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Search - "ground rules"
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I've seen several rants about dumb/useless teachers, college and the CS degree studies; today is a good day to vent out some "old" memories.
Around two semesters ago I enrolled in a Database seminar with this guy, a tall geek from the 80's with a squeaky voice, so squeaky mice could had an aneurysm if they listened to him.
Either way this guy was a mess, he said he was an awesome coder, that we were still "peasants" when it came to coding, that relational databases had nothing on him since he was an awesome freelancer and did databases every day, that we had to redo the programming course with him and with his shitty, pulled out of the ass own C++ style guide with over 64 different redacted rules.
He gave us sample code of "how it should be done" in Java...it ain't my favorite language but fuck me a fucking donkey could have written better code with his ass!! He even rewrote Java's standard input function and made it highly inefficient. He still wrote in a structural paradigm in OOP languages! And he dared to make this code reviews were he would proyect someone's code and mock it in front of the class as he took off points, sometimes going to the negative realm (3,2,1,0,-1...)
But you know what's shittier? That he actually didn't even attend, 90% of the time, it was literally this:
> Good morning class
> Checks attendance. . .
> I'll be back, I'm going to check in...
> 1 hour 45 minutes later (class was 2 hrs long) - comes back
> do you have any doubts?
> O.o no...? I'm ok.
> We're done
Not only that, he scheduled from 4 to 17 homeworks throughout the week, I did the math, that was around 354 files from everyone; of course he didn't check them, other students from higher semesters did and they gained each point taken from students making students from lower semesters get the short end of the stick.
How did I pass? He didn't understood my code or database schema and he knew he couldn't fail me as he had no ground to stand on.
Thanks for listening, if you got to the end of this long ass post and had a similar experience I'd love to read it.13 -
Before we started a new project, as a team, we set some ground rules like: frequent, small, digestible PRs.
PR#1: 52 files (week 1)
PR#2: 107 files (week 2)
JUST FUCK OFF MATE!!!2 -
The ground rules for developers: ABC
Always
Be
Coding
// stole this line from my friend Tim -> credits to him! ;p -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.18