Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "will probably reuse"
-
“Don’t learn multiple languages at the same time”
Ignored that. Suddently I understood why he said that. Mixed both languages. In holiday rechecked it and it was ok.
Sometimes mistakes can lead to good things. After relearning I understood it much better.
“Don’t learn things by head” was another one. Because that’s useless. If you want to learn a language, try to understand it.
I fully agree with that. I started that way too learning what x did what y did, ... But after a few I found out this was inutile. Since then, I only have problems with Git
Another one. At release of Swift, my code was written in Obj-C. But I would like to adopt Swift. This was in my first year of iOS development, if I can even call it development. I used these things called “Converters”. But 3/4 was wrong and caused bugs. But the Issues in swift could handle that for me. After some time one told me “Stop doing that. Try to write it yourself.”
One of the last ones: “Try to contribute to open source software, instead of creating your own version of it. You won’t reinvent the wheel right? This could also be usefull for other users.”
Next: “If something doesn’t work the first time, don’t give up. Create Backups” As I did that multiple times and simply deleted the source files. By once I had a problem no iOS project worked. Didn’t found why. I was about to delete my Mac. Because of Apple’s WWDR certificate. Since then I started Git. Git is a new way of living.
Reaching the end: “We are developers. Not designers. We can’t do both. If a client asks for another design because they don’t like the current one tell them to hire one” - Remebers me one of my previous rants about the PDF “design”
Last one: “Clients suck. They will always complain. They need a new function. They don’t need that... And after that they wont bill ya for that. Because they think it’s no work.”
Sorry, forgot this one: “Always add backdoors. Many times clients wont pay and resell it or reuse it. With backdoors you can prohibit that.”
I think these are all things I loved they said to me. Probably forgot some. -
I actually do have one. 2 years ago I found myself in a stressful situation. It lasted for an hour or so but all ended well. Ever since that incident I was wondering what should be different so that situations like these could be avoided. I had an idea. I began making sketches, sorting out the architecture I'd need and then it hit me. Shit, I could reuse this very principle for a MUCH larger scale! And in fact there's noone in the market offering this yet! There are similar products, products that offer a tiny part of my idea's functionality, but none of them are even close to what I have in mind!
And so the coding began. I was still a student back then. And employed 12hrs/day. And married. Needless to say I did not have much time for coding. Now I'm also a father (although not a student any more!) which makes my schedule even worse.
All in all I've made quite a few widely reusable libraries by now which have saved me 10s of thousands of lines typing, had yet another idea on alternative TLS which seems impossible to crack (well okay, possible. But there's a twist - cracker will not be able to know he cracked the algo :) ). Now I'm close to 100k LOC of my main project and struggling with a fucking FE (since I'm more of a bkend guy). FE's already taken a few months from me and I'm still in a square 1 :/ But I'm moving forward. Slowly, but moving. Frustrated af, but not giving up.
I had a sort of a dream to start my project before I'm 30. I have less than a year left. Still doable. This project, if it's sucessful, has a potential to become extremely popular as it offers solutions to multiple problems we have today. This project should save me from 9-to-5 work every day where, no matter how great the environment is, I feel trapped. But I need money to survive in this city . With my family.
This project should be a solution to all of my problems and probably something great the world could enjoy.
I wish I could make it. I really do. I don't want to be 9-5 any more. I don't want to be dictated what's my schedule, what's that I have to do now. what to think. I want to be free of all of this. Have enough time to live. To travel, see the world. Live in a house (God I miss living in a house....). Spend time with my family. Show my lil boy what a wonderful thing the World is!
I really want this to work. I want to be free again. And I wish I hadn't to deal with FrontEnd.
Allright, enough wabbling. Time for a nice cup of tea and back to coding. "The next big thing" is not going to create itself while I'm ranting, right?6 -
Why all these SW engineer interviews include 2 days of questions about sophisticated algorithms which i have never (and probably will never) have chance to even reuse, because they are NOT simple & understandable for any project community? IMO It is like asking to show Assembler skills on frontend-dev interview...4
-
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
#define AUDIOLB_EXIT_ON_ERROR(hres) \
if (FAILED(hres)) { goto Exit; }
#define AUDIOLB_SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
Looking through old audio code I wrote. Found these macros. Will most likely reuse for a new project. It works damnit!
Do you feel lucky?!7