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Search - "vulkan"
Updated Nvidia drivers, installed latest wine, Vulkan, DXVK (<3) and Overwatch. It now runs on ultra on Ubuntu 16.04 with around the same fps as on high on Windows. Gotta love the Linux community!13
Fucking windows! I am so fucking done with this microsoft bullshit!
Hear me out here, i am a gamer. I need windows because it has the games (and software to aid those games) unlike any other platform. But windows 10 is basically already phishing andmalware at this point. I stuck to win 7 because it had a start menu and didn't totally drive me up the wall.
Just a short list of their bullshits: ads in the explorer window, ads in your taskbar reminders, data mining like it is nobodies business and trying to hide it, sharing my wifi access with friends (wtf), the fucking retarded new start menu, the crappy fullscreen apps which have less functionality than the actual proper desktop applications that you need to config what you want, and even then pushing multiple updates that simply broke peoples pc's. Fuck that, ill stick to 7.
They are making win10 worse by the week making it unlikely i will ever join that hell, and they are also aiming to force me there. Making windows store exclusives and dx12 only games. What am i supposed to do against that?! The current releases don't bother me much but fuck i figure it is a matter of time until the newest katamari game is their exclusive and i nanananana katamari damacy all over their platform.
And well all alternative os's are just out of the question unless vulkan rendering gets the upper hand. Then i'd switch to whatever stable distro and learn about our new penguin based overlords languages.
For now i will just stick to win7, suck on my thumb while in fetal position and hope it just all goes away.59
"OpenGL, OpenCL deprecated in favor of Metal 2 in macOS 10.14 Mojave". Another reason I'm never buying another Apple computer.4
Today, January 13th 2019, marks the one year anniversary of the initial release of DXVK.
Through DXVK, I've personally seen compatibility like never before with running Windows games on Linux. Some games which I had never been able to play on Linux before, games which tied me down to keeping a Windows desktop around - no longer bind me.
At the same time, today marks one year remaining for Microsoft's support of Windows 7 - which will be cut off at January 14th 2020. At which time those shackles would bind to a corpse.
I felt it appropriate to celebrate with a DXVCake!1
So I'm flabbergasted at the current trend of non-native Linux gaming becoming so stable and performant. In these past few months, I've witnessed stability akin to native support on games I had never expected to run well on Linux before.
DXVK had its initial release in January 2018, and so far every single game I've thrown it at has run so well that I forget it's non-native.
With front-ends like Lutris, it's easier than ever to get these non-native titles configured perfectly - to say nothing about what Proton offers for UX.
What will the 2nd year of DXVK bring? Extended Support for Windows 7 ends in one year - and I've never seen such stability and capability from Linux gaming parity.2
So as many may know. I have Ryzen 5 laptop with VEGA 8 iGPU and dGPU RX560X.
Lets cut straight to the point ay ?
A guy at feral interactive saw a bug in memory managment in RADV driver in case of APUs.
When he fixed it he was greeted by 30% fps boost to all games.
Not only that those APUs are already heck powerful. They are now even more powerful on Vulkan. This is fucking crazy.15
DOOM running on VEGA 8 at 30fps on linux in OpenGL4.5
Now excited me jumped and enabled Vulkan expecting 50fps.
Wait whaaaaaaaaaaaaat ?
Now something must have gone to hell here because this is just wrong.
Dedicated GPU 34fps on openGL4.5 (Weird i know. Something is surely wrong).
Enabling Vulkan gives me .............. 18fps.
Wait now real whatttttt ?
Oh wait its running on VEGA 8 still instead of my RX560X but i have used PRIME.
WTF is wrong ?
It seems DOOM just pickes the first device in vulkan list and thats VEGA 8 aka my integrated GPU in my Ryzen 5 2500U.
Anybody know a way to change the list to make my dedicated GPU first ? Or some dark magic in DOOM to dont use first device but have me have control over which device is used ?5
Only around 700 lines of code and I finally have my first working Vulkan drawcall! Can't wait to integrate it into my engine for all the parallel rendering goodness (not to mention better architecture and asynchronous-ness)
One thing that's a bit weird about Vulkan is the way everything is very static and tightly linked together. You basically need a different renderpass for each stage of rendering (scene-hdr-no-aa, scene-hdr-msaa4, scene-hdr-smaa1, scence-shadow, post-bloom, post-resolve, etc.), a different pipeline object for each distinct pipeline configuration (!!) and both framebuffers and pipeline objects are only valid within the single renderpass they've been created for (roughly speaking)
Oh, and each time the window is resized you have to recreate *all* of these objects from scratch because they also depend on viewport size
No wonder `pipelineCache` is the first argument of `vkCreateGraphicsPipelines` lol3
- Continue working through my CS degree
- Finish my current game I'm working on
- get an Internship
- Learn OpenGL or Vulkan
- Learn C (I already know C++ and C#)
I got some work ahead of me, but this seems doable! I'm excited for the next 100 weeks!
Finally Mesa 19.0 exposes vulkan 1.1.90 in the latest commit. Some games wont use some avaiable extensions due to the low version exposed. Now just wait for vulkan 1.24
Vulkan 1.2 is out and ohhh what is this ? Mesa already has support for it ? Ohhhh wait. Windows drivers dont have support yet ?
Well sad. But yeah its just came out so no surprise there.
But im glad we already have it basically hours after release.
Ohhhhh also NVIDIA 10xx and 20xx GPU owners who hate proprietery crap can now be happy. Linux 5.6 brings hardware acceleration for you !
On linux 5.6 note AMD owners can be excited for some power management if you are on laptop. And yes huge improvements. I went from 3h to 5h battery life.
Dev goals on the 1st of January:
- learn vulkan
- get a good paying job
Dev goals on the 3rd of January:
- not getting drafted2
Woo! My first Vulkan window that does buffer swapping (swapchain image presenting in vulkan lingo). It doesn't draw anything yet and still took me 3 days lol
Note that if you try to resize it or minimize it or do basically anything with it the whole application crashes but still11
CORRECT ME IF I'M WRONG.
Didn't server industry and technology get a little.. stale?
I mean, just look at similar industries
For example - mobile phones, they are everywhere now and each year we get new technology, the new big thing and whatnot.
Other example - gaming, VR came up moderately recently to a usable state, we got a great influx of flexible languages like C#, Java etc.
New engines to build games on top of, new graphical apis like Vulkan and whatnot.
..and Servers? It feels like the last big thing (and makes me feel like the only one) was Cloud Storage.
Who the fuck invented Hungarian notation?
lpszName, bVisible, pNext, ppData...
A variable's type should already be clear by its name and scope. If not, get yourself some decent IDE that helps you out. Why this style is still in use in code like the Vulkan API is beyond me... IT IS NOT USEFUL!3
I've decided to switch my engine from OpenGL to Vulkan and my god damn brain hurts
Loader -> Instance -> Physical Devices -> Logical Device (Layers | Features | Extensions) | Queue Family (Count | Flags) -> Queues | Command Pools -> Command Buffers
Of course each queue family only supports some commands (graphics, compute, transfer, etc.) and everything is asynchronous so it needs explicit synchronization (both on the cpu and with gpu semaphores) too4
Nowadays I spend most of my free time learning Vulkan API, while developing web applications at work with Java.3
THE FUCK. I WANT TO PLAY AGE OF EMPIRES DEFINITIVE EDITION, WHICH I BOUGHT OVER STEAM. IT STARTED ONE TIME, AND DID NOT AGAIN START. NO GAME IS WORKING NOW. WHY IS LINUX GAMING WORKING FOR ANYONE ELSE BUT NOT FOR ME.46
Finally. I fucking did it. It took 2 days to get to this stage in my little game but i have 1 fucking square which i can move and rotate with WASD and rotate QE.
I mean i hated OpenGL in games since the poor performace it had against DX or Vulkan but now i want to pat all the game devs who did some real game in this thing.
Oh you want square ?
No you get rectangle because i calculate my matrix in 1:1 and not yours monitor 16:9 so fuck you and have a rectangle.
And now that all the basic fucking bugs are out i cant finally start working on something.
I mean i still hate openGL and now i hate it even more since how compicated this shit is but its fun. Why not have it easier and not have to move fucking object by moving shader. FUCK15
How long do you think it would take to write a simple data-oriented 3D - Game Engine with c++ and Vulkan?
Simple in a sense of graphically low performing. And all that alone?3
Is it a good idea to switch from learning openGL to learning Vulkan now?
I was learning openGL in the past months and now that Vulkan is out I am thinking about learning that instead. I've heard that it's harder to learn though, so roughly how long do you think it would take to learn it as a openGL novice?
In openGL I have used instanced rendering with different textures, specular maps in the shader all in perspective 3D of course.3
Are there out solutions to create cross-platform GUIs withing a GUI (like Blend in Visual Studio) which does interface with C++?(leave out Qt)
Searching the web I only found GUI libraries in C++, which are big turnoff for designers.
Further research leaded me to a viable solution that seems haven't been built yet anywhere, I'm taking about OpenGL\Vulkan as the engine for a cross-platform GUI builder within a GUI.4
Migrating from opengl to vulkan. In the meanwhile, DevRant, let's talk about Balmers Peak !
Share your stories!3
New Year's goal: find out if linux vulkan/mesa drivers work on my desktop as there's no real reason to not switch now other than maybe that.
Proton, DXVK and Gallium Nine support like 80% of games now (suck it, nvidia users, we get the good ones!) and i've seen performance improvements after switching from Windows builds on Windows to Windows builds on Proton using the same hardware.
Question is: how the hell do I carry over almost 2TB of shit to the new partitions? Also, Virtualbox is a bitch on Linux as if my kernel updates it's fucked and Boxes is trash...12