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Search - "innate"
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I have noticed that C/C++ developers that deal with backend server technologies are very much likely to resort to PHP for some reason. I have noticed it from serveral developer friends of mine or simply by noticing how the topic comes along sometimes on web discussion forums.
I believe this is the reason why certain extension codebases that deal with php are(for the most part) exclusively done in C++, take Phalcon, written as an extension in C or PHP Swoole, which is written in cpp iirc.
I wonder what attributes does the language, or the tech stack as a whole has that would make this particular kind of developers feel attracted to the platform. Is it that is easy and widely available and they just say "fuck it, I don't wanna spend too much time in this shit" <--- which is a very valid point really.
Or them just having an innate preference towards it?
The Psychology Behind Developers: By Dr AleCx0417 -
I fully expect to be roasted here, but I, for one, welcome our new vibe coding AI overlords.
I've never been good at coding for one major reason: I cannot commit to memory or manage to effectively use enormous sets of commands, principles, techniques, frameworks, etc., that are often required for this work. I've always been a huge source of frustration for team members who have that innate ability, in that I slow them down, make lots of mistakes, and generally don't know what I'm doing in the context of everything available to me to use. Especially in comparison to them. The only good ability I seem to have is picking through code others wrote, updating it, debugging it, and generally comparing it to best practices to either ask them to fix it or figure out a way to get it done myself. But it takes me a long time, and it's super frustrating.
"Vibe coding" has been world-changing for me in that regard. I know. It's not "pure coding". I know. It's "stealing our jobs". I know. "It's making us all dumb and dependent".
I don't care. I'm trading that for FINALLY being able to realize the vision of all the projects my right brain WANTED to do for so long, but that I never tried because I knew my limited left brain couldn't manage it. I knew the UI and the requirements, but I just couldn't get started. Or, if I got started, I couldn't figure out what to do next. I knew how to explain it, but it would take me many more hours than necessary to write the first working class and functions.
I'm in this to make money. I'll leave the "coding poetry" to the purists. I need an MVP, then a v1, then a v10+ as soon as I can possibly get them done, so then I can get the software to market before some other competitor.
If that makes me some kind of terrible person or shit coder who's "ruining everything" (really?), so be it. I'm due to retire in the next 5-7 years. If I can make that happen earlier with more sold software, all the better.68 -
The product owner, cum our solutions architect is dumb.
It takes him ages to explain one shit.
Also, he is an expert on triggering useless chaos and panic, thanks to his innate abilities to misinterpret shit.
He thinks everything should happen at 3×10^8 m/s.2 -
I've always thought about it, knowing to program is innate. I've seen a lot of people with motivation but struggling to understand the logic behid. On the other hand for the good programmers this understanding comes naturally, like as if their brains already worked that way.3
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Sometimes I trigger this innate desire to learn a language, just so that I be able to talk to the people I adore in their first language.
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It's finally annoyed me enough, I gotta ask...
Am I the only one getting annoyed at procedurals (the shows about crimes) and their accuracy irl, at least when it comes to timelines and alibis that are deemed as 100% uneditable fact... based on metadata and system log files???
Or is this another case of me assuming other humans must realise things i see as simple, should be common, sense?
If it's the latter... ANY system can be modded, timestamps have sooooo many ways of being altered from multiple angles, a few lines of code in an apk file on a dev mode device can make your gps show as anywhere in the world...
even a basic early 2000s runescape bot creator should know the basic methodology of this... and even OS-innate output of event logs can be set up to effortlessly mod themselves to selectively delete or rewrite upon the system's command to show them.
For anyone thinking im FoS/this isnt a simple concept of reality... or simply never considered the reality of how much less work it'd be to just commit whatever crime that high intellect people plan meticulously for years, often still getting caught... including via their own, or easily hacked timestamps/lack of alibi...
Wanna blow your mind?
...
If you remove all hdds/ssds and even all RAM, any external devices of any kind, cut off all networking, then put brand new, all 0s, storage and RAM in... then only connect directly to a totally direct connection to WAN (aka the internet via ISP... and your ISP has no malware etc)...
Without browsing anything, and a totally fresh, safe, OS newly installed to 0'd new ROM... no one actively finding/targeting you...
Can you already be infected with spyware/viruses/malware/etc?
YUP!
how? Someone who knows what dev u use and concise coding and drivers in binary... they rewrite your bios to turn on basic components, no fans/lights/etc... bios has the clock, u can be asleep, see/hear nothing while bios boots up totally dark, runs a cimmand to pull all the malware to u... youd be oblivious11 -
@retoor I did it I FUCKING DID IT. I CRACKED THE COWDZ.
HAVEN'T SLEPT IN ALMOST THREE DAYS.
BUT I FED THIS TO A LOBOTOMIZED BOTII.
IT WAS ABLE TO RUN MY RULESET.
WELL, A VERY LIMITED VERSION.
BUT STILL.
PRO VIBES-ORIENTED PROGRAMMING.
IN MARKDOWN.
PSEUDOMARKDOWN.
what?
WHAT??!!!!
OH YEAH.
BEHOOOOOLLLD THE POWER OF CRACK:
```
# Definition of Basic Terms:
- Actor;
· * "An Actor is a character or entity actively or passively participating in the game";
- Action:
· * "An Action is whatever an Actor does during their turn";
· * **IMPORTANT: "In addition to taking an Action during their own turn, an Actor can opt to prepare a Re-Action to activate during another Actor's turn, *if* they have enough SP/MP to do so"**;
- Signa:
· * "A Signa is an in-game effect that describes an Actor's Actions and Re-Actions";
· * "In-game effects can only alter values within the Actor->Status dict";
· * Signa->Caster = the Actor that activated the Signa;
· * Signa->Target = the Actor that is affected by the Signa;
· * **IMPORTANT: "A Signa can be cast 'OnSelf', that is, the Caster can choose to cause the effect on themselves"**;
---
# Actor Attributes:
- Actor->ReadOnly:
· * **IMPORTANT: "ReadOnly attributes represent an Actor's natural advantages and cannot be changed through in-game effects"**;
· * **IMPORTANT: "The purpose of these immutable attributes is determining the base values for game formulas"**;
· * "Actor->ReadOnly is a (key=>value) dict that stores the Actor's innate and immutable attributes";
· * **IMPORTANT: "These bonuses are fixed and cannot be altered by in-game effects"**;
· * "Each key corresponds to a specific game formula";
· * "Each value is a constant signed integer that represents a modifier for the associated formula";
- Actor->Grit:
· * Actor->ReadOnly->{"HP->Max"} = 8+(Actor->Grit*2);
· * "Actor->HP->Regen is not affected by Grit";
· * Actor->ReadOnly->{"Strength"} = Actor->Grit*1;
· * Actor->ReadOnly->{"Resist"} = Actor->Grit*1;
- Actor->Wit:
· * Actor->ReadOnly->{"MP->Max"} = 4+(Actor->Wit*2);
· * "Actor->MP->Regen is not affected by Wit";
· * Actor->ReadOnly->{"Intelligence"} = Actor->Wit*1;
· * Actor->ReadOnly->{"Dexterity"} = Actor->Wit*1;
- Actor->Charm:
· * Actor->ReadOnly->{"SP->Max"} = 1+(Actor->Charm*1);
· * Actor->ReadOnly->{"Perception"} = Actor->Charm*2;
· * Actor->ReadOnly->{"Charisma"} = Actor->Charm*2;
- Actor->Spirit:
· * Actor->ReadOnly->{"Arcana"} = Actor->Spirit*2;
- Actor->Faith:
· * Actor->ReadOnly->{"Defend"} = Actor->Faith*1;
· * Actor->ReadOnly->{"Heal"} = Actor->Faith*1;
· * Actor->ReadOnly->{"Bless"} = Actor->Faith*1;
- Actor->Hatred:
· * Actor->ReadOnly->{"Damage"} = Actor->Hatred*1;
· * Actor->ReadOnly->{"Curse"} = Actor->Hatred*1;
---
# Diceroll Definition:
- rand:
· * "A pseudo-random number between 0 and 0.99";
- roll->dX:
· * roll->dX = truncate (rand*X);
---
# Basic Formulas:
- Actor->Status:
· * "Actor->Status is a (key=>value) dict that stores the Actor's current status effects";
· * "These bonuses are temporary and can be altered by in-game effects";
· * "Each key corresponds to a specific game formula";
· * "Each value is a signed integer that represents a modifier for the associated formula";
- Actor->Damage:
· * let base = roll->d4;
· * let X = Actor->ReadOnly->{"Damage"};
· * let Y = Actor->Status->{"Damage"};
· * Actor->Damage = base+(X+Y);
· * "Result can be negative if (X+Y) is less than -base";
---
# Regeneration Rates:
- Actor->HP->Regen:
· * const base = 0;
· * let X = Actor->Status->{"HP->Regen"};
· * Actor->HP->Regen = base+X;
· * "Result can be negative if X is less than 0";
- Actor->MP->Regen:
· * const base = 1;
· * let X = Actor->Status->{"MP->Regen"};
· * Actor->MP->Regen = base+X;
· * "Result can be negative if X is less than -1";
- Actor->SP->Regen:
· * let base = Actor->Status->{"SP->Max"};
· * let X = Actor->Status->{"SP->Regen"};
· * Actor->SP->Regen = base+X;
· * "Result can be negative if X is less than -base";
---
# Default Signas:
- Movement (Signa):
· * Movement->Cost->SP = 1;
· * Movement->Cost->MP = 0;
· * Movement->Duration = 1 turn;
· * Movement->AreaOfEffect = 4 tiles;
· * "Allows the Caster to move the target up to 4 tiles distance";
· * **IMPORTANT: "This Signa does not allow the Caster to avoid obstacles"**;
- Attack (Signa):
· * Attack->Cost->SP = 1;
· * Attack->Cost->MP = 0;
· * Attack->Duration = 1 turn;
· * Attack->AreaOfEffect = 1 tile;
· * let dst = Attack->Target;
· * let src = Attack->Caster;
· * dst->HP->Current -= src->Damage;
· * **IMPORTANT: "This Signa never misses"**;
```7 -
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