Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
Get a devDuck
Rubber duck debugging has never been so cute! Get your favorite coding language devDuckBuy Now
Search - "unity3d"
After our Head Of Software has terminated.
I started to take control over our development crew. And in this year I did more then the old head in the last 6 years.
- Swapped from plain old SVN to Gitlab.
- Build a complete autonomous deployment with Gitlab.
- Introduced code reviews.
- Started to refactor the legacy product with 500.000 lines of code...
- learned how to use confluent apache kafka and kubernetes to split the legacy project in many small and maintainable one.(not done yet)
- Last 3 weeks I learned how to use elasticstack with kibana and co. That we aren't blind anymore. Big dashboards are now shown in the middle of the room :) and maybe convinced my coworker that we use unity3d for our business application cause of support for all devices and same design on them. And offline capabilities. (Don't know if this was my best idea)
When I look back, I'm proud to did that much in one year alone. And my coworkers are happy too that they have less work with deployments and everything.
But I can't decide what's the title for this. System or Software Architect cause I litterallity did both :/7
I spend over 3 hours thinking why my code doesn't work. It turns out you need to attach the code to the game object. Who would have known...........10
So this is one of first ever games I have ever created. I made it when I was 11 years old. Today I've deicded to remake it with nicer graphics and in Unity3D, because why the heck not?
Wish me luck!8
Loading bar day.
- Get the project from source control
- Open project in unity3D and convert assets.
- Switch target platform.
- Press Compile button.
- Install on target hardware.
My psychiatrist has recently taken me off paroxotine which i was taking for anxiety. As a result, I'm wide awake unable to sleep cos my head is running at a million miles an hour. You know what I keep thinking?
1.) Sweet hairy balls of Mary Theresa I'm getting married in 3 months.
2.) Installing Arch sounds like fun. I wonder if I can do Unity3D and C# dev on it.
3.) @Gitpush, @Alice, @Linuxxx, @Bluenutterfly, @ThatDude, @AlexDeLarge Love your rants, keep up the good work!16
Weekend milestone finished... 27 minutes to late but finished. Mini Voxel Engine for a Game in Unity.
Did someone else finished a milestone this weekend also?
Show me your progress :D20
I've seen people doing story/rant to introduce themselves, and I never done that, probably because I'm terrible at doing so, and the more people their is, the more complicated it gets for me. 😥
Usually I try to blend in, and be the same color as the wall. But I want to try something different, so bear with me as I go through this painful process. 😶
So here I am, a lonely dev, who only have friends through a screen, living in a dark room only lit by green leds (tho sometimes it turn red/pink), lost in a small street of Paris. I usually avoid posting on social media, but here on devRant, I feel alright, somehow, it feels like home... 🤗
Started developing at 14 with html and php, then css and js (with the later still being a mystery to me). 🤔
I never really had a real job. Had 3 month as an intern into a human size web agency, and despite the recommandation they gave, I didn't like the job... Dropped from school and self learned everything I know today. Did a certain amount of personal projects, but no publication for lack of confidence. As of today, I'm 28. 🙂
Then a year and half ago, I changed to c# with unity3D, and I had a ton of fun since. 😄
Learned cg effect, texturing, 3d, a bit of animation. I'm working on a project of indi game with two people that are my only social interaction outside of my family, and now devRant. I don't mind being lonely tho. 😯
But this community is awesome, so I'm glad I stumbled across that sad face on the play store. 😄
Also it's 7:30am, I didn't sleep because of this post, I'm tired, and yes I'm an idiot.21
So I've taken the first steps into mobile development this past week, I attached two joysticks to a basic unity app to check if touch input was working and I guess I never got around to uninstalling it. so I go to school and finish some class work early and decide, why not check and see what it would take to get my current main Alpha project working. I open my unity folder and see Joystick_Test and someone walking by asks "what's that?" To which I reply tapping on the app "it's a touch screen test, to see if the phone can detect me touching the screen and dragging my fingers. I hand him the phone and he asks why nothing is happening which I respond with "it's just an input test, it's not ment to be anything fancy I just need to program the joysticks and the scripts are still in development" and he hands the phone back and says "your lazy as shit. I can make the controls work in under a minute" and he walks away. It's lunch now and I manage to catch him in the library. I open Unity, and Mono-develop and call him over. I get out of my seat and say "program the left joystick to move around. I'll give you a hint, vector3". He sits in the chair and stares at the screen for a solid minute until I see him type
And he said it would work and just walked away.1
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4
Unity3D Game Dev Interview
Interviewer: What is reflection and why would you use it?
Me: Gives overview of system and how I've used it in games before.
Interviewer: Sorry that was a trick question, Reflection is really dangerous and slow. You need to go back and learn the basics.
A huge portion of Unity is built upon Reflection based systems, the entire Monobehaviour base relies on it. Their events system uses it, animation and timeline. I guess their team needs to go back to the drawing board.
How is this person a senior dev?2
When you gotta refer docs, write code and Test mulitplayer........you need the squad!
Working on implementig mulitplayer for my game!7
Searching for local jobs, I found this gem:
- At least 4 years of experience in Unity3D with HTC Vive and Oculus devices.
Then people ask me why I want to work on another country...1
I'm a long time Unity3D C# programmer and i mostly build android games for fun. About half a year ago i dumped windows for Debian Linux(fucking love it) but I quickly started to miss my unity3d environment. Unity in a VM doesn't work and the outdated, beta, crash prone linux version doesn't support android so i started looking for an alternative.
I decided to give Godot a shot but moving from a statistically typed language to a dynamically typed one literally breaks my brain. The last couple of hours of reading the documentation pretty much consisted of: WHAT? YOU CAN'T DO THAT! NO. WHAT? WTF IS THAT SYNTAX? oh I think I'm getting it WHAT DO YOU MEAN POINTERS DON'T EXIST!?22
bool rant = false
I became my school's computer club president just last year. Although it's a computer club most of them aren't specially good in computer. We learn Photoshop for mostbof the time. So I decided to bring in unity3d and teach it myself.
I did managed to teach them in a slow pace. What came to me as a surprise is that I inspired another student to held unity class in school to teach other students game making .
Sometimes little thing we do may influence people in a big way we don't know.2
Just spent entire fucking day building UE4 just to see a error message that my GPU isn't supported.
To fix this I need UE 4.17 and you know what fuck that.
I'm installing Unity3D but I really don't want to but I fucking need to. Reason is that I hate C# Ahhhhhhhhhhhh.8
!rant I need job advice. Please reason with me.
I am 26, got 2 years of experience in c# and unity3d.
I did some research and it turns out that the minimal paying average with my job/experience over the whole country is at least 300€ a month more than what i get payed currently.
I made a list of pros and cons, and am just not sure what would be smartest to do in the long run. Here is a list for both options, please chime in on me if you can!
Points for current job:
Permanent contract (hard to fire me etc.)
Get to make mostly mobile games but nothing really big
Fun small team whom i get along with (i am on the spectrum and can be hard to deal with social or costumer related things)
Rarely any overtime (i like to know my hours)
Easy but slow jobs (badly organized, drag on forever)
Rarely challenged and thus boring me
I get to shoot nerf guns at colleagues whenever
Low chance of a 300€/m pay increase (not worth it to boss, financials aren't that great but the company is promising)
Points for any other job:
Unknown working condittions
I am probably bad and uknowledgeable about any tool they give me to work with because my experience is so monotone
Start on short term contract again all over
At the least a 300€ net increase a month
Prob closer to home then 1h drive away
I get to learn new things but give up on games/apps as i know them
Probably get knowledgeable seniors
Probably end up in a bigger more serious company where i am just a number
I am bad in new social envirnoments, oh the angst is real
And a few things besides it are that i personally only have as goal to own my own house with my fiance as soon as i can. And this means i will need to take out a 200k loan or something along those lines, to be paid off over 30 years max.
This means that the permanent contract is very valuable in my eyes, but so is monthly pay increase.
I want to have fun in my job, i want to learn new things and better ways. But i also want to be able to say "enough" to something if it overwhelms me. I just know some things are not for me and i would mess up if i were made to do them. I fear that to not be an option in a big company. I would be forced out of my comfort zone without any regard for me or my learning curve.
Any advice is welcome. Please keep it general if you can so others can learn from this as well. Seniors advice will probably be helpfull to all starting programmers!10
Today has been a good day.
Woke up telling myself I should make a build for my game to see how it perform (didn't do a single one in several months). Was expecting some issues like always. But everything built on first try, on Windows and Linux (which is a fist attempt for the later).
So yea, today has been a good day 😎
So.... a while ago my non tech friends asked me to help with their game... As all of the devs out there who wish to make a game or work in HW company I decided to say YES....
Basicly the game was a 2D infinite runner and when I looked at it it seemed like it was allmost ready, but it was not :D
The codebase was horrible.... Non of those two knew how to write scripts properly.... Half of the time I spent trying to teach both of them how to code properly and make the code readable for other coders..... After that most of the time went in troubleshooting 3rd-party plugins regarding google play services and fixing anoying performance issues.....
And last friday we launched it for Android https://goo.gl/MZpjf9
I'm really proud of my non tech friends because they withstood my complaining about the sourcecode and learned a lot of new thing these past months!!! It was a pleasure making this with them..... I know that the game is simple and it could have been done in much shorter time, but part of the expirience is fun and making things happen with your friends!!!1
It's been a while DevRant!
Straight back into it with a rant that no doubt many of us have experienced.
I've been in my current job for a year and a half & accepted the role on lower pay than I normally would as it's in my home town, and jobs in development are scarce.
My background is in Full Stack Development & have a wealth of AWS experience, secure SaaS stacks etc.
My current role is a PHP Systems Developer, a step down from a senior role I was in, but a much bigger company, closer to home, with seemingly a lot more career progression.
My job role/descriptions states the following as desired:
I am also well versed in various JS frameworks, PHP Frameworks, JAVA, C# as well as other things such as:
Xamarin, Unity3D, Vue, React, Ionic, S3, Cognito, ECS, EBS, EC2, RDS, DynamoDB etc etc.
A couple of months in, I took on all of the external web sites/apps, which historically sit with our Marketing department.
This was all over the place, and I brought it into some sort of control. The previous marketing developer hadn't left and AWS access key, so our GitLabs instance was buggered... that's one example of many many many that I had to work out and piece together, above and beyond my job role.
Done with a smile.
Did a handover to the new Marketing Dev, who still avoid certain work, meaning it gets put onto me. I have had a many a conversation with my line manager about how this is above and beyond what I was hired for and he agrees.
For the last 9 months, I have been working on a JAVA application with ML on the back end, completely separate from what the colleagues in my team do daily (tickets, reports, BI, MI etc.) and in a multi-threaded languages doing much more complicated work.
This is a prototype, been in development for 2 years before I go my hands on it. I needed to redo the entire UI, as well as add in soo many new features it was untrue (in 2 years there was no proper requirements gathering).
I was tasked initially with optimising the original code which utilised a single model & controller :o then after the first discussion with the product owner, it was clear they wanted a lot more features adding in, and that no requirement gathering had every been done effectively.
Throughout the last 9 month, arbitrary deadlines have been set, and I have pulled out all the stops, often doing work in my own time without compensation to meet deadlines set by our director (who is under the C-Suite, CEO, CTO etc.)
During this time, it became apparent that they want to take this product to market, and make it as a SaaS solution, so, given my experience, I was excited for this, and have developed quite a robust but high level view of the infrastructure we need, the Lambda / serverless functions/services we would want to set up, how we would use an API gateway and Cognito with custom claims etc etc etc.
Tomorrow, I go to London to speak with a major cloud company (one of the big ones) to discuss potential approaches & ways to stream the data we require etc.
I love this type of work, however, it is 100% so far above my current job role, and the current level (junior/mid level PHP dev at best) of pay we are given is no where near suitable for what I am doing, and have been doing for all this time, proven, consistent work.
Every conversation I have had with my line manager he tells me how I'm his best employee and how he doesn't want to lose me, and how I am worth the pay rise, (carrot dangling maybe?).
Generally I do believe him, as I too have lived in the culture of this company and there is ALOT of technical debt. Especially so with our Director who has no technical background at all.
Appraisal/review time comes around, I put in a request for a pay rise, along with market rates, lots of details, rates sources from multiple places.
As well that, I also had a job offer, and I rejected it despite it being on a lot more money for the same role as my job description (I rejected due to certain things that didn't sit well with me during the interview).
I used this in my review, and stated I had already rejected it as this is where I want to be, but wanted to use this offer as part of my research for market rates for the role I am employed to do, not the one I am doing.
My pay rise, which was only a small one really (5k, we bring in millions) to bring me in line with what is more suitable for my skills in the job I was employed to do alone.
This was rejected due to a period of sickness, despite, having made up ALL that time without compensation as mentioned.
I'm now unsure what to do, as this was rejected by my director, after my line manager agreed it, before it got to the COO etc.
Even though he sits behind me, sees all the work I put in, creates the arbitrary deadlines that I do work without compensation for, because I was sick, I'm not allowed a pay rise (doctors notes etc supplied).
What would you do in this situation?4
Oooooo my fucking PC.
I cant get a damn VS Code to work with Unity3D at all.
I write G and noooo it wont show the damn GameObject but just Generate. Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Even MonoDevelop doesnt work properly with unity on Linux.
Any recommendations ??
Best would be if i get it to work with Atom or VScode.8
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2
Unity for Linux actually works 🤟🤟🤟
Last time I checked it didn’t go well at all. Has been years ago though..
Now lets start building some 3D stuff.6
How often do we come across IT managers who don't plan their work properly?
I teach software development and programming at a vocational school. Our IT manager said that we got a certain budget influx and that he can procure new computers for our teaching facilities. I happily agreed and hinted that i would really like some new hardware with proper graphics cards so i could do a few small projects with Unreal engine, Unity3d or use adobe products without hardware lag. The new computers arrived about a week ago and then the "fun" started.
He had ordered some PCs with proper graphics cards and processing power and talked about putting them to up in my classroom, so wheres the "fun" i meantioned? He only ordered half a classroom worth of them - i guess the budget didn't allow for more. A week later i was supposed to move to a new room and was waiting for my new computers to be installed and yet the IT manager said that my computers would be moved along with me. I was appalled - what had happened to the new PCs he promised?
Turns out he had put em up in another building without notice, a teacher there wanted to do an extracurricular movie making activity (that included a bit of video editing at some point). That classroom is always in use so me getting more than 1-2 hours a week in there is nigh impossible.
In the end i got no new computers, hardware or software.... he didnt even bother to switch out the 2 "temporary" laptops i had in my classroom since 2 years ago due to a small shortage back then and even these have an old image that didnt include a third of the software i normally use.
PS. He had about another 2-3 classrooms worth of new PCs but those were promised to the other IT teachers back then....2
I've been posting "dev logs", if you can call them that, to YouTube every now and then as I make progress with this funny little app I'm making. They're just videos of me testing something in the app with background music.
But today, someone was interested enough in my terrain generation, to ask for a tutorial, and I got my first subscriber!
Everything's coming up Milhouse!
when Unreal Engine became free to use my Uni refused to install it repeatedly claiming that "no one wants to use it" although basically every student asked for it. I learned Unity instead. Dont get me wrong, Unity is great, but I still havent really got the hang of Unreal and I just cant find the time to dive in.
This is especially frustrating when I see alot of Unreal jobs in my viscinity.8
I had to switch machines in class. To continue working on my project, I needed to install 17 gb worth of Unity 2019 bullshit. Guess what? They removed the progress bar in the move to Unity Hub. Now I just get "Installing..." This seems minor, until I don't know if I'll be working in two minutes or two fucking days. What the fuck, Unity? Why would you remove a fucking progress bar?2
It took me literally 2 months or less to surpass any and all my teachers on the subject of Unity3D.
Granted they didn't know shit about it, but that also ment that i had roughly 10 more months of them not being able to teach me jack shit.
I have self learned a lot in that time, but imagine what a decently knowledgeable teacher could have made of that process. I would have known so much more by now!1
The moment, when a "vr ready" alienware laptop (which is crap, because alienware is crap) cant handle a selfmade vr game made with unity3d...6
How come then when I scroll through the rants here I almost always see posts from web developers? Where the fuck are mobile, desktop devs?!7
Today I realized that compilers are children, and must be treated as such. Generally, you might tend to expect a language to follow the same rules consistently, but oh how wrong you are, my sweet summer child.
I have a framework that I've been reusing across several personal Unity3d projects for a while, and all was well. This week, I was tasked with creating a PoC that combines a web app with Unity WebGL for data visualization. My framework has a ton of useful stuff helped me create the PoC very quickly, and all was well.
Come 3 days ago and there's one last piece that isn't working for some reason. It almost appears that this one bit of code isn't executing at all. Today, after countless hours of swearing at the computer and banging my head against the wall, I realized that the WebGL compiler has a different implementation for the method that checks assignability of types. An implementation that has different rules than everything else. An implementation that has no documentation about this discrepancy anywhere. I have no words.
tl;dr: The language changed the rules on me. Fuck me right?1
Does anyone here listen to game dev related podcasts? If so, which ones?
From me, I can definitely recommend The Debug Log. They've got a lot of energy, knowledge and experience. Also the way they talk makes me feel a lot more motivated.1
Question for game developers 🙄
I wanted to try game development a few years back, started watching unity3D tuts, but I realized quickly that I can't actually do anything, because I don't have the skills to design animation and draw ui, and it was stupid to buy components online before I knew what I'm doing.. so I left it. Was I wrong? How did you start? Is it possible to make a game on your own, or do you need a team with members who each specialize in its own area (code, design, animation, music, etc.) And if team is needed, then how do you even start learning? Thanx1
Whenever i get bored at work i try to motivate myself, because i notice that as soon as i am less interested, i loose focus and make mistakes.
Therefore i try to keep motivation up. One thing that helps is actually TDD, because you are able to have several small subgoals, which each leave you with a feeling of achievement, when a test you wrote passed, kinda like achievements in games.
When the task itself is so boring that even TDD doesn‘t help, i try to have fun while painfully working through it. Like have a coffee break every now and then or rant with a coworker about the task.
One time a coworker and me had to create a demo in Unity and we hated the task, because it was exactly this brainless and cumbersome clicking in the Unity3D UI which felt awful to us (we are embedded developers and we find comfort in the terminal 😄)
The only thing that got us through the task was ranting at Unity and periodically goofing around in the engine and adding weird behavior to objects.
I started coding by playing really bad video games. After being suckered into using what allowance I had, I started hacking them to make them better. This led to hacking up MySpace... (ha) That led to actually trying out new languages and eventually unity3d/c# to learn proper coding techniques. I regret nothing!
So I'm writing a function in Unity3D that walks a rectangular grid. At one place in the code, I got the x+y coordinates backwards, which caused the function to infinitely loop between two coordinates.
Not seeing a way to kill the loop, I looked it up on Google. The suggestions I get are. . .
1. You need to kill the Unity3D task and lose your edits because the environment and the player run on the same thread.
2. You can pay ten bucks for an extension that lets you break out of infinite loops.
3. You should really avoid writing infinite loops. That's just bad form.
I'm in a bit of a slump. I need 'content' for a unity game I'm making. In the game you play as a banker and you collect money you can spend on upgrades. There's also a vault in which you can store money and collect interest. I'd like for there to be more to this game so it's not just a clicker game where you collect upgrade, collect, upgrade repetitively. One thing I did think of but would like to try and avoid is a simulated stock market because of the coding difficulty. I'd anyone has any suggestions it'd be much appreciated!2
Building with Unity3D a VR app for Oculus Gear & Oculus Go
While testing the app, it must have a certain tag in the AndroidManifest and it just works flawlessly
As you upload it to the stores, that tag has to be removed because reasons (?)
Can't you just remove it by yourself, you fucking Samsung?
Can anyone recommend a good notebook for mobile/desktop developement? Mainly Java, Android, .NET and Unity3D projects. Dedicated GPU is a big plus.13
So i was putting finishing touches on an android game i was building in Unity3D as a fun side project - implementing google play leaderboards and google ads.
Luckily google is nice enough to include 2 unity plugins for ads and leaderboards/achievements however, THE FUCKING PLUGINS AREN'T COMPATIBLE. TWO PIECES OF SOFTWARE THAT ARE LITERALLY MEANT TO WORK TOGETHER HAVE COLLIDING .JAR FILES PREVENTING ME FROM BUILDING THE APK.
i had to spend fucking days trying to figure out how to unpack the jar files and what to remove from them so they would stop colliding.
Hey game developers out there, I'm going to publish my own game for the first time on play store. Any idea how do I get users to play my game? What are some cheap and good tricks to advertise?13
Any Unity3D devs out there?
My thoughts: Unity3D is an amazing game engine. It lets you really quickly go from concept to implementation and allows you to prototype very quickly. My concern is that I find it incredibly hard to write good code using it. It's very difficult to write in a test driven way, especially if you put any logic in a MonoBehaviour. It is possible to work around this by using Zenject or another DI framework. You could even use entitas which is an entity component system. But these all have their downsides too. Zenject I find to be quite boilerplatey and not that easy to test either. I also find it really frustrating to be using a really old very of C# (maybe C#4 equivalent but I think it's customised in some way for the engine).
Anyone else struggle to enjoy writing code for Unity3D games?18
Hey Game developers,
I'm making a roulette game for a client. He wants that the motion of ball in wheel should look completely random but it should fall into desired number i.e. the outcome of roulette wheel should be predetermined, not random. Any idea how do I do that?6
Finally made the time to chase my passion for game development. Tried with UE4 in the past but didn't have the time to evolve. Heard that Unity is easier for mobile game development so, Unity, here we go! My journey starts with an Android game project. I'm equipped with a book (of guidance) and a keyboard/mouse (of fantasy and adventure). Wish me luck!
spending 2 hours to split LookAt rotation between two nested transforms where parent was supposed to only recieve the vertical axis rotation and the child the horizontal axis rotation. (unity3d)
still haven't solved it btw, because my nerves and the deadline of the project i needed it for both ran out and i'm still sick to my stomach at the thought of going back to it to solve it because of how trivial it should be and how insanely was i battling with it.4
So . . . for the first time ever I feel like I'm a part of something I genuinely care about. I'm a Unity3D VR developer, albeit for a small company, which has me in and out of VR constantly most days as I test things. Pretty cool right?
Well here's the thing. For me . . . what I do is trivial in meaning. I love what I do, don't get me wrong, but what's so good about what I do, is that I am a valued team member. My opinion is heard, I am given freedom to innovate, and most importantly I am allowed to create!
So what did I do today? I started building a UI framework for Unity3D, the beginning of which dynamically binds zenject signals to UI elements, like a button's onClick for example. If anyone here has worked with Unity3D you probably can attest to the festering heap of dogs vomit that is Unity UI....2
! Not a rant about Linux being better than Windows.
I used to ignorantly think that but experience and awesome community's like this have taught me better.
At a previous job I worked with Linux for ages and git used to how streamlined it is when working with a console. I then moved to Windows (to make games I'm Unity3D, which was awesome!) and found myself pining for a decent console. I finally found ConEmu which has a multi tab feature!
Just wanted to share this, knowing it made my life way more fun!6
So how many of you here are into game development? ( and preferably the software you use, I use unity3D :) ) :D3
Use all the stuff I learnt working on my VR game for work to create a demo for my own VR game and have it built to amazing quality, also show progress of it during my time building (at least screenshots/gifs and features to entice people into waiting for it to release and build a fanbase)
Not sure if i'll get that done in 100 weeks but i'll certainly try my best! I really love developing games eitherway :D and love developing VR games even more!
Anyone working with unity3d??
What are the main topics that I should look for, in order to get a good introduction for usage a working with unity3d??3
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D?
I've just seen work offer in my city for junior unity developer. I'd love to work as a game dev (and currently am finishing my first "real" game in this engine) but I feel too anxious to send my CV.
Also for some weird reason I feel attachment and loyalty to my current employer, even though I'm more often pissed about working there than not. Stockholm Syndrome?6
So, some friends of mine are going to work on a horror game in Unity2019.
Does anybody have software recommendations for audio editing, shader development or such?
Any advice greatly appreciated.9
I was working on a C# project and then Unity3D came in, it was the end of the month, got paid, new sexy half naked models came in... Hall of fame, here I come!
Unity3d context, my collegue said:
While working with object orientations.
Let that sink in for a moment.
I guess I'll just die.
Using unity for a commission project:
Have a CCG-like setup, the cards inherit from Scriptable object, need to serialize a card inventory for the sake of persistence.
Attempt 1: XML serialization: get fucked, can't serialize dictionaries (what the hell)
Attempt 2: using data representation of the dictionary contents: get fucked, can't serialize Scriptable objects because they have to be handled by the engine...
Well okay, what if I use a Scriptable object to keep a persistent dictionary?
Attempt 3: Scriptable object with dictionary: get fucked, the dictionary didn't persist
Well now I'm starting to lose it, I've tried so many things, XML, Binary and JSon serialization, Scriptable objects, data representations, I'm really running out of ideas. I can only think of one more option: throw the Card objects into a Resources folder, an build a set of comma delimited strings to serialize. This is stupid.
Fuck Unity. Shit like this is why I'm making my own engine. Every week I find some new peeve, some new way that unity is full of redundancy and poor design, architectural flaws and workflow deficiencies. I don't know how much more of this I can take.2
Started developing an interest in programming after creating warcraft 3 maps using the world editor. I still remember those days where I used the gui trigger editor, where I don't even know the difference between local and global variables, preventing memory leaks by using leak check and etc. Creating new skills using triggers was so exciting. Then I discovered JASS, but I didn't really learn or use much about it. Now I'm working in Unity3D and it is awesome!2
Recently I've finally finished my first game in Unity3D <3 But I'm self-taught and it's probably not really well-made. I'd love to show code to someone with real experience but I don't have any friends in game dev -.-
Does anyone know where I could get some kind of code review (for free would be great, since I won't earn a penny from this game)?
Shameless plug for anyone interested:
What's the point of a 'Check for new version' menu if it doesn't tell you that a new version is out, and that you have to manually fetch it and install it?3
How can i throw cube my completely different direction on every click while maintaining restruction shown by cyan lines5