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Search - "java awt"
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My favourite dev tool? I would't be able to do my work without any tool, which's in the list. I love IntelliJ IDEA & Webstorm, Java, JavaFX, Maven, Git & Gitlab, TeamCity, Upsource, YouTrack, Artifactory, wtf that list's kinda the complete tech stack. But I completly hate AWT & Swing (AWT fucks up on my Linux install, such a frame creates in about 10-20 seconds, if you test the app locally, you loose approximately 15 seconds per minute, and Swing uses AWT internally too), I hate Gradle (screw Google for standardizing it), and so on. Wow that's like my complete tech stack, what the fuck happend? The question was one tool, help me.1
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Optimized some code yesterday to speed up writes and reads to the various channels of a pixel of an image.
One of the changes was to directly modify the original image, instead of copying the modded pixels to a new image.
Code stopped working.
After a day of debugging and going insane since the methods that had to be working were in fact working, I decided to check whether the image I was loading had an alpha channel, which my program wrote to and read from.
No alpha channel. Some days I feel like a complete fool. -
Just found out about ElectronJS.
Man! My frontend will be so much more good looking compared to my previous experiences with Desktop Apps with tkinter (in Python) or swing, awt (in Java)
... Wondering if it has any DISadvantages over the latter ones 🤔8 -
been exploring the options for cross platform desktop app, and i found :
java : both awt and swing look ugly, i really like OOP of java, and the way projects are organized is easy to scale, but i need to deploy the jdk, and the speed on gui apps isn't that great
C# : (.net/ mono, i can't grasp F# and vb is stupid) looks native on windows, not so much alien on both linux/mac, and being a java cousin is a pro, i found the Eto library for mono even looks more native on *ix than winforms
wxwidgets: for C/C++ so far this looks like the best option for total native feel and performance, but man i fucking hate C code, and this looks a lot like C code, even with proper native Cpp support, maybe i should dive deeper in it
GTK+ : did any one mention C code ? because this mother fucker is plain C with macros all over the place, it made me realize why wx is promoted as Cpp friendly, i doubt I'll use this
tcl/tk : even tho ive never wrote a single line of tcl in my life, the tk lib is the default ui for both python and ruby on all supported platforms,
and i really love ruby, and Python is Usually a joy to work with
Qt : this by far looks like the best option, proper OOP in C++, bindings for python (ruby binds are outdated), almost native look and feel on supported platforms, and even has a gui builder in xml or json/js (qml) however i bet I'll use such a thing, the building tho depends on an external preprocessor "moc" and some wicked macros, also makes working with templates a fucking mess, and the heavy dependence on QObject inheritance makes integrating external libraries a bit more tiring, the signal slot system makes more sense in python than in C++, since it makes me confused about the flow of the code
lazarus: is a freepascal implementation that looks and feels like delphi, not so much for native look and feel, but good performance and easy language to handle
electron : this fat mofo is fat, it's the slowest of all options, if i want an html app, I'll just compile a stripped down webkit and deploy that
what do you think ? and did i miss something ?17 -
Let's start by saying that I fucken know nothing.
Not even how to fucken start this rant.
I have to build a simple game for a university project.
In Java.
Since everyone in my team chose plain swing/awt, and for many other reasons, I jumped on that band wagon.
Knowing myself and that I quit the project last year, I chose an extremely simple type of game with very simple goals and Use-cases.
So far so good.
Logic, layer, and nearly everything else is nearly finished.
Since about 3 month.
Friends helped me restructure my game for better layer separation and I couldn't be happier with how that turned out.
But all those 3 month, my main problem has persisted.
I can't get it to draw a thing on the jframe.
For 3 month.
3 fucken month.
And now I don't even get a jFrame anymore.
WHAT THE FUCK
Git, tell me, what have I changed?
...
Nothing related to construction of the frame?
Ok, I removed a call to repaint there.
Let's putt it back.
NOPE, no JFrame.
What the actual fucken hell?
This is where you can stop reading, after this there will only be me crying about everything.
Sweet tears. 😭
In-between I got a frame, and something was drawn onto it.
But only on construction.
I couldn't get the paint chain to run a single time after that.
I have a nice thread with some loops that is supposed to update the logic and make a call to repaint/ update/ refresh the frame so that the game runs nicely with 60fps.
Logic works fine, but no call to what ever does anything related to painting.
This morning I had the idea that it might be because of the thread.
Refactored that the game loop runs in the main thread and here I now am without a jFrame.
And still 3255 letters to go.
I don't even even even even even..,...rant wtf fuck fucking fuck fuck! java nojframe jframe wth what the fuck pls kill me java swing java awt5