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Search - "mk1"
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*me* finding solutions on StackOverflow, Medium, API Docs for hours
*senior dev* walks in and changes one line of code
*works* O.o4 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Can we please stop with the multiverse crap? Please, just stop.
I watched Deadpool & Wolverine yesterday and what a shitshow.
Logan was an excellent send-off to Wolverine. An excellent one.
It showed that Marvel can actually make good movies.
Why did Marvel have to ruin it?
The issue with multiverse plotlines is that nothing is ever serious, there are no stakes, nothing matters.
Anyone who dies can come back. Anything that happens can be reversed.
Just. Fucking. Stop.
One of my favourite franchises, Mortal Kombat, got ruined with MK1 multiverse story.
Played the game for about 30 minutes then deleted it. What a disappointment.
From now on, if a movie features multiverse or time travel crap, I ain't watching.22 -
Help is needed on observability tools to use.
I’m in the trenches trying to sort out tools for observability.
Did a bit of Googling and ran into Metoro and Groundcover. Both seem pretty slick, but I’m not sure which one to roll with.
Do any of you have experience with these? How do they hold up in real-world scenarios? Would love to hear any war stories or insights.
I've been looking for Grafana as well, but it doesn't fit my budget at all.1