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Search - "3d rendering"
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I have a friend that does 3D Modeling and asked my permission to use my room where i work for a scene on his next project. I said sure and he gave me this. I like it 👌11
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Well... There is an App called 'Tinker' where you can create games and stuff with a Scratch-like programming language.
One day I made a really simple 3D Rendering Engine and as a demo a rotating cube.
Then I published it.
The Tinker-Community consists of mostly little children and therefore they were really impressed :D
The project is now in the top 10 of the most viewed projects!
(There are thousands of other projects on Tinker.)
Yeah... I felt like an badass...3 -
I've been working for years on a game that would be a mix between Dwarf Fortress, Factorio and SpaceChem.
Problem is, I keep switching between engines and languages, never making too much progress. I've written several isometric rendering libraries, tried out going fully 2D ASCII or fully 3D in unity... And then something else eats up my time for a while again.14 -
Client: We want an application such that our users can view the 3D rendering of the building we are constructing for them
PM: That's quite easy, we'll get it done
Client: Oh, and the output should be a PDF document, such that they can view the 3D rendering on a PDF reader on the go
PM: That's not a problem, it'll be done
--Right back at the office--
PM: Hey guys, this is our new project....(rants on)
Lead Dev: (in a world of indescribable world) You mean you agreed to that? That's impossible
PM: Just get it done
I wish non coding PM's asked their devs before agreeing to some alien like features4 -
I like memory hungry desktop applications.
I do not like sluggish desktop applications.
Allow me to explain (although, this may already be obvious to quite a few of you)
Memory usage is stigmatized quite a lot today, and for good reason. Not only is it an indication of poor optimization, but not too many years ago, memory was a much more scarce resource.
And something that started as a joke in that era is true in this era: free memory is wasted memory. You may argue, correctly, that free memory is not wasted; it is reserved for future potential tasks. However, if you have 16GB of free memory and don't have any plans to begin rendering a 3D animation anytime soon, that memory is wasted.
Linux understands this. Linux actually has three States for memory to be in: used, free, and available. Used and free memory are the usual. However, Linux automatically caches files that you use and places them in ram as "available" memory. Available memory can be used at any time by programs, simply dumping out whatever was previously occupying the memory.
And as you well know, ram is much faster than even an SSD. Programs which are memory heavy COULD (< important) be holding things in memory rather than having them sit on the HDD, waiting to be slowly retrieved. I much rather a web browser take up 4 GB of RAM than sit around waiting for it to read the caches image off my had drive.
Now, allow me to reiterate: unoptimized programs still piss me off. There's no need for that electron-based webcam image capture app to take three gigs of memory upon launch. But I love it when programs use the hardware I spent money on to run smoother.
Don't hate a program simply because it's at the top of task manager.6 -
I tried to convince my boss that using 3d rendering to display information on webpage is unnecessary luxury.
The web browser would hang if the user is using an average pc and there is too much data to render.
This product is aimed for average joe, but he argues that computers in foreign countries are high end devices ONLY.
Such a bullshit.
I asked what if someone with low spec laptop tries to view the webpage.
He said, we will set a min spec requirements for using the website.
Are you fucking kidding me?! RAM and Graphics requirements for a webpage?!
My instinct says that the thing I'm working on would probably end up as waste of time.
But I'd probably learn cool tricks of threejs.5 -
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
Our clients get links to a WebGL application which is rendering a modified 3D model and displaying some data in real time (domain irrelevant).
Today a client asked if there was a way to print that.
You know. Print "that". The 3D rendering of the model.
Printing a screenshot was not deemed sufficient, since it doesn't hold enough information. Also if you are thinking to just print a few key perspectives with the crucial information rendered in - they already get a PDF with exactly that.
What are they even looking for? A freaking hologram?..11 -
!rant
How to earn a lot of money as a programmer?
So this question might sound a little naive and too simple, but earning a lot of money is what we all want after all right? Collecting experiences from people in the business should be a good idea.
So this is the position I am in:
I am a German student in my 13th year of school (which means I will graduate this summer) and I am very interested in information technology. I know C++ pretty well by now and I have built a rendering engine for a game I want to make using openGL already, which I am very proud of.
I would love to turn this passion into my profession and thats why I plan to attend a dual course of computer science next year (dual means that I will be employed at a company (or similar) in parallel to the studying course).
But what direction should I be going in if I want to make big money later on? I am ready to spend a lot of time and work on this life project but I don't know which directions are the most promising. I hate being a tiny gear in a huge machine that just has to keep spinning to keep the machine alive, I want to be part of a real project (like most people probably) and possibly sell a product (because I think that is how you really make money).
Now I know there is no magic answer to this, but I bet many people here have made experiences they can share and this could help a lot of people directing their path in a more success oriented way.
I personally am especially interested in fields which are relatively low-level and close to memory (C++), go hand in hand with physics and 3D simulation and are somewhat creative and allow new solutions. (These are no hard lines, I just thought I should give a little direction to what I know already and what I am interested in)
But really, I am interested in any work you are likely to earn a lot of money with.12 -
I'm very angry at C# 😡 (and java in some degree). Recently I decided to create huge project in C#. (It is my favorite launguage now because of great VS2017 its features, lib and such). I used windows form app in order to make pretty gui for this program. Everything worked fine, but i decided to implement some 3d rendering system in order to display grafs in 3d, oh how foolish was I.
Ok so what are my options?
1.DirectX9 -> abandoned by microsoft, they say its ded so nope.
2. DX11 -> great! i even can use sharpdx or simpledx to use it! oh wait, what is that? INVALID DX CALL
(in demo code)Damit!
3.OpenGL -> obsolete, lib non existent.
4. Library that comes with .NET -> WFP only sorry!
(i found some dogdy tutorials on yt for dx11 but they need .net 2.0 really?) 😐
In that moment i decided to swich to java. (because Java c#_launguage = new Java("microsoft");)
After 1 day of instaling eclipse and 2 more to install the newest jdk MANUALY i realized that java isn't that easy to use as C#, because:
- no dynamic type-> HUGE PAIN i cant use a single list to store everything buuuu!
-console? yes but its burried inside some random lib and its not consistent with every java version!
-gui editor similar to VS one? oh you need to create it from scrach!😫
Well at lest i can render things. So maybe java will render suff as another tool in my app? Nope pipes NON existent, we need to use sockiets! (unity pipe plugin was easier! worked but it was SLOW)
Ok so after few more days of struggling i managed to render simple graf using directx9 in my original C# project that works fine.. 😥 I only need to create a lib to wrap in and we are done!
Why can't companies create a laungage that will have ALL the features i need? Or at lest give me something like pipes that work in every laungage that will be helpful!
I know it is sometimes stressful to be a dev. But when your program works 😀 that is great feeling! Especialy when you learned to code yourself like me 😁. (student before a university, that lives in small abadoned town)6 -
Animation/VFX/3D modeling and rendering.
I did this for a year and had a lot of fun, but felt engineering was a better fit professionally. -
Messing with three.js library. Now imagine I have a letter in 3D, from which I removed all the faces and replaced vertices with white dots (plexus effect), and all around are like thousands of dots. Now I wanted to put single sprite somewhere on that letter. So I wrote a short script doing that. Fast forward an hour. I am figuring out, why the FPS significantly dropped to like 0.5 fps or what. Checking various browsers, even downscaling image from 512x512 sprite to 64x64, checking whole stackoverflow why is just one fucking sprite causing a lot of trouble and such an fps drop. Trying everything except... I wrote that function inside loop rendering those thousands dots all around. Lol my computer almost catched in fire rendering that shit.
Must to say, in chrome it had 0.5fps, mozilla had around 15-20 fps which is A LOT better.1 -
Im looking for some advice. Im rendering a 3d warehouse with three.js it works fine until I do not have more than 50 locations per level in length, then its slows down horribly. every location is an object, simple square, every level is locations stacked in two rows with a place for the robots to move in the middle, every aisle is an object with levels stacked on each other, and finally the warehouse is aisles stacked next to each other. This seemed the logical approach, its created programmatically. What would be the way to speed this thing up? I don't know the reason of slowing, too many objects or too many polygons?32
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Showing off this PC cluster rendering these gigantic 3D frames, a customer shakes his head: "Why is this so slow?" I asked why he thought it was slow and he said, "I have an old Windows laptop but if I double click on an image on the desktop, it opens immediately!"
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There is no joy in life
So I finally managed to set up networking on my 3D printer's raspberry pi: now it can connect to my phone's hotspot or to my uni's wifi network, depending on which is available.
Then I set up OpenVPN, using a remote server as a middleman so I can connect to the printer remotely and start/stop/monitor prints from anywhere.
Everything works great, except for one thing: whenever the Pi connects to the uni's network first, OpenVPN fails to start and connect to my server, rendering the printer unavailable (unless I use an ethernet cable, but that's not a viable operation since I need to lift the printer, and it's heavy).
The only for it to work as intended is to either:
a) keep my hotspot active (which kinda defeats the point), or
b) let it connect to my hotspot first (so that OpenVPN can start properly) and then turn off the hotspot, allowing the printer to reconnect to the uni's wifi and reconnect to my vpn.
Why won't things just work the way they're supposed to? 😭10 -
I write a quick prompt thinking nothing of it, just trying to generate an image to illustrate the next baddie in the dungeon, but I nail it on the first try and the resulting image PHYSICALLY affects me.
What the fuck, now I cannot unsee. I didn't think this was possible. I assumed the whole "cursed photo" thing was just kids being easily disturbed, turns I was wrong. DO NOT fucking mix hyper realistic 3D rendering and cryptids, do NOT fucking do it. THe moment you get anything resembling a """face""" on the other side you've just consumed years worth of nightmare fuel.
Unsettling? Fuck you, this is beyond that. The eyes I saw on the other side of the screen made me RECOIL in fear. You think you know what NOPE means, let me tell you, I have just *FELT* what __NOPE__ stands for.
I would hope I sleep well tonight, but I don't think I will. SHIIIIIIIIIIIIIIIIIIIIT18 -
Is it a good idea to switch from learning openGL to learning Vulkan now?
I was learning openGL in the past months and now that Vulkan is out I am thinking about learning that instead. I've heard that it's harder to learn though, so roughly how long do you think it would take to learn it as a openGL novice?
In openGL I have used instanced rendering with different textures, specular maps in the shader all in perspective 3D of course.3 -
I just finished my first commit of "3D Rendering Engine" <-- Best way I can call it I think.
QUESTION:
If I have a list of nodes with x, y, z values that I am projecting to a 2D plane, how would I rotate the whole list around the top (y) axis?
I am using python
If you are interested, here's the GitHub Repo:
https://github.com/hamolicious/...10 -
Design in Motion: Real-Time Rendering's Impact on Architecture
Architecture, a discipline that once relied heavily on blueprints, models, and lengthy render times, has undergone a revolutionary transformation in recent years. The advent of real-time rendering technology has fundamentally altered the way architects visualize, present, and interact with their designs. This paradigm shift has not only enhanced the creative process but has also empowered architects to make more informed decisions and create immersive experiences for clients and stakeholders.
Real-time rendering, a technological marvel that harnesses the power of high-performance graphics hardware and advanced software algorithms, allows architects to generate photorealistic visualizations of their designs in a matter of milliseconds. Gone are the days of waiting hours or even days for a single rendering to complete. This acceleration in rendering time has not only expedited the design process but has also encouraged architects to explore multiple design iterations rapidly.
One of the most significant impacts of real-time rendering on architecture is the ability to visualize a design in various lighting conditions and environmental settings. Architects can now instantly switch between daytime and nighttime lighting scenarios, experiment with different materials, and observe how their designs respond to different seasons or weather conditions. This level of dynamic visualization offers insights into how a building's appearance and functionality evolve throughout the day, contributing to more holistic and thoughtful design solutions.
Moreover, real-time rendering has transformed client presentations. Architectural concepts can now be communicated with unprecedented clarity and realism. Clients can virtually walk through spaces, observing intricate details, exploring different angles, and even experiencing the play of light and shadow in real-time. This immersive experience fosters a deeper understanding of the design intent, enabling clients to provide more targeted feedback and make informed decisions.
The impact of real-time rendering on collaboration within architectural teams cannot be overstated. Traditionally, architects and designers would need to wait for a rendering to complete before discussing design changes or improvements. With real-time rendering, team members can make adjustments on the fly, observing the immediate effects of their decisions. This seamless collaboration not only enhances efficiency but also encourages interdisciplinary collaboration as architects, engineers, and other stakeholders can work together in real-time to refine designs.
The integration of virtual reality (VR) and augmented reality (AR) into the architectural workflow is another transformative aspect of real-time rendering. Architects can now create VR environments that allow clients to step inside their designs and explore every nook and cranny. This not only enhances client engagement but also enables architects to identify potential design flaws or spatial issues that might not be apparent in 2D drawings. AR, on the other hand, overlays digital information onto the physical world, facilitating on-site decision-making and construction supervision.
Real-time rendering's impact extends beyond the design phase. It has proven to be a valuable tool for public engagement and community involvement in architectural projects. By creating virtual walkthroughs of proposed structures, architects can offer the public an opportunity to experience the design before construction begins. This transparency fosters a sense of ownership and allows for constructive feedback, contributing to the development of designs that resonate with the community's needs and aspirations.
The environmental implications of real-time rendering are also noteworthy. The ability to visualize designs in various environmental contexts contributes to more sustainable architecture. Architects can assess how natural light interacts with interior spaces, optimizing energy efficiency and reducing the need for artificial lighting during the day.
In conclusion, real-time rendering has ushered in a new era of architectural design, propelling the industry into a realm of dynamic visualization, immersive experiences, and enhanced collaboration. The ability to witness designs in motion, explore different lighting conditions, and interact with virtual environments has redefined how architects approach their craft. From facilitating client presentations to fostering sustainable design solutions, real-time rendering's impact on architecture is profound and multifaceted. As the technology continues to evolve, architects have an unprecedented opportunity to push the boundaries of creativity, efficiency, and sustainability in the built environment. -
I am a freelancr generalist 3d artist in need of some work experience. If anyone have some opportunity for me...contact please. I model cars/interior/exterior/abstract/etc.2