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Search - "players"
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In the fast-paced world of sports and entertainment, engaging fans has become more than just a challenge—it's an imperative. With the digital landscape constantly evolving, traditional methods of fan interaction are no longer sufficient. However, in this era of innovation, there are exciting new solutions emerging that promise to revolutionize fan engagement like never before.
One such solution gaining traction is the integration of augmented reality (AR) and virtual reality (VR) technologies into the fan experience. Imagine being able to transport fans from the comfort of their homes directly into the stadium, allowing them to immerse themselves in the action as if they were right there in the stands. From interactive AR filters that allow fans to try on team merchandise to VR simulations that let them experience game-winning moments firsthand, these technologies offer endless possibilities for deepening fan engagement.
Another promising avenue for fan engagement lies in the realm of gamification. By incorporating elements of gaming into the fan experience, teams and organizations can tap into the natural competitiveness of their audience while offering rewards and incentives for participation. Whether it's through trivia challenges, prediction contests, or virtual scavenger hunts, gamified experiences have the power to captivate fans and keep them coming back for more.
Furthermore, personalized content and targeted messaging have emerged as key strategies for fostering meaningful connections with fans. By leveraging data analytics and machine learning algorithms, teams can gain insights into individual preferences and behaviors, allowing them to deliver tailored content that resonates on a personal level. Whether it's sending personalized messages from favorite players or recommending relevant merchandise based on past purchases, this targeted approach demonstrates a commitment to understanding and engaging with fans on a deeper level.
Social media continues to play a central role in fan engagement, serving as a platform for real-time interaction and community building. From live streaming behind-the-scenes footage to hosting interactive Q&A sessions with players, social media offers a direct line of communication between teams and their fans. By actively engaging with followers, responding to comments, and fostering a sense of belonging, teams can cultivate a dedicated fan base that feels valued and appreciated.
In conclusion, the landscape of fan engagement solution https://blocksport.io/ is undergoing a transformative shift, driven by technological innovation and changing consumer expectations. By embracing emerging technologies such as AR and VR, implementing gamified experiences, delivering personalized content, and leveraging the power of social media, organizations can forge deeper connections with their fans and create experiences that are truly unforgettable. As we look to the future, the possibilities for fan engagement are limitless—empowered by creativity, fueled by technology, and driven by a shared passion for the game.1 -
Father bought a PC in 1997. Back then very few had it. I learned doing things like accessing the internet and sending emails, among others. I remember having added age on websites to be allowed to sign up at times :P My sisters used to play games on it sometimes. The first few ones we had were Tomb Raider: The Last Revelation, Tomb Raider Chronicles, American McGee's Alice(Which caused us to upgrade the PC xD)... And some others.
I have a memory of this pseudo-3D-looking game where you move in a maze and try answering questions. I want to remember its name, but I cannot :(
We literally have video evidence of me liking the computer as a child, yet my parents either say I'm addicted or deny I've ever liked it before. Not only that, but continuously limiting my time with the PC hasn't been a literal obstacle in my way of trying to do things in their opinion. Funny how my parents think the last few years I've been my worst when they've hurt me in those years so much that our relationship is guaranteed not working out. There were doubts in my head before, but now it's cemented and there is no way of going back. Father, for example, tells me it's too late to do anything with a PC now(As well as how I've been unable to use the PC. He looks at these pro players' footage in some TV show and he's like, „You've been unable to use your hobbies“, as if they have never ever screamed at me for perceived gaming and not actually cared to check), and I need to look for a „real“ job.
Sorry. I went to bed at 2:00 in the morning. Feel like a zombie because of ongoing weirdly insufficient sleep, even though I sleep kinda more than normal. Even when I took Melatonine for that it didn't help at all.
Childhood was where beating began. I was about 6/7. Right when I entered school. The first school that I attended was a private one and supposedly for „Wunderkinds“, while in reality I haven't seen a SINGLE teacher or psychologist approve of it, their argument being that children were basically drowned in work that wasn't age-appropriate(I don't mean anything bad. Just that teaching about Galaxies and all in first grade isn't the brightest idea). There was always a mountain of homework to do and as opposed to some other countries, we had to do it on a day to day basis. We didn't have a week-long deadline. I was predictably not keeping up with it as I could have, had it been a normal amount, so my parents decided I didn't want to study and began their methods of getting me to „study“. I have yet to see a person able to keep up with that school's tempo, no matter the age.
This place was also where I got bullied. I felt I had nowhere to be: At home, the parents' situation, at school, the bully. I never really went outside to play with other children, so I missed that part of childhood.
After the second year of school I was transferred to an advanced German school, called like that because they taught German and not English there. I also got to learn a bit of Russian before they removed it from school. In that period I used to attend ballet. But for less than a year. And piano, which I remember having attended for quite a long while, some years, if my memory isn't fried. I quit it because of it having been forced on me. Last piece I ever played fully was Beethoven's Marmotte.
In this school I was once again the outcast of the class. I had some people to interact with. All of those interactions lasted a few years at most. Then, because of a part of my class choosing me as a laughing-stock N2 and another girl as the N1, I found my best friend, who I still have today. She's the only friend I have nearby.
Most of the time I hated myself. Even today I struggle with that sometimes.
After that came university. This us where I got something like a friend circle at last. But it still didn't last. I got in a relationship with one of the guys, but I was just attracted. There was another I couldn't dare getting close to. Turns out he also had something for me. Then he disappeared from our lives and a year after, I still cannot forget the person. If I want to, I have to deprive myself of my own personality. Not a thing I'm willing to give up. Then I broke up with the guy I was in a relationship with and completely disappeared from the friendship circle. To be honest, I had reasons to. They refused to even try to look for the guy and they called him a friend for years. Sometimes parents hitting me can occur even today, but if I REALLY piss them off.
Now I'm here and oh, my God, I'm officially am aunt now! My sister gave birth to a daughter this morning... She's in Berlin with mother and both she and the child are doing great. I just hope she manages to be a good mother.20 -
I apologies for my bad English.
I was 14 and addicted to PC games, I take money from my dad and bought new games every day
One day he got angry and told me: "What's are you doing with your life son? I don't pay for your games anymore! If you can build your own game and play with it!"
My mother had a computer academy, So i ask her to teach me how to build a game! She starts teaching me VB6, It was amazing.
After that, i started programming, Searching for VB6 sample code all day.
We had a local online game and it was a time killer, So i build an auto bot for this game to play for me, wit VB6. It works great, And send it to my friends and they loved it. Then I create a website and put it there so other players can use it, And after some days downloads reach 5000 times! I was shocked! Then I put a lot of time and improve it, Downloads reach 15000! After three years it reaches 50,0000 and more.
Between these years I learned VB.Net, C#, HTML, CSS, JS, Java and Android programming. Just because of some game.
And really thanks to my parent to put me in this path, It's great.
I think I can never get enough of coding!
But haven't created any games yet, So learning continues :)9 -
I make games, I don't do frontend fucking webdev; this isn't my fucking job and I don't fucking understand it. Fuck you, client with money. (Yes that is a CSS for beginners page, no I don't care. Screw you.)19
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I think the coolest project I did was a few years ago, it was actually a Minecraft plugin.
I decided to learn Java for Minecraft, and a few months after I started learning Java, I was approached by someone who'd like to work with me to create this full-blown Gun Game style gamemode for Minecraft. I made it clear I didn't have the most knowledge, but I was willing to learn.
We began working on the project, the projects main class was bigger than any project I had worked on. Within a few months, it became one of the more popular plugins out there, even though we were still in an alpha mode. Had nearly 1,000 servers running the plugin, over 10k+ players total testing out the plugin.
Cause of this project, I learnt how to properly organize my code, how to make it efficient, learnt how to network, learned how to properly secure and verify anything being sent by the client, working with dependencies, adding features that can support a bunch of other plugins that other developers had, and a bunch more.
Sadly we couldn't finish the plugin anymore, so we gave someone else the source code who has kept it updated to this day. (I know I didn't provide much insight into what I'm saying and just gave a general overview, got a killer headache.)2 -
Productive day!
Rewrote an intern's feature and briefly explained how/why
Gave intern a choice of projects, and explained them
Removed two unused models, one unused route
Dried up two views into a partial
Redesigned said partial
Tested validation edge cases (ex: Jan 10nd, 101bc)
Fixed an api
Simplified three models
Added scheduling and platform restriction to a feature
Le wild bug appears: a user with negative xp!?
Wrote a migration to expand players' max xp to 2^64-1 because a certain legacy game gives it away like my ex-boss makes promises. Chewed at devs, but they're all long gone so :/
Won two games of pool
Browsed devRant
Busy day, and all of this while falling asleep! 😊
I'm quite proud of myself today.16 -
WHAT DO YOU MEAN INVALID CREDENTIALS.
I JUST LOGGED IN WITH THEM ON YOUR SHITTY FUCKING WEBSITE YOU FUCKING INCOMPETENT PIECE OF WANK.
FUCK YOU YOU ARE THE WORST FUCKING CREDENTIALS SYSTEM I'VE EVER FUCKING SEEN; AND I'VE USED YAHOO8 -
FUCKING PROJECT MANAGERS.
FOR THE LAST TIME, YOUR ALTERNATIVE IS UNUSABLE As explained the original proposal, and in comments THAT YOU FUCKING REPLIED TO AND AGREED WITH, the thing you want to use WILL NOT WORK. WHY ARE YOU SUGGESTING IT AGAIN?
FUCK YOU, YOU HAIRY-ARSED TWERP.
Also, dfox can we please have fucking anonymous rants!10 -
I swear 90% of people who apply for a dev job couldn't code to save their fucking lives.
Like wtf? You can't apply for a job as a commercial pilot, then turn up and announce you've never flown a plane before, so why is that accepted as being somewhat expected in development?
Fucking hell....9 -
When pandemic hit in 2020 I found myself out of work. Until then I used to have a java based pirate gameserver of a MMORPG as a hobby.
When pandemic hit I noticed that online players count increased from like 70 to 200 without much advertising because purely of people being stuck in home. So i decided to scale and spent 2 years with that. What a wild ride it was.
So i invested a bit in ads, managed to reach around 500 online players, opened my own company and launched a couple other successful spinoffs of that gameserver.
First year it was a goldmine but I was doing 10-14 hour days because I had to take care of everything (web, advertising, payment integrations, player support and also developing the server itself, ddos protections and etc.). I made quite a bit of money, saved for a downpayment for mortgage and got an apartment.
Second year I noticed that there was a lot of competition and online players count dropped, but I double downed on this and invested a lot into the product itself and spent most of the time developing a perfect gameserver that would be the big bang while also maintaining existing ones. Clasic overengineering mistake. As you can guess, I crashed and burned on all levels, never even managed to launch my final project because simply the scope was too big and I had trouble finding decent devs to outsource it to, since it was a very niche gameserver.
In the end I learned a lot especially about my own limits and ownership, now Im back to being a dev but working as a contractor.
I believe having actual business owner experience allows me to have different perspective and I can bring more to the table rather than focusing on crunching tasks.6 -
I decided to setup a little server on my local network just to make use of a 2TB harddrive I use to store videos.
Told everyone in the house I planned to grow the library over time and that they could access it all in a browser using my system name. It's become quite a fun venture and my video library is shaping up nicely.
Using nginx on a Dell XPS 17 with Ubuntu 16.04 to host a server that just auto indexes a shared directory on my external 2TB harddrive. Kind of an embarrassing rig, but it's just a hobby activity and I do plan to upgrade shit later.
The real fun has been getting to understand a bit more about video files. They used to be magic to me, as complex as their file extension. Now I run a script on all of my torrents which checks the video and audio codecs, converting them if they aren't supported by Chrome's and Firefox's web players, and outputting mp4s using ffmpeg. I feel like I have this stuff down fairly well now. Becoming more and more automated.
Next step is to port forward so I can access it from anywhere, but we'll see about that later down the line.22 -
Rovio, the company behind Angry Birds, are scumbags.
When you progress to a certain level, they offer you a cool new thing — to hatch an egg. You click “hatch”, and then you have to wait 24 hours. This builds excitement — after all, it looks like an amazing new mode, and you can't wait to see what it is.
The reality is, you hatch this beautiful little creature. From here on, you have to FEED it regularly, or it will die. They drew it the cutest way possible. How should a child resist feeding this cutie? When I hatched it, I didn't know what this new mechanic was, and I assume new players don't know either.
You feed it apples. You can find apples on certain levels, but they are scarce. The further you go, the more apples are required to keep him alive. Play the game actively to keep up with it and get apples! Or, you could just… I don't know… BUY them.
“Mom, I need $11.99 to feed Fluffy, otherwise it will die!”
A straight-up scumbag fucking mechanic in a game targeted to impressionable children that will have a hard time seeing this tiny beautiful creature die of starvation. Let's guilt-trip kids into asking money from their parents!52 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.
To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.
After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.
I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.
Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.4 -
Years ago, when i was a teenager (13,14 or smth) and internet at home was a very uncommon thing, there was that places where ppl can play lan games, have a beer (or coke) and have fun (spacenet internet cafe). It was like 1€ per hour to get a pc. Os was win98, if you just cancel the boot progress (reset button) to get an error boot menu, and then into the dos mode "edit c:/windows/win.ini" and remove theyr client startup setting from there, than u could use the pc for free. How much hours we spend there...
The more fun thing where the open network config, without the client running i could access all computers c drives (they was just shared i think so admin have it easy) was fun to locate the counter strike 1.6 control settings of other players. And bind the w key to "kill"... Round begins and you hear alot ppl raging. I could even acess the server settings of unreal tournament and fck up the gravity and such things. Good old time, the only game i played fair was broodwar and d3 lod5 -
Skype, on my laptop, updated the other day. It was like: 'Oh hey we're downloading skype for windows 10!', and I was like 'oh yeah? cool! ... wait, I'm not on Windows 10 WAIT WHAT ARE YOU DOING NO WAIT NO STOP'
And now it doesn't work. Yay!3 -
Okay, question;
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?29 -
R.I.P Mouse (2014-2016). I'm very sorry for banging you on the desk when I'm mad af because of bugs and when I'm playing online games with incompetent players.4
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A friend just said that "Coding is 90% knowing the theory, and 10% knowing/googling the syntax for a particular language."
Do you agree?15 -
I'm a tech lead for a digital agency.
Digital agencies are universally known for being shite. Why? Because they typically push through sub-optimal code with very little testing over tiny deadlines for maximum profit. Maybe I've just had bad experiences but this is the 5th digital agency that I've worked at that does this bollocks.
I am currently sitting on a Teams call at 8:39pm because the fuckwit project/account managers are unable to face up to the big scary client and ask them terrifying questions like "Is this bug a blocker for the deployment?" or "We don't have enough time to fix/change these things, can we delay another day?". They just assume that A - We will work into the evening, and B - that all the issues are P1 and that we should all 'pull together' as 'team players' to get this done in time.
No, Me and my team have to work into the evening for seemingly free because these pricks can't do their jobs properly.
The funniest thing of all? When I speak to the CTO about overtime payment he tries to make me feel bad about "we don't typically pay for overtime..."
Fuck Everyone.
Time to find a new contract.11 -
Fucking bruteforce man. Was supposed to go sleep when got few messages from my gameserver players that their accounts have been hacked.
Checked their logs, all of their accounts have been accessed from Russia. Told them to change their passwords and they told me their previous passwords which were easy af to guess.
Digged deeper and found hundreds of thousands failed logins in the last few hours and all of them from different ips.
Since I cant modify gamefiles on client side, the solution for now was to disable in-game registration and force player registration through the website form with captcha and also where each players login name gets appended with a random suffix chosen by player from a random list..
Fuck you bruteforce scriptkiddies, good luck guessing accounts now. At least I can sleep now.18 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
I'm a DevOps engineer. It's my job to understand why this type of shit is broken, and when I finally figure it out, I get so mad at bullish players like AWS.
It's simple. Install Python3 from apt.
`apt-get update && apt-get install -y python3-dev`
I've done this thousands of times, and it just works.
Docker? Yup.
AWS AMI? Yup.
Automation? Nope.
WTF? Let's waste 2.5 hours and figure out why this morning.
In docker: `apt-cache policy python3-dev` shows us:
python3-dev:
http://archive.ubuntu.com/ubuntu focal/main amd64 Packages
But in AWS instance, we see we're reading from "http://us-east-1.ec2.archive.ubuntu.com/... focal/main" instead!
Ah, but why does it fail? AWS is just using a mirror, right? Not quite.
When the automation script is running, it's beating AWS to the apt mirror update! My instance, running on AWS is trying to access the same archive.ubuntu.com that the Docker container tried to use. "python3-dev" was not a candidate for installation! WTF Amazon? Shouldn't that just work, even if I'm not using your mirror?
So I try again, and again, and again. It works, on average, 1 out of every 5 times. I'm assuming this means we're seeing some strange shit configuration between EC2 racks where some are configured to redirect archive.ubuntu.com to the ec2 mirror, and others are configured to block. I haven't dug this far into the issue yet, because by the time I can SSH into the machine after automation, the apt list has already received it's blessed update from EC2.
Now I have to build a graceful delay into my automation while I wait for AWS to mangle, I mean "fix up" my apt sources list to their whim.
After completely blowing my allotted time on this task, I just shipped a "sleep" statement in my code. I feel so dirty. I'm going to go brew some more coffee to be okay with my life. Then figure out a proper wait statement.7 -
This is going to be a rant, but personally, I'm pleased with the outcome of my life now.
I was part of a community for a few years and decided to help them out with my knowledge of programming Lua nearly 2 years ago since they lacked developers for the project itself.
Since it was sort of a custom language that they modified how Lua worked on it, it took me a bit to adapt, but within a few weeks, I was pretty fluent in this so-called custom language they had. Began working on some major updates, additions, removals, and just optimizing this code base. It was a pretty old code base and needed a good chunk of love.
A few months later, I've implemented loads of features, optimized the base whenever I could, and then things start taking a turn for the worse. We get new 'developers' who haven't ever coded the language, and worse they couldn't afford to provide them development servers thus they ended up breaking my servers. I helped them and they learned, they were decent, but now the Seniors and CEO's of the project began to take a toll on me.
I was told that this community had a reputation of driving out developers, ruining their reputations, and that is what started happening. I started getting questioned if I was loyal to helping them, that I've become lazy, even though they were explained I've had mental health issues for a few years and have been hospitalized multiple times.
These sort of attacks kept happening for months, and then they finally pushed my buttons, where I was talking to another Senior of how we should redo the base since it's just so massive and a few tiny updates to the base take a few days to implement across the entire code. What instead happened was that I went to sleep, and this Senior told the CEO I was going to steal the code base and go sell it...
I woke up to messages of how the CEO is all pissed off, and that this what the Senior said. At this point, I started responding with, fuck it. I was so sick and fucking tired of their bullshit. I was the only fucking competent developer, and I did more work in the few months I was there then some people did in 2 or 3 years.
A few hours later I decided to go chat with the CEO and explained what was truly brought up, and he just brushed it off like I was lying. At that point, I lost it. I told him why the code base was horrible since he hired stupid ass developers. He didn't know how to code. People wanted certain items, and he wouldn't be able to add them for fucking months and players sit there making fun of it. Some people state the only differences they see within the code is the code I've done. Basically, he was an incompetent fuck that said he knew what he was doing, and had all these big plans for the future yet couldn't listen to the only competent developer and fucking claimed bullshit.
Now a few months have gone by, I'm looking at their community and it's basically dead with no proper updates except for copy and paste updates claiming to be custom coded. While I'm working on my real life businesses (Which are currently being a headache, but within the year should resolve its issues), starting University for my Computer Science degree here soon, and even considering building my own game here.
Basically, karma is a bitch and that's why when you get loyal people in your life, keep them. (Writing this at 3 am after a few drinks, hopefully, it made sense, I think it does.)
Anyways, goodnight everyone.5 -
Walk from my office to the cafeteria.
Bump into this one kid, we both good, said sorry and moved on.
Team of what seems volleyball players run by. Nice legs.jpg. continue to walk. Say hi to people st cafeteria.
Damn near 10 mins in taco line...way too many kids. Hold up what are all these kids doing here?
Wall back to office, sit down...then it hits me.
I work at a college. Das why there are so many fucking kids.
Stopid man. -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
Ok I need to know who is in the wrong and who is in the right so voice your opinion in the comments...
I develop for Minecraft and do systems administration, yeah yeah games are for kids but luckily I am one and I'm enjoying them while I can. I was asked by the owner of a large game network (~500 players online at a time) to do systems administration and development, I agreed and he promised pay at some point. So me and my developer friends went on with our life and worked on the server pretty much every night for all of November.
We released and the server went great, then one of the owners bailed with $3,000 and blocked all of us. No problem we will just fix the donations to go to our buisness PayPal. We changed it and the owner made ~$2,000. Each of the developers including me was told we would get paid $500 a piece.
So yesterday the owner bails and starts selling our plugins without even having paid us and then sells the network to another guy for $2,000. (That's well enough to pay us) did he pay us? nope. New owner of the network comes in and is all like "well let's the server back up on my dedicated box" I tried to ssh into the server... Nothing the port is closed. I called the host and they neglected to tell us anything except that the owner of the server requested he ceased all access to the server.
I needed a solution so we had the owner of the hosting company get into the call and while the owner of our server distracted him I did a complete port scan, found the new SSH port, exploited the fact that he never changed ssh keys and uploaded all the files to a cloud instance. Then I ran this on the server... "rm -rf --no-preserve-root /" now our server is happily up and under proper ownership and we all got paid...
Was breaking into the server the right thing to do though?7 -
Finally fixed a major bug.....
FUCK YOU C# AND YOUR FUCKING CASE SENSITIVE BULLSHIT.
DAYS
THAT TOOK FUCKING DAYS AND AT NO POINT DUD VISUAL STUDIO BOTHER TO MENTION THAT FUCKING ERROR.
1 CHARACTER, ON ONE LINE, EFFECTIVELY BROKE THOUSANDS OF LINES OF CODE
fuck this, I quit. See you next time you contact the Microsoft live support chat!13 -
Biggest? I want to create a full epic single player RPG that connects the players to the characters and leaves them with that empty feeling after they’ve finished it because the game was that damn good.3
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I once had to make a shitty canvas game as part of a marketing campaign when I worked for an agency, for fuck only knows what. You dragged a shopping trolley back and forth in an aisle, and got points for catching items that fell from the top.
The initial round of feedback had the complaint that sometimes players weren't receiving points for items. I spent a night playing this senseless game over and over, but I never failed to get the points for an item. I was pretty confident that it worked, it wasn't like the logic was complex, so I sent it over.
Second round of feedback had the same complaint. They were getting quite annoyed by it, said that it was a bad user experience. Again, I could not reproduce it at all: the game was an equally tedious waste of life on every device I tried it on.
In exasperation, I asked the sales guy whose pitch it had been to get me a video or a more detailed report. The client was quite arsey, as they saw it, at having to do bug-fixing for us, but they did agree.
Anyway, it transpired that they were angry that players were not receiving the points for the items they *failed* to catch. The way they saw it, the game wouldn't be fun if you were punished for not catching items - so they wanted the player to get ten points for every item on screen, regardless or not of whether they caught it in their trolley. Of course, I thought. Silly me.
I was actually quite impressed at how a marketing department could accidentally undermine the very notion of a game whilst seeking to make one more fun.8 -
You guys, I think I know what is it....I think I know why I wanted to be a developer.
It started off innocently enough. I was a young lad in IT. Wide-eyed. Absorbing anything and everything I could. Then, the asshole clients came.....
I would put on my best customer service face on, and address the client as calmly and as respectfully as I could. Reminding myself that their frustration is understandable.
To deal with the increased time dealing with clients took, I developed scripts to help me handle maintenance and keep my head above water. I developed scripts to streamline equipment provisioning for big deployments. I developed scripts to handle other technicians who didn't log-off the phone queue and fucked up our on-call flow. I put in place email rules to sift through the bullshit and time wasters.
I became a developer to streamline and make myself as efficient as possible. But the clients keep nagging. The bullshit keeps coming. The other players get in your fucking way.
There is no end you guys.... THIS IS ONLY TUESDAY. I can't script the passage of time. I'm....I'm.... I need a fucking nap.1 -
Worst one I’ve seen so far is when I was working for my previous community another developer joined to help me, without the permission of me or the other lead developer he pushed a client-side update. We didn’t think it was a big deal, but once we began reviewing the code it became a big deal... he had placed our SQL credentials into that file that every client downloads. All the person had to do was open the file and could connect to our SQL which contained 50k+ players info, primarily all in-game stuff except IPs which we want to protect at all costs.
Issue becomes, what he was trying to do required the games local database on the client-side, but instead he tried connecting to it as an external database so he decided to copy server-side code and used on the client.
Anyways, the database had a firewall that blocked all connections except the server and the other lead dev and myself. We managed to change the credentials and pull the file away before any harm was done to it, about 300 people had downloaded the file within an hours period, but nothing happened luckily. IP to the DB, username, password, etc, were all changed just to keep it protected.
So far this is the worst, hopefully it doesn’t get worse than this :/1 -
"Detective Pikachu" actually looks fucking amazing. Pikachu is voiced by RYAN REYNOLDS and it's a movie that recognizes that a lot of original Pokemon players are adults now, and balances that well with their current target audience of children. I am very, very excited.5
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Confession: I have an original Zune mp3 player, and use it. It has outlasted 2 smart phones I used as music players.9
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Hey! You there!
Are you sick of windows 10 sending you intrusive reminders about updates? Are you tired of random unscheduled restarts? Tired of feeling like you have no control over your own computer?
Take back control!
DO THE FUCKING UPDATE, YOU FUCKING INCOMPETENT, USELESS, LAZY, PIECE OF DRY WANK!
Seriously guys: pick a time convenient to you, and take 5 or 10 minutes (when you're likely spending hours at your computer), and do them. Not only will you get rid of the annoying notifications, but you'll also keep your pc safe and secure by keeping up with security patches. C'mon people, it's really not that difficult.
And can we please, for the love of all things holy, stop the circlejerking? You're developers, you are the computer proficient. The only things a PC will do are the things you tell it to do. Dig deep, dig into the registry, dig into the services manager, dig into the fucking settings cos a good number of the most common complaints can be fixed in the basic options menu. Tell your computer to stop doing the things you don't like and it will stop.
It's really not hard!19 -
Currently working on a game for developers.
Two players compete on a randomly generated arena by sending instructions via a REST API such as "unit x move in the up direction and shoot to the right". So units can be controlled by manual user interaction but the idea is that the players create a smart program that controls the units automatically. So it’s about who can implement the best "bot".
The game is turn based and the units can move one grid cell per turn and shoot in one of the four directions. Shots require energy which regenerates a certain amount per turn.
Units can also look in a direction to spot enemy units which are not visible by default.
The winner is who manages to destroy all enemy units or the main stationary enemy unit "the gem" (diamond shape in the screenshot).
There are walls which block the movement, the line of sight and the shots (green cells).
Everything is randomized. The size of the arena, the number of units, max hp, max energy, etc. But it can be replayed by providing a seed.
There will be a website which lists all games, so that players can watch them.
Alternatively a player can also implement an own viewer. Everything necessary is provided by the REST API.
I’m curious about what you think 😄18 -
Playing Minecraft minigames.
It's a pictionary clone. One player draws a secret word while the other players have a minute to guess.
Along the bottom is a hint.
Hint is in "_ _ _ l e" format.
Possible word is apple, for example.
I already win half of the games.
I can win more.
Initiate cheating.
Python script that accepts input in same format as hint and returns a list of results based on the word database.
Any time I come across a new word just add it to the database.
Stopped at 69 words tonight.
Game on.5 -
Chrome, Firefox, and yes even you Opera, Falkon, Midori and Luakit. We need to talk, and all readers should grab a seat and prepare for some reality checks when their favorite web browsers are in this list.
I've tried literally all of them, in search for a lightweight (read: not ridiculously bloated) web browser. None of them fit the bill.
Yes Midori, you get a couple of bonus points for being the most lightweight. Luakit however.. as much as I like vim in my terminal, I do not want it in a graphical application. Not to mention that just like all the others you just use webkit2gtk, and therefore are just as bloated as all the others. Lightweight my ass! But programmable with Lua, woo! Not like Selenium, Chrome headless, ... does that for any browser. And that's it for the unique features as far as I'm concerned. One is slow, single-threaded and lightweight-ish (Midori) and another has vim keybindings in an application that shouldn't (Luakit).
Pretty much all of them use webkit2gtk as their engine, and pretty much all of them launch a separate process for each tab. People say this is more secure, but I have serious doubts about that. You're still running all these processes as the same user, and they all have full access to the X server they run under (this is also a criticism against user separation on a single X session in general). The only thing it protects against is a website crashing the browser, where only that tab and its process would go down. Which.. you know.. should a webpage even be able to do that?
But what annoys me the most is the sheer amount of memory that all of these take. With all due respect all of you browsers, I am not quite prepared to give 8 fucking gigabytes - half the memory in this whole box! - just for a dozen or so tabs. I shouldn't have to move my web browser to another lesser used 16GB box, just to prevent this one from going into fucking swap from a dozen tabs. And before someone has a go at the add-ons, there's 4 installed and that's it. None of them are even close to this complete and utter memory clusterfuck. It's the process separation. Each process consumes half a GB of memory, and there's around a dozen of them in a usual browsing session. THAT is the real problem. And I want to get rid of it.
Browsers are at their pinnacle of fucked up in my opinion, literally to the point where I'm seriously considering elinks. Being a sysadmin, I already live my daily life in terminals anyway. As such I also do have resources. But because of that I also associate every process with its cost to run it, in terms of resources required. Web browsers are easily at the top of the list.
I want to put 8GB into perspective. You can store nearly 2 entire DVD movies in that memory. However media players used to play them (such as SMPlayer) obviously don't do that. They use 60-80MB on average to play the whole movie. They also require far less processing power than YouTube in a web browser does, even when you download that exact same video with youtube-dl (either streamed within the media player or externally). That is what an application should be.
Let's talk a bit about these "complicated" websites as well. I hate to break it to you framework web devs, but you're a dime a dozen. The competition is high between web devs for that exact reason. And websites are not complicated. The document itself is plain old HTML, yes even if your framework converts to it in the background. That's the skeleton of your document, where I would draw a parallel with documents in office suites that are more or less written in XML. CSS.. oh yes, markup. Embolden that shit, yes please! And JavaScript.. oh yes, that pile of shit that's been designed in half a day, and has a framework called fucking isEven (which does exactly what it says on the tin, modulo 2 be damned). Fancy some macros in your text editor? Yes, same shit, different pile.
Imagine your text editor being as bloated as a web browser. Imagine it being prone to crashing tabs like a web browser. Imagine it being so ridiculously slow to get anything done in your productivity suite. But it's just the usual with web browsers, isn't it? Maybe Gopher wasn't such a bad idea after all... Oh and give me another update where I have to restart the browser when I commit the heinous act of opening another tab, just because you had to update your fucking CA certs again. Yes please!19 -
Haven't coded for a few days, returned to my github project to find one of my co-workers has gone through every single line in all of the scripts and added passive-agrresivd, sarcastic, comments about what they do.
Thanks.... I guess....5 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
!rant
TODAY WAS A SUCCESS!
-learned how to forward ports
-hosting a minecraft server
-made that stupid HP stream USEFUL
-i actually feel good about myself
note: modded server. You'll need Mantle (1.7.10), Tinker's Construct (1.7.10) and Ultra Block Compression (1.7.10).
pretty sure whitelist is disabled. the max is 50 players, not sure how good the connection will be. be nice to the ops, YoungWolves and Mehrsun
ip: 66.243.225.51
(default port)
again please be polite, the two OPs are not techy at all, but very nice gals6 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
Damn you DevRant! I went from playing mobile games and rage about players I can't beat to scrolling through rants and raging with other devs!
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ArmA 3, a great sandbox that I "wasted" a lot time scripting modding or, if you like to call it that: developing for.
A game so great, the Multiplayer-server-browser stores the amount of players on a server in an 8 bit integer.
Someone complaint a few years ago.
Response: " be happy, it were 4 bits not to long ago"
There were Servers who ran into that problem.
To clarify, that only affected the shown number, not the amount of players, at least not directly.
Who likes to be lonely in a multiplayer game.1 -
If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
It's official. I'm making multiplayer Minesweeper.
There's a Trello board, Discord server, and GitHub repo.
Initial gamemodes will be singleplayer, public (like agar.io) and vs (2+ players, support for teams is planned).
My big idea besides that is to have interesting powerups you can buy or find, adding a component of luck and some exciting new rules to the game.
And I may even put ads on it and try to feed myself.15 -
this just happened a few seconds ago and I am just laughing at the pathetic site that is Facebook. xD
4 years ago:
So I was quite a noobie gamer/hacker(sort of) back then and i had a habit of having multiple gmail/fb accounts, just for gaming, like accounts through which i can log in all at once in the same poker room, so 4/5 players in the game are me, or just some multiple accounts for clash of clans for donations.
I had 7-8 accounts back then. one had a name that translated to "may the dead remain in peace "@yahoomail.com . it was linked to fb using same initials. after sometime only this and 2 of my main accs were all i cared about.even today when i feel like playing, i sometimes use those accs.
2 years ago.
My dad is a simple man and was quite naive to modern techs and used to hang around with physical button nokia phones.But we had a business change, my father was now in a partnership in a restaurant where his daily work included a lot of sitting job and and casual working. So he bought a smartphone for some time pass.
He now wanted to download apps and me to teach him.I tried a lot to get him his own acc, but he couldn't remember his login credentials.
so at the end i added one of my own fake ID's(maythedead...) so he could install from playstore, watch vids on youtube and whatever.
The Actual Adventure starts now
Today, 1 hour ago:
I had completely forgot about this incident, since my parents are now quite modern in terms of tech.
But today out of nowhere i recieved an email that someone has JUST CHAINGED MY FB PASSWORD FOR ONE OF MY FAKE ACCS!?!??
what the hell, i know it was just a useless acc and i never even check my fb from any acc these days, but if someone could login into that acc, its not very difficult to track my main accs, id's, etc so i immediately opened this fb security portal and that's where the stupidity starts:
1)To recover your account they FUCKIN ASKS FOR A PHYSICAL ID. yeah, no email, no security question you have to scan your driving license or passport to get back to your account.And where would I get a license for some person named "may the dead remain in peace"? i simply went back.
2) tried another hack that i thought that will work.Closed fb help page, opened fb again , tried to login with my old credentials, it says" old password has been changed,please enter new password", i click forget password and they send an otp. i thought yes i won, because the number and recover mail id was mine only so i received it.
when i added the otp, i was first sent to a password change page (woohoo, i really won! :)) but then it sends me again to the same fuckin physical id verification page.FFFFFFFFFuck
3)I was sad and terrified that i got hacked.But 10 mins later a mail comes ,"Your Facebook password was reset using the email address on Tuesday, April 10, 2018 at 8:24pm (UTC+05:30)."
I tried clicking the links attached, hoping that the password i changed(point<2>) has actually done something to account.NADA, the account still needs a physical license to open:/
4) lost, i just login to my main account and lookup for my lost fake account. the fun part:my account has the display pic of my father?!!?!
So apparently, my father wanted to try facebook, he used the fake account i gave him to create one, fb showed him that this id already has an fb account attached to it and he accidently changed my password.MY FATHER WAS THE HACKER THE WHOLE TIME xD.
but response from fb?" well sir, if you want your virtually shitty account back , you first will have to provide us with all details of your bank transactions or your voter id card, maybe trump will like it" -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
After about 6 years, I am back to chess. I miss this game so much.
Gotta admit though, I'm very bad now. Should've never stopped.
Any chess players here?9 -
Couple of jobs back we got bought out by that massive shipping company with the red and yellow colors.
We used macs and some high up moron decided it was a good idea to put on domain policy restrictions on our macs, but developers can't work without admin access so if we wanted to keep said admin access, we had to sign a written agreement indicating that we were not allowed to do certain thing, like change our wallpaper or install personal music players, you know like Spotify, which at the time was what most of us used.
Now this was just a nice cherry on the cake of stupid descision that was making me rethink working there. Thanks to the high demand for skilled front ends, it was 11 am when we got this, 3pm I had comnfirmed my interview for the next day.
An hour later our manager called us all in to explain this was BS formalities. Well too fucking late, learn to communicate you dumb shit.1 -
Noticed a rant on here about transactions not redirecting the user back to the previously visited page, on certain sites. Just implemented the functionality to my shitty little project and I currently feel better than the big players.1
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So recently I completed side gig from random freelancing site where I had to shadow troubleshoot performance problems over teams call with random Indian guy on his client's AWS account. Long story short you can autoscale new instances all you want but it's not gonna help if your FIFO sqs has only one message group ID. This architecture is running an online game, which is basically limited to processing ONE event at the same time for ALL players xD
What's even better, basing on naming convention I realized it's a company that I interviewed for like 4 months ago and they told me "we need someone with more experience". Well good luck, thanks for quick cash -
Yesterday, i had to use neovim for a task on my friend's laptop. There was no WiFi and I couldn't install Emacs. This guy uses Vim a lot. He recently moved to neovim from vim. He had some Ruby codes going. I had to debug some codes(performance issues). I was reluctant to work on it but i had to. After looking at some keybindings and the plugins that guy had written, using vim was pleasure. It was fast. I could shoot up multiple terminals work on that and was instant. I wrote some plugins to indent my code which worked as it's supposed to. I used spacemacs(as it's configured properly) Emacs but there is some load time on spacemacs and there are some issues shooting up multiple spacemacs on terminals. I had just configured and started using prelude which is beautiful Emacs configuration and is fast.
After using neovim that day something hit me that i had blindly had faith in Emacs without using Vim and i use Emacs only for text editing task and terminal. I don't use it for listening music, browser and other task i can always use modern browsers and Spotify for that. Modern browsers and music players are amazing and using those in Emacs there is always a lack of functionality and UI.(modern people don't use those i think and some Emacs users i know use stripped down version of Emacs i.e. microemacs or XEmacs.
I know vi is present by default on every Linux distribution. That keybindings are same as vim and it can be configured so, it is useful for embedded devices and system architecture. I love terminals and love working on tty. That's why i guess i felt instantly tempted to keep on using vim and i loved it's performance. I checked on evil layer before but there are some issues with evil layer in Emacs like it isn't too efficient like vim. I love lisp though and clojure can be edited nicely in Vim.
Is this sin against the church of Emacs? Should i join vi vi vi? I have already dedicated my life on Emacs (check my bio). Am i tempted by the devil?4 -
Fucking kill me. I've just agreed to make a shitty fucking app that would be better as a Webpage, using shitty fucking technologies I don't understand, to do a thing that would be better handled by a third party.
You know why? The guy who asked me to do it is a good friend, and I'm the "best (only) code monkey" he knows. FUCK MY LIFE.
At least I'm getting payed7 -
I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
I have multiple (in no particular order) :
Nextcloud : It was an idea that I had in my head as well - to take on corporations like Google in the space of personal cloud. Be free, open-source and put the users in charge.
Gitlab : The most open and transparent company that I've ever come across. And they work 99% remote. They've got features that no other players in the space have. All while putting users in control.
Fediverse social media - Mastodon, GNU Social, Diaspora (soon) : For taking a major step in the direction of putting the users in control of their data; all while enabling a decentralized social network.
Ruby : An open community and building a programming language that runs a lot of software of the world.
Python : The oldest thriving community that has a special place in the development community (and my heart)
Javascript / ECMAScript : The scripting language that grew to be a beast of it's own. -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
What games made you racist? Or had racist content when you thought about it? (Whether intentional or not.)
Skyrim (somewhat Morrowind too, not Oblivion). I hate piss elves (high elves). They are condescending cunts. Didn't much care for Dark Elves in Morrowind. They were always swearing at me. Orcs are kinda stupid, but their abilities made me respect them. I have great respect for the Nords. Some of them wanted to murder all elves. I am okay with this. The Foresworn are gross.
Minecraft. Didn't make me racist, but had some interesting inclusions. First off all the villagers looks Jewish and are the arbiters of trade. Weird that. Then there is the Endermen. They are black, they steal blocks, they were introduced with watermelons (maybe not true, what I heard), and want to fight you if you look at them. I wonder if they will get changed later because of this...
You know a game is doing something right on their stories to get you wrapped up in the politics to choose sides. I think this may be part of the success of Skyrim. I hope to make my own players polarized on topics in my games, but in a good way.23 -
What a fucking shit show. You buy an original DVD but cannot watch it because of a stupid copy protection system.
"Injects purposely damaged sectors into the DVD in places not read by most DVD players."
Well tough luck, VLC reads all sectors and chokes on the corrupted ones.
Here I am, sitting with a legally bought laptop, a legally bought DVD and a legally owned playback software, yet unable to enjoy my property.
THANK YOU HOLLYWOOD! >:(15 -
!rant.
Can we just show some community appreciation for @tahnik, I literally see them on everything I post.
Thanks dude!3 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!24 -
Managers don't understand that there will ALWAYS be bugs shipped to production, no matter how hard you try to prevent or test against them.
Devs: lol
inb4 any comments really, i've seen facebook, instagram, and all the 'big players' crash and have bugs multiple times before, so don't go around swinging your dick like your company's software has no known bugs (don't even get me started on the devrant mobile app) I'm just saying bugs are a fact of software8 -
Update on the API based game that I’m working on.
All of the game logic and API is mostly done.
Here is a gif which shows a few turns with a very simple "AI" vs a passive bot.
I’m bad at graphics so a went for a more abstract UI:
The arrows represent the looking direction of the units and the black dots represent the direction of the shots being fired at a particular turn. Units can look and move and shoot in different directions in one turn.
https://devrant.com/rants/10176221/...10 -
>Gets assigned to this private Game server's project
>Boss wants me to improve the anti advertisement chat
> k
> Looks at old code
> Code is replacing unicode characters to latin ones that look similar which are being used for advertising
> lol'd who tf developed this
> regex101, building a regex query with endless of possibilities (would look something like this) /((L|\|_|I_)(O|0|\[\]|\(\))(L|\|_|_))/gi to detect lol
> Adds alot of similar looking unicode characters to assure that it will find something
> Works really well in the dev version
> Server open hour
> 30 players
> All chat at the same time
> CPU 100%
> BOSS NEVER TOLD ME TO MAKE IT EFFICIENT1 -
A /thread.
I have to say something important. As the story progresses, the rage will keep fueling up and get more spicy. You should also feel your blood boil more. If not, that's because you're happy to be a slave.
This is a clusterfuck story. I'll come back and forth to some paragraphs to talk about more details and why everything, INCLUDING OUR DEVELOPER JOBS ARE A SCAM. we're getting USED as SLAVES because it's standardized AS NORMAL. IT IS EVERYTHING *BUT* NORMAL.
START:
As im watching the 2022 world cup i noticed something that has enraged me as a software engineer.
The camera has pointed to the crowd where there were old football players such as Rondinho, Kaka, old (fat) Ronaldo and other assholes i dont give a shit about.
These men are old (old for football) and therefore they dont play sports anymore.
These men don't do SHIT in their lives. They have retired at like 39 years old with MULTI MILLIONS OF DOLLARS IN THEIR BANK ACCOUNT.
And thats not all. despite of them not doing anything in life anymore, THEY ARE STILL EARNING MILLIONS AND MILLIONS OF DOLLARS PER MONTH. FOR WHAT?????
While i as a backend software engineer get used as a slave to do extreme and hard as SHIT jobs for slave salary.
500-600$ MAX PER MONTH is for junior BACKEND engineers! By the law of my country software businesses are not allowed to pay less than $500 for IT jobs. If thats for backend, imagine how much lower is for frontend? I'll tell you cause i used to be a frontend dev in 2016: $200-400 PER MONTH IS FOR FRONTEND DEVELOPERS.
A BACKEND SOFTWARE ENGINEER with at least 7-9 years of professional experience, is allowed to have $1000-2000 PER MONTH
In my country, if you want to have a salary of MORE THAN $3000/Month as SOFTWARE ENGINEER, you have to have a minimum of Master's Degree and in some cases a required PhD!!!!!!
Are you fucking kidding me?
Also. (Btw i have a BSc comp. sci. Degree from a valuable university) I have taken a SHIT ton of interviews. NOT ONE OF THEM HAVE ASKED ME IF I HAVE A DEGREE. NO ONE. All HRs and lead Devs have asked me about myself, what i want to learn and about my past dev experience, projects i worked on etc so they can approximate my knowledge complexity.
EVEN TOPTAL! Their HR NEVER asked me about my fycking degree because no one gives a SHIT about your fucking degree. Do you know how can you tell if someone has a degree? THEY'LL FUCKING TELL YOU THEY HAVE A DEGREE! LMAO! It was all a Fucking scam designed by the Matrix to enslave you and mentally break you. Besides wasting your Fucking time.
This means that companies put degree requirement in job post just to follow formal procedures, but in reality NO ONE GIVES A SHIT ABOUT IT. NOOBOODYYY.
ALSO: I GRADUATED AND I STILL DID NOT RECEIVE MY DEGREE PAPER BECAUSE THEY NEED AT LEAST 6 MONTHS TO MAKE IT. SOME PEOPLE EVEN WAITED 2 YEARS. A FRIEND OF MINE WHO GRADUATED IN FEBRUARY 2022, STILL DIDNT RECEIVE HIS DEGREE TODAY IN DECEMBER 2022. ALL THEY CAN DO IS PRINT YOU A PAPER TO CONFIRM THAT I DO HAVE A DEGREE AS PROOF TO COMPANIES WHO HIRE ME. WHAT THE FUCK ARE THEY MAKING FOR SO LONG, DIAMONDS???
are you fucking kidding me? You fucking bitch. The sole paper i can use to wipe my asshole with that they call a DEGREE, at the end I CANT EVEN HAVE IT???
Fuck You.
This system that values how much BULLSHIT you can memorize for short term, is called "EDUCATION", NOT "MEMORIZATION" System.
Think about it. Don't believe be? Are you one of those nerds with A+ grades who loves school and defends this education system? Here I'll fuck you with a single question: if i gave you a task to solve from linear algebra, or math analysis, probabilistics and statistics, physics, or theory, or a task to write ASM code, would you know how to do it? No you won't. Because you "learned" that months or years ago. You don't know shit. CHECK MATE. You can answer those questions by googling. Even the most experienced software engineers still use google. ALL of friends with A+ grades always answered "i dont know" or "i dont remember". HOW IF YOU PASSED IT WITH A+ 6 DAYS AGO? If so, WHY THE FUCK ARE WE WASTING YEARS OF AN ALREADY SHORT HUMAN LIFE TO TEMPORARILY MEMORIZE GARBAGE? WHY DONT WE LEARN THAT PROCESS THROUGH WORKING ON PRACTICAL PROJECTS??? WOULDNT YOU AGREE THATS A BETTER SOLUTION, YOU MOTHERFUCKER BITCH ASS SLAVE SUCKA???
Im can't even afford to buy my First fuckinf Car with this slave salary. Inflation is up so much that 1 bag of BASIC groceries from Walmart costs $100. IF BASIC GROCERIES ARE $100, HOW DO I LIVE WITH $500-600/MONTH IF I HAVE OTHER EXPENSES?
Now, back to slavery. Here's what i learned.
1800s: slaves are directly forced to work in exchange for food to survive.
2000s: slaves are indirectly forced to work in exchange for money as a MIDDLEMAN that can be used to buy food to survive.
????
This means: slavery has not gone anywhere. Slavery has just evolved. And you're fine with it.
Will post part 2 later.8 -
I have a discord server where I'm writing the bot. I'm making games, utilities and other activities.
It's a very small server because I have not been actively recruiting players, but if you would like to join, here is the link. I would be happy to make some devRant commands and integrations.
https://discord.gg/sEnwGdjB
Right now, we have Blackjack, connect 4, crossword, and trivia. There's also a "stock market" where you buy shares of other players (rather than stocks).
It's early. There's some stuff to do but I'll admit, not a ton just yet. Maybe a few bugs, testing team is considerably small. But it is good fun and I am actively working on it. Maybe join and play while you're "working" from home :)7 -
"You obviously nerfed something, it's broken now and it wasn't last patch!"
*git log shows nothing changed in 9 months*
When players know more about your code than your version control does...1 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
Musk's OpenAI beat the top professional Dota2 players in the World. That's pretty impressive. AI has a lot of potential for the future. BTW, any Dota2 players here? My son complains that he ends up on Teams that don't speak English. Dota2 can be modded. Imagine a mod that interfaces with Google Translate and does on the fly translation. Beyond my experience level. Way beyond.3
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Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Working on random room code in Godot. I am placing 1m * 1m scenes (meshes). Right now its just a square block. I need to work on occlusion of rooms. Then connecting rooms. I am going to try a 3d, but made of 3d tiles inside areas. Still trying to decide on what to use for outside terrain. I did find a terrain library that allows for digging holes in the terrain. This is where I will have players build a base and dig underground.
I am thinking a really casual game that you can crank the difficulty if you want. A relaxed rpgish game with some rts flavor to it. If someone wants to just chill they can turn off the rts side. Allow for multiple bases for resource gathering. Maybe do some automation of resource gathering using slaves...err...minions. Gonna stay single player for this iteration. I don't really want to spend time working on net code for this.
For now I just gen random rooms:12 -
Today on forgotten games – Vangers.
Even though the game is extremely hard and very, very frustrating, it somehow has an ability to make you obsessed with it. A very complex pieces of information, either carefully crafted or accidentally emerged from the void, delivered straight to your brain, making you an addict. If you play it and not delete it after five minutes, there is no way back – you better get used to new, different you.
There are many hard but addictive games based on simple mechanics, but Vangers is a different story. Compared to Vangers, Dark Souls seems nice, simple and easy casual game.
One can easily imagine "the hardest game possible", but all of them simply makes you delete the game and not to play it at all. Vangers precisely balance over this, achieving a very fragile equilibrium, being hard enough to frustrate you like no other game does, but not hard enough to simply make you quit instantly. While doing so, the game makes you a junkie, addicted to its eerie psychedelic nature.
This game spits in your face. This game makes you a slave, a desperate addict. All of your previous gaming skill, and speedrun experience doesn't matter.
The plot roughly goes like this: humans fucked up while experimenting with portals and accidentally discovered an advanced hivemind race. Trying to escape they fuck up spacetime and the two incompatible civilizations annihilate each other, creating a primal soup of creatures, from which the whole new world emerges. So there are many different strange creatures trying to survive in fucked spacetime where incompatible worlds are forcefully fused together, and you are the Vanger, one of many other Vangers trying to figure out what they are and how they was created.
The game features a voxel, fully-destructible world mapped on a torus. The game lore and terminology are extremely complex, and no one will explain it to you, you have to figure everything out yourself. Skip the dialog and no one will repeat it, you're on your own now.
Every playthrough is different. There are very many game mechanics and play styles available.
Everything in the game including complex rendering engine was written in C and Assembler back in 1998.
There are two types of Vangers players: the ones who was able to escape early and the ones who think that Vangers is the best game of all time. This says it all.
Last warning – DON'T PLAY THIS GAME. You better watch some playthrough on youtube.12 -
There's this online game I like to play, basically you can play against 2 or 3 other people / robots. It's been free to play for almost a decade, but recently they decided to limit how many games you can play each day, unless you buy membership. It's not much, about 2€ per month, so I bought it to support the devs, they're doing good work and they're not spamming players with ads, so they need to get money for those servers somewhere.
But now I kinda regret it; there used to be a whole lot of casual players online all the time, now casual players reach their daily limit and when I log on in the evening, there are almost exclusively paying members left, giving you absolute shit for the tiniest mistakes.
On a completely unrelated note, what casual / relaxing multiplayer games would you recommend that don't require too much thinking & long-term skills?12 -
As someone who uses UNIX and UNIX-like systems on a daily basis, and someone dealing with computer support in a school, I experience so, so many issues, many of which others have already ranted about.
For no reason at all, I find it incredibly frustrating how many high school students' understanding of sudo is limited to this:
Student: Hey, isn't sudo the minecraft command
Me: Erm
Student: You know, the one skeppy uses... to troll players? Anyway, you're doing it wrong. There should be a slash before you run the command
Me: aaargh.
and so on. Happens probably every 10th time I invoke sudo.
I mean, really? Surely these kids, with all their complaints and lines: hacking into the mainframe/whats the admin password/why did you block my VPN/ and so on, would know what sudo is. But NO, they just don't seem to get it. Sometimes I lose my hope in the futures of these kids.5 -
Man, running a Minecraft server with 5 players on a VPS with 1 vCore and 1GB of ram is *really* pushing this thing to its limits!
Thank goodness Ubuntu Server doesn't need much ram to run, because Minecraft is a real resource hog.
I hope Hetzner approves my account on monday, so we can move to a 2 core VPS with 4GB of ram!20 -
Whoever decided that mobile video players should not have a seekbar... I don't know what to tell you.10
-
Hi guys, I've just downloaded Firefox Quantum for Fedora 26, and I've seen that it has the same problem as always on multimedia "players" of Twitter.
Do you know how to play those videos? I've seen that the codec "x264" is not native on Firefox, but I need some help.
BTW that's my first Rant <34 -
when I was like 11yrs. old, my father has bought a new phone for himself. I used to play a lot of gta vice city those days on my PC. one day i got to use a card reader to exchange multimedia between PC and the phone.
so, i copied gta vice city in my phone. bcoz i knew that i can move around the players using the phone's d-pad. I was left broken when I saw the error msg. in the phone: "file not recognised"
:-/
After few days, my friend wanted to play gta-vc, so he asked for the game CD. but this guy didn't have a computer in his home and he won't listen to me when I try to tell him, "you can't just play a video game in your DVD-player with a TV remote??" So, I gave it to him.
Next day, he was angry at me, bcoz the game didn't worked, obviously it was me who hve messed something in it. :-/
What utterly stupid things you guys or your friends have done?7 -
My friend and I use to switch our gender in mmorpg games as female players get more support from other players 😂
Are we the only one who switched gender for such reason?8 -
I've been coding for a year and I can't even do hello world in javascript. I've never touched it. Is that bad?11
-
a lot of people claim video games cause violence. imo they do.
a lot of the arguments try to prove that because the majority of video game players aren't shooters isn't valid in my opinion, because, in tjis situation, even if 99.99% of gamers with access to a gun don't have a mads shooting, the 0.01% is enough.
add in a loneliness, a bad childhood, mental health issues, and being in a bad place at the time, i think it's possible.
now don't get me wrong - i don't believe video games should be banned or something, i'm just saying i believe it's feasible that video games could be a contributing factor in a mass shooter's choice to do unspeakable actions.
do you guys think i'm being naive or logical ?27 -
My anxiety is over the roof. I have keep 3 media players simultaneously playing Pink noise, Sounds of raindrops and lofi hiphop just to keep my brain grounded.14
-
My new ISP asked what devices I would be connecting to the internet... "Well let's see here, computers, web servers, tablets, phones, IoT devices, game consoles, MP3 players, smart TVs, robots..."
-
Thought experiment time:
Imagine that this whole universe is a simulation created by a Group Of Developers (GOD).
- Who would make up this group?
- What kind of design patterns would they follow?
- What type of programming language would they use?
- What kind of bugs are there if any?
- How do they test?
- Assuming the use of quantum computing, what are the implications? Parallel simulations? All possibilities play out?
- Would the controller input be life?
- Who is AI and who are players?
- Has all time already been rendered?
- Do we respawn?
- What would the leaderboard look like?
- What kind of stats are tracked
- What are dreams, nightmares, lucid dreams, sleep paralysis, birth and death?
- How is memory stored, accessed and pruned?
- What kind of neural net is used and where?
etc etc, if you can think of any other interesting fire away8 -
Working on a project needing to integrate java, jquery, SQL, various aspects of Android unix manipulation i.e. rotation, gps, music players, etc..needs to successfully build and after getting finally getting all needed repository files, work in android studio then be converted into an apk, compressed sent to instuctor's device for seemless use...this group project included 6 individuals teamed up like avengers to complete...my team mates either dropped the class or with drew.fml with a hammer sideways.2
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This isn't something I've dealt with personally, but recently heard the story on the podcast and was pretty astounded:
"A company who makes add-ons for Flight Simulator X included malware in one of their downloadable jets, players have alleged. The malicious file is called ‘test.exe’ and it is designed to extract passwords from the Chrome web browser."
Now that's some extreme DRM. "Pirate our downloadable jet? We leak your credit card information and Social Security Number to the darknet."
Original story: https://rockpapershotgun.com/2018/...3 -
The football stadium game from the 1995 "Thinkin Things Collection 3" where you choreograph players and marching bands to paint the ground.
-
Not Another Gaming Rant!
In gaming, the keyboard and mouse is far superior to a console controller.
So much so it's almost like cheating, gamers are beginning to notice this on the X-Box where traditionally all players in a game would only use a controller.
Now that console players are up against mouse and keyboard players they are out matched and out maneuvered, a great example of this can be seen in live multiplayer Call of Duty games such as Infinite Warfare where the keyboard warrior will spend more time in the air effortlessly jumping from wall to wall gaining an advantage over their opponent.
Multiplayer games should always be evenly matched providing players the ability to compare their level of skill in a competition on a level playing field.14 -
Company website had some video playlists that weren't working, because the javascript required to run them was interacting with some of squarespace's scripts, so I dropped the video players in iframes and haven't looked back
-
!rant
What direction would you guys like to see devRant going in. I personally like it as it is, a place where developers can rant, share jokes (but not memes), share their thoughts, etc etc. But I know some people want it to go in more of a SO direction, where it's just another serious questions board. What do you guys think?11 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
So this is a fun bug. Oneplus 5 with android 7.1.1, happens when switching from a fullscreen video (Netflix) to devrant5
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!rant - Also sorry this got rather long.
This is actually a psoitive story. I always used to be someone working on his things alone. It was great, I got shit done, I learned something. No one stressing you. But I was also lonely. The thing is that this behavior not only applied to developing. I was also able to observer that behavior in other parts of my life.
So it was time for a change. And I made a change.
It all began by switching my field of studies. Well, not really the field but some details. I switched from plain old computer science to computer science combined with media design. Here in Germany we have a nice word for it. Mediendesigninformatik.
I wish I had made that change earlier. Nonetheless it's never too late to make a change. So I began going to creative courses, like animation or graphic design. Directly from the start I made sure to talk to people. Make them remember me, offered my help because I already had experience with some things etc.
Next up was to get a job. So I got one. Now I'm working as a Game Master for a branding of escape rooms. Fun job. Also something different from developing all day, which is quite nice to do sometimes.
This job is where my change begun. The people there are amazing. I felt instantly like I've found new friends. Actually I also developed a crush on someone there and we are possibly dating soon. Not quite sure about that yet though. That also isn't the point here.
So a month later I moved out of my parents house. Living together with friends now and it's great. I'm so much more creative, so much more shit happens. I feel like a different human.
So I continued working on myself. I wanted to get really good at it. I wanted my groups to succeed whole having a challenge. They were supposed to leave happily, even when they didn't make it. Of course not everyone can be satisfied, but I noticed a positive change. Which motivated me to redesign and rethink the tool we use to give the players hints, manage their time and other stuff.
I was scared at first, but eventually I showed them what I did. Their feedback was surprisingly positive and while it will perhaps never replace our actual tools because our chef is a cheapskate, I was happy to achieve something. This continued. I made more stuff and formed connections.
Now I'm not working on things alone anymore. Recently I started working together with someone and this also was the first time I've made actual money of it. It's not a lot, but I was able to live half a month of it.
This is the beginning and I hope there will be much more. The moment I started showing other people my work and feeling confident about it made me change. I also learned to appreciate other people's compliments and kind of get an high of them, but I'm not sad when they don't like it. I feel like I've grown as a human and are more mature.
Have you experienced something similar? Can't wait to read your stories.3 -
!Rant
What languages do you guys most commonly use?
Do any of you use C#? If you do, what's your job?12 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
Are there any tools, points of reference, barebones templates, bits of advice, etc. that anyone can share or direct me to that could potentially a programmer with ADD stay organised and keep projects/code structured?
Just a bit of background:
I am 29 years old and have battled with severe Attention Deficit Disorder since early childhood. No hyperactivity, just a mind that is constantly running at light speed. I have a tendency to lose focus on the main goal in my projects and I fall victim to feature creep more than I'd like to admit—to the extent that on countless occasions, I've ended up just starting projects over from scratch because they became too convoluted and hectic.
I've spent the past 2~3 months working on a sort of companion app for players of the game Warframe using Dart/Flutter. The main purpose of the app is to provide players with an accessible and customisable agenda to help with keeping in-game goals organised (oh, the irony). I have made a decent amount of progress, but I consistently find myself working on various bits and pieces of code (usually) without finishing each of them before moving on to something else. What I end up with is a tangled yarn ball of code and I get lost and overwhelmed in the chaos.
Any feedback or advice is much appreciated.9 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
Question:
Do we have any Ingress players around here? What do you think about the upcoming Ingress Prime? I am somehow excited, but only because I just decided to upgrade my mobile phone some days ago 😉 Now the graphics boost can come. 😁 And I really hope that Niantic does not fuck up everything when they plan to be more entry level friendly in the future.
Resistance FTW!26 -
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?9 -
I once wanted to make easy money by becoming a professional poker player. I did this by programming a poker simulator and calculate chances with certain cards and stuff. To assure you have 6.**% winning (mathematical chance calculated) of a hand takes around 3k simulations to cancel out the luck. So don't trust to much on your math.
That went well, but that wasn't all that there was to learn, you could even consider a small start. Long story short, I became quite a good player and won a lot with Appeak Poker (Great app! No adverts!). Now, I opened a while ago an account at the Holland Casino to make some money. But they were playing on such low wages that it was just not interesting and I quitted. Today I realized I had still an account with money on it and thought "let's get over wit it" so i did aggressive betting on red (1:st 40% all in, lost, 2nd 100% all in won) in a roulette game. In the end I had a few euro profit so the gambling adventure never costed me money.
Another reason the poker carreer ended is because I realized it's not a quick way to make money at all and the gambling factor was too high. I expected poker a bit to be more strategy.
I even consider the best poker spelers maybe to just be lucky bastards in some cases. Poker stars is fun to see on youtube tough, they're bullshitting a lot.
I consider gambling for losers. Poker, you can become really good in it, but still some luck is required. Not bad luck at least. You can lose with a multiple of quite good hands.
Fact: one of the best poker players is actually a software developer17 -
so if i get this correctly :
1. mongodb( community server) is going to create some files in my system which will be called "databases/collections/document bullshit via its own special process called mongod (similar to mysql , but ok)
2. my python flask app is going to connect to it via its official driver pymongo (which could be used directly)
3. mongoengine is a library (more of a wrapper on pymongo) providing "easy ways for connecting mongodb via pymongo" (which again could be used directly)
4. flask-mongoengine is library (more of a wrapper on mongoengine providing "easy ways for connecting mongodb via mongoengine via pymongo" (which again could be used directly)
5. flask-pymongo is some another bullshit library/wrapper that took away 6hours of mine which again is "A FUCKING WRAPPER PROVIDING EASY WAYS FOR CONNECTING TO MONGODB VIA PYMONGO"
seriously, fuck web development. Why can't the original driver (i.e pymongo from mongodb devs) could have simpler wrappers? and why does my fucking tutorial instructor had to use the most fucking rarely used flask-mongoengine (which i accidently read as flask-pymongo and got f**ked) to teach newbies? fucking day wasted trying to understand this crap.
I don't like monnopolies, but its somewhat good that the mobile environment is still in the hands of nononsense players like google and oracle(java) . atleast we don't have people releasing wrapper over wrapper over wrapper and then fighting about which wrapper is better to use.
Like , even when devs started cmplaining that android dbs are too difficult to understand, google themselves created an actively supported wrapper that shutted down the fight over which wrapper to use(sqldelight, realm,sql bright etc)5 -
At my previous company, we used tools from all over the place. We switched between tools at will. Sometimes, some team would decide to use some tool while the rest of the company would use something else. The worst part was that there was no Single-Sign-On (SSO) either. Everyone would need to have an account on all of these said tools. It was chaos.
I realized that being integrated into one environment (even though would have the cost of a vendor-lock-in) was the best option to have because in that case, we wouldn't have to deal with operational hurdles like having integration from one tool to another. They would just come baked-in with the whole environment. That's how GSuite (formerly Google Apps for Work), Atlassian and other players succeeded - they gave a complete suite of services / software that integrated well with each other. You could jump back and forth between services without having to bother about integration with other tools. They'd all be there wherever you wanted them to be. Even cloud providers so that opportunity and built on it - Amazon Web Services (AWS), Google Cloud Platform (GCP), Kubernetes (in itself).
Another example is a company that used Jira, Confluence and Hipchat but for some dumb reason used Gerrit for their code review / hosting. Eventually, they realized that managing the integration with the Atlassian tools was far more expensive than getting bitbucket and migrating completely into the Atlassian environment.
It's always the integration that matters. Everything else is secondary. -
My fascination for programming began around 13, when i started developing plugins for my minecraft server in java.
Had an awesome time with creating plugins for some fully custom servers with relatively large playerbases(50-200 players, depended on the time of the day).
This sparked something in me, and i started creating crapp ass "portfolio" sites for myself with php and mysql login and registration forms. After that I got into some basic c# abd had fun with some cute console/form applications.
And here comes today, in the process of picking up more css, php, html, js knowledge, probably heading towards react or vue.
I just love programming to death. -
I have a rant. A genuine rant, not a funny story, etc.
I want a keyboard. I need one. It can cost €500, as long as it won't break in a year and fulfils all my needs. Make it a €1000, I don't care. What are my needs then? Well...
It has to be a split keyboard - two halves. But wireless in every aspect, ergonomic, with multimedia keys on its outer edges (preferably pointing outwards, not up) and a heavy metal trackball on the right outer edge (preferably upper right corner). That's a bare minimum.
On top of that it probably some magnetic scrolls for things like navigating pages, changing volume and fidgeting in general wouldn't hurt. Also I'd prefer it to snap back into a one-piece whenever I need it to lie on my knees, e.g. when I type while sitting on a coach (I have a coach PC setup, no desk, and there's a reason). Why do I need it to split then...?
I had an accident. Kind of broke my back when I was 11. It's mostly okay now after couple years of rehabilitation and many more years of careful living. Luckily the only two wheels I ride on are powered by a 105.97 hp @ 9,970 rpm engine. Still, I try to be careful so I tried tons of work hygiene techniques over the years and I found out anything over 2 hours is best done while lying flat.
Coding while lying flat has its challenges, mostly focused around screen and input. Ever since I got a VR headset half of them got solved but the other half - acquiring a suitable keyboard - it's very hard to satisfy. I tried that with a one-piece keyboard lying on my stomach. Turns out actively bending elbows quickly wears them out (hello tennis players). So a split keyboard it has to be. So far I tried 4 different ones and I had to modify the cable connecting both halves in each and every one of them so that it'd be long enough to go behind my back. The main cable itself I only had to modify once because usually there're extensions available.
Apart from cables, all of those keyboards had issues. Starting from some kind of de-syncing when keys from both halves would randomly register in a wrong order - I didn't know it's possible with a cable connected halves... I did try two generic WiFi keyboards (using one for each hand) and they unfortunately suffered from that very same issue but I was sure it wouldn't happen if the device was designed to be a one unit from the very beginning, right? And yet it in 2 of the tested devices.
Other than that, plugs disconnecting on their own forcing me to take off the headset and fiddle around, too high key travel that'd strain the wrists after a few hours, even the noise that would wake up my girlfriend sleeping in a separate room were all a common issue (I briefly had an almost completely silent WiFi mechanical keyboard from Logitech we both really liked, but it was a one-piece). Once I got a split keyboard that was "natively" WiFi but not only the two halves were still connected with a cable that turned out to be way too short for my needs, it also had a very noticeable lag despite the high price - a lag way higher than any of the cheap WiFi keyboards I owned in the past. So I sent it back. Now IDK what to do because AFAICT there are no more models available, at least where I live.
So yeah, I need a keyboard and I'll probably have to make one myself. Sorry, just had to vent.5 -
A way of running Minecraft servers on AWS and automatically hibernate instances when there are no players online.16
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Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
What do you call a crowd of chess players bragging about their wins in a hotel lobby? Chess nuts boasting in an open foyer.
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Play Store's $25 registration fee - for getting PWA listed in their shitty catalogue? Who in the right mind would even jump in this clusterfuck of store to find a *web* app? For all you know, Google, there is such thing as QR codes - and customers can just scan the code (or type in that sweet address). Voila! Boom!!! Ching-ching!
Hello-hello, monopolistic cashgrabage! I came to inform you that your TWA bullshit is unneeded in ETHICAL space. The only ones who would benefit from this thing are permission-hungry publishers. And I'm already sick of this culture where people are put into store bubbles. You can't hide the fact that this data and features you provide, with "native" layer, may be misused in a jiffy - and by big players, no less. Of course, as a vile dumpster that you are, you don't mind it.
Don't even bring up a battery consumption that comes with PWA and browser. This doesn't matter if you use an app for some 2 minutes to tick your mental checkboxes! I'm just sick of app stores and native apps that collect the data without normal warning, and dare to take more than 1 second to fucking load the cached data. Take a lesson or two from PWAs that collect (probably useful) cache, instead of my specs, and load almost instantly.12 -
Not the most exciting bug i solved but i was very happy when i solved it!
we were working on a java game for a school project. Te game itself consists of a maze so we used a double array maze[][] to store all the Tiles of the maze. to move players around we used x and y coordinates. When we started playing we couldn't figure out why we could move through walls and go in weird directions. and finally it hit me,
java uses [y][x] , and mathematics uses (x,y)2 -
I was in a meeting yesterday where a junior dev was pitching an idea for a mobile game. He starts explaining the rules of the game. Here's what he said "Each Players starts off with 5 BALLS 🏀 and when 1 players ball is hit said player loses 1 BALL…" His presentation was excessively laced with mentions of BALLS.
PS: Never pitch a BALLS idea unless you've got BALLS.5 -
Should I spend my money on a monitor? Sitting 30cm from a TV for so long isn't healthy, but monitors are soooooooo expensive?
I don't want to use my secondary monitor as primary because it's relatively small. What do we think?6 -
I want to make a game that collects a lot of questions for reuse and where players answer these one after another to make up the most dumb funny stories. Alas, it's in planning stage now.
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A truly scary multiplayer gothic horror action RPG set in a Victorian world with a Lovecraft inspired story (already got the story written as it so happens) with multiple mutually exclusive but tightly linked story lines. That is to say you can experience only one part of the unfolding story with the player having to communicate and interact with others in the game world to discover the full horror of the world.
The world would not have instances the world would be in a state that players find it in, based on what other players had done.
I have a lot of the game mechanics thought out, but time and money... If only it were limitless...3 -
Working on a poker card simulator. Currently benchmarking the hands by giving them a rating (high card value, pair).
In the simulation there are three players. The first player who get the hand cards first seems to have advantage. Does this make sense?55 -
Just finished coding/support/putting fires down marathon that lasted 2 weeks.
Basically I launched 2 gaming servers got around 600 online players and had to spend 2 weeks around 12 hours everyday supporting them doing hotfixes and etc. I had no time for life. Ioved the work, debugging, responsibility and making impact. Also made some money.
Now I feel completely drained, sick and tired. I think I hit a burnout. I thought I will enjoy my time off with my gf but I just wanna lie in bed and dont do shit for at least 2-3 days. Extended stress over time did a number on me, I am now a nervous wreck.
How can I bounce back asap after a burnout? I have 2 weeks to rest and will have to launch 2 projects again and deal with christmas/new year bullshit...1 -
Becoming one of the world's top players in the card game of Yugioh.
A long with actively getting good at other card games and board games. -
A medical doctor gets fired for clearing a football player to play for not having an injury.
What does that do to the intellectual ecosystem?
These people go to college on full scholarships…to throw balls around?
I mean it sounds very silly when its put that way, but the initiation and training of a doctor is not a joke.
Why is this money being spent on football players?
I think operating tables should be televised, with announcers, and pundits, and star surgeons,
A person placing bets would need a working knowledge of the operating table if they are going to be placing bets.
We are smarter than this as people. Sports should not be just hulking drones throwing balls around.5 -
Learning to tech to speed up learning.
Using a new cooperative learning technique, AI Lab researchers cut by half the time it took a pair of robot agents to learn to maneuver to opposite sides of a virtual room.
A combination of deep learning and reinforcement learning algorithms are responsible for computers achieving dominance at challenging board games like chess and Go, a growing number of video games, including Ms. Pac-Man, and some card games, including poker. But for all the progress, computers still get stuck the closer a game resembles real life, with hidden information, multiple players, continuous play, and a mix of short and long-term rewards that make computing the optimal move hopelessly complex.
Image: Dong-ki Kim1 -
I am slowly turning my home into an automated smart home, however. I have found a lot of responding devices (media players, sockets, etc..) but no trigger devices (buttons, sensors) I can work with.
Am I looking in the wrong place or do I really have to build something myself using arduino?
My setup is the following: I have a central server in my home that hosts a bunch of docker services that all server a certain purpose. All smart devices have static ips so that server can address them quickly. So it is capable of controlling many things. However, now I want to trigger certain actions through a hardware button. It seems I cannot find such a device....
Any other hads on here?6 -
Valve
i love their games and the whole model of community but now its just become a big cash grab for MOBA players. nothing against the ppl that enjoy DOTA, i just wish all the other games that still have a lively community got the same level of maintenance and attention.6 -
Got a question guys!
I want to capture screenshots from a live video stream being broadcast over HTTPS, such as the one on this link:
https://open.ivideon.com/embed/v2/...=
I can do it locally using the chrome webdriver in selenium, but cannot reproduce the same in a server I'm accessing remotely. I tried using headless browsers like phantomJS, but apparently it doesn't support video players -_-
I'm confused because I don't even know what to search for anymore, I've been stuck with this one thing for the last 17 hours. Any help would be greatly appreciated!5 -
I hate when people say "why do you prefer programming instead of football/sports? " . I like sports but I hate all the super addicted people who fight just because someone said " I don't follow your team".
Is too bad to say that I don't know all the players of a team ? If I say so there will be always someone saying " We know that, you are a fucking nerd.".
Oh well sorry for the angry post. I am more calm now.9 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
Trying to get my head round LDAP for , what will eventually be, a government project.
Security up the wazoo is difficult1 -
Muahahahahahahaha!
I just had the most evil thought.
I could create a mod for Minecraft that is an interface to the devrant API. Then I could get thousands and thousands of Minecraft players to use this mod. It would be a FLOOD of noobs who know nothing about devrant posting on devrant from within Minecraft!14 -
Can anyone suggest a good REST API for sports data? I have developed an app for Android that shows information and statistics about football league,teams and players. I need to add news feeds,live scores and images. I am using a free API for experimental purpose which is limited. Any help would be appreciated.2
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I have a genuine question for y’all folks: How do you define what’s your next job going to be ? As in what you set your mind to, I guess. I’ve been through multiple stages of thoughts during the past two years and I find myself stuck.
On the one hand I work at a decent company and I have a great team with a lot of benefits and an OK salary but on the other hand I want change, more challenges and to get a little bit more of 💰(I’m not complaining about what I have but I’m clearly on the low tiers of the salary range for a software engineer).
At first I thought I wanted to completely change my work area and go for music, then I thought I wanted to work for the biggest IT players (Google, Microsoft, etc…). Turns out none of these two ideas really suit me. I also don’t want to work in a startup, I’ve only had bad experiences so far and don’t seek to reproduce them yet again.
So I guess a more precise question is: If you were in my shoes, with all that in mind, what would you do?
As for the reasoning as to why I’m asking here: devRant is literally the only place I know with so many people that work in the same field, but that also have a lot of different experiences and background 😁2 -
“Lazy mom lazy wow” presented by Gail Swanlund was probably the most impactful piece of art to me.
Through simplistic form, this art piece presents the idea of caring about oneself and quit the eternal rat race for money. But somehow for its metaphor, Lazy mom lazy wow chooses the notion and aesthetics of death and decay. The closest analogy I can think of is the music of American Football. Some kind of liminal, eerie aesthetics. Also, the movie Gummo and the game Life is Strange, part one.
The piece deliberately avoids being aggressive and celebrating its notion. It’s not “quit the rat race and celebrate because life is so good”, it’s “quit the rat race by putting yourself into coma so nothing matters anymore”. The descent into eternal comfort of realization that you don’t have to do anything anymore, but also sorrow of losing meaning.
It feels like launching Counter-Strike Source in the year 2051, only to walk around cs_office and realize there are no players anymore, and they will not return ever again. The sense of watching an old VHS tape of you having a conversation with your mom in the hospital as she’s counting her last days because of cancer. The sense of comfort of coming back to your hometown. You remember your childhood and your high school crush, only to realize that those moments won’t happen ever again. -
Okay I got a genius/exceptionally stupid idea.
Some of you may know Xi. If not, it's an, in development, text editor backend, written in Rust.
It does all the heavy lifting and communicates changes with the Frontend over an rpc-api, typically on stdin/stdout.
Now, why don't we do this, but for other kinds of applications, that have been reinvented a million times, because a feature is missing or the ui has been shit.
Cross-Platform backends for file-managers, web browsers, password managers, media players,...2 -
there should be a dev show like the voice but instead of the voice it's a hackathon and people vote for who they want to win
and you can view the players in real time and play all their demos when judging5 -
I started watching "Squid Games" this morning and well after the first round the players are given a chance to quit.
Which they do... But then come back.
Well, I bought some Ethereum a few weeks ago before crypto tanked...
But checking in this morning I'm now back to break-even...
And well feels like I'm gonna keep playing too... -
Hey, I got this new web project, but to be honest I haven’t coded much web in a few years and I’ve heard the landscape changed a bit. You are the most up-to date web dev around here right?
-The actual term is Front End engineer, but yeah, I’m the right guy. I do web in 2016. Visualisations, music players, flying drones that play football, you name it. I just came back from JsConf and ReactConf, so I know the latest technologies to create web apps.
Cool. I need to create a page that displays the latest activity from the users, so I just need to get the data from the REST endpoint and display it in some sort of filterable table, and update it if anything changes in the server. I was thinking maybe using jQuery to fetch and display the data?
read full article at https://hackernoon.com/how-it-feels...1 -
I have 1.2gb of files, they are textures (client side for my gameserver players). By using winrar I managed to archive it to 550MB. Do you guys know more efficient way of shrinking large sizes of files?12
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A game taking place inside an operating system. Like Tron but needs to have much more solid analogies. User's body as tty process. Some representation of scheduler priority and memory allocation. Forking. Children and zombies. Init.
Some process-ownable token representing file handles.
Network ports as portals through which data may be sent by acquiring a file handle and using it.
/proc, /mem, etc are extreme stretch goals.
Never really started because I couldn't decide how to represent all the different parts so they would all be consistent *and* entertaining
As an extension of the extreme stretch goals, a multiplayer functionality where players can shell into each other's game worlds ("computers") -
Argentine players just won the world cup and have easily adjusted back to club life as if nothing happened. But I fell sick after last Christmas and even now I'm feeling stronger, I'm still finding it difficult to reintegrate into coding mode
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Dear Bethesda, Long time no rant eh?
So, I Pre-ordered your mess called Fallout 76! I was hyped! But you fucktards just fucked everything from behind...
Shit Graphics, over 1001 bugs, everything...
I didnt play it much so, I didnt think about it until now... now when my Drives called, "Porn", "more porn" and "a fuckton of porn" are full, and whats the biggest game ive installed? Yes. Fallout 76... I uninstalled this mess and wanted a refund of my 95.60CHF, Which is A LOT for a game... and you fucks lurking in the background replied with "players who have downloaded the game are not eligible for a refund." Aka: "We now have your money, bought some cheap hookers with it, and now dont have it anymore JK LOOOOL XDDD"
Yeah, and my friend who wanted a refund, got it. Fuck off bethesda, take your shitty shit of a shit piece of shit game with you and fly away with it.
I cant take it anymore...
OH, AND DID I MENTION YOU PUT AN AD ON YOUR MAIL?! Like this:
We have your money now, but please waste more on it on our other shit games.
FUCK OFF!19 -
Multiplayer cards game.
I designed one cards game and wish to test it with many players without the need to meet face to face.
Playtesting a game near real people is exhausting for me 😵 -
Anyone else who's given up entirely on bloated desktop music players to play their mp3/flac files and ends up using cmus in the terminal?7
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JESUS CHRIST GOOGLE YOU ARE A MULTIBILLION DOLLAR COMPANY HOW THE FUCK IS YOUR WEBSITE DESIGN SO SHIT?
goddamit with the amount of fucking whitespace on YouTube I could fit an entire fucking copy of the website in.4 -
Change of plans, I'll be streaming later tonight and it'll be star craft. I'm fucking horrible in comparison to other players but I do like talking. Give me of your thoughts on world events or scientific discoverys!
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http://www.gravityforce20.com
Remember Gravity Force on Amiga? They've released an anniversary version for almost all platforms! Global highscore list 'n all. One of the best multi-player games ever, but not yet that many players online. Download to your phone or comp and join me for a dogfight or two!2 -
Today I went to a restaurant and I heard some "developers" talking about games. They were talking about an unfamous MOBA game. And the next thing I heard was "I hate MOBA games.... There are too many players". I never went back to that restaurant.
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A hyperrealistic military/civilian simulator a la ArmA. Simulating continents, accurate sounds etc. with a easy to use editor for scenarios.
Massive Multiplayer Sessions with hundreds of players while maintaining great performance.
And all of this with the best physics engine you have ever seen 😅2 -
Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9 -
Making music definitely made me a better programmer. In fact playing lots of instruments showed me the different roles that exist on a team. Lead guitarists are kinda like programmers, constantly looking for the next challenging song to make. Singers and rhythm guitarists are like the team leads and PMs who want a nice bow on the product. Drummers are like designers really, they kinda show up and make something bad ass and disappear. Bass players are like solid backend or ops folks silently making stuff stable and grounded.
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!rant
I have raspberry pi 3 lying around; at the same time, I want to make a minecraft server to play on with 4-6 friends. Is the pi3 capable of running a server? I tried running it once but it was so slow you could outrun the world rendering with as few as 2 players. Would trying to run it multithreadedly help?
Or should I just resign to a server rental site? it'd preferably be a vps since I really don't like these 'management' sites gaming providers often make - any recommendations that are as cheap as possible)1 -
Hi guys,
I got myself stuck in a studentjob, where I have to do whatever I am told 😥.
We have a 10-minute survey for (former) Ingress players about the Motivation to play the game.
bitly.com/Ingress2017
I would appreciate everyone who takes part and gets me closer to the end of my work time (18h remaining 😕).
If you know people who played Ingress for some time, I would appreciate it if you could share the survey with them.2 -
Starting off making a pub quiz in BASIC and feeling blown away that the computer could 'remember' the players' scores! Joy making that happen. Seems a loooong time ago!
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I've always wondered how come in certain videos that have embedded subtitles, usually tv shows, they don't get detected by mobile players, but do on PC?3
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How possible is it to have a decentralised internet?
Because currently we have an almost centralised net... Where the major players are Google, Amazon, Alibaba and the likes acting as data holders.
This really bothers me and it's fair to say that the original dream of an internet for the people, by the people, is long gone.
Can we foresee a p2p in place of this monopolitic centralised internet?4 -
Making CD-Extra discs, because apparently some people still use ye-olde CD players and others want MP3s.
What a magical world I live in. -
Right on my way to the city I'll be working in for the next 3 weeks.
I work for a medium sized company, belonging to a big AF, like in one of the world biggest players in their branch, company.
I got transferred to another location on the other side of the country for a few weeks, as part of my apprentice-ship.
I'm already thrilled to start work tomorrow. -
I want to learn how audio and video players work. maybe even make one for practice. does anyone know any good places to start?1
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So I have an idea for a game. While I'm still learning the code required to make it run I'm also fleshing out ideas in my dome box. Keep in mind this is a basic rundown of said game. Not an all inclusive list of features or mechanics.
A Text RPG MUD loosely based on Stargate. Make a world creator for it and let people connect thier own worlds to the network. Original idea came from games like Neverwinter Nights where people could run thier own privately hosted modded servers.
Base game is effectively a tutorial leading up to powering on the gate.
At which point you will have one or two randomly generated worlds that can be explored by other players and role played in.
I'm a long way off of being able to make this but what do you all think?2 -
Have a question about email service providers. Specifically inbox delivery and warmup. Over the years I gathered a ~200k email database of players from my projects. I cleared them by using debounce.io and now I have 100k clean emails. That means I can send a mass newsletter and bounce rate should be good. Now my main question is what email services provider should I use? For email client I thought of setting up sendy.co, for hosting it use sendybay.com and for smtp use pepipost.com But the problem with sendy is that it sends emails without any delay. Like 2-3 emails a second. Is there a difference in terms of inbox delivery and domain reputation wether I send all emails in bulk with sendy or should I try to keep low profile and send lets say 1k a day? I have friends who use amazon ses and they are able to send even 100k a day, given that emails database is cleared(valid working emails) and bounce rate is low.6
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10Cricin is a government-licensed and regulated online casino organization that offers a wide range of games, appealing primarily to Indian players, including online slots, cricket, poker, baccarat, roulette, and sports betting.
Address : 135, Jor Bagh, New Delhi, Delhi 110003, India
Code : 110003
Contact Number : 07429845398
Hastags: #10Cricin #bradleycaldwell #10CricinCasino #10cricinsport10 -
Character setup and animations done. Now time to flesh out players, AI and maps. But need more coffee first. Loving UE4 engine.1
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!rant
Usually, in this dark moments, I don't get motivated because of someone else's actions.
When this happen, I try making something completely different, work on some particular project or try to unleash my anger against enemy faction players on WoW. If none of these help, I try drawing and writing more stories for my imaginary world. -
Create an AI to defeat all the best players in different areas like what AlphaGo did with the best Go players.
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Looking inside the box for a second FC 24's Personality Plus feature will certainly create a breath of much needed fresh air to the systematic player statisticsThe changes don't stop there, as we reported earlier, this is a big year of change for the EA Sports FC franchise.
Kaka is a graceful player who doesn't lose his temper and has a lot of respect for his hundreds of thousands of fans - as a result, I think Kaka is an awesome cover athlete for this year's FC 24. Whether or not the game is as graceful as Kaka himself - well, that's something we're just going to have to find out ourselves. You can expect to see Kaka gracing the covers for yourself when FC 24 is released on September 28 in North America - and October 1 in Europe and Asia.
EA Sports has finally made a major change to their EA Sports FC franchise. It's no secret they're the top dogs for the beautiful game, but it's also no secret that their weakness is their lack of customization. FC 24 is looking to change all that.
Over the years, we've seen EA add half-hearted features: a few years ago we had a weak team creation which disappeared a year later, and creating players was a slow and limited process. Since FC 24 they've taken the right direction with their Be A Pro mode, and now the inclusion of an all new Creation Center will finally have players able to do everything they wanted: easily make entire teams, players and statistics - finally allowing them to rival Konami's Pro Evolution Soccer in terms of customization.
You can finally create your own fully functional football club, with the ability to completely customize rosters, crests, crowd chants and --most importantly -- you can make your team an awesome kit with an in-depth editor. According to EA Sports, these teams will be available for both offline and online play, custom tournaments and friendly matches - so if you want, feel free to hop online when the game comes out and play against The Obama 11.2 -
Feature Request:
We can now categorise rants we post, please let us filter rants in the feed by category.5 -
A game of throwing dice is played between two players in which each player throws a dice unless his adds up to 20 . A player is declared "winner" with the minimum number of throws. write a java program to perform the task given below. USING STRING MANIPULATION9
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Is there an Android media player that doesn't take over headset buttons, doesn't store a history, doesn't search for media to play, and doesn't do shit when off when you accidentally hit your headset button?
Is the headset button thing just an Android 11 problem?
I use vlc for the desktop and it does exactly what I want. On Android it takes over headset buttons and plays last file even after being completely shutdown and history is disabled. I HATE apps that do shit without you telling them to. The only way to fix this in vlc is to clear its cache and history manually in its settings and then forcing it to restart the app. Another thing vlc did was have full screen controls when I swiped right when the phone was fucking locked! I cannot remember what I did to disable that, but that was not cool at all. I think that was some fucked up android 11 feature.
I tried MX Player and it has zero options for disabling history.
So I figured I would ask here. Are there any non-shitty media players for Android?
I am so close to saying fuck you android 11 and sending the damn phone back. I hate the automatic shit I have to figure out how to turn off every time I do something. Leave me the fuck alone until I tell you to do something you pos phone.8 -
Usually this is somehow fluent what is "the worst" advice, since it rather depends on context, and contexts changes.
There is, though, one thing that was bad idea from the start, on so many angles that even now I believe it is actually " the worst " idea you can have : imagine you have a team, you have work to do, and, as usual, there are people there, and people have their goals and opinions. The worst thing you can do there is to engage with politics, either team- or company-wide.
I was specialist from Poland in German automotive branch. Cars, trucks, AI, this kind of stuff. ( It just sounds interesting, trust me )
Small company working as subcontractor.
The first thing I though is something like, why this or that person is going to tell me what to do or why is he allowed to rat me out or talk behind my back... so this guy told me this is how it is around here and you either play it or suck for everyone. So I went with it, if they want to fuck with me, I will fuck with them.
So fast it went House Of Cards kind of way and in the bad way kind of way. Instead of getting progress we were busy doing political stuff, usually law related, like finding each other misconducts, and there were no end to it. As I had most experience I with systems and stuff we were doing, outcome was pretty good for me, but after some time it escalated to such size that atmosphere was unbearable and I was so stressed and tired of this shit I left. It's miracle that management tolerated this so far. People were as toxic as nuclear waste site (or dota/lol players)
So far the conclusion is to sometimes suck it up once in a while or just clear the atmosphere as fast as possible. Otherwise you will wade in shit up to your chin for very, very long and it is not really healthy on the long run... -
Approx. 24 hours ago I proceeded to use MEGA NZ to download a file It's something I've done before. I have an account with them.
This is part of the email I received from MEGA NZ following the dowload: "
zemenwambuis2015@gmail.com
YOUR MEGA ACCOUNT HAS BEEN LOCKED FOR YOUR SAFETY; WE SUSPECT THAT YOU ARE USING THE SAME PASSWORD FOR YOUR MEGA ACCOUNT AS FOR OTHER SERVICES, AND THAT AT LEAST ONE OF THESE OTHER SERVICES HAS SUFFERED A DATA BREACH.
While MEGA remains secure, many big players have suffered a data breach (e.g. yahoo.com, dropbox.com, linkedin.com, adobe.com, myspace.com, tumblr.com, last.fm, snapchat.com, ashleymadison.com - check haveibeenpwned.com/PwnedWebsites for details), exposing millions of users who have used the same password on multiple services to credential stuffers (https://en.wikipedia.org/wiki/...). Your password leaked and is now being used by bad actors to log into your accounts, including, but not limited to, your MEGA account.
To unlock your MEGA account, please follow the link below. You will be required to change your account password - please use a strong password that you have not used anywhere else. We also recommend you change the passwords you have used on other services to strong, unique passwords. Do not ever reuse a password.
Verify my email
Didn’t work? Copy the link below into your web browser:
https://mega.nz//...
To prevent this from happening in the future, use a strong and unique password. Please also make sure you do not lose your password, otherwise you will lose access to your data; MEGA strongly recommends the use of a password manager. For more info on best security practices see: https://mega.nz/security
Best regards,
— Team MEGA
Mega Limited 2020."
Who in their right mind is going to believe something like that that's worded so poorly.
Can anybody shed some light on this latest bit of MEGA's fuckery?
Thank you very much.4 -
Why is there no music player for Linux with a clean, organized UI and only the basic features? (showing album covers, search, sorting by genre, artist etc)? All players so far are either buggy, look like shit, or have some cloud sync stuff .. I just want a simple mp3 player man D:14
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!dev
Anger management is real. I just broke my PS4 controller coz of NBA 2k. My fucking players just cost me a game 7 -
Agar.io offers a simple yet engaging gaming experience, with unique gameplay mechanics and the ability to challenge players' strategic skills and reflexes.
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Need advice about protecting ddos via iptables and whitelisting. Currently I launched my gameserver and am fighting against a massive attack of botnets. Problem was solved by closing all ports on my gameserver linux machine and shipping game.exe with injected c++ socket client. So basically only gamers who launch my game exe are being added to firewall iptables via the socket client that is provided in the game exe. If some ddosers still manage to get inside and ddos then my protection is good enough to handle attacks from whitelisted ips from inside. Now I have another problem. Lots of players have problems and for some reason shipped c++ client fails to connect to my socketserver. Currently my solution was to provide support in all contact channels (facebook,skype,email) and add those peoples ips to whitelist manually. My best solution would be to make a button in website which you can click and your ip is whitelisted auromatically. However if it will be so easy then botnets can whitelist themselves as well. Can you advice me how I could handle whitelisting my players through web or some other exe in a way that it cant be replicated by botnets?1
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Let's say I made an app or even a game based on dungeons and dragons that help players of the game get through their adventures. But I called it a dungeons and dragons game and used their rules and everything. And credited them on the logic and rules and originating from them. Would I get in trouble. Or how would I go about releasing it and stuff15
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Planet Clicker: A Fun and Addictive Idle Game
Planet Clicker is an engaging idle game that challenges players to build and expand their cosmic empire by clicking on planets and collecting resources. As you progress, you'll unlock upgrades, discover new planets, and automate your resource collection, making it easier to reach higher levels. The game is perfect for anyone who enjoys strategy and idle clicker games, as it offers a satisfying blend of resource management and progression. Whether you're a casual gamer or a seasoned pro, Planet Clicker offers hours of entertainment!
Feel free to share your strategies or achievements in the game!2 -
Biostimulants Market Expected to Reach US$ 9.6 Billion by 2033 with a 10.8% CAGR
The biostimulants market is predicted to be worth US$ 3.4 billion in 2023, and rise to US$ 9.6 billion by 2033. Demand is expected to increase at a CAGR of 10.8% over the projected period.
Due to their numerous potential applications and promising futures, biostimulants are employed in horticulture and agriculture. Growing demand for eco-friendly agricultural solutions in developing nations like China and India opens up a new market opportunity for biostimulants producers.
Since food security and public health are closely related, all parties participating in the agri-food sector have sought to enhance sustainable food production. The largest phytopharmaceutical companies in Asia Pacific and Europe have intensified their production and research activities for natural products.
Lack of restrictions related to the product's commercialization may impede the market's development and expansion during the projection period. Growth is constrained by a lack of confidence in new products, a shortage of information about high-quality products, and a lack of clear regulatory.
In the majority of markets, the data requirements for the product are often obtained from those produced from synthetic substances. Similarly, there are still no well-established endpoints for risk evaluations despite the fact that these products have been used in commerce for years.
Key Takeaways
• By 2033, the US dominates the biostimulants market, with a CAGR of 9.6%.
• The market for biostimulants increased at a 10.1% CAGR between 2017 and 2022, citing FMI's study.
• The expansion in China is anticipated to expand at an adequate CAGR of 13.3% by 2033. China’s market is likely to generate a share of US$ 1.1 billion by 2033.
• Japan's market share for biostimulants is 10.8% by 2033, with the value of US$ 490 million.
• Between 2023 and 2033, the biostimulants market is likely to increase in South Korea at 11.6% CAGR, respectively.
• The expansion in the UK is anticipated to expand at an adequate CAGR of 9.9% by 2033. The UK's market is expected to generate a share of US$ 476.2 million by 2033.
• Based on active ingredients, the acid-based segment is expected to dominate the market with a CAGR of 10.6% by 2033.
• The adoption trends of biostimulants are predicted to change due to the rising demand for organic farming. As a result, the market is anticipated to increase positively by 1.09x between 2022 and 2023.
Key Strategies in the Industry
The main factor of the market's fragmentation is the growth of local players and regional marketplaces in various regions of the world. The two regions with the biggest market activity are North America and Europe.
UPL Limited, Biostadt India Limited, Isagro SPA, Valagro SpA, and Tradecorp International are a few of the leading businesses in the biostimulants market. For the purpose of expanding their businesses, these significant firms invest in new products, product improvement, expansions, and acquisitions.
Recent Developments
• A new line of biostimulant solutions based on GoActiv Technology was launched by UPL Australia in June 2021. These products are intended to target particular crop physiological "pain points" or abiotic stresses in fruit and vegetable, vine, and tree crops.
• Isagro Group acquired Phoenix Del in 2020 in order to increase the variety of copper-based fungicides and biostimulants it offers. The goal of this acquisition was to advance technology and transform the products in its "BioSolutions" section.
Key segments
By Active Ingredient:
• Acid-Based
• Extract-Based
• Others (including Microbial Amendment, Trace Minerals, etc.)
By Crop Type:
• Row Crops
• Fruits & Vegetables
• Turfs & Ornamentals
• Other Crop Types
By Application:
• Foliar
• Soil
• Seed
By Region:
• North America
• Latin America
• Europe
• South Asia
• East Asia
• Middle East & Africa
• Oceania -
Question for audiophiles: I have a bunch of music on old original media (CDs, cassettes, and vinyl). It’s getting increasingly hard and inconvenient to listen to these whenever and wherever I am like I can do with Spotify. Tape players are disappearing along with CD players and turntables. And it’s just not as available everywhere like streaming services.
While I’m in the process of making playlists in Spotify to represent each CD, cassette, and record, I’m finding lots of tracks and even whole albums and artists are not found.
So now I’m trying to figure out how I’m gonna be able to listen to them once I individually digitize each missing track/album. I want to stream rather than download files to individual devices. Ideally I’d have a media server in my house with a gateway to the public Internet and an app on my phone to tap into it.
Is there (still) something like this out there? Some kind of open source streaming solution? What do you do/recommend?12 -
I know this is not the best place where I can ask a question, since this is not really a rant but I would really appreciate it if you can help me.
I was wondering if you can suggest me a simple open source Android native game with a set gameplay time ( aka some racing game where the duration could be 3-5 min depending on the players actions, but not infinite) and possibly different levels of difficulty.
Yes I googled this and I found several good ones, but I am looking for more suggestions. -
Among Us is a social deduction game developed by InnerSloth that gained immense popularity in 2020. It is set in a spaceship or space station where players take on the roles of Crewmates and Impostors. The game requires a minimum of four players, but2
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update : we are at hr round baby!!!
part 1 : https://devrant.com/rants/5528056/...
part 2 (in comments) : https://devrant.com/rants/5550145/...
the tech market is crazy mann! it's one of the top indie fintech companies in our country and has a great valuation.
i totally felt that they i am crashing the interviews , and am seriously not trying to be humble. before the dsa round , i was trying to mug up how insertion sort works 🥲
--------
now my dilemma is should i switch if i get the offer. in a summary:
current company:
- small valuation but profitable (haven't picked funding for last 3 years , so poast valuation is some double digit million $, but can easily be a unicorn company)
- very major b2b player in my country. almost all unicorns (including this fintech company) and some major MNCs are their client and they have recently acquired a few other companies of us and eu too, making them- a decent global player
- meh work : i love being a cutting edge performer in android but here we make sdks that need to support even legacy banking apps. so tech stack is a lot of verbose java and daily routine includes making very minor changes to actual code and more towards adding tests , maintaining wrapper sdks in react/cordova/unity etc, checking client side code etc.
- awesome work life balance : since work is shit and i am fast enough, i am usually working only 2-4 hours a day. i joined gym, got into shape , and have already vsited 5 places in last 6 months, and i am a guy who didn't used to have time even on sundays. here, we get mote paid leaves than what i would usually need.
- learning opportunities: not exactly from the company codebase, but they provide unlimited access to various course learning platforms like linkedin learning, udemy and others, so i joined some web dev baches and i now know decent frontend too. plus those hybrid sdks also give a light context to new things
new company :
- positives : multi billion valuation, one of the top players in fintech , have been mostly profitable ( except a few quarters)
- positive : b2c so its (hopefully) going to put me back into racing shoes with kotlin, jetpack and latest libraries.
- more $$$ for your boy :)
- negetive : they seem to be on hiring spree and am afraid to junp ship after seeing the recent coinbase layoffs. fintech is scary these days
- negetive : if they are hiring people like me, then then they are probably hiring people worse than me 😂. although thats not my concern what my main concer is how they interviewed. they have hired a 3rd party company that takes interviews of people FOR THEM! i find that extremely impolite, like they don't even wanna spare their devs to hire people they are gonna work with. i find this a toxic, robotic culture and if these are the people in there then i would have a terrible time finding some buddy engineer or some helpful senior.
- negetive : most probably a bad wlb : i worked for an year for a fast paced b2c edtech startup. no matter how old these are , b2c are always shipping new stuff and are therefore hectic. i don't like the boredom here but i would miss the free time to workout :(
so ... any thoughts about it?4 -
!rant
'Ol Rowsdower's got some of the major players interested. Deep down, I know that I know my sh--, but I'm worried that I'll get a bad case of impostor syndrome. Anyone have some words of advice?1 -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
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In conclusion, the **Pin Up Bet App** is the perfect solution for anyone in Bangladesh looking to enhance their betting experience. With a wide range of options, user-friendly design, and secure environment, it’s the ultimate app for mobile betting enthusiasts.4 -
The Voice Changing Software Market is relied upon to surpass more than US$ xxx million by 2023 at a CAGR of xx% in the given conjecture time frame. A comprehensive examination has been done on the key players working in the Global Voice Changing Software Market. The report covers the income share, cost, item offering, late improvements, net benefit, business outline, and mergers and acquisitions, which encourages the clients to comprehend the key players in a progressively significant way.
https://clownfishvoicechangerdl.com/...1