Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "screeps"
-
I have in my head parts of a game, I'd love to build. A top-down space colonization game. You control various spacecrafts and build spacestations etc. to expand your control.
The catch is that you have limited direct controls in-game. Most of the "gameplay" consists of having your own piece of software running somewhere, communicating with the API and controlling your colony.
Similar to Screeps, but I don't like the limitations of writing JavaScript and uploading it to the service. I'd love for the user to have free control of what language to use. They just need to be able to create a TCP socket and communicate with the API24 -
!rant
Does someone here play Screeps? It's a very interesting MMO game in which you program Creeps do to things like building your base or defending it. The only gameplay is programming.
https://screeps.com
And thats me: https://screeps.com/a/...14 -
I just bought the game screeps (http://screeps.com) and am gonna use typescript. Should I or should I not add this on my CV as side project?5
-
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
if(!rant)
{
cout<<"Anyone here ever play the game Screeps? If not, you should really consider checking it out! The point of the game is to write scripts to automate the tasks carried out by your "creeps". Scripts are all in Javascript. Its fun!"<<endl;
}
else
{
cout<<"I hate mondays."<<endl;
}4 -
Anyone playing screeps?
You know the Moment when you just want to check if your code is running, just 10 Minutes, and then you find yourself spending the whole night on rewriting your defence or mineral processing code? -
I'm wondering if there is a way to use Machine Learning algorithm to optimize games like Screeps.com, which is a game that you control your game by writing JS code. Letting the algorithm write human readable code might be too challenging, but optimizing some aspect of the game should be possible, like the best scale up route optimization using re-enforced learning.3
-
!rant
Yeah, buying Screeps yesterday was definitely my most sober Steam purchase ever. I thought HackNet had a steep learning curve lol. -
I could go programming drones to kill my own people for money, like at least then I'd have a connection to my job
also programming drones sounds kind of fun
I used to really like pvp games. I also love unconventional RTS games. who wouldn't wanna make a real-world pvp RTS game interface, or automate an army of autonomous drones that could act on their own like it's a game of screeps
literally just so fun
if I was @ostream and an accelerationist...
either case if I go work somewhere and build them something great I have weird confusing PTSD emotions about it. to be honest making war machines somehow makes me less anxious about the idea. isn't it strange. I can't figure it out
you help people but they fuck you. at least if you're fucking people you'd accept being fucked in the process so you don't end up feeling anxious? I don't know why I feel like I do
you'd expect if you help people they would help you back. then when they don't it ruins everything, it ruins your core. you also can't know if who you are committing to will help you back or not. so you can only lose. if you help you'll get fucked. so why help?
in which case just doing something you love like optimizing pwn machines is what I'm built for. is that all I got? how does that make sense? it just doesn't to me. you'd think it would be clear but something is fighting -
!rant
So, does anyone here play Screeps? If so, what do you guys think of it, and i what language do you write code for it?
I am currently on the fence about picking it up again because fuck JS. If i can manage to get C# to compile to that game without crashing performance like a sinking submarine i would probably try it again. -
when you're trying to play #screeps at work but your phone rings all the time and the internal messenger won't stop trying to get my attention...
-
Is anyone still playing Screeps? Only got it recently, and it seems it isn't dead yet, but the last posts about it on devRant were more than a year ago.