supports that) and then Arch, because, well, Arch.
2. Blender + Maya -> Blender + Maya on Linux.
3. Reaper + FL Studio -> Ardour + LMMS.
4. Photoshop -> GIMP + Krita + Inkscape.
5. ZBrush -> nothing :(
As you can see, my use cases are pretty much all over the spectrum.
Firstly, installing and configuring stuff. A pleasure on Windows, an absolute pain on Linux. Everything just worked on Windows, I had to wrestle with library versions and patches and unstable audio layers (Linux audio just sucks, except for JACK) on Linux.
Out of these, Blender and Maya were the best experience. But even then, both would suffer from random crashes that just didn't happen on Windows.
Ardour is actually really nice when it works. Its use of JACK for routing makes it really really flexible, but it just isn't stable enough to depend on. LMMS is utter crap. I'm sorry, but I just hate the UI. Can't stand it.
GIMP, Krita, and Inkscape can't beat Photoshop, even when you consider them together. Adobe software workflow is just so much better and more intuitive.
Blender 3D sculpting is not bad, but it's nowhere as good as ZBrush.
Also, if you're a C++ dev like me, nothing beats Visual Studio 2017. Nothing. That IDE just blows everything else out of the water. Even VSCode. And it's not slow at all, it handled a fairly large project (PBRTv3) just fine on my Windows development VM. Yes, a VM.
So...I ditched Linux and went back to Windows, but I keep Linux as a VM for when I actually want to mess with Blender or Ardour. Or some dev stuff which Windows sucks at (which is becoming less frequent because of WSL).
Out of all the above, the only one I'd consider ready for production use would be Blender. Developers of open source software, please learn from Blender. Kickass UI and user friendly operation is extremely important, you can't make a random window with GTK buttons and text boxes and arcane config files and expect people to use it for serious work.
Also, Windows beats Linux hands down as an everyday OS. It's always been rock solid, if you take care of it properly (and that goes for any OS). Updates hardly take any time because I run it on a SSD. As for all the advertising and marketing bullshit, you can block a large amount of stuff. And for what can't be blocked, well, I just have to live with it, because the alternative is compromising on my creative output, which is too much for me.
I still run Linux on my server, though. And on my embedded devices (Pi, BeagleBone, etc.). It absolutely rocks there.
I realize that Linux software is not going to improve unless we do something about it, so I'll be contributing fixes and code (the joys of being a C++ dev, yay). Still, I feel that the platform and software as a whole is just not mature enough.18 -
This is the craziest shit... MY FUCKING SERVER JUST SET ON FIRE!!!
Like seriously its hot news (can't resist the puns), it's actually really bad news and I'm just in shock (it's not everyday you find out your running the hottest stack in the country :-P)... I thought it slow as fuck this morning but the office internet was also on the fritz so I carried on with my life until EVERYTHING went down (completely down - poof gone) and within 2 minutes I had a technician from the data centre telling me that something to do with fans had failed and they caught fire, melted and have become one with the hardware. WTF? The last time I went to the data centre it was so cold I pissed sitting down for 2 days because my dick vanished.
I'm just so fucking torn right now because initially I was absolutely fucking ecstatic - 1 week ago after a year of doomsday bitching about having a single point of failure and me not being a sysadmin only to have them look at me like I'm some kind of techie flat earther I finally got approval to spend around 5x more per month and migrate all our software to containerized micro services.
I'll admit this is a bit worse than I expected but thanks to last week at least I have recent off site images of the drives - because big surprise I have to set this monolithic beast back up (No small feat - its gonna be a long night) on a fresh VPS, I also have to do it on premises or the data will only finish uploading sometime next week.
Pro Tip: If your also pleading for more resources/better production environment only to be stone walled the second you mention there's a cost attached be like me - I gave them an ultimatum, either I deploy the software on a stack that's manageable or they man the fuck up and pay a sys admin (This idea got them really amped up until they checked how much decent sys admins cost).
Now I have very flexible pockets because even if I go rambo the max server costs would only be 15-20% of a sys admins paycheck even though that is 13 x more than our current costs. -
Spent a lot of time designing a proper HTTP (dare I even say RESTful) API for our - what is until now a closed system, using a little-known/badly-supported message-over-websocket protocol to do RPC-style communications - supposedly enterprise-grade product.
I make the API spec go through several rounds of review with the rest of the dev team and customers/partners alike. After a few iterations, everybody agrees that the spec will meet the necessary requirements.
I start implementing according to spec. Because this is the first time we're actually building proper HTTP handling into the product, but we of course have to make it work at least somewhat with the RPC-style codebase, it's mostly foundational work. But still, I manage to get some initial endpoints fully implemented and working as per the spec we agreed. The first PR is created, reviews are positive, the direction is clear and what's there already works.
At this point in time, I leave on my honeymoon for two weeks. Naturally, I assume that the remaining endpoints will be completed following the outlines/example of the endpoints which I built. When I come back, the team mentions that the implementation is completed and I believe all is well.
The feature is deployed selectively to some alpha customers to start validation testing before the big rollout. It's been like that for a good month, until a few days ago when I get a question related to a PoC integration which they can't seem to get to work.
I start investigating and notice that the API hasn't been implemented according to the previously agreed upon spec at all. Not only did the team manage to implement the missing functionality in strange and some even broken ways, they also managed to refactor my previously working endpoints into being non-compliant.
Now, I'm a flexible guy. It's not because something isn't done exactly as I've imagined it that it's automatically bad. However, I know from experience that designing a good/clear/future-proof API is a tricky exercise. I've put a lot of time and effort into deliberate design decisions that made up the spec that we all reviewed repeatedly and agreed upon. The current implementation might also be fine, but I now have to go over each endpoint again and reason about whether the implementation still fulfills the requirements (both soft and hard) that we set out to meet.
I'm met with resistance, pushback and disbelief from product management and dev co-workers alike when I raise the concern that the API might actually not be production-ready (while I'm frantically rewriting my integration tests and figuring out how the actual implementation works in comparison to what was spec'ed).
Oh, and did I mention that product management wants to release this by end-of-week?!7 -
Yesterday I was doing amazing coding, making big things happen, today I'm explaining how the internet works so a customer who doesn't care this job is so bipolar.1
-
I'm 22 years old and 1.5 years into my first Startup Job. (and second Dev job)
I feel kind of uncomfortable now and I would like to ask your opinions.
I'll start with the work related description of my situation and later add a bit of my life situation.
I develop as hobby since I can think. I'm pretty engaged and love to do things right. So I quickly found myself in the position of the de-facto lead fullstack Developer.
Although, to be clear, were only a few devs - which are now replaced by not so many other devs. I feel often like the only person able to design and decide and implement in a way that won't kill us later (and I spend half of my time fixing technical debt).
I mostly like what I do , because it's a challenge and I feel needed. I learn new things and I am pretty flexible in work time. (but I also often work till late in the night, sacrificing friendship time)
But there are so many things I would love to do and used to do, but now I have no motivation to develop outside of my job.
I don't really feel that what my company is doing is something I find valuable. (Image rights management)
I earn pretty well - in comparison to what I'm used to: 20€/hour, Brutto 2.800 / month for 32 hours a week. In Berlin. (Minus tax and stuff it's 1.800€). It's more than enough for what I need.
But when I see what others in similar positions earn (~4.000), I feel weird. I got promised a raise since nearly a year now. I don't feel I could demand it. I also got the hint that I could get virtual shares. But nothing happened.
Now what further complicates the situation is that I will go to Portugal in April for at least half a year, for joining a social project I love. My plan used to be that I work from there for a few hours a week - but I'm starting to hesitate as I fear that I will actually work more and it will keep me from fully being there.
So, I kind of feel emotionally attached - I like (some of) the people, I know (or at least believe) that the company will have a big problem without me. (I hold a lot of the knowledge for legacy applications) .
But I also feel like I'm putting too much of myself into the company and it is not really giving me back. And it's also not so much worth it... Or is it?
Should I stick to the company and keep my pretty secure position and be financially supported during my time in Portugal, while possibly sacrificing my time there?
Should I ask for a raise (possibly even retroactively) and then still quit later? (they will probably try to get my 1 month of cancelation period upped to 3).
Also, is this a risk for my "career"?question work-life what? purpose startup safety hobby work-life balance life career career advice bugfixing7 -
"Most memorable bug you fixed?"
A recent instance happened in one of my Scratch projects, and the bug involved "Infinities."
I had an opportunity to teach kids programming, and it involved Scratch. So, to have something to show those kids at least, I decided to make a small game.
In that game, I had an object that takes some time before appearing after being cloned (i.e., instantiated.) The duration was calculated by dividing a constant with a variable:
[Wait for ((3) / (variable)) seconds]
The bug is that I forgot about the case where 'variable' can be 0, which is classic and insignificant.
Well, the thing is that I learned two things the hard way:
1: Scratch is very flexible about integers and floats (e.g., at one second, it looks like an integer, but one operation later, it's a float.)
2: Scratch does not provide any 'runtime errors' that can crash the project.
In other languages, similar "wait" methods take "milliseconds" in an integer, so it would have barfed out a "DivideByZeroException" or something. But Scratch was so robust against project-crashing behavior that it literally waited for f*<king "infinity seconds," effectively hanging that clone without warning or runtime errors. This masked my bug. It took way too long to debug that s#!+.
Don't blanket-mask any errors. -
Hey guys, first time writing here.
Around 8 months ago I joined a local company, developing enterprise web apps. First time for me working in a "real" programming job: I've been making a living from little freelance projects, personal apps and private programming lessons for the past 10 years, while on the side I chased the indie game dev dream, with little success. Then, one day, realized I needed to confront myself with the reality of 'standard' business, where the majority of people work, or risk growing too old to find a stable job.
I was kinda excited at first, looking forward to learning from experienced professionals in a long-standing company that has been around for decades. In the past years I coded almost 100% solo, so I really wanted to learn some solid team practices, refine my automated testing skills, and so on. Also, good pay, flexible hours and team is cool.
Then... I actually went there.
At first, I thought it was me. I thought I couldn't understand the code because I was used reading only mine.
I thought that it was me, not knowing well enough the quirks of web development to understand how things worked.
I though I was too lazy - it was shocking to see how hard those guys worked: I saw one guy once who was basically coding with one hand, answering a mail with another, all while doing some technical assistance on the phone.
Then I started to realize.
All projects are a disorganized mess, not only the legacy ones - actually the "green" products are quite worse.
Dependency injection hell: it seems like half of the code has been written by a DI fanatic and the other half by an assembly nostalgic who doesn't really like this new hippy thing called "functions".
Architecture is so messed up there are methods several THOUSANDS of lines long, and for the love of god most people on the team don't really even know WHAT those methods are for, but they're so intertwined with the rest of the codebase no one ever dares to touch them.
No automated test whatsoever, and because of the aforementioned DI hell, it's freaking hard to configure a testing environment (I've been trying for two days during my days off, with almost no success).
Of course documentation is completely absent, specifications are spread around hundreds of mails and opaquely named files thrown around personal shared folders, remote archives, etc.
So I rolled my sleeves up and started crunching as the rest of the team. I tried to follow the boy-scout rule, when the time and scope allowed. But god, it's hard. I'm tired as fuck, I miss working on my projects, or at least something that's not a complete madness. And it's unbearable to manually validate everything (hundreds of edge cases) by hand.
And the rest of the team acts like it's all normal. They look so at ease in this mess. It's like seeing someone quietly sitting inside a house on fire doing their stuff like nothing special is going on.
Please tell me it's not this way everywhere. I want out of this. I also feel like I'm "spoiled", and I should just do like the others and accept the depressing reality of working with all of this. But inside me I don't want to. I developed a taste for clean, easy maintainable code and I don't want to give it up.3