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Search - "lack of creativity"
Everything but UI/UX
Because I suck at it, lame but true, I love every kind of code, from MEAN and LAMPP to assembly, but when it comes to UI I just lack of the imagination and creativity to design something that looks averagely good.6
!dev but actual long rant - about the students in my grade.
TL;DR: 1 asshole in 10 people can ruin everything. Mobbing sucks. I dislike parties.
There's the word "Jahrgang" in Germany which means the people in the same school year as you. I'll refer to it as "my (collective) classmates" although we don't have classes anymore, rather courses and I also mean those I do not have courses with.
With that out of the way, let the rant begin.
It's often the case that people with high logical and intellectual skills (no being arrogant, other people categorize me like that) have a lack of social skills - or empathy.
I'm a kind of an outsider in a way that since 10th grade I stopped trying to attach myself to certain groups since I do not fit in there. I'm fine with that now. Nowadays I can at least socialize with other nerds.
Here's why I dislike the collective of my classmates. This year is my last school year and as always, a big group forms a spirit. They have a theme (superheroes - super boring). I didn't go to any party they threw and I don't plan to go to the graduation ceremony as well since it's an unofficial party and not a school event. I hate parties. I hate alc and drunken teenagers. I didn't attend the "Kursfahrt" - a kind of excursion that's like holidays with your course - mainly because I dislike my "Stammkurs" (main course).
Why? I had a friend in this course. She was short, geeky and I could actually talk to her. Yet some jerks (not intensely) bullied her because "she was awkward" and in the end, she switched school - also because of other reasons.
When she was gone, even those who didn't bully her and who are considered "nice" made fun of her and talked badly about her - and me hanging around with her. So since then, I avoid anything with them that's not 100% school related.
Now they're planning what we call "Abigag" - it's a joke/prank the graduates pull on the school and younger students, something funny like an entrance room full of balloons and many other things. Also, the "Abizeitung", the yearbook the graduates put out with articles about their courses, teacher ranking and quotes etc. Also, a cabaret evening from the graduates to collect money for the graduation party. Cool stuff actually. I thought about taking part.
I'd say my talents are creativity and computer stuff. So a friend chatted with me about nerdy pranks like a school-wide wallpaper change. Or releasing a fake password list of the teachers - claiming we hacked them - with puns and insiders about the teaches. He said he gotta invite me into the WhatsApp group of the Abi prank. Disclaimer: He's one of those people who are socialized but still able to talk with me. He's fine.
Well guess what he told me later:
They don't want me on the team since I distance myself from my classmates. I should either be fully one of them or not at all.
That's enough. Who distances whom? I thought they were happy to have me on board but horse shit! Stuck with ideologies from the 19th century.
They can lick my ***. I don't have anything against most of them in person but as a collective, they're just fucking stupid. I guess it wasn't even the majority saying they don't want me to help. It was probably just the small crew of leading and loud jerks. And no one would disagree with them saying "Why not? He wants to help?" (even if it was their opinion) - they don't have the brain or balls to say anything against the strong idiot leaders. They'll do great later in politics as an adult - they wouldn't criticize Hitler if they were under his "protection".
So I won't take part in making Abi pranks, - but also not the Paper and cabaret eve. They can go jerk off to being part of a huge collection of assholes - which I, in all my pride, am not part of other than on paper.
(Disclaimer: No critics to other outsiders but those who were engaged and responsible for the choice of not letting me help)
If anyone actually read this:
Who were/are you in school times?
A proud outsider like me? Party boi/girl? Engaged striver?25
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3
changed my name!
from awruh to aysentur now... can be spelled out better. I hope so at least, lmao.
my old name was created due to lack of creativity but the need of a username, so I smashed my keyboard... and that was what came up. aysentur has some more thought in it though not something meaningful.
new name old me11
Statements I hear regularly:
"I've attached an example of an optimal solution (competition)"
"Well I like the way (competition) is doing this." - "I agree let's try and implement the same thing"
"Not sure how we should go about this" - "Check (competition) and see how they're doing it"
It's fine to observe the competition and their ideas, but please try and innovate and build on top of those ideas.
So I'm thinking about programming an app for iOS and Android in C# for my senior project.. but since I lack creativity I can't think of something..
today I will have the last of my high school finals.
I feel like after today I will be a free boy (for three months, at least). Like I have won the game, beaten the boss level.
After 7 years of resisting to comply to this system which tries so hard to shape every pupil into a compliant individual, it will be done.
My creativity and productivity (which lies in tech, which isn't really represented in any subject in my school), set free.
No more mandatory pseudo-interest in loads of literature and cultural history. The bits that are interesting would have come to me anyways through Reddit.
Victory is mine. YAY \o/
World, here I come!
P.S. yes, of course, there were also positive things. I'm actually thankful for that time I failed the year's end exam about literature which ended in me having to redo that year. It landed me with loads of free time, which got me into tech-tinkering, a now two-year employment as a programmer, and a juniar participation at the nearest Hackerspace. And a chance to pretty much build and operate a 3D-printer, for which the physics department mostly covered the cost. The school unknowingly gave me the opportunity to extend my own horizon outside of school, and it brought me so much nice things. :) But the mandatory interest in literature and cultural/religious history and the lack of technical subjects and the digital oppression still sucked.
P.P.S. oops that was only supposed to be a short P.S.