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Search - "vulkan c++"
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- Continue working through my CS degree
- Finish my current game I'm working on
- get an Internship
- Learn OpenGL or Vulkan
- Learn C (I already know C++ and C#)
I got some work ahead of me, but this seems doable! I'm excited for the next 100 weeks! -
CORRECT ME IF I'M WRONG.
Didn't server industry and technology get a little.. stale?
I mean, just look at similar industries
For example - mobile phones, they are everywhere now and each year we get new technology, the new big thing and whatnot.
Other example - gaming, VR came up moderately recently to a usable state, we got a great influx of flexible languages like C#, Java etc.
New engines to build games on top of, new graphical apis like Vulkan and whatnot.
..and Servers? It feels like the last big thing (and makes me feel like the only one) was Cloud Storage.
wdyt?11 -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
How long do you think it would take to write a simple data-oriented 3D - Game Engine with c++ and Vulkan?
Simple in a sense of graphically low performing. And all that alone?3 -
Are there out solutions to create cross-platform GUIs withing a GUI (like Blend in Visual Studio) which does interface with C++?(leave out Qt)
Searching the web I only found GUI libraries in C++, which are big turnoff for designers.
Further research leaded me to a viable solution that seems haven't been built yet anywhere, I'm taking about OpenGL\Vulkan as the engine for a cross-platform GUI builder within a GUI.4