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Search - "mmo"
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The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
!rant
Does someone here play Screeps? It's a very interesting MMO game in which you program Creeps do to things like building your base or defending it. The only gameplay is programming.
https://screeps.com
And thats me: https://screeps.com/a/...14 -
I’m currently watching Stargate SG1 (tok’ra 2/2) and by goa’uld (sorry) I’d love to be part of a dev team working on a stargete MMO!4
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I'm the youngest person on my team, and I mean significantly younger, most of my teammates have kids older then I am. So should I be bothered when one of them calls me "kiddo"?9
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!dev
So, here I am browsing steam for something new to play.
Thanks kwilliams for a solid 30 hours of gameplay 🤘
But anyway, I was just scrolling through and came across and old gem.
https://store.steampowered.com/app/...
And it got me thinking, if anyone else used to play this old bad boi around here.
It's not High Def or modern, although it does 1920x1080, but damn it's a trip down nostalgic lane.2 -
Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Does anyone else have that project that they work on in there spare time? Well mine was a Pokemon MMO because I'm not a games developer and found it a really nice challenge/break from normal work. It's almost ready to be played but it's sad that it'll never be released. I mean I could recreate all of the sprites and game mechanics but that wasn't what I originally set out to do.4
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On the positive note, I just installed win 10 on my PC, so I can finally play some MMO with my gf with more than 30 seconds per frame. Needless to say, my first installs were Msys2 and gvim :)
PS, any suggestions on a free casual MMO we could play together? I was thinking about TERA, but not set on anything yet.16 -
I'm a node JS developer, but I basically don't use Typescript but with the whole buzz around the technology, I feel I'm doing something wrong by not using Typescript and refusing to learn it. What do you think?4
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My latest project is going quite well, I think some of guys might like it! Basically it is a entirely new Fallout game with multiplayer aspects made in Unreal. Now most of you are saying "dude make textures is going to take years!" However I can extract models and textures from Fallout itself, saving time. The next question will be the legal stuff however Zenimax gave me permission as long as I don't restrict access, money or otherwise. If you want to check it out or think you can help go to the sub Reddit and click the discord link!
Reddit.com/r/FalloutMP
Thanks,
Patryk Grzelak1 -
i have an idea today for find job as Junior:
First of all, startups usually hire senior devs only for two reasons:
1) is critical to their business, they need people that will ensure the project will be done no matter what, seniors usually brings that to the table.
2) The startups that raise some founding, usually have 100k+ raised, that money is basically enough for hire Seniors for some time without troubles, taking into account they will usually be highly profitable in the mid term, it is not a big deal to take the risk
Today startups, at least the most interesting ones, play the game in God Mode due to that founds raising, it is like having a max level character in some MMO with insane amounts of gold, you will buy only the best gear with that gold, not the low level gear, why you want to buy low level stuff, if you can buy the best of the best? that is why Juniors are not likely to have a place in startups, they can pay the Seniors.
But, there a situation in what an startup will wish to hire some Juniors, this is situation is, when they have never raised founds, they have no Cheat Mode, this ones are usually startups that have just few weeks or months of being created, and they need the MVP ASAP, this startups usually already have one or two Mid/Senior level engineers, but they have a very highly benefit from having a Junior in their team, this guy will no take any part in the Cake, will only work for lot less money and will discharge some stuff from the Seniors (Taking into account that is a minimum competent Junior).
Here is where Juniors can get jobs, at least for start their careers, and taking into account that thousands of new startups are created every year, this is a major market.
Ok, i already test that this approach if viable, i send requests to 5 startups that meets the conditions, and got response from 4! still not make a deal, but this is a lot more than 0 response after 2 dozen of applications to more stablished startups.
What you think about this? maybe this is just the jobless syndrome attacking me fuck8 -
Ok It's my last term in CS and guess what I have the knowledge as same as some one in high school i rly don't know what to do nAw any suggestions17
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First contact with code was about 10 years ago, trying to customize my own server of the old Tibia (pre historic mmo game) with lua language
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We got a whole semester (≈70 hours actual time), let's do a MMO ..a little one maybe.
..We did a Memory in WPF -
Does master degree really matter or if I take some courses will be better if I'll not go through academic life10