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Search - "devlog"
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Hey guys, I hope you don't mind me posting this here. But I just wanted to get your feedback on a game I am currently developing. Its an RPG Shoot em up. Kind of like an 8bit Star Citizen.
I just posted my first Devlog and would love for you to check it out :)
http://www.pretzelstudios.co.uk2 -
Working with Microsoft.CodeAnalysis.CSharp
where I work with CSharpSyntaxTree
I can compile the code in code.
So basically,
SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(@"
using System;
namespace InAppCompiler
{
public class Writer
{
public void PrintText(string message)
{
Console.WriteLine(message);
}
public void ALLCAPS(string msg)
{
Console.WriteLine(msg);
}
}
}");
Freaking cool!3 -
So turns out I am making a blog about my attempt to make a Facebook but not clone for my wife and her friend. Any blog naming ideas? I am thinking "Facebook but Different" haha. The idea would not be sharing direct code, but more of a devlog and coding choices(as a backend dev, I am sure the front end choices will be perfect and Superior to all front end developers' choices 😁😁)3
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From today, I'm gonna post infrequent-devLogs of the project i am currently doing, I have been thinking about it the past couple of months, and I am finally moving it into action!
I wish writing devLogs will make me to finish the project, at least a working prototype.
It is a C# block coding application that is made in 100% C# that generates human-readable C# code for C# begineers.
If you want to follow me along, make sure to subscribe to my rants by going to my Profile (cozyplanes) > More icon in top right > Subscribe
All devLogs posted directly via devRant API integration from CZedit, a simple edit program for geeks
=========================
devLog #0 - Block coding in C#
Done:
- Made the console output to redirect to textbox
- Ability to save output to external storage
WIP:
Compile C# code directly at runtime with Roslyn
Notes:
open-source??5 -
my ECC project is taking a while so sorry if anyone is still interested and waiting!
but I am trying to work out the bugs and maybe layout the frame work for anyone else who likes cryptography for fun and is just starting