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Search - "mockito"
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Fuck me. Upgraded a java project from java 11 to java 17 and now the shitload of power mockito tests are all failing because they locked down reflection. Now I have to upgrade to junit 5 and waste my life looking at these stupid unit tests. I sense a large purge approaching.12
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JUnit 5 and Mockito are so cool! Writing tests is so much fun! Having tests is a blessing! 👉 WRITE TESTS 👈
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How do you manage switching between different languages and the tools and frameworks that are used for each?
Or frontend server and APIs are in JS and use mocha for testing.
But backend is in Java which uses Mockito.
Every time I need writes tests and well anything that is language specifics, I basically have to relearn rather than just getting it done.2 -
I am in jvm hell. I have been given a task to add mockito tests. All the existing documentation concerning junit 4 is out of date. Need to use junit 5. All mockito tutorials are out of date. I thought mockito was stupid before junit 5. Now it is “really” stupid. The tutorials I am reading are shit. We have wandered into bleeding edge fucktardness. Kill me now.17
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Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
Just spent the last 8 hours writing Mockito doNothing().when(...) scenarios on mocked objects.... Then I realized mocked object methods already do nothing
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I started studying JUnit and Mockito and I really don't understand. All the docs and the tutorials around are like "if call this method, then return this object. If the object returned is the one that I expected then test passed". But isn't it obvious that the returned object is the one that I expected? I fucking told it to return that object4
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This is my hell right now.
Android Jetpack compose Instrumentation test with koin di, mockito, coil in a module with 20 other modules.
"Cannot mock/spy coil imagerequest"
Whats yours?1