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Search - "kid content"
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I dropped my kid off at preschool and went my way home.
She's 2 so I transport her on a stroller.
While coming back, I came across an old lady sweeping the sidewalk of her house, and it got narrow to pass through because there was a tree next to her.
I carefully slowed down as to not collide with her, and while going through, we noticed each other.
I did a tiny smile as a way of saying "hi" like I usually do to people on the street.
To which she gave back the most innocent and sweet smile I've ever seen a stranger give on the street.
I could honestly feel my heart crack as it happened.
I guess the stroller must have caused her sympathy thus that reaction.
(which is why I like going around with the stroller, because people tend to treat you nicely which feels nice, like butterflies)
I know it might seem like an ordinary story without a punchline, but let me explain that I walk this city everyday.
And even though the people here is very nice compared to other cities I've lived in, it is very rare to get smiled at with such joy.
You might still think that is not a good story. But I can explain its relevance.
As some of you know, I post triggering content on this account, closeted parts of me that I normally hide,
Such as sexual stuff, some people think I'm a degenerate but I like to think I just have normal sexual thoughts that don't affect others in real life AT ALL.
And I'm also very argumentative, again, some people might see it as troll behaviour. On my side though, I just don't like bullshit and call it out when I see it.
But with this post, I'm not trying to be more likable or negate all the weird shit I said. This post is just another closeted part of me, being emotional.
And the reason I hide that is because it is not generally well accepted when a man is sensitive, at least where I'm from.
For example, if a female friend at work had a nice haircut, sometimes I feel the urge to be like "omg girl you look so prettyyyy!!!!".
But if I did that I know what will happen based on DIRECT experience: people will assume I'm gay or weak, and will make fun of that.
Or the actual friend will think I'm hitting on her.
No, fucking thank you, not having that shit.
But even if people accepted that, they just can't conceive I'm also very direct and honest, so when they do get to know me better, they get shocked.
So what do I do? I just hide that. That might change in the future, but I don't have the energy right now to deal with some people's simplemindedness.
I'm not making any sort of political statement, like "people should be treat me correctly or else get fired because of offending my gender".
But I'm not gonna lie, it would feel very nice if I was around more progressive people. I wished I had just just standard male behaviour and thoughts.
I guess some people in progressive cities are more accepting of the whole gender fluid thing, so I wished I lived in one (let me clarify though, I'm not a mindless gender fanatic).
I'm also not perfect and sometimes the line between "I love your haircut" and "I'm into you" blurs the fuck out, so that's on me... I don't know if it's something I can change though...
Hopefully all this shit I'm saying doesn't make me look like a lunatic. Veeeery hopefully.
Though, If you think for real I'm a lunatic or bad person, you can suck donkey dick.14 -
I got a song that I like a lot but it's made by a kid for kids. Therefor, youtube doesn't let you add it to a playlist since it's "Kid content". When I saw that message, I've felt treated like a freaking pedo. What the hell do those fuckers think about the general population? Who is evil, sees evil. And like if this is a solution to anything. You can just bookmark it in your browser.
Sick shit, how negative can you be YouTube. Judgemental fuckers80 -
Most succesful project was around this time last year.
A scary club of privacy haters made a 'webapp' to advise people what to vote for in the national elections.
The tool was really bad in multiple ways. For instance, if two parties would score the same amount of points, one would, at random take second place without conveying this to the user.
Oh and it also collected all the data people entered "for scientific purposes". A very sketchy practice, a non profit, funded by the government and George Soros (I kid you not, illuminatie confirmed ;) ).
The tool had this disclaimer on the bottom, saying this webapp needs cookies to function. So that triggered me to make a copy of the tool that works better and ... offline, and without cookies. You could download a html file and turn of your wifi (for the paranoid ppl among us), use the tool, delete the file. No trace.
It was a little bit of tung and cheek project, a gimick, the original was called stemwijzer, mine was called offline stemwijzer.
It was a one day build and a day after launching I got a call of the original stemwijzer project leader. Demanding to take the thing offline for infringing copyright (yeah sort of was). I tried to explain him why I made this and why privacy for such things should be held in high regard. He basicly told me I was talking shit and did not want to discuss, I told him I don't take stuff offline because of phone calls. I told him to email me a seist and desist.
So that guy prolly had a stressful day (because of the launch of his tool), had a few glasses of wine, and wrote an email. He wrote me I was a pathtic kid and I should do more useful stuff. He wrote that anyone could program a tool like that. And he wrote me I should do him a favour not share this email with my measly amount of twitter followers. Super professional email.
So I did him that favour, I did not share it with my twitter followers, I shared it with one of the largest political blogs in the country.
My tool sort of took of after that. To stop infringing copy right I changed the name and I removed their content from the script and wrote instructions on how to copy and paste in the json content yourself and "make your own tool".
The response was great, people actually emailed me job offers and I think that the current job I have is due to the succes of said project. So be balsy, challenge giants, start riots, it will get you places.2 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Video of a kid doing something:
LinkedIn user: no matter how small you are you can conquer the world and cure cancer.
Comment one:haha very true
comment two:nope the kid must be at least 3 feet tall
Next post
Oracle: have to tried enterprises something and enterprises something, give me all your money
Rant inspired by https://devrant.com/rants/2131330/...2 -
So, for the last year or so, we've been playing with a natural language A.I.
The goal was to predict port, truck and rail service disruption due to social unrest.
The trick here is that our AI would "read between the lines" of today's news articles and spit out keywords that were likely to appear in near future articles, thus giving us an early warning before some union or army start blockading roads.
It... did not work as intended. But some very weird results came out.
Apparently, we made a robotic "kid that screams that the emperor has no clothes", yielding unlikely (but somewhat expected) keywords when fed collections of articles.
We gave it marketing content about our company. It replied "high suicide rate".10 -
personal projects, of course, but let's count the only one that could actually be considered finished and released.
which was a local social network site. i was making and running it for about three years as a replacement for a site that its original admin took down without warning because he got fed up with the community. i loved the community and missed it, so that was my motivation to learn web stack (html, css, php, mysql, js).
first version was done and up in a week, single flat php file, no oop, just ifs. was about 5k lines long and was missing 90% of features, but i got it out and by word of mouth/mail is started gathering the community back.
right as i put it up, i learned about include directive, so i started re-coding it from scratch, and "this time properly", separated into one file per page.
that took about a month, got to about 10k lines of code, with about 30% of planned functionality.
i put it up, and then i learned that php can do objects, so i started another rewrite from scratch. two or three months later, about 15k lines of code, and 60% of the intended functionality.
i put it up, and learned about ajax (which was a pretty new thing since this was 2006), so i started another rewrite, this time not completely from scratch i think.
three months later, final length about 30k lines of code, and 120% of originally intended functionality (since i got some new features ideas along the way).
put it up, was very happy with it, and since i gathered quite a lot of user-generated data already through all of that time, i started seeing patterns, and started to think about some crazy stuff like auto-tagging posts based on their content (tags like positive, negative, angry, sad, family issues, health issues, etc), rewarding users based on auto-detection whether their comments stirred more (and good) discussion, or stifled it, tracking user's mental health and life situation (scale of great to horrible, something like that) based on the analysis of the texts of their posts...
... never got around to that though, missed two months hosting payments and in that time the admin of the original site put it back up, so i just told people to move back there.
awesome experience, though. worth every second.
to this day probably the project i'm most proud of (which is sad, i suppose) - the final version had its own builtin forum section with proper topics, reply threads, wysiwyg post editor, personal diaries where people could set per-post visibility (everyone, only logged in users, only my friends), mental health questionnaires that tracked user's results in time and showed them in a cool flash charts, questionnaire editor where users could make their own tests/quizzes, article section, like/dislike voting on everything, page-global ajax chat of all users that would stay open in bottom right corner, hangouts-style, private messages, even a "pointer" system where sending special commands to the chat aimed at a specific user would cause page elements to highlight on their client, meaning if someone asked "how do i do this thing on the page?", i could send that command and the button to the subpage would get highlighted, after they clicked it and the subpage loaded, the next step in the process would get highlighted, with a custom explanation text, etc...
dammit, now i got seriously nostalgic. it was an awesome piece of work, if i may say so. and i wasn't the only one thinking that, since showing the page off landed me my first two or three programming jobs, right out of highschool. 10 minutes of smalltalk, then they asked about my knowledge, i whipped up that site and gave a short walkthrough talking a bit about how the most interesting pieces were implemented, done, hired XD
those were good times, when I still felt like the programmer whiz kid =D
as i said, worth every second, every drop of sweat, every torn hair, several times over, even though "actual net financial profit" was around minus two hundred euro paid for those two or three years of hosting.