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Search - "distribute app"
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This is a follow up on my previous rant https://devrant.io/rants/815062
I confronted her again.
I was told that I am useless and worth noting to this world, worth more dead than alive.
I was told that I will never get anywhere in life, and that the time I have spent watching Elon Musk interviews (amongst other ones, I do this for fun) is fucking useless, as I will never get anywhere ini life. Only low-life pieces of shit such as myself deserve nothing apparently.
I had to organise a place to stay with my family, but I couldn't for a week. I slept on the floor outside my workplace, and bathed at friends.
I have moved out, had to go get my own place. I have nothing, but I have my motivation back. I have my coding behind me, I have my motivation, I have my mind clear, and I have plans for the future.
I plan to fucking make a name for myself, and fuck everyone who has a fucking issue with it.
Will distribute the app sometime.
Fuck people who fuck you around.27 -
The more I use Go, the more i start to like it. I didn’t realize how nice being able to generate binaries for every OS that matters was, until I had that power. It beats the hell out of trying to distribute a Python app for sure.
Sure, it has its warts.
It’s overly bureaucratic in the same way Java is.
I hate that you can’t import something without using it (most people I’d wager preemptively import libraries they know they’re gonna need even if the code isn’t written yet)
I really wish there was a way to just say “See this JSON blob? All those keys and values are strings, trust me, you don’t need me to tell you the type of each one individually.”
Generics would be nice.
I’d kill for exceptions - any decently sized go program is going to have very many if err checks where most could be condensed down to a single try/catch in most other langs.
I wish the tooling was better. Dependency management was a solved problem when Go was released and yet they chose to ship without it. There’s still no standard. Many hours of time have been wasted dinking with this.
But ya know what? Even with those warts, it’s still easier to write than Java. It’s still write once run anywhere, it’s blazing fast, and doesn’t require your end user to install an entire freakin runtime.
<3 Go2 -
So apparently I can't test my apps on my own device without paying my Apple Developer Certificate.
I knew it is needed to pay for it if you want to publish/distribute your app but c'mon... This is ridiculous.
My app was literally a fresh app creation, a fucking white screen one page fucking app and when I tried to run in on my iPhone, then I ended up having this problem:
dyld: Library not loaded: @rpath/libswiftCore.dylib
Referenced from: /var/containers/Bundle/Application/BCD48EAA-82C2-46F6-ADEE-45C740C3B66D/HWorld.app/HWorld
Reason: no suitable image found. Did find:
/private/var/containers/Bundle/Application/BCD48EAA-82C2-46F6-ADEE-45C740C3B66D/HWorld.app/Frameworks/libswiftCore.dylib: code signing blocked mmap() of '/private/var/containers/Bundle/Application/BCD48EAA-82C2-46F6-ADEE-45C740C3B66D/HWorld.app/Frameworks/libswiftCore.dylib'
(lldb)
If any of you guys know how to solve it without paying (even more) PLEASE let me know
THANKS14 -
I started programming when I was 14, because I was deeply enrooted in MMORPG hacking communities. It gave me an escape from real life, and I felt empowered by the skill to create something from nothing. My first language was Lazarus FPC, followed by VB.NET, C#, C++ ( managed and unmanaged non CLR ). As time went on, I found more ways to turn my "hacks" into software, and finally I began selling subscriptions which required me writing an authentication system.
After weeks of research, I began writing my own REST API in PHP using MySQL as my database. At this point I had an IPB forum up and running for a year, but with my newly acquired knowledge I was able to couple my API with my forum software. To properly distribute my API i had to learn NGINX to route my API to a subdomain.
Soon after I began writing my own portal for my authentication system, at which point I had become entirely enveloped in Web Development. I was 17 when I dropped my forum, I'm now 21 and freelancing web app consulting, day job as a QA automation developer. -
Man wk89 awesome... bringing back a lot of memories. The one thing really stands out to me though is the software.
I see a lot of rants about people shocked that turboC is still in use or other DOS programs are still in production. A lot can of bad be said here but I think often it's a case of we truly don't build things like we did in the good old days.
What those devs accomplished with such limited resources is phenomenal and the fact that we still haven't managed to replicate the feel and usability of it says a lot, not to mention just how fucking stable most of it was.
My favourite games are all DOS based, my most favourite of all time Sherlock is 103kb in size. When I started coding games I made a clone of it and to this day I am still trying to figure out what sorcery is in the algorithm that generates/solves puzzles that makes it so fast and memory efficient. I must have tried 100+ ways and can't even come close. NB! If you know you can hint but don't tell me. Solving this is a matter of personal pride.
Where those games really stand out is when you get into the graphics processing - the solutions they came up with to render sprites, maps and trick your eyes into seeing detail with only 4-16 colours is nothing short of genius. Also take a second to consider that taking a screen shot of the game is larger than the entire game itself and let that sink in...
I think the dramatic increase in storage, processing power and ram over the last decade is making us shit developers - all of us. Just take one look at chrome, skype or anything else mainline really and it's easy to see we no longer give a rats ass about memory anywhere except our monthly AWS/GCE bill.
We don't have to be creative or even mindful about anything but the most significant memory leaks in order to get our software to run now days. We also don't have constraints to distribute it, fast deliver-ability is rewarded over quality software. It's only expected to stay in production 3-4 years anyway.
Those guys were the true "rockstars" and "ninja" developers and if you can't acknowledge that you can take ya React app and shovit. -
I am building a website inspired by devrant but have never built a server network before, and as im still a student I have no industry experience to base a design on, so was hoping for any advice on what is important/ what I have fucked up in my plan.
The attached image is my currently planned design. Blue is for the main site, and is a cluster of app servers to handle any incoming requests.
Green is a subdomain to handle images, as I figured it would help with performance to have image uploads/downloads separated from the main webpage content. It also means I can keep cache servers and app servers separated.
Pink is internal stuff for logging and backups and probably some monitoring stuff too.
Purple is databases. One is dedicated for images, that way I can easily back them up or load them to a cache server, and the other is for normal user data and posts etc.
The brown proxy in the middle is sorta an internal proxy which the servers need to authenticate with to connect to, that way I can just open the database to the internal proxy, and deny all other requests, and then I can have as many app servers as I want and as long as they authenticate with the proxy, they can access the database without me changing any firewall rules. The other 2 proxies just distribute requests between the available servers in the pool.
Any advice would be greatly appreciated! Thanks in advanced :D13 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Ok guys I need advice, haven't posted in a long time.
A profesor is asking my team to build a java application that runs on a server with a very specific tech-stack (database, container, encryption, use-case and UI design) it's basically a fully fledged app that I know would cost somebody hundreds if not thousands to buy. The thing is I'm getting the feeling he's using us to write this code and then later distribute it while all we get is 20/100 points we need to pass the course. I heard rumors...
So what I wanna do is throw it on github (he's obviously expecting me to open source it at which point he forks it and bam!) and slap the most restrictive license on it. Now I don't have much experience with licensing or this sort of thing... any advice? I want to be able to go at his throat if I ever find out he used my code which I'm supposed to spend 3 weeks writing for free for a fucking "uni" project that's worth a fifth of my grade in that one semester course!19 -
So, funny story with a bit of self promotion at the end.
I was recently checking out some apps on playstore and found that my first ever , "launched just to experiment" app (released 1.5 years ago) has received more than 5k downloads . I was very happy about that so posted a small message on LinkedIn .
Now , my LinkedIn profile consists of 98% people who are totally strangers and never met me ( is it just me or do you also get a lot of stranger connect requests there?). So my usual post rarely ever goes beyond 5 or 6 likes.
Bit idk how there too my post got 35+ likes and now i was on cloud9.
So i finally decided to kick my ass and release some update to that app ( it had around 70% pity comments like "nice first app,but it should have this x feature",. "overall nice but it could use an x feature " etc.
And boy what my journey was in the last 72hours.
Firstly my madhead laptop started killing me with the battery failures and constant hang.
Then my past asshole self tried to give me a middle finger. So i have this whole partition in my memory where i keep my Android stuff and apps. It has a special folder named published zone and i keep all my published app codes and related files there.
I was fairly certain that this app's code eill be also there,so i opened it, found the code and tried running it.
Turns out my asshole self had tried to mess around the code so much that all the db layer WAS fucked up, all the ui WAS changed and no code was working.
"Not to worry", i thought. I always use git and there would be a correct version some commits before. WRONG. I HAD CHANGED THE WHOLE FUCKING WORKING PRODUCTION CODE AND DIDN'T MAINTAIN A VCS!
Also this was the verbose and shitty java code my 1.5 year before self so loved to write, so it was taking me way more time to figure out what's happening in an already fucked up code.
So i tried a couple of ways to get back my working code :
- I tried looking for a google recommended solution. Those guys take my whole app code build and distribute via playstore, but they provide no means to retrieve back the original code.
- i checked my (occasionally) back up hard disk but no. My hard disk would have 100s of movies from 2016 , but not a useful piece of fuckin code.
- i also tried to get my apk and decompile it via some online decompiler. Here the google again fucks up and don't allow me to get my apk directly. Meanwhile i found a ton of shady websites which are hosting an apk of my app without my knowledge O_o . I tried to decompile on of them but code was even more non understandable than my fuck up code.
So i ended up looking at both the mess up code and decompiled code and coded the whole app from scratch ( well not scratch, i extracted the resources and some undamaged activities from the mess up code . Also github was down for more than 3 hours yesterday , at the same time when i was trying to look onto some repositories)
Lessons learned:
- DON'T FUCK UP WITH THE PRODUCTION CODE
- MAINTAIN VCS
- Your laptop is shit reliable, github is also shit reliable , so save code at multiple places.
- there are way more copies of your code lying on the internet than you think.
Checkout my app here :https://play.google.com/store/apps/...2