Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "minigame"
-
At Uni, I went from being the only programmer, to the programmer, designer, scene builder, main script writer, minigame designer, project manager, music composer, UI designer and fucking everything else.
We had a team of 4 people. The artist was great and dedicated, the production person was motivated, but lacked any technical skills and my useless fuckwit of a friend wrote literally 3, 2 note midi sound effects in 6 fucking weeks.
Thank fucking god the coordinator and a mate of mine who we got to do the animations, saw the amount I had carried and both led me to getting 2 jobs in the industry right after graduating.4 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
Minecrafters, come here :)
So, as I wrote before, I'm working on a custom minigame network called Silverfern, I've planned the grand opening for the 1st of February, which is my birthday. Now, the minigame base and 1 fast minigame is ready, the only real thing we have to finish is the punish system (ban/mutes) and a quick anticheat. I need to finish them before the grand opening, I hope I'll be fast and code good enough.
I've started working on it 1.5 years ago, I hope we can see on the server on February the 1st!11