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Search - "how-to-define-experience"
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Last week, my entire team was out including my manager.
I had to define the roadmap for Q4 and present it to everyone along with my skip level manager (Sr Director).
Now with 12 hour time difference, the call was scheduled at 04:30 AM India time.
Now since I am new, this was my first time (an opportunity to build trust), one off event, and some new learning experience, I decided to give it a shot because I am professional enough to fill in during critical times.
Everything went well.
I come back from vaccine break and this happened: https://devrant.com/rants/4595608/...
Now here is the interesting part. I had my 1:1 with my manager yesterday and she asked me the details of how things went the previous week yada yada..
Then she proceeds to tell me that Sr Director and herself are super impressed with me and by my work.
She was like, "we are thankful that we have you because after the lead left, you managed everything so well"
Then proceeds to asks me, "You had a conversation with lead that you'd be open to relocation. She mentioned me before she quit. Do you think that if you are with the team in US, you'd be able to perform better?"
I agree and tell her that in person socialising is a key tool that helps me a lot in my job.
Manager: "Cool. If you ever want to move to US or anywhere, just let me or Sr Director know and we'd be happy to do so. It's very easy and can be done quickly."
Me: "Do you mean visiting different offices or relocating full time?"
Manager: "Both."
For someone like me, coming from a third world nation who has seen nothing but hardship, this was one of the most rewarding career experience I have had. The decision lies with me. And she asked me that as soon COVID is over, I'll have to frequently visit different offices around the world.
This is my third international offer in 1.5 years that too in times of COVID. All by themselves and I wasn't even looking for them.
Holy fuck! Now I feel more confident and valued for my work.
Hard work is indeed paying off23 -
Had a talk with my mentor and the CTO today.
They made very clear that they'd want to keep me employed after I finished my bachelor and briefly asked about my plans.
I am happy and this kind of gave me some more peace of mind concerning job security.
Thing is though, I don't know yet what I want to do in two years from now. There are some possibilities and of course I don't know how my private life will develop.
If I stay there, I could finish my bachelor and then do a master halftime, like I do now with my bachelor - or I could stop at my bachelor and start working full-time again.
I rather want to stay there - though I strongly dislike the 9 to 5 job model, the work would be in a field I'm interested in. My colleagues are a nice bunch of people and I respect them a lot, especially the team I work with.
On the other hand, I always thought about freelancing and was researching possibilities during the last year. My skills are not so easy to translate into a freelancing job, though, if I don't want to do at least 50% software development.
Or I could get a job somewhere else which would have the charms of starting from scratch. Many new experience, much new things, wow.
Maybe also a better salary though if I'd be doing the job for the money only, I'd probably have worked elsewhere.
...
I'm usually quite relaxed about my future plans but some of these things were on my mind for some time now, also, I'm not sure whether I can "define" my future just yet.
Also, I'm overthinking it, yes.
I will have another talk in about a month.
No pressure, right?7 -
Static HTML pages are better than "web apps".
Static HTML pages are more lightweight and destroy "web apps" in performance, and also have superior compatibility. I see pretty much no benefit in a "web app" over a static HTML page. "Web apps" appear like an overhyped trend that is empty inside.
During my web browsing experience, static HTML pages have consistently loaded faster and more reliably, since the browser is immediately served with content useful for consumption, whereas on JavaScript-based web "apps", the useful content comes in **last**, after the browser has worked its way through a pile of script.
For example, an average-sized Wikipedia article (30 KB wikitext) appears on screen in roughly two seconds, since MediaWiki uses static HTML. Everipedia, in comparison, is a ReactJS app. Guess how long that one needs. Upwards of three times as long!
Making a page JavaScript-based also makes it fragile. If an exception occurs in the JavaScript, the user might end up with a blank page or an endless splash screen, whereas static HTML-based pages still show useful content.
The legacy (2014-2020) HTML-based Twitter.com loaded a user profile in under four seconds. The new react-based web app not only takes twice as long, but sometimes fails to load at all, showing the error "Oops something went wrong! But don't fret – it's not your fault." to be displayed. This could not happen on a static HTML page.
The new JavaScript-based "polymer" YouTube front end that is default since August 2017 also loads slower. While the earlier HTML-based one was already playing the video, the new one has just reached its oh-so-fancy skeleton screen.
It would once have been unthinkable to have a website that does not work at all without JavaScript, but now, pretty much all popular social media sites are JavaScript-dependent. The last time one could view Twitter without JavaScript and tweet from devices with non-sophisticated browsers like Nintendo 3DS was December 2020, when they got rid of the lightweight "M2" mobile website.
Sometimes, web developers break a site in older browser versions by using a JavaScript feature that they do not support, or using a dependency (like Plyr.js) that breaks the site. Static HTML is immune against this failure.
Static HTML pages also let users maximize speed and battery life by deactivating JavaScript. This obviously will disable more sophisticated site features, but the core part, the text, is ready for consumption.
Not to mention, single-page sites and fancy animations can be implemented with JavaScript on top of static HTML, as GitHub.com and the 2018 Reddit redesign do, and Twitter's 2014-2020 desktop front end did.
From the beginning, JavaScript was intended as a tool to complement, not to replace HTML and CSS. It appears to me that the sole "benefit" of having a "web app" is that it appears slightly more "modern" and distinguished from classic web sites due to use of splash screens and lack of the browser's loading animation when navigating, while having oh-so-fancy loading animations and skeleton screens inside the website. Sorry, I prefer seeing content quickly over the app-like appearance of fancy loading screens.
Arguably, another supposed benefit of "web apps" is that there is no blank page when navigating between pages, but in pretty much all major browsers of the last five years, the last page observably remains on screen until the next navigated page is rendered sufficiently for viewing. This is also known as "paint holding".
On any site, whenever I am greeted with content, I feel pleased. Whenever I am greeted with a loading animation, splash screen, or skeleton screen, be it ever so fancy (e.g. fading in an out, moving gradient waves), I think "do they really believe they make me like their site more due to their fancy loading screens?! I am not here for the loading screens!".
To make a page dependent on JavaScript and sacrifice lots of performance for a slight visual benefit does not seem worthed it.
Quote:
> "Yeah, but I'm building a webapp, not a website" - I hear this a lot and it isn't an excuse. I challenge you to define the difference between a webapp and a website that isn't just a vague list of best practices that "apps" are for some reason allowed to disregard. Jeremy Keith makes this point brilliantly.
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> For example, is Wikipedia an app? What about when I edit an article? What about when I search for an article?
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> Whether you label your web page as a "site", "app", "microsite", whatever, it doesn't make it exempt from accessibility, performance, browser support and so on.
>
> If you need to excuse yourself from progressive enhancement, you need a better excuse.
– Jake Archibald, 20139 -
Im getting tired of this fucking scrum team.
First of all let me introduce our backend team which takes 3 weeks to add one fucking column to database and in the end turns out they fucked up RabbitMQ RPC implementation so the column is not syncing with our app at all so now we have to wait 2 extra weeks until that will be working. Best part is that backend fucker who fucked up doesnt even feel like hes blocking a feature and would rather sit for extra few days and do nothing until he gets reassigned his pile of shit back to him than clean up his own shit.
Then we have business analytic who doesnt know how to define tasks properly so I have to record each grooming meeting so I would know what to fucking implement because he doesnt even bother to take proper notes. Which results in not fully defined tasks, which results in unexpected behaviours and MR's stuck in limbo for weeks.
Also lets not forget QA guy who doesnt even bother writing scenarios, I as an app dev have to write them myself just to be sure that fucker will test everything thoroughly.
Then we have fucking devs from consultancy agency who apparently have 6 years of experience (I have barely 2) and these fuckers are spamming me daily with the most basic questions. After each grooming they rush to assign themselves tasks which are not even defined properly yet and not even in this sprint, but fuckers are lazy so thy want to reserve easier tasks for themselves. Pathetic.
At least I have a decent senior on my team, but sometimes he patronizes me so much that I start asking me what I am doing in this team.
Fuck this shit, I asked for a 43% raise and if Im not getting it in 2-3 weeks im outta here. Fuckers.5 -
Experience doesnt equate number of years you worked. It acummulate through each problem/challenge we solve everyday. What your view, please share.2
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Does anyone else have experience on a team where everyone seems to be doing their own thing across the full stack/multiple systems/languages but then they're all stepping over each other, breaking other each other's code so ends up doing a lot of rework to update your code to someone else's change.
And also many wheels get reinvented in slightly different ways because no one is aware that something like ... Already exists and can be reused or refactor.... Or how to use it correctly.
Basically we're like all moving in different directions instead of in sync.
I feel maybe the team is too big and everyone is doing everything, wearing too many hats... and maybe should define roles and ownership better.4 -
I miss psychological safety. I'll define it as the willingness to be vulnerable to criticism and the belief that contrary opinions are embraced and judged on their merit.
When I first entered the startup scene my manager had exceptional candor. He had no qualms talking about how kids and personal projects caused his investment in his work to wax and wane.
He always made time to talk to me when I was frustrated and made me feel like he truly listened to what I had to say, even if he didn't act on it.
At the time, I attributed the safety to the company culture created by the CTO. The startup failed and eventually, I found my way to that CTO's next startup.
Completely different experience. I find myself in despair as I hear "I'm more senior and therefore am right and don't have time or interest in your ideas" blatantly stated.
When I disagree with people, I try to ask clarifying questions to identify where the divergence occurs. Sometimes I'm surprised and learn something new, sometimes my questions prompt reconsideration.
With the CTO (now CEO), we go in circles where he squirms, deflects, and outright refuses to respond to my questions. He cancels 75% of 1:1's and when we do talk he suggests that if I disagree I "should introspect which of my beliefs is holding me back from embracing his superior way of doing things"
Multi-hour slack wars suck the life out of anyone trying to ask questions. It's so exhausting to ask questions it's often cheaper and faster to wallow in despair for an hour and hack something together than descend into people shouting preferences at each other and shaming me for not already knowing the answer.
Perks, pay, and tech-stack are all cool. It feels selfish to be unhappy because I can't innovate or challenge the status quo. Having tasted that safety though, I'm left with an unquenched thirst that grows stronger with every conflict.1 -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
How to disconnect from work after working hours? Im working for the last 4 months as a mid level dev in this company. I mean Im able to problem-solve and do my work but sometimes I get so addicted to problem solving that I get worried and become obsessed, hyperfixated (especialy if Im stuck on something for lets say a couple weeks). It goes to the point where I work from home 12-14 hours a day just to figure out some bug in the flow.
Thing is, our codebase is large and when doing every new refactor/feature some surprises happen. I dont have a decent mentor who could teach me one on one or even do pair programming with. All i have is just some colleagues who can point me to right direction or do a code review from time to time. Thats it.
I dont know why I take this so personally. For example I had to do a feature which I did in 1 week, then MR got approved by devs and QA. After that during regression they found like 3 blockers and I felt really bad and ashamed. While in reality our BA did not define feature properly, devs who reviewed it didnt even launch the code and poke around in the app, and our team's QA tested only the happy scenario. Basically this is failing/getting delayed because of a failure in like 6-7 people chain.
However for some reason Im taking this very personally, that I, as a dev failed. Maybe due to my ADHD or something but for the next days or weeks as long as I dont find solution I will isolate myself and tryhard until I get it right. Then have a few days of chill until I face another obstacle in another task again. And this keeps repeating and repeating.
My senior colleague tells me to chill and dont let work take such a toll on my emotional/physical/mental health. But its hard. He has 7 years of experience and has decent memory. I have 2-3 years of experience and have ADHD, we are not the same. I dont know how to become a guy who clocks out after 8 hours of work done everyday. Its like I feel that they might fire me or I will look bad if I dont put in enough effort. Not like I was ever fired for performance issues... Anyways I dont know how to start working to live, instead of living for work.
I hate who Im becoming. I dont work out anymore, started smoking a lot, dont exercise. I live this self induced anxiety driven workaholic lifestyle.6 -
Good code is a lie imho.
When you see a project as code, there are 3 variables in most cases:
- time
- people / human resources
- rules
Every variable plays a certain role in how the code (project) evolves.
Time - two different forms: when certain parts of code are either changed in a high frequency or a very low frequency, it's a bad omen.
Too high - somehow this area seems to be relentless. Be it features, regressions or bugs - it takes usually in larger code bases 3 - 4 weeks till all code pathes were triggered.
Too low - it can be a good sign. But it should be on the radar imho. Code that never changes should be reviewed at an - depending on size of codebase - max. yearly audit. Git / VCS is very helpful here.
Why? Mostly because the chances are very high that the code was once written for a completely different requirement set. Hence the audit - check if this code still is doing the right job or if you have a ticking time bomb that needs to be defused.
People
If a project has only person working on it, it most certainly isn't verified by another person. Meaning that only one person worked on it - I'd say it's pretty bad to bad, as no discussion / review / verification was done. The author did the best he / she could do, but maybe another person would have had an better idea?
Too many people working on one thing is only bad when there are no rules ;)
Rules. There are two different kind of rules.
Styling / Organisation / Dokumentation - everything that has not much to do with coding itself. These should be enforced at a certain point, otherwise the code will become a hot glued mess noone wants to work on.
Coding itself. This is a very critical thing.
Do: Forbid things that are known to be problematic in the programming language itself. Eg. usage of variables in variables, reflection, deprecated features.
Do: Define a feature set for each language. Feature set not meaning every feature you want to use! Rather a fixed minimum version every developer must use and - in case of library / module / plugin support - which additional extras are supported.
Every extra costs. Most developers don't want to realize this... And a code base that evolves over time should have minimal dependencies. Every new version of an extra can have bugs, breakages, incompabilties and so on.
Don't: don't specify a way of coding. Most coding guidelines are horrific copy pastures from some books some smart people wrote who have no fucking clue what you're doing and why.
If you don't know how to operate on people, standing in an OR and doing what a book told you to do would end in dead person pretty sure. Same for code.
Learn from mistakes and experience, respect knowledge from other persons, but always reflect on wether this makes sense at this specific area of code.
There are very few things which are applicable to a large codebase on a global level. Even DRY / SOLID and what ever you can come up with can be at a certain point completely wrong.
Good code is a lie - because it can only exist at a certain point of time.
A codebase should be a living thing - when certain parts rot, other parts will be affected too.
The reason for the length of the comment was to give some hints on what my principles are that code stays in an "okayish" state, but good is a very rare state