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Search - "prelude"
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Always when I hear someone talking and the word JSON drops by.. I sing the prelude "jaaasonnnn deruloooo"
Would you hate me?1 -
Yesterday, i had to use neovim for a task on my friend's laptop. There was no WiFi and I couldn't install Emacs. This guy uses Vim a lot. He recently moved to neovim from vim. He had some Ruby codes going. I had to debug some codes(performance issues). I was reluctant to work on it but i had to. After looking at some keybindings and the plugins that guy had written, using vim was pleasure. It was fast. I could shoot up multiple terminals work on that and was instant. I wrote some plugins to indent my code which worked as it's supposed to. I used spacemacs(as it's configured properly) Emacs but there is some load time on spacemacs and there are some issues shooting up multiple spacemacs on terminals. I had just configured and started using prelude which is beautiful Emacs configuration and is fast.
After using neovim that day something hit me that i had blindly had faith in Emacs without using Vim and i use Emacs only for text editing task and terminal. I don't use it for listening music, browser and other task i can always use modern browsers and Spotify for that. Modern browsers and music players are amazing and using those in Emacs there is always a lack of functionality and UI.(modern people don't use those i think and some Emacs users i know use stripped down version of Emacs i.e. microemacs or XEmacs.
I know vi is present by default on every Linux distribution. That keybindings are same as vim and it can be configured so, it is useful for embedded devices and system architecture. I love terminals and love working on tty. That's why i guess i felt instantly tempted to keep on using vim and i loved it's performance. I checked on evil layer before but there are some issues with evil layer in Emacs like it isn't too efficient like vim. I love lisp though and clojure can be edited nicely in Vim.
Is this sin against the church of Emacs? Should i join vi vi vi? I have already dedicated my life on Emacs (check my bio). Am i tempted by the devil?4 -
A site I manage in my spare time with a couple thousand normal users was getting attacked by a Chinese botnet. All the requests were coming from only two subnets. Easy to block. Feels like this was only the vanguard. Prelude to the real attack. I'm thinking about moving the site to its own server, so it won't affect my other sites. There at least if it gets kneeled, it'll only be that site.6
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Bumblebee Status, as requested in https://devrant.com/rants/2248495/...
Arch Linux, i3 wm, bumblebee-status. i3 config open in window.
Can't wait to bloat it up even more with a pomodoro timer and custom stuff!
(music: Bach: Prelude and Fugue No 11 from The Well Tempered Clavier Book 2, played by Walter Giesking, so highbrow lol)3 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
( 0 of all, sorry for the long prelude, I'm not like @chatgpt ( usually ), I promise )
If a system w/t articles composed mainly from txt + 1-3 pics for clarity or just decoration is called blog
and a 1 that has only videos is called vlog
then if it's mainly pics with captions or no text @ all, shouldn't we call it plog?14