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Search - "dev poetry"
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I fucking hate chained methods. Ok, not all of them. Query things like array.where.first... that stuff is ok.
Specially if it's part of the std lib of a lang, which would be probably written by a very competent coder and under scrutiny.
But if you're not that person, chances are you'll produce VASTLY inferior code.
I'm talking about things like:
expect(n).to.be(x).and.not(y)
And the reason I don't like it is because it's all fine and dandy at first.
But once you get to the corner cases, jesus christ, prepare to read some docpages.
You end up reading their entire fucking docs (which are suboptimal sometimes) trying to figure if this fucking dsl can do what you need.
Then you give up and ask in a github issue. And the dev first condescends you and then tells you that the beautiful eden of code he created doesn't let you do what you want.
The corner cases usually involve nesting or some very specific condition, albeit reasonable.
This kind of design is usually present in testing or validation js libraries. And I hate all of those for it.
If you want a modern js testing lib that doesn't suck ass, check avajs. It's as simple as testing should be.
No magic globals, no chaining, zero config. Fuck globals forced by libs.
But my favorite thing about it that is I can put a breakpoint wherever the fuck I want and the debugger stops right fucking there.
Code is basically lines of statements, that's it, and by overusing chaining, by encouraging the grouping of dozens of statements into one, you are preventing me from controlling these statements on MY code.
As an end dev, I only expect complexity increases to come from the problems themselves rather than from needlessly "beautified" apis.
When people create their own shitty dsl, an image comes to my mind of an incoherent rambling man that likes poetry a lot and creates his own martial art, which looks pretty but will get your ass kicked against the most basic styles of fighting.
I fucking hate esoteric code.
Even if I had to execute a list of functions, I'd rather send them in an array instead of being able to chain them because:
a) tree shaking would spare from all the functions i didn't import
b) that's what fucking arrays are for, to contain several things.
This bad style of coding is a result of how low the barrier to code in higher level langs are.
As a language or library gets easier to use you might think that's a positive thing. But at the same time it breeds laziness.
Js has such a low learning curve that it attacts the wrong kind of devs, the lazy, the uninspired, the medium.com reader, the "i just care about my paycheck" ones.
Someone might think that by bashing bad js devs I'm trying to elevate myself.
That'd be extremely stupid. That's like beating a retarded blind man in a game and then saying "look, I'm way better than this retarded blind man".
I'm not on a risky point of view, just take a stroll down npmjs.com. That place is a landfill. Not really npm's fault, in fact their search algorithm is good.
It's just the community.
Every lang has a ratio of competence. Of competent to incompetent devs.
You have the lang devs and most intelligent lib devs at the top. At the bottom you have the bottom.
Well js has a horrible ratio. I wouldn't be shocked to find out that most js devs still consider using import or await the future.
You could say that js improved a lot, that it was way worse beforr. But I hate chaining now, and i hated back then!
On top of this, you have these blog web companies, sucking the "js tutorial" business tit dry, pumping out the most obscenely unprofessional and bar lowering tutorials you can imagine, further capping the average intelligence of most js devs.
And abusing SEO while they're at it, littering the entire web with copy paste content.2 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
Rant against a new religion: the Agile Religion, started by the Agile Manifesto: https://agilemanifesto.org
This manifesto is as ambiguous and open to interpretation as any religious text. You might as well get advice from a psychic. If you succeed, you'll start believing in them more. If you don't, then they'll say you misinterpreted them. The whole manifesto just re-states the obvious with grandiloquent words.
For example: "Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale." What does this say REALLY? To me, it just says "deliver software, try to be fast." Great, thanks for re-writing my job description. Of course, some features take "a couple of weeks", while others "a couple of months". Again, thanks for re-stating the obvious.
"Value *working software* over _comprehensive documentation_"
Result => PHP
"Welcome changing requirements, even late in development."
I'm okay with this one as long as the managers also `welcome the devs changing deadlines, even the night before the release date`. We're not slaves; we're more like architects. If you change the plans for the building, we're gonna have to demolish part of what we've already built and re-construct. I'm not gonna spring just because you change your mind like a girl changes clothes.
"Business people and developers must work together daily throughout the project."
Daily? Fine. ONCE a day, sure. But this doesn't give you the right to breathe down my neck or break my concentration by calling me every couple of mintues.
"The most efficient and effective method of conveying information to and within a development team is face-to-face conversation."
- Not if you could've summed up that meeting in an email.
- Whereas that might be true for clarity, write that down.
"Working software is the primary measure of progress."
... is how you get a tech debt the size of the US's.
"The sponsors, developers, and users should be able to maintain a constant pace indefinitely."
Have you heard of vacations?
"Continuous attention to technical excellence and good design enhances agility."
So you're telling us "do good". Again, thank you for re-writing my job description.
It's just a bunch of fancy babble, more suitable in poetry than in the dev world. It doesn't provide any scientific evidence for any of its supposed suggestions, so I just won't use it2 -
!dev !tech
it's 2 am, nd just out of curiosity i put on earphones and tried to dance on a romantic couple song . interestingly, my life has been so single and restrictive that I can't even imagine holding hands of someone , nd that feels a bit sad.
after being burdened with the family ethics, relgions, family fights and financial crisis for so long, i feel i have lost a personality that i should have had.
1. i have lost the sense of random naughtiness and unnecessary bravery/arrogance. from what i know, the best way to reach your path is to remain focused on it. unnecessary acts of curiousity or nuisance leads to fights, frauds or worse.
however, people enjoy life by doing unnecessary banter, gossips, nuisance and having fun with unknown things, people and surroundings.
i guess this makes people a likeable/interesting character in social scenarios as me being an alert dog trying to focus on resching the party place, have a safe party and come home at time becomes a less interesting character than the guy entertaining everyone by his stupid talks in the car.
2. i have lost sense of compassion or showing love , expressing love or doing things out of love and not just for transaction.
From what i heard, people in relationship are clumsy to the max level. messages every 5 seconds, random acts of flirting, teasing, playing hard to get, what not.
i ... am simple. if i like someone, they are gonna know in 5 seconds (which is followed by a lifetime of awkwardness, so i have stopped even letting this thing to be known). physically nd financially i have enough resources and plans to be a good person to be with : i can be helpful in situations, am always up for doing anything interesting and have reputable personna. but expressing via those sugary baby talks is not my ☕
3. I haven't gained any passion for anything. i see people having deep thoughts on their passions for poetry, music, dance , guitar, travel, political alignment, causes, or whatnot.
i am not that much passionate towards anything because life doesn't give everyone the chance to choose passions.
i sat with my father in a flea market selling stuff. that wasn't passion, that was a necessity. for me, money>>study>>>anything
i am only passionate about having food on my plate and a roof over my head
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so all these things makes jack a boring person. i jave been chasing money so much that i question everyday of its worth it, as it's currently just being used to battle with the financial crisis while having a little bit in savjngs to enjoy life. but am so much worn out by this pressure of earning money that I don't even know how to enjoy life or have someone to enjoy life with , so its even more pointless to increase that limit.
i do try to explore the things i like : dance, singing, traveling, working out but not at the level that those attributes define me
#awkward_loney_life1 -
I don't have a cs degree (my degree is in aerospace engineering). However, I think the question is valid for any degree. The answer depends on the field. When sitting in on interviews over the years, the type of degree for programming jobs never seemed that important if there were experience involved. So, if the job description required 2 yrs exp. in X, then that experience trumped the degree type. If the job was for a junior dev right out of college, then degree type becomes one of the most important factors. So, for that first job, it's important that you've got a degree (any degree) because it shows that you can accomplish that chunk of work. Having a cs degree at that point does provide a distinct advantage over those with medieval romantic french poetry degrees. That's the game, and don't fret if 95% of the material you study in college you never use again. The point of studying it wasn't to use it immediately (go learn a trade if that's your bent), it was to both test you and to expose you to specialties that you might want to do later.