Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "learning books software development"
-
I finally finished my Bachelors Degree that I was studying for while working 40-60h a week with 2 children.
During this whole time (3.5 years) I was totally into learning everything. Not just for my studies but I read many books about programming and architecture read thousands of blog posts and loved it to be a software developer.
And now suddenly I lost every interest in reading even one tiny post.
Software Development got boring and I just don't care about it anymore.
Probably just a down period, but who knows.
At least I finally can build my unfinished guitars that had to wait for so long. working on them makes me really feel happy 😊5 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
First rant that I really want to get out of my chest!
Never hated a job as much as this one. Haven’t done any development/programming related work since I joined. I have been mostly configuring Linux systems for IoT devices. When I get stuck at an issue, it takes me many frustrating nights to figure it out because no one on the team wants to deal with Linux shit… they’d rather be doing real development work (someone actually stated this!). There’s no one else on the team that knows Linux. Even the manager that was supposedly a Linux fanatic can’t even answer some of my questions and if they do, it’s the wrong fucking answer. Joined the company because they sold it as startup team with big money backing. Was excited to learn new technologies, new best software engineering practices, add new programming languages to my resume. But nope, been stuck at configuring Linux systems. At one point I was just pumping out updated Linux images with our updated application for a month straight. I was so excited when a development task was assigned to me a couple weeks back, but guess what?! There were Linux configuration tasks that no one knows how to do or don’t want to look at it, so my one and only fucking development work was swapped out!
And the funny thing is, I barely had any Linux experience when I joined. Why the fuck was I hired?
Man, I even bought books related to Linux programming (application and kernel) before I joined. Those books barely have a crease in them. What a waste.
Now in my free time, I’ve been learning new technologies on my own. Doing my own projects. But damn, I lose a lot of family time. Sorry wifey, I haven’t been paying a lot of attention to you!
But who knows, maybe this experience will have a silver lining in the end.
Thanks for reading :)2 -
Please be gentle, first rant. :)
Can you please provide me with literature recommendations:
1. Books about software architeccture, design patterns and best practices in general.
2. "Relaxation" books related to developer's life experiences, something like "The Phoenix Project" (https://amazon.com/Phoenix-Project-...). I really enjoyed that. :)
I am aware that this is not best use of rants, but I would really like to hear this community recommendations. Thanks in advance. :)9 -
Note: In this rant I will ask for advices, and confess some sins. I will tell my personal story- it will be long.
So basically it has been almost 2 years since I first entered the world of software development. It has been the biggest and most important quest of my life so far, but yet I feel like I missed a lot of my objectives, and lots of stuff did not go the way I wanted them to be, and it makes feel frustrated and it lowered my self esteem greatly. I feel confused and a bit depressed, and don't know what to do.
I'll start: I'm 23 years old. 2 years ago I was still a soldier(where I live there is a forced conscription law) in a sysadmin/security role. I grew tired of the ops world and got drawn more and more into programming. A tremendous passion became to burn in me, as I began to write small programs in Python and shell scripts. I wanted to level up more seriously so I started reading programming books and got myself into a 10 month Java course.
In the meanwhile I got released from army duty and got a job as a security sysadmin at a large local telco company. Job was boring and unchallenging but it payed well. I had worked there for 1 year and at the same time learned more and more stuff from 2 best friends who have been freelance developers for years. I have learned how to build full-stack mobile apps and some webdev, mainly Android and Node.js. However because I was very inexperienced and lacked discipline, all of my side projects failed horribly, and all attempts to work with my experienced friends have failed too- I feel they lost a lot of trust for me(they don't say it, but I feel it, maybe I'm wrong).
I began to realise I had to leave this job and seek a developer job in order to get better, and my wish came true 6 months ago when I finally got accepted into a startup as a fullstack webdev, for a bit lower wage but I felt it was worth it. I was overjoyed.
But now my old problems did not end, they just changed. My new job is a thousand times harder and more intensive than the old one. I feel like it sucks all the energy and motivation that was still left in me, and I have learned almost nothing in my free time, returning home exhausted. My bosses are not impressed from my work despite me being pretty junior level, and I feel like I'm in a vicious cycle that keeps me from advancing my abilities. My developer friends I mentioned earlier have jobs like I do and still manage to develop very impressive side projects and even make a nice sum of money from them, while I can't even concetrate on stupid toy projects and learning.
I don't know why It is like this. I feel pathetic and ashamed of my developer sins and lack of discipline. During that time I also gained some weight that I'm trying t lose now... I know not all of it is my fault but it makes me feel like crap.
Sorry for the long story. I just feel I need to spill it out and hope to get some advices from you guys who may or may not have similar experiences. Thanks in advance for reading this.2 -
Hi, everybody. I'm a software tester, and I'm dreaming to be a developer. Was dreaming... Week ago I have lost my passion totally. About 1 year or more, everyday I woke up at 4:00 at the morning to start coding, reading books, solving problems in Android development, and now I feel that I've lost my passion. I feel that mobile development is disgusting. I'm trying to start with Machine Learning, JavaSript frontend development, Python, Java and Spring and everywhere I realise that I have to learn a lot to get a job. I see a lot of ways, but I really don't know what way to choose. I'm lost. I want to die.4
-
!rant
Experienced devs please tell help me.
Learning software development has been a challenge. Many times it's frustrating.
I also learn languages and I find them to share one trait with software development, which is complexity.
At first I looked at languages the way I'm currently doing with software. I'd look in a new language and after decided it's cool to learn it, I would stare at it for a few weeks trying to realize what the heck I was going to do. I wouldn't even know how to get started.
Eventually this stage goes away and I think that is about to happen with me with software.
But then a new challenge would come, which is me not making progress as I wanted. That's sort of happening with me by learning software as well, bit in language I now know how to deal with it.
That's because I work full time with something that isn't in my interests and when I arrive home Im tired and want to relax. So I decided my language learning had to go slower as long as I have this job, meaning no hours spent in front of books or a pc studying - that's what I could do with English, I was a teenager and had 12 hours a day to do whatever I wanted.
So I usually spent 5 minutes here and there learning something in my target language when I can, no frustration needed, my only rule is: practice everyday, even if I don't learn anything new.
With software, that doesn't apply though.
So, what I mean by tracing a parallel between these to fields is that I have a strong conviction is that once you get the principles on how a certain kind of learning works, you can apply it everywhere in the field. But with software it's been harder.
Anyways, I see that are some principles that apply, cause trying to learn software is changinge and teaching a lot of things like:
*you have to read a lot (of documentation) . At first I thought all documentation was painful to read and understand, but I found out some software are well documented and one can use those only to get used with it.
*immersion / discipline are important. I'm not very disciplined, I'm better with immersion but both are important if you need to acquire complex subjects/skills
*how to deal with complexity. I installed Arch Linux a few days ago. Just to install it I ended up reading more than 20 pages of documentation (install guide, Wpa supplicant, systemd, networkd, xorg, etc etc). Gradually I'm realizing that when you have to install/tweak something in that distro you necessarily spend a bunch of time trying to understand how it works, otherwise you don't get too far like in Ubuntu or Debian.
*and lastly the one that bothers me. Constantly getting frustrated and feeling crap about my poor skills. No matter how much I progress, it still seems like I'm stuck.
(that's when I ask your help/opinion :) )4