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Search - "libgdx"
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So I'm struggling to finish this library which among other things is supposed to write flowing text. And this one's taking foreeeever and I'm hating it so much already.
I just keep daydreaming of starting a "simple" platformer. And then I go, "hm the parallax must be nice, it needs to have as many layers as possible, oh and look at this video, here they're even zooming and each layer rescales differently, good effect, I need to add that too. Also a plain platformer is just boring, it needs to have adventure elements, and even RPG too, yeah why not. Hm, it needs to have some motion blur, but oh I need this 1/48 shutter speed to make it look cinematic. Okay how do I go about adding this blur effect? What? Libgdx doesn't provide one out of the box? I need to use opengl shaders? A shader, eh... I'm not even sure what that is. Okay, let's see how to do it. Wow that's a total mess and resource hungry, and how will I calculate it all as to make it match the 1/48 thing?"
You know... Simple. And in the end, I'll abandon the library and won't get anywhere with the platformer (as usual).
Tsk tsk tsk5 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
It's decided. Going to learn libgdx so that I can use scala (my favourite language) for game Dev (my favourite type of personal coding project)!
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God damn it, if you (libGDX) have default values for public methods then make those constants public. Now I am writing wrapper and I either create my constant with same value as your private one, or do some reflection black magic which will probably break after obfuscation. *sigh* Going with my copy of the constant, not happy about that...
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Quick question to all the other devs. I am learning libgdx(the multiplatform thing) to make an Android app. Would that count as Android experience for future jobs? Or game development? What skills am I building for a resume?5
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Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Why oh why is libgdx on gradle?
Why does gradle exist?
Why...
Please
All I want is a project with some libraries 😭😭
I go to school and I have to take my projects to scool on a memory stick and run them from it. Problem: gradle. Oh wait, NO LIBS. Go DIE. No admin rights at school...
Half the time it doesnt even work at home. I swear I have spent at least a full week 24/7 trying to fix it in the past couple of months.
There has to be a way to purge gradle from the world.3 -
I know when I first got into libGDX (game engine/framework/? written in Java) and tried to bodge together UI stuff like buttons myself. I was really happy when I got buttons pretty much working as intended.
Later that day I found out that Stage exists and all my (bad) work was useless. 🙃1 -
I hate tooling around Scala with libGDX so much - Gradle, Gradle Android plugin and ProGuard are just awful.
For example today I got during compilation: "Warning: Exception while processing task java.io.IOException: Please correct the above warnings first."
Grepping build log for (case insensitive) "warn" returns only the message above to correct warnings.
What the hell? I am required to correct not existing or invisible warnings or what? I hate you Gradle and ProGuard, I really do! >:(