Details
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Aboutbusy making turn based rpg game
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Skillsskills are useless without tools
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Locationpsychiatric hospital
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Website
Joined devRant on 4/9/2018
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Apparently my devRant++ status is bugged... but the payments are coming in. Also I'm not on the supporters list anymore.
Anyone else with the same problem?6 -
It seems like very version of Ubuntu I use at work has jank. Ubuntu 18.04 would have file managers that just die. After locking/unlocking the screen it would move windows between monitors. One window would seemingly cause other windows to have discoloration and I would see phantom objects text overlaid with what looks like transparency. This was all Gnome. Lots of little quirks that I just got used to.
Now I am running 22.04 and while a lot of jank went away I am getting new jank. Every once in a while if I move a window or bring a window up after hiding the window. The window will oversize across the screen like I zoomed in. Noticing this with Firefox. It goes back to normal size real quick. But it is kind of wild. Jank that stayed is my external monitor I have attached through hdmi takes its sweet time to reactivate after being asleep. This might actually be a weird hardware issue. This is also Gnome.
I just find it wild that this jank is there and we are like: "Oh well. At least it ain't MS Windows jank..."6 -
AI art is art like being a DJ is art. Mostly you're just showcasing other peoples' stuff. But every now and then, someone transcends the medium and becomes an artist themselves.13
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Last week a user couldn't find a document in sharepoint. Typed (what he thought) was the exact file name in the search -> no results.
I know how to get 'under the hood', so I looked where I thought the file was, found it, and it was exactly as he searched for it. What the hell? Wasn't a new file, it wasn't moved/renamed, no reason why it couldn't be found.
I 'touched' the file. Waited 5 minutes and searched again, found it. What the frack Microsoft!13 -
After a week’s vacation, I felt the briefest feeling of being a person again. I was able to do something small and enjoy it, and even planned to do another small thing.5
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Microsoft should start to hire some real web developers, because their websites keep being awful.
Slow data loading, inconsistent UI and UX, just a pain in the ass to use.6 -
Week 1 of the new job, and it seems I have some pretty low expectations to meet.
Seriously, I just did the math. Let's say one works an average of 48 hours per week, 50 weeks per year. Just as an average. That's 2400 hours in a year.
In the Micro-scale, a manager would mess up their team once every 2.4 hours (2h24m) or about 4 times per day (assuming 5 working days per week).
That is a pretty low bar to clear. It easy not to be an antsy brat that are-we-there-yet's a professional dev four fucking times a day.
And yet... that is what the complete moron who previously sat on my chair used to do.
Seriously, apparently he used to remote access the team's dev envs *while they were working* and even mess up some of their code. Just as a "monitoring measure". He logged their "keystroke time" in a day (using a primitive windowing method, I must add).
At least 7 requests for updates per person per day. I have his slack history, I checked. Dude literally did nothing else but be an annoying anxiety death pit.
And then there is his bulshit planning...
He created tasks out of his stupid whims, no team review or brainstorming, not even a fucking requisites tallying interview.
He prioritized those out-of-nowhere tasks using panic-driven-development practices and assigned them by availability heuristics.
No sizing method, just arbitrary deadlines for tasks.
I think I will need to have daily standup meetings and an open door policy (that is to say, do no actual work) for a couple months until I can instill some sense of autonomy on my new team. Shit.
Someone has another idea? How do I bring some confidence&autonomy back to devs that are used to be treated like dogs?!?9 -
TIL: Outlook now supports reactions to mails in the form of icons. Think: like/smile/cry/heart/etc.
Just like reactions to messages in any given chat application.
Don't get me wrong, I like and welcome this feature. It's just surprising to see this in... mail.12 -
I’m new to coding. I decided to pick JavaScript to learn how to code. For a while I was confused as I couldn’t grasp the fact that jQuery wasn’t a language of its own even though multiple people on devRant told me it wasn’t (or was?)
Anyway thanks for baring with me. I’ve decided to drop jQuery. It seems kind of outdated even though a new version of the library was added quite recently.
I’m now delving into ReactJs. Some people say it’s a framework, others say it isn’t. Again one of those confusing debates which is beyond me. Anyways I’m amazed at how easily I can get a basic web page up and running with React. So far I’ve only managed to launch an application using the create-react-app command in the command box. Oh and I’ve also been able to add a button to the html with a counter increment.
Fun times ahead!15 -
So I've been working on collaborative localization, which means robots in a team help each other improve their pose estimation!
We submitted a paper to a robotics conference (fingers crossed), and you can find a video from the demo here:
https://youtube.com/watch/...23 -
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
So I am driving home and stop at a light. Some dude in a truck behind me starts flipping me off at the light. The road is 45mph and 2 lanes. I am in the right lane. So when the light changes I speed up to 35mph so he can pass me. He decides to tailgate me and honk at me. So I stay steady and he eventually goes around me. I keep my distance. But it looks like he is going to the same place as me. Before I get to the road I want to park for my destination he takes the same road and parks his truck and trailer where I normally park facing the wrong direction. Okay, wtf, but okay. So I go further down the road to turn around and park somewhere else. He guns his truck to cut me off from that parking spot. I have to hit my brakes to prevent hitting him. I raise my hands in the are like "why?" I then finish turning around and head back to my parking spot and park. So this guy tried to cause a car accident. At this point I took my stuff inside and put it away. Came back out and called the police to report the incident. They said they cannot identify a crime, but I can fill out a police report. While I am on the phone with the police this guy leaves that street giving me this bizarre deranged smile. I refuse to engage. I spent the next hour filling out the police report. In the process I find out he lives on that street a few houses down. I am nowhere near his house, but he seems to not like me parking on that street. This guy must have seen my car on that street before and decides to randomly road rage. I gave his name and address to the police. My intent to build a case file if he doesn't knock this shit off.
So now I gotta buy a fucking dash cam and put it in my car because of some nutjob plumber. I have nothing against plumbers, but this guy fits the definition of knuckle dragger. His name isn't even Mario or Luigi, bummer.
Another thing that might be related is that during the winter somebody dumped a ton of snow onto my car when it was parked there. It looked like it was on purpose. If this is the same guy this guy drove his snow plow 4 houses down. Definitely has mental problems.10 -
I'm not explaining why I am saying this, but,
Fuck AI, Fuck OpenAI, Fuck Sora, Fuck Sam Altman and especially, wait for it, especially, Fuck Devin.7 -
Why can't we move standup to a little later in the day? Like, just before lunch?
I can't seem to get going with any work before 9am standup, takes ±20mins to get into it and focused, then another ±20mins afterwards to get into it again.
I miss the days when I only had one 30-minute weekly progress check-in with my manager which involved weekly tasks, larger project updates, all of the stupid agile ceremonies in one 30-minute session. Got a lot of shit done.9 -
wrote myself a toml parser, it works alright but the official specification's in ABNF and boy, oh boy, half the work was figuring that shit out. But, hey, at least I didn't need to actually KNOW enough toml to do it
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Been thinking about if I want voice acting in my games. Potentially it would be really expensive. So I wondered if there was AI libraries for training your own voices. There are a few and some even are trying to do it realtime. Or at least fast enough for web site use.
I find this library:
https://github.com/coqui-ai/TTS
Looks interesting, but I need training data. I found that you can license a limited number of words from voice actors. The licensing doesn't seem to care if how you use the data as long as it stays inside your production (video, game, etc). There are even some free ones out there. I think it might be kinda fun to learn how to do this.
Yes, there are a bunch of AI websites, but the voices almost always seem conversational. Not voices in a game setting. Most of those are stupid subscription bullshit. I also looked at text to speech and most of those are subscription. I really really hate the SaaS business model. I avoid companies that use it as much as I can.9 -
Why do I see so many developers in the game community asking if a <insert tool> is usable for making a game? (I see it a bit here too for language and framework suggestions.)
Then I started thinking that these people either don't know what they want to do or they don't research the tools to find out what the capabilities are. Yes a certain percentage don't have a clue and are asking out of complete nativity.
However, as a developer I have always looked into features I think I need and base decisions on that. Often times spending a couple of days to play with the tool. Learn by doing.
Then I got a bit philosophical. Are the people asking these questions because their value system is based upon collectivism rather than merit? They will be in for a rude awakening when they cannot finish a project on time or at all when a feature is not there.
I get it on some level though. Sometimes we gotta know if something is complete shit.3 -
So apparently I'd been hired 2 emails ago, only because the email said "I've been told that you're starting with us in April" and not "you're hired" I didn't realize it. Extremely neurotypical behaviour.16
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It looks like this website attended every single course it offers and graduated with honors in "Maximalism and the Fine Art of Digital Clutter"!
https://durgasoft.com/5 -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
I didn't leave, I just got busy working 60 hour weeks in between studying.
I found a new method called matrix decomposition (not the known method of the same name).
Premise is that you break a semiprime down into its component numbers and magnitudes, lets say 697 for example. It becomes 600, 90, and 7.
Then you break each of those down into their prime factorizations (with exponents).
So you get something like
>>> decon(697)
offset: 3, exp: [[Decimal('2'), Decimal('3')], [Decimal('3'), Decimal('1')], [Decimal('5'), Decimal('2')]]
offset: 2, exp: [[Decimal('2'), Decimal('1')], [Decimal('3'), Decimal('2')], [Decimal('5'), Decimal('1')]]
offset: 1, exp: [[Decimal('7'), Decimal('1')]]
And it turns out that in larger numbers there are distinct patterns that act as maps at each offset (or magnitude) of the product, mapping to the respective magnitudes and digits of the factors.
For example I can pretty reliably predict from a product, where the '8's are in its factors.
Apparently theres a whole host of rules like this.
So what I've done is gone an started writing an interpreter with some pseudo-assembly I defined. This has been ongoing for maybe a month, and I've had very little time to work on it in between at my job (which I'm about to be late for here if I don't start getting ready, lol).
Anyway, long and the short of it, the plan is to generate a large data set of primes and their products, and then write a rules engine to generate sets of my custom assembly language, and then fitness test and validate them, winnowing what doesn't work.
The end product should be a function that lets me map from the digits of a product to all the digits of its factors.
It technically already works, like I've printed out a ton of products and eyeballed patterns to derive custom rules, its just not the complete set yet. And instead of spending months or years doing that I'm just gonna finish the system to automatically derive them for me. The rules I found so far have tested out successfully every time, and whether or not the engine finds those will be the test case for if the broader system is viable, but everything looks legit.
I wouldn't have persued this except when I realized the production of semiprimes *must* be non-eularian (long story), it occured to me that there must be rich internal representations mapping products to factors, that we were simply missing.
I'll go into more details in a later post, maybe not today, because I'm working till close tonight (won't be back till 3 am), but after 4 1/2 years the work is bearing fruit.
Also, its good to see you all again. I fucking missed you guys.9 -
Writing a full interpreter for a pseudo-assembly language.
It's kinda fun but the things a bit of a cunt of a problem because I only did this once before almost a decade and a half ago.
getting just the right format and deciding on the syntax is a slog. Just need something thats quick and sufficiently expressive because I'm not writing the assembly myself, I'm generating the assembly code that runs through the interpreter, so it has to be valid under a lot of conditions. -
Ended my day today standing in my kitchen trying to cool down after having to deploy unfinished work that has not been properly tested because the business forced us to deploy it. So frustrated and angry.3