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Search - "leveling"
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The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Alright boys, let me tell you how someone fucked up so hard they got their deployment schedule delayed "indefinitely".
Being security, we get to oversee most deployments, and we especially get to oversee all deployments that are on IT-managed tech. Knowing fullwell about this fact, some dumb motherfuckers woke up and thought to themselves "You know what would be good fun? To piss on security's asshole and then try and ream them up the backside before they notice the piss!"
Well let me tell you, we noticed. And our boss noticed. And his boss noticed. And the CIO noticed. Thus it came down the chain that this particular group of lie-spurting, baseless accusation-leveling group of developers would have their deployments put on hold. How long? "A while."
I have never quite heard my higher-ups this mad before, but damn if i dont share in their enthusiasm to stick it to entitled cunts.16 -
So... I had this assignment. I was chill, had plenty of time, so I wasted hours playing videogames and also spent some learning programming. Then, at 3 am, after spending 2 hours leveling my first character in runescape, I gaze through the clock on my pc and notice the date was the 9th, the assignment was due tomorrow! SHIT
I RUSHED TO WORK AND SPENT THE WHOLE NIGHT CODING (it was for a programming class I took at the uni) HOURS OF HOURS OF STUPID MISTAKES MADE OUT OF SLEEPYNESS.
Until I made it.
I send the assignment, everything is cool. I watch the clock a last time before going to bed and fuck! The clock was in mm/dd/yyyy format! Don't know how the fuck it changed itself and how the fuck I didn't notice there was something wrong with the date. I still had 5 days remaining :(
May I request the world to get their shit together and choose just one global date format?
PS: my normal date format is dd/mm/yyyy11 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
Fucking Chinese designers...
Spent all afternoon leveling the 3D printer table while scratching it a lot.
all afternoon to understand that one piece is bent and the extruder is a lot lower it should have been...
Meanwhile, leveled the table with my knowledge of CNC and a specific tool that allows me to take measures up to 0.01mm...
Could have saved €20 on this fucking auto leveler that doesn't really work.8 -
Corporate treating promotions as a "once-in-a-lifetime" "extravagant" "life-changing" "spectacular" event is exactly why the tech sector ain't leveling up.10
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RIP fridge. You served me well but why couldn’t you last 2 more months until I get the fuck out from this subscription AaaS (apartment as a service) and move to place I own with bank moderators.
Understand that at this point I’m just leveling up my new place with bathroom and furniture attributes to be able to live there on my own.
I don’t have enough gold to buy replacement and start living in new location at the same time.
Fuuuuuuuuuck !!!6 -
For the one I currently have. Spent about 2 weeks looking to get as much of my PHP skillset in the right place since I knew PHP was their main technology as well as JS, C# and VB.NET, we seldom use them tbh, and it is mostly extension or maintenance stuff, so I focused on PHP.
I was not panicking, I rarely ever do, but my body tends to disagree with my state of mind and I can feel myself trembling in certain situations, such as the interview.
The interview was on Monday and my last day of preparation was Sunday (obviously) so what I did was drank a lot of beer and played videogames, I just wanted to take my mind off things. I was, and have always been annoyingly confident in myself and could not understand why I was feeling so nervous internally.
Everything went away when the manager came to greet me, lovely looking gal with an awesome sense of style and a big smile, we clicked instantly and to this day the place is kinda like my second home, as hectic as it is to work in an institution of this size it is really my peace and quiet zone. The entire I.T department is a big family, before the pandemic we would go to bbqs together all the time, would go to a friend's ranch to shoot shit and just chill, parties and gatherings, it really is a nice place to be at and they take the "we are family" very fucking seriously, I fucking love it. The boss lady ain't here no more, but she recommended me for the position and well, here I am.
I severely hope everyone here finds the same kind of place, there are a lot of assholes in this industry and a lot of places that seem very into the idea of making you absolutely miserable with no chance of leveling up, I know because all other jobs previous to this place was the same way for me.
Have faith, keep them chins up, and don't ever fucking let anyone make you think you are something you are not. You glorious beautiful basterds!3 -
Not dev per sé but annoys see he'll out of me on a monthly basis... 30 day password expiration, how does that make things more secure?! The thing that makes it worse is that I can't use any previous 28 passwords or anything too similar... Now I'm stuck with a 36 character password which I have to put in everytime my work machine decides to lock out... Which is less than a minute of not touching it.
What's that? No I can't turn around and answer a question because if I do I'll be taking 20mins off of my future career prospects as I'm working on leveling up my inevitable arthritis6 -
I am currently doing interviews from another side of the desk. It sucks. I wish to work, to develop. Not spending time in talking to hire people. There is a perfect gaming phrasing that matches it: "while u a sleeping, your enemies are leveling up"3