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Search - "eclipse is even better than you!"
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I have been a mobile developer working with Android for about 6 years now. In that time, I have endured countless annoyances in the Android development space. I will endure them no more.
My complaints are:
1. Ridiculous build times. In what universe is it acceptable for us to wait 30 seconds for a build to complete. Yes, I've done all the optimisations mentioned on this page and then some. Don't even mention hot reload as it doesn't work fast enough or just does not work at all. Also, buying better hardware should not be a requirement to build a simple Android app, Xcode builds in 2 seconds with a 8GB Macbook Air. A Macbook Air!
2. IDE. Android Studio is a memory hog even if you throw 32GB of RAM at it. The visual editors are janky as hell. If you use Eclipse, you may as well just chop off your fingers right now because you will have no use for them after you try and build an app from afresh. I mean, just look at some of the posts in this subreddit where the common response is to invalidate caches and restart. That should only be used as a last resort, but it's thrown about like as if it solves everything. Truth be told, it's Gradle's fault. Gradle is so annoying I've dedicated the next point to it.
3. Gradle. I am convinced that Gradle causes 50% of an Android developer's pain. From the build times to the integration into various IDEs to its insane package management system. Why do I need to manually exclude dependencies from other dependencies, the build tool should just handle it for me. C'mon it's 2019. Gradle is so bad that it requires approx 54GB of RAM to work out that I have removed a dependency from the list of dependencies. Also I cannot work out what properties I need to put in what block.
4. API. Android API is over-bloated and hellish. How do I schedule a recurring notification? Oh use an AlarmManager. Yes you heard right, an AlarmManager... Not a NotificationManager because that would be too easy. Also has anyone ever tried running a long running task? Or done an asynchronous task? Or dealt with closing/opening a keyboard? Or handling clicks from a RecyclerView? Yes, I know Android Jetpack aims to solve these issues but over the years I have become so jaded by things that have meant to solve other broken things, that there isn't much hope for Jetpack in my mind 😤
5. API 2. A non-insignificant number of Android users are still on Jelly Bean or KitKat! That means we, as developers, have to support some of your shitty API decisions (Fragments, Activities, ListView) from all the way back then!
6. Not reactive enough. Android has support for Databinding recently but this kind of stuff should have been introduced from the very start. Look at React or Flutter as to how easy it is to make shit happen without any effort.
7. Layouts. What the actual hell is going on here. MDPI, XHDPI, XXHDPI, mipmap, drawable. Fuck it, just chuck it all in the drawable folder. Seriously, Android should handle this for me. If I am designing for a larger screen then it should be responsive. I don't want to deal with 50 different layouts spread over 6 different folders.
8. Permission system. Why was this not included from the very start? Rogue apps have abused this and abused your user's privacy and security. Yet you ban us and not them from the Play Store. What's going on? We need answers.
9. In Android, building an app took me 3 months and I had a lot of work left to do but I got so sick of Android dev I dropped it in favour of Flutter. I built the same app in Flutter and it took me around a month and I completed it all.
10. XML.
If you're a new dev, for the love of all that is good in this world, do NOT get into Android development. Start with Flutter or even iOS. On Flutter and build times are insanely fast and the hot reload is under 500ms constantly. It's a breath of fresh air and will save you a lot of headaches AND it builds for iOS flawlessly.
To the people who build Android, advocate it and work on it, sorry to swear, but fuck you! You have created a mess that we have to work with on a day-to-day basis only for us to get banned from the app store! You have sold us a lie that Android development is amazing with all the sweet treat names and conferences that look bubbly and fun. You have allowed to get it so bad that we can't target an API higher than 18 because some Android users are still using devices that support that!
End this misery. End our pain. End our suffering. Throw this abomination away like you do with some of your other projects and migrate your efforts over to Flutter. Please!
#NoToGoogleIO #AndroidSummitBoycott #FlutterDev #ReactNative16 -
Allright, I'm pissed.
Warning: more than 4k characters written by a non native english speaker ahead.
Legend:
Storytelling
> Short summary of the current situation
> "Something being said"
> (Something being thought)
* Actions *
-- Background --
In an attempt to reorganize my desktop I accidentally deleted a folder I called "development". In there I stored links to all my IDEs (Not sure how you call these in english), but also some workspaces like unity (Not much stuff there, processing (just some hobby stuff) AND Eclipse (FUCKING EVERYTHING RELATED TO SCHOOL WEB DEVELOPMENT). Now 3 days have passed and I realized this important folder was missing. Cleared that windows trash the instant I deleted the trash on my desktop.
> Shit, Regret
Install a file restore programm. Do every possible search. Nothing found.
> Big shit
Deadline was in like 3 days. Week was fucking rough so:
> "Screw this, the teacher nevet corrects the assignments and also fuck JSP"
Fast forward 2 months to last week. Teacher starts checking assignments.
> Fuck
* Sees pattern: Only students with missing or bad marks are checked. *
* Feels save *
Teacher approaching me while working on current projects.
* Doesn't feel save anymore *
> "Well, I'ld like to see your THAT programm"
> Well fuck
* Tells the truth *
> "Well that's unfortunate, but I must write a mark. Do you really have nothing to show?"
* Remember that I worked on the school pcs when I started *
> (Better than nothing. Gotta try it)
* Teacher checks programm, not pleased *
> (Fuck me, but at least it's over...)
> Nope
* Teacher calls me over *
> "With the mark I had to write today you can't reach that good mark even with a good examination, what are we gonna do about this?"
> "Well, there were other assignments that were never checked. Could we replace that mark with one of those?"
* Teacher agrees *
> (Srly bless this guy for that support)
My best choice was an Android app we had to develop during December in pairs. I did the front end (90% of the whole work) and my partner the backend (10 %). I also did 30 % of these 10 %, because I had to review the shit he wasn't able to debug himself.
> brainlogic.exe provided by windows vista
This distribution was partly my fault since I overestimated the work needed for the backend, but also the fault of that fucker. I mean, he didn't tell me the professor already provided 90 % of the backend...
Rest of the week was really busy (always 1 or 2 things to study for each day, workout and family stuff).
Yesterday (It's past 12 already) I arrived at ~9 pm in the dorm I could finally start reviewing my code.
Internet gets shut down at 10 pm.
Gotta hurry.
* Opens project *
* Sees half a year old code *
* Fights urge to puke *
> (Alright I gotta do this. For the mark!)
* waits for gradle to index files *
* Remembers the fact that I haven't opened Android Studio in the last 2 months *
For those who don't develop with android studio: This is an equivalent to ~10k windows updates waiting to be installed
> (Well, gotta work with this kinda old version)
"gradle sync failed"
> ( Ok, just restart it. You're fine )
* Android Studio doesn't react anymore and/or renders *
* Waits 5 min *
* Restarts laptop *
* Android Studio is reacting again*
"gradle is synching"
9:45 pm: gradle is done and I can finally compile my app
> FML
* Sees App launched on phone *
* Almost pukes again *
> (This was the assigment for the UX chapter, so design doesn't matter)
UX is decent. Proceeds with testing stuff. Save paths work, but some bugs can be caused by going of it
* fixes as much as possible *
* Takes quick look at backend *
Date date = new Date (GregorianCalender.getInstance().getTimeInMillis());
C'mon, I asked you to be the backend. You got 90% of the methods already written by the teacher and had 2 months to write the interfaces to my Front end AND you come up with shits like that.
Note: this example is a minor example of brainlogic.exe
I did what I could to make improve my situation. Hopefully he doesn't discover the bugs. And If it's a backend bug then I could't care less, since that was not my job!
Wish me luck for today!undefined web development jsp school assignment not my job fuck up android studio tldr; not getting paid enough for this shit gradle blame backend9 -
Is it just me who sees this? JS development in a somewhat more complex setting (like vue-storefront) is just a horrible mess.
I have 10+ experience in java, c# and python, and I've never needed more than a a few hours to get into a new codebase, understanding the overall system, being able to guess where to fix a given problem.
But with JS (and also TS for that matter) I'm at my limits. Most of the files look like they don't do anything. There seems to be no structure, both from a file system point of view, nor from a code point of view.
It start with little things like 300 char long lines including various lambdas, closures and ifs with useless variables names, over overly generic and minified method/function names to inconsistent naming of files, classes and basically everything else.
I used to just set a breakpoint somewhere in my code (or in a compiled dependency) wait this it is being hit and go back and forth to learn how the system state changes.
This seems to be highly limited in JS. I didn't find the one way to just being able to debug, everything that is. There are weird things like transpilers, compiler, minifiers, bablers and what not else. There is an error? Go f... yourself ...
And what do I find as the number one tipp all across the internet? Console.log?? are you kidding me, sure just tell me, your kidding me right?
If I would have to describe the JS world in one word, I would use "inconsistency". It's all just a pain in the ass.
I remember when I switcher from VisualStudio/C# to Eclipse/Java I felt like traveling back in time for about 10 years. Everyting seemd so ... old-schoolish, buggy, weird.
When I now switch from java to JS it makes me feel the same way. It's all so highly unproductive, inconsistent, undeterministic, cobbled together.
For one inconveinience the JS communinity seems to like to build huge shitloads of stuff around it, instead of fixing the obvious. And noone seems to see that.
It's like they are all blinded somehow. Currently I'm also trying to implement a small react app based on react-admin. The simplest things to develop and debug are a nightmare. There is so much boilerplate that to write that most people in the internet just keep copying stuff, without even trying to understand what it actually does.
I've always been a guy that tries to understand what the fuck this code actuall does. And for most of the parts I just thing, that the stuff there is useless or could be done in a way more readable way. But instead, all the devs out there just seem to chose the "copy and fix somehow-ish" way.
I'm all in for component-izing stuff. I like encapsulation, I'm a OOP guy by heart. But what react and similar frameworks do is just insane. It's just not right (for some part).
Especially when you have to remember so much stuff that is just mechanics/boilerplate without having any actual "business logical function".
People always say java is so verbose. I don't think it is, there is so few syntax that it almost reads like a prose story. When I look at JS and TS instead, I'm overwhelmed by all the syntax, almost wondering every second line, what the actual fuck this could mean. The boilerplate/logic ration seems way to off ..
So it really makes me wonder, if all you JS devs out there are just so used to that stuff, that you cannot imagine how it could be done better? I still remember my C# days, but I admin that I just got used to java. So I can somehow understand that all. But JS is just another few levels less deeper.
But maybe I'm just lazy and too old ...4 -
I freaking hate slow IDEs, especially ones made in Java.
I used to use an IDE/text editor called geany, and it was great, you could do almost every language in it and it worked great. It was fast, and efficient, it was a no-nonsense editor. That was when I was a kid, but I got in univ and got a job, so I had to start using big boy """""enterprise""""" IDEs like eclipse.
Eclipse, netbeans, and intellij (basically every Java based IDE except BlueJ) are exactly what is wrong with IDEs. They are clunky editors that frankly would be better off gone. They are slow, eat RAM like crazy (like most Java software). You just CANNOT have eclipse open for extended periods of time, because it WILL take up too much resources and get slow as heck. Android Studio (based on intellij) is a nightmare to work with. It just does not want to cooperate with you (I will agree they have improved a lot though).
I cannot believe I am saying this, but even the electron based IDEs like atom and code-oss are better than them. They are very easily expandable, something that Java was supposed to be, but is not. They have tons of plugins. Even if its not there, you can make one without having to spend a lifetime making the plugin! They look good. I never thought that going from IDEs with """""enterprise""""" UIs to something modern like code-oss would feel this great. Its ridiculous, I don't want to create a darn project for every single file that I want to edit, I just want syntax highlighting for a single .sh file that I want to edit right now. A project is just a way to logically define what is one "unit" or a "container for multiple files", you know what else is that? A simple directory.
Also I don't want 9 billion .xml files for the IDE to store its crap. Just make a .vscode like folder to hide your shit.11 -
During my small tenure as the lead mobile developer for a logistics company I had to manage my stacks between native Android applications in Java and native apps in IOS.
Back then, swift was barely coming into version 3 and as such the transition was not trustworthy enough for me to discard Obj C. So I went with Obj C and kept my knowledge of Swift in the back. It was not difficult since I had always liked Obj C for some reason. The language was what made me click with pointers and understand them well enough to feel more comfortable with C as it was a strict superset from said language. It was enjoyable really and making apps for IOS made me appreciate the ecosystem that much better and realize the level of dedication that the engineering team at Apple used for their compilation protocols. It was my first exposure to ARC(Automatic Reference Counting) as a "form" of garbage collection per se. The tooling in particular was nice, normally with xcode you have a 50/50 chance of it being great or shit. For me it was a mixture of both really, but the number of crashes or unexpected behavior was FAR lesser than what I had in Android back when we still used eclipse and even when we started to use Android Studio.
Developing IOS apps was also what made me see why IOS apps have that distinctive shine and why their phones required less memory(RAM). It was a pleasant experience.
The whole ordeal also left me with a bad taste for Android development. Don't get me wrong, I love my Android phones. But I firmly believe that unless you pay top dollar for an android manufacturer such as Samsung, motorla or lg then you will have lag galore. And man.....everyone that would try to prove me wrong always had to make excuses later on(no, your $200_$300 dllr android device just didn't cut it my dude)
It really sucks sometimes for Android development. I want to know what Google got so wrong that they made the decisions they made in order to make people design other tools such as React Native, Cordova, Ionic, phonegapp, titanium, xamarin(which is shit imo) codename one and many others. With IOS i never considered going for something different than Native since the API just seemed so well designed and far superior to me from an architectural point of view.
Fast forward to 2018(almost 2019) adn Google had talks about flutter for a while and how they make it seem that they are fixing how they want people to design apps.
You see. I firmly believe that tech stacks work in 2 ways:
1 people love a stack so much they start to develop cool ADDITIONS to it(see the awesomeios repo) to expand on the standard libraries
2 people start to FIX a stack because the implementation is broken, lacking in functionality, hard to use by itself: see okhttp, legit all the Square libs, butterknife etc etc etc and etc
From this I can conclude 2 things: people love developing for IOS because the ecosystem is nice and dev friendly, and people like to develop for Android in spite of how Google manages their API. Seriously Android is a great OS and having apps that work awesomely in spite of how hard it is to create applications for said platform just shows a level of love and dedication that is unmatched.
This is why I find it hard, and even mean to call out on one product over the other. Despite the morals behind the 2 leading companies inferred from my post, the develpers are what makes the situation better or worse.
So just fuck it and develop and use for what you want.
Honorific mention to PHP and the php developer community which is a mixture of fixing and adding in spite of the ammount of hatred that such coolness gets from a lot of peeps :P
Oh and I got a couple of mobile contracts in the way, this is why I made this post.
And I still hate developing for Android even though I love Java.3