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Search - "metronome"
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Ok, so, serious question.
How the frick do you time a music game properly?
IN C#?
...Ok, maybe in C# it's just impossible, isn't it? Because I've done a metronome, it kinda works, but it's... wobbly... Because the thread stops every time the music effect is being played.
And also how do you make the notes...? ...I should design an entire editor for charts/maps, I guess, but how do I make that in C#?
So maybe I should try in Unity?
What do you think? I want to make a music game so bad ;–;8 -
That feeling when you realize that the REST API you were trying to consume apparently does not provide a query flag to get for a more detailed response making you think you'll need to fetch one list of items and then fire almost 1,000 requests really does not compare to that feeling when a colleague points out that the REST API in question does in fact support the flag AFTER you implemented the roundabout way.
FUCKING HELL!
I just didn't realize that I could click on GET and POST blocks for the metronome API documentation opening up a frigging pop-up. (See screenshot.)
Why couldn't the information have been more upfront? Only a cursor change on hovering the area could make one thing to click there.
Oh how I blame their lack of a user interface for my blindness.
I thought that it was just a basic documentation that only told you which endpoints exist and expects you to learn by trial of fire. So I searched the interwebs and on their support forum I found an old issue making me think that my round-about way was the way to go m(
Even worse, on the support forum I cannot even leave a comment warning the poor souls comming after me that they should not do the roundabout way as that issue has been long closed.
If you want to see it yourself: https://dcos.github.io/metronome/...