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Search - "lengthy projects"
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Here's a true story about a "fight" between me and my project manager...
I've been working as a Frontend developer for nearly two years, managed to acquire a decent amount of knowledge, in some cases well above the rest of my coworkers, and one day I got into a bit of a disagreement with my project manager.
Basically he wanted me to copy/paste some feature from another project (needless to say, that... "thing" has more bugs than an ant farm), and against his orders I started doing that feature from scratch, to build a solid foundation from the very start.
I had a lengthy deadline to deliver that feature, they were expecting me to take some time to fix some of the bugs as well, but my idea was to make it bug-free from the moment the feature was released. Both my method and the one I should be copying worked the exact same, but mine was superior in every way, had no bugs, was scalable and upgradeable with little effort, there was no reason not to accept it.
We use scrum as our work methodology, so we have daily meetings. In one of those, the project manager asked me how was the progress on that new feature, and I told him I was just polishing up the code and integrating it with the rest of the project, to make sure everything was working properly. I still had a full day left before the deadline set for that feature, and I was expecting to take about half an hour to finish up a couple lines of code and test everything, no issues so far...
But then he exploded, and demanded to know why wasn't I copying the code from the other project, to which I answered "because this way things will work better".
Right after he said that the feature was working on the other project, copying and pasting it should take a few minutes to do and maybe a couple of extra hours to fix any issues that might have appeared...
The problem here is, the other project was made by trainees, I honestly can't navigate through 3 pages without bumping into an average of 2 errors per page, I was placed into this new project because they know I do quality code, and they wanted this project to be properly made, unlike the previous one, so I was baffled when he said that he preferred me to copy code instead of doing "good" code...
My next reply was "just because something has been made and is working that doesn't mean that it has been properly made nor will work as it should, I could save a few hours copying code (except I wouldn't save any, it would take me more time to adapt the code than to do it from scratch) but then I'll be wasting weeks of work because of new bugs that will be reported over time, because trust me, they will appear... "
I told him this in a very calm manner, but everybody in the meeting room paused and started staring at me, not many dare challenge that specific project manager, and I had just done that...
After a few seconds of silence the PM finally said... "look, if you manage to finish your task inside the set deadline I'll forget we ever had this conversation, but I'll leave a note on my book, just in case..."
I finished that task in about 30 mins, as expected, still had 7 hours till deadline, and I completely forgot about that feature until now because it has never given any issues whatsoever, and is now being used for other projects as well.
It was one of my proudest/rage inducing moments in this project, and honestly, I think I have hit my PM with a very big white glove because some weeks after this event the CEO himself came to the whole team to congratulate us on the outstanding work being made so far, in a project that acted against the PM's orders 90% of the time.11 -
I'm coming off a lengthy staff augmentation assignment awful enough that I feel like I need to be rehabilitated to convince myself that I even want to be a software developer.
They needed someone who does .NET. It turns out what they meant was someone to copy and paste massive amounts of code that their EA calls a "framework." Just copy and paste this entire repo, make a whole ton of tweaks that for whatever reason never make their way back into the "template," and then make a few edits for some specific functionality. And then repeat. And repeat. Over a dozen times.
The code is unbelievable. Everything is stacked into giant classes that inherit from each other. There's no dependency inversion. The classes have default constructors with a comment "for unit testing" and then the "real" code uses a different one.
It's full of projects, classes, and methods with weird names that don't do anything. The class and method names sound like they mean something but don't. So after a dozen times I tried to refactor, and the EA threw a hissy fit. Deleting dead code, reducing three levels of inheritance to a simple class, and renaming stuff to indicate what it does are all violations of "standards." I had to go back to the template and start over.
This guy actually recorded a video of himself giving developers instructions on how to copy and paste his awful code.
Then he randomly invents new "standards." A class that reads messages from a queue and processes them shouldn't process them anymore. It should read them and put them in another queue, and then we add more complication by reading from that queue. The reason? We might want to use the original queue for something else one day. I'm pretty sure rewriting working code to meet requirements no one has is as close as you can get to the opposite of Agile.
I fixed some major bugs during my refactor, and missed one the second time after I started over. So stuff actually broke in production because I took points off the board and "fixed" what worked to add back in dead code, variables that aren't used, etc.
In the process, I asked the EA how he wanted me to do this stuff, because I know that he makes up "standards" on the fly and whatever I do may or may not be what he was imagining. We had a tight deadline and I didn't really have time to guess, read his mind, get it wrong, and start over. So we scheduled an hour for him to show me what he wanted.
He said it would take fifteen minutes. He used the first fifteen insisting that he would not explain what he wanted, and besides he didn't remember how all of the code he wrote worked anyway so I would just have to spend more time studying his masterpiece and stepping through it in the debugger.
Being accountable to my team, I insisted that we needed to spend the scheduled hour on him actually explaining what he wanted. He started yelling and hung up. I had to explain to management that I could figure out how to make his "framework" work, but it would take longer and there was no guarantee that when it was done it would magically converge on whatever he was imagining. We totally blew that deadline.
When the .NET work was done, I got sucked into another part of the same project where they were writing massive 500 line SQL stored procedures that no one could understand. They would write a dozen before sending any to QA, then find out that there was a scenario or two not accounted for, and rewrite them all. And repeat. And repeat. Eventually it consisted of, one again, copying and pasting existing procedures into new ones.
At one point one dev asked me to help him test his procedure. I said sure, tell me the scenarios for which I needed to test. He didn't know. My question was the equivalent of asking, "Tell me what you think your code does," and he couldn't answer it. If the guy who wrote it doesn't know what it does right after he wrote it and you certainly can't tell by reading it, and there's dozens of these procedures, all the same but slightly different, how is anyone ever going to read them in a month or a year? What happens when someone needs to change them? What happens when someone finds another defect, and there are going to be a ton of them?
It's a nightmare. Why interview me with all sorts of questions about my dev skills if the plan is to have me copy and paste stuff and carefully avoid applying anything that I know?
The people are all nice except for their evil XEB (Xenophobe Expert Beginner) EA who has no business writing a line of code, ever, and certainly shouldn't be reviewing it.
I've tried to keep my sanity by answering stackoverflow questions once in a while and sometimes turning evil things I was forced to do into constructive blog posts to which I cannot link to preserve my anonymity. I feel like I've taken a six-month detour from software development to shovel crap. Never again. Lesson learned. Next time they're not interviewing me. I'm interviewing them. I'm a professional.9 -
My roommate is a damn wannabe programmer: he keeps talking about how much he’s passionate into technology, buying hardware, spending hours into arranging his workstation to be as “cool looking” as possible, talking about future big projects, he even wants the fucking Java and Arduino logos embroidered in his backpack the only issues are that I’ve never seen him spending time in a project which going beyond literal hello world and if I offer him help to help and improve (I’m an employed programmer) he refuses because he’s tired/lacks time (but always make it for Netflix). I’d be still ok with that because I believe in living and letting live but now every time he starts to bore me with his lengthy stories about projects he’ll never do I imagine him with a big clown nose 🤡8
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So at the beginning of the year I took a new job at a large, stable company. Leaving a failing startup, toxic leadership, and an absolutely stellar development team in the process. Given what's happened in the world since then, I'm overall pretty happy with the decision to have some more stability for me and my family.
That being said, I'm super bummed out (and weirdly burned out) now because I feel like I'm becoming a worse engineer.
I've worked for large organizations before (single digit thousands of employees), but never have I experienced a personification of enterprise memes like this. Leadership too out of touch, lots of bullshit work just to make worthless reports look good, horrific legacy codebases and infrastructure, you name it.
My biggest problem are the expectations are shockingly low. I went from a hyper demanding work environment where the fate of the entire company seemed to hang in the balance each and every week, to an environment where we literally invent arbitrary, bullshit deadlines and requirements so we have something to feel some stress about. And even still, most of the deadlines are laughably far away. The pace of work that's not only accepted, but praised is so slow that I find myself procrastinating more and more. I spend so little time doing any work, and even less time doing things that would pass as "interesting", that I feel like the engineering and problem solving part of my brain is starting to rot.
To make matters worse, the culture is weirdly confrontational despite the pace being so slow. The people here are _incredibly_ pedantic and will launch into 15 minute arguments over the tiniest incorrect details in a story title. Interrupting someone just so you can say what they were going to say is a daily trial. And most ridiculous of all, _repeating_ word for word what someone _just_ finished saying like it was your thought and you didn't even hear them. I don't even know what the motivation for this could be because it makes them look like total clowns.
I've tried to bring up some of the things I find ridiculous, but most everyone has just accepted them at this point and there's virtually no effort to try and make things better. I only get stupid non-answers like "obviously you've never worked at a large enterprise before". Yes I have. Twice. We didn't partake in half the bullshit that happens here.
Honestly this was all just a passing frustration for the first month or two, but 7 months in I'm starting to see myself become complacent. My current output would be absolutely _shameful_ to myself from a year ago, and even my personality has started to shift to the point that I just go with the flow and don't challenge anything.
I've stopped keeping up with tech trends. I've stopped experimenting with new things. I've tried to do more work on personal projects, but the burnout is starting to affect my life outside of work. In general I've just completely stopped trying, and I absolutely fucking hate it.
I also feel like a total tool for complaining about having a cushy, stable job where I barely have to do anything given the current world climate. But I'm more miserable now than I think I've every been in my career. Has anyone else experienced this and found ways to combat it? How do you get your motivation back once it's lost and there isn't even any pressure to regain it?
I totally blame myself for becoming part of this joke. That's totally on me for not continuing to push myself, but I never realized how much of my "drive" from the last job was coming from the high stakes we were operating under. I really just want to get back to being proud of my work and pushing to be better.
Anyway, sorry for the lengthy post. This turned out to be a weirder rant/self-roast than I intended. But I'm hoping this will be the first step to kicking my own ass back into shape.5 -
Why are most projects only fun at the beginning? I feel like there should be a "first half" and a "second half" during development.
So if I have worked the whole of first half someone else should work the other half with full bar and zeal just like a football match because honestly most times I feel like I'm gonna die towards the end of the project hoping for another developer to come on as a substitution.
However, in this case instead of going to seat on the bench after being substituted, I am willing to play another match immediately.4 -
Soooo... Following my previous lengthy post ( https://devrant.com/rants/985618 ), I talked with that friend of a friend and explained her what I could offer her. It turns out she's being funded, so she needs to have a receipt... What really amazes me is that she knew from the start that I can't freelance for now (the taxes are very high and the legislation requires payment even during periods of no work). Oh well, back to my personal projects... 😖
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!rant
In my team, I am not allowed to use ANY comments except for the really lengthy classes in the backend.
Thus, the code of the whole project (a complex webapp, consisting of 20-something Django projects and various services) is basically undocumented.
The slogan sounds "good code doesn't need commenting".
Seriously, fuck this and all of the times I scratched my head wondering "what the fuck is this spaghetti about".
Have any of you encountered something like this? Usually people don't want to comment, I would do it gladly but can't even make a small inline about what complex method is exactly doing :P3 -
I had a pretty good year! I've gone from being a totally unknown passionate web dev to a respected full stack dev. This will be a bit lengthy rant...
Best:
- Got my first full time employment dev role at a company after being self-taught for 8+ years at the start of the year. Finally got someone to take the risk of hiring someone who's "untested" and only done small and odd jobs professionally. This kickstarted my career, super grateful for that!
- Started my own programming consulting company.
- Gained enough confidence to apply to other jobs, snatched a few consulting jobs, nailed the interviews even though I never practiced any leet code.
- Currently work as a 99% remote dev (only meet up in person during the initialization of some projects.) I never thought working remotely could actually work this well. I am able to stay productive and actually focus on the work instead of living up to the 9-5 standard. If I want to go for a walk to think I can do that, I can be as social and asocial as I want. I like to sleep in and work during the night with a cup of tea in the dark and it's not an issue! I really like the freedom and I feel like I've never been more productive.
- Ended up with very happy customers and now got a steady amount of jobs rolling in and contracts are being extended.
- I learned a lot, specialized in graph databases, no more db modelling hell. Loving it!
- Got a job where I can use my favorite tools and actually create something from scratch which includes a lot of different fields. I am really happy I can use all my skills and learn new things along the way, like data analysis, databricks, hadoop, data ingesting, centralised auth like promerium and centralised logging.
- I also learned how important softskills are, I've learned to understand my clients needs and how to both communicate both as a developer and an entrepeneur.
Worst:
- First job had a manager which just gave me the specifications solo project and didn't check in or meet me for 8 weeks with vague specifications. Turns out the manager was super biased on how to write code and wanted to micromanage every aspect while still being totally absent. They got mad that I had used AJAX for requests as that was a "waste of time".
- I learned the harsh reality of working as a contractor in the US from a foreign country. Worked on an "indefinite" contract, suddenly got a 2 day notification to sum up my work (not related to my performance) after being there for 7+ months.
- I really don't like the current industry standard when it comes to developing websites (I mostly work in node.js), I like working with static websites (with static website generators like what the Svelte.js driver) and use a REST API for dynamic content. When working on the backend there's a library for everything and I've wasted so many hours this year to fix bugs and create workarounds related to dependencies. You need to dive into a rabbit hole for every tool and do something which may work or break something later. I've had so many issues with CICD and deployment to the cloud. There's a library for everything but there's so many that it's impossible to learn about the edge cases of everything. Doesn't help that everything is abstracted away, which works 90% of the time but I use 15 times the time to debug things when a bug appears. I work against a black box which may or may not have an up to date documentation and it's so complex that it will require you to yell incantations from the F#$K
era and sacrifice a goat for it to work properly.
- Learned that a lot of companies call their complex services "microservices". Ah yes, the microservice with 20 endpoints which all do completely unrelated tasks? -
Design in Motion: Real-Time Rendering's Impact on Architecture
Architecture, a discipline that once relied heavily on blueprints, models, and lengthy render times, has undergone a revolutionary transformation in recent years. The advent of real-time rendering technology has fundamentally altered the way architects visualize, present, and interact with their designs. This paradigm shift has not only enhanced the creative process but has also empowered architects to make more informed decisions and create immersive experiences for clients and stakeholders.
Real-time rendering, a technological marvel that harnesses the power of high-performance graphics hardware and advanced software algorithms, allows architects to generate photorealistic visualizations of their designs in a matter of milliseconds. Gone are the days of waiting hours or even days for a single rendering to complete. This acceleration in rendering time has not only expedited the design process but has also encouraged architects to explore multiple design iterations rapidly.
One of the most significant impacts of real-time rendering on architecture is the ability to visualize a design in various lighting conditions and environmental settings. Architects can now instantly switch between daytime and nighttime lighting scenarios, experiment with different materials, and observe how their designs respond to different seasons or weather conditions. This level of dynamic visualization offers insights into how a building's appearance and functionality evolve throughout the day, contributing to more holistic and thoughtful design solutions.
Moreover, real-time rendering has transformed client presentations. Architectural concepts can now be communicated with unprecedented clarity and realism. Clients can virtually walk through spaces, observing intricate details, exploring different angles, and even experiencing the play of light and shadow in real-time. This immersive experience fosters a deeper understanding of the design intent, enabling clients to provide more targeted feedback and make informed decisions.
The impact of real-time rendering on collaboration within architectural teams cannot be overstated. Traditionally, architects and designers would need to wait for a rendering to complete before discussing design changes or improvements. With real-time rendering, team members can make adjustments on the fly, observing the immediate effects of their decisions. This seamless collaboration not only enhances efficiency but also encourages interdisciplinary collaboration as architects, engineers, and other stakeholders can work together in real-time to refine designs.
The integration of virtual reality (VR) and augmented reality (AR) into the architectural workflow is another transformative aspect of real-time rendering. Architects can now create VR environments that allow clients to step inside their designs and explore every nook and cranny. This not only enhances client engagement but also enables architects to identify potential design flaws or spatial issues that might not be apparent in 2D drawings. AR, on the other hand, overlays digital information onto the physical world, facilitating on-site decision-making and construction supervision.
Real-time rendering's impact extends beyond the design phase. It has proven to be a valuable tool for public engagement and community involvement in architectural projects. By creating virtual walkthroughs of proposed structures, architects can offer the public an opportunity to experience the design before construction begins. This transparency fosters a sense of ownership and allows for constructive feedback, contributing to the development of designs that resonate with the community's needs and aspirations.
The environmental implications of real-time rendering are also noteworthy. The ability to visualize designs in various environmental contexts contributes to more sustainable architecture. Architects can assess how natural light interacts with interior spaces, optimizing energy efficiency and reducing the need for artificial lighting during the day.
In conclusion, real-time rendering has ushered in a new era of architectural design, propelling the industry into a realm of dynamic visualization, immersive experiences, and enhanced collaboration. The ability to witness designs in motion, explore different lighting conditions, and interact with virtual environments has redefined how architects approach their craft. From facilitating client presentations to fostering sustainable design solutions, real-time rendering's impact on architecture is profound and multifaceted. As the technology continues to evolve, architects have an unprecedented opportunity to push the boundaries of creativity, efficiency, and sustainability in the built environment.