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Search - "vulkan"
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After days of trying I finally got Vulkan to render something and I regret it I absolutely regret it3
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In vulkan we don't say it works we say
VUID-vkAcquireNextImageKHR-fence-01287(ERROR / SPEC): msgNum: 207921847 - Validation Error: [ VUID-vkAcquireNextImageKHR-fence-01287 ] Object 0: handle = 0xe7e6d0000000000f, type = VK_OBJECT_TYPE_FENCE; | MessageID = 0xc64a2b7 | vkAcquireNextImageKHR(): VkFence 0xe7e6d0000000000f[] is already in use by another submission. The Vulkan spec states: If fence is not VK_NULL_HANDLE it must be unsignaled and must not be associated with any other queue command that has not yet completed execution on that queue (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xe7e6d0000000000f, type: 7, name: NULL
VUID-vkAcquireNextImageKHR-swapchain-01802(ERROR / SPEC): msgNum: 1050126472 - Validation Error: [ VUID-vkAcquireNextImageKHR-swapchain-01802 ] Object 0: handle = 0xcb3ee80000000007, type = VK_OBJECT_TYPE_SWAPCHAIN_KHR; | MessageID = 0x3e97a888 | vkAcquireNextImageKHR: Application has already previously acquired 1 image from swapchain. Only 1 is available to be acquired using a timeout of UINT64_MAX (given the swapchain has 2, and VkSurfaceCapabilitiesKHR::minImageCount is 2). The Vulkan spec states: If the number of currently acquired images is greater than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount as returned by a call to vkGetPhysicalDeviceSurfaceCapabilities2KHR with the surface used to create swapchain, timeout must not be UINT64_MAX (https://vulkan.lunarg.com/doc/view/...)
Objects: 1
[0] 0xcb3ee80000000007, type: 1000001000, name: NULL
and I think that's beautiful11 -
FUCK YOU to all the platforms abandoning OpenGL.
FUCK YOU MICROSOFT! (defaults opengl 1.1)
FUCK YOU APPLE!
I guess we are moving steadily towards Vulkan.
Is Apple even going to support that?
FUCK YOU APPLE!
And an extra FUCK YOU APPLE! just because they are dicks in general.
Don't think I forgot Microsoft's dickishness: FUCK YOU MICROSOFT!1 -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game7