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Search - "exponential growth"
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For fucks sake, Amazon Prime has also decided that they are adding ads to their *paid subscription*. Because I guess paying them fucking monthly is not enough for them greedy fucks. It's not like they were loosing money either, the service had a slow but exponential growth ever since 2014 (slow in the sense that it was only hundreds of millions at first, but luckily it was tens of billions by 2022, poor amazon eh?) ... first fucking Netflix does this, and now these retarded fucks follow suit like little retarded ducklings with dollar signs for eyes. You can bet your fucking hats that the other services will jump on the adWagon soon too...
"you will own nothing and be happy".. yeah fuck you, you fucks. As if owning nothing wasn't bad enough, now that nothing comes with fucking ads on top FOR THE SAME FUCKING PRICE?!... And they have the audacity to fucking ask for *more* monthly money to get rid of the ads they oh so graciously provided?!
I don't even use fucking amazon prime, but what the actual fuck. This is *one* of the reasons I canceled my netflix sub. I'm not going to fucking support this behavior even if it doesn't affect me. But I guess some people keep showing netflix dicks into their gaping asses because they sure don't seem to be taking this bullshit back... And I assume even more people will keep sucking amazon dicks as if this was a-ok behavior.
god, shit like this really makes me angry...3 -
So not too long ago I made a rant about this time I told my superiors of a problem and it got shot down because "We don't want to save developer time".
I warned them that the CPU was going to reach it's limit because the issue involves exponential growth on CPU usage the more we develop.
As it turned out, despite my thoughts that we wouldn't reach that limit for over a year, a new development led to it blowing up in their face today.
I am now treated as the expert on the topic and they're rushing to plan my suggested implementation in the next release.
I'm mildly amused.5 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
Finished the social distancing simulation thingy, i left out some factors but the exponential growth is very visible.
https://razorsh4rk.github.io/Social...4 -
the ability to recognize when someone is better at something than you might be the most valuable skill of all
no glass ceilings, just exponential growth at every opportunity10 -
Well at least he added the time....
My Drafts section is looking pretty nice now huh? :)
@dfox is the # of hours between posts now dynamic as well?
And perhaps its time to think about getting outside funding and help. Seems growth is now exponential? and I'm kind of feeling this is like the Facebook/Twitter for Developers.... but prolly not sustainable with just 2 devs who are also footing the bill.
In startup speak I guess validation is over and you have won!2 -
Found next to a TypeScript definition set of 16 overloads, written for all combinations of 4 bivariants.1