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Search - "atomic design"
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I finally moved to Fedora Silverblue 30 which is a really awesome OS.
Silverblue Edition unlike the standard version, runs a immutable core. That means the entire FS is not writable except for certain parts that are mounted to /var. While this is limiting, this allows for atomic updates, which is the whole point of Silverblue.
Now this also might throw off even myself, because I might need to run VSCode in the host and I might need C++ libs. Fortunately there's a tool named toolbox that allows you to use standard DNF inside a OCI container. Now the thing is, now you need to tell your IDE to use it after installing it.
I wrote a little helper script to do just that. I wrote it primarily for VSCode but it should also work for your IDE if you happen to want to try to use Silverblue.
Helper script: https://t.co/sXYOgcwLBg?amp=1
Also if you wanna try Silverblue for yourself, here's some notes:
* To install apps, you need to run flatpak. Make sure you also have the flathub repo listed.
* don't use the Flatpak version of the IDEs. If possible, use the RPM versions. Silverblue allows you to install traditional packages (to some degree, not everything works in this thing because of the immutable design) in the host. So as much as possible if you need dev libs, use toolbox for those.
* Silverblue also comes with podman and buildah installed (aka what if Docker had no daemon and was more secure?)
*Do your updates via rpm-ostree upgrade, or turn the auto updater on if you're lazy
All in all I like this environment, I've used this kind of workspace before (Chrome OS), so its pretty easy for me to get used to.
What do you think guys, think you'll give it a shot?5 -
Been bughunting the last week or so on this import job that is suddenly running so slowly that it takes more than 24h and is restarting on top of itself.
It used to run in anywhere from 4 to 8 hours, which was bad enough. You see, it ran on timer scheduled by our main site. So our deployment window was determined by when this job finished, and if it didn't finish during work hours, then no deployment that day.
So we got the idea to move it to a separate service to eliminate that deployment window bottleneck. And now, seemingly unrelated, it is just running slow as shit.
There is a lot of bad design in the code, and we know we want to build a completely new solution. But we also absolutely need this import to run every day until a better solution can take over.
We've taken care of some of the most obvious problems that could cause the poor performance, but it's unclear whether it's going to be enough. And with a runtime of about a day and wild variations of the most atomic partial imports, it's extremely tedious to test as well...3 -
Trying to review the architecture of an internal boilerplate... After having explained Atomic design principles, and the "component approach" to my colleague, he still managed to come back to me with:
- plugin/
- module/
- components/ ....
in his architecture... I don't know what to do. I'm depressed. FML. I'm quitting. -
Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
https://remotelyawesomejobs.com/job...
Looking at the "ideally you should" sections doesn't make me feel this is a junior position:
You are passionate about making data useful to the lay-person, there is no data you couldn’t derive visual meaning from. D3.js is your go to and Canvas is your friend.
You build components in your sleep, rock solid and performant using atomic design patterns.
You bend CSS processors to your will or throw them out and code by hand.1 -
In the midst of writing a book review of Atomic Design by Brad Frost. Work in Progress and he announced he is extending the book in honor of it's 6th year anniversary. Perfect timing: http://bradfrost.com/blog/post/...