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Search - "procrastinating on devrant"
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I've promised to do the Mozilla rant about the whole meritocracy thing a few days ago.. well, this is that. Along with some other stuff along the way. Haven't ranted for a couple of days man, shit happened! But losing 6 days that could've been spent on finishing my power supply project.. to a stupid cold, it got a little bit on my nerves, so that's what I've been working on for the time being. Hopefully I'll be able to finish it up in a couple of days.
1. COCKtail party thingy
Turns out that there's this conference in Brussels in a couple of days about the whole Article 13 copyright stuff. I've been letting a mail to the MEP's about it mature on my systems for a while now.. well, maturing or procrastinating, you be the judge 😛
Now I'm glad that I waited with that though. It's mostly a developer-centric insight into how the directive would be a horrible idea.. think AI, issues with context recognition, Tom Scott's video on Penistone and Scunthorpe etc etc. But maybe I can include some stuff from the event afterwards.
Also, if you're coming to the conference too, do let me know! Little devRant meet while we're at it, it'd be fucking great! I'll try to remember to bring my Christmas ducks, they've got these cute little Santa hats 😋
(P.S.: about the whole COCKtail, I saw the email while drunk and during registration I had to choose an email address.. I figured, feminazis are doing such a great job at going out of their way to find offense in everything, I figured that I'd make their job a little bit easier by sending a COCK bomb in my registration mail address, in the hopes that it finds its way to one of them.. evil, I know XD)
2. The whole feminazi stuff at Mozilla
So Mozilla hates meritocracy now? I've been wanting to rant about the big bad meritocracy for a while now. Thank you Mozilla for giving me an incentive to actually do it!
Meritocracy, feminazis think it's bad because it's about power relationships and discrimination, right? But what if I told you that that is exactly what makes great software great. Good code, good merit, is what's welcomed in software development.. or at least it should be. Because it's a job of fucking knowledge, experience, and quality! Also, meritocracy is a great thing because nobody cares if you're a professional developer in a suit, getting paid to work on a piece of OSS, or a homegamer neonazi who's coding shit in their underwear while wanking to child porn.. nobody fucking cares. If your code, your merit, is good, contribute ahead! Super inclusive, yet apparently bad because bad code is excluded to ensure the health of the project.
So what is the alternative to the big bad meritocracy? Inclusion (or as it's looked like in practice, more like exclusion) based on gender/sex, political orientation, things like that. But not actual fucking merit, the ability to write good code. How the fuck is politics and gender going to be any good at all to an inherently meritocratic craft?! Oh but yeah, it's great for inclusion. It's like females in tech. Artificial growth is just a matter of growth numbers and the only folks who like it are fucking HR and wanketeering cunts, and feminazis. Merit, that's what matters!! And have you ever considered that females are generally not interested in technology? Or for that matter, where's our inclusion movement for men in healthcare?! Gender equality my ass.
That's just my two cents on it of course. Meritocracy shouldn't be abandoned in tech. And even if it's just a matter of calling it something else. How the fuck is it a good idea to not call a pot a fucking pot just because someone might take offense at it?! It's meritocracy, call it fucking meritocracy!!! And while we're at it, call a master a fucking master and a slave a fucking slave!15 -
What is more terrifying than procrastinating on devRant?
Right, procrastination on devRant with ++ features :/1 -
Guys I have so much work to do, and here I am procrastinating on devRant.
Anyone else here wasting there time? :D
(not really... DevRant is too cool to be considered a waste of time) -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
Pressing Ctrl+C shouldn't overwrite an existing clipboard entry that has just been created by pressing Ctrl+C immediately before.
Who thought it was a good idea to use copy + paste shortcut keys exactly next to each other? Some people's muscle memory does not work with such a fine subtlety.
How much working hours, days or even years must have been wasted by people using productivity software accidentally losing what they were about to paste from their clipboards?
Anticipating the first comments, yes, that's another kind of first-world problems affecting people that spend too much life time doing stupid office work on a (German) (PC) keyboard, but here we are, procrastinating on devRant ant wasting even more time.
Antipating even more comments: why am I using a keyboard to work in a German train on a sunny Sunday instead of relaxing at a lake or a swimming pool instead? Well, at least this train doesn't seem to have a pool. More luxury problems for me.3 -
I always procrastinate a lot, but often it's more like taking a creative break so in fact it can make me more productive once I get back to my desk and start "doing actual work" typing code into my keyboard again.
Procrastination becomes unproductive when I have reasons not to do the work, like it's an rude customer, uncooperative team leader, a useless requirement or involves inappropriate or terrible tech stack and legacy code.
Sometimes all of that comes together, but I found even in that situation when procrastinating on devRant and swearing every other minute, I seemed to be above average compared to my team mates who probably felt the same.
Most of us quit the company at some point of that ongoing project.