Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
Get a devDuck
Rubber duck debugging has never been so cute! Get your favorite coding language devDuckBuy Now
Search - "such an amazing community"
First off, a Merry Christmas to everyone who celebrates, happy holidays to everyone, and happy almost-new-year!
Tim and I are very happy with the year devRant has had, and thinking back, there are a lot of 2017 highlights to recap. Here are just a few of the ones that come to mind (this list is not exhaustive and I'm definitley forgetting stuff!):
- We introduced the devRant supporter program (devRant++)! (https://devrant.com/rants/638594/...). Thank you so much to everyone who has embraced devRant++! This program has helped us significantly and it's made it possible for us to mantain our current infrustructure and not have to cut down on servers/sacrifice app performance and stability.
- We added avatar pets (https://devrant.com/rants/455860/...)
- We finally got the domain devrant.com thanks to @wiardvanrij (https://devrant.com/rants/938509/...)
- The first international devRant meetup (Dutch) with organized by @linuxxx and was a huge success (https://devrant.com/rants/937319/... + https://devrant.com/rants/935713/...)
- We reached 50,000 downloads on Android (https://devrant.com/rants/728421/...)
- We introduced notif tabs (https://devrant.com/rants/1037456/...), which make it easy to filter your in-app notifications by type
- @AlexDeLarge became the first devRant user to hit 50,000++ (https://devrant.com/rants/885432/...), and @linuxxx became the first to hit 75,000++
- We made an April Fools joke that got a lot of people mad at us and hopefully got some laughs too (https://devrant.com/rants/506740/...)
- We launched devDucks!! (https://devducks.com)
- We got rid of the drawer menu in our mobile apps and switched to a tab layout
- We added the ability to subscribe to any user's rants (https://devrant.com/rants/538170/...)
- Introduced the post type selector (https://devrant.com/rants/850978/...) (which will be used for filtering - more details below)
- Started a bug/feature tracker GitHub repo (https://github.com/devRant/devRant)
- We did our first ever live stream (https://youtube.com/watch/...)
- Added an awesome all-black theme (devRant++) (https://devrant.com/rants/850978/...)
- We created an "active discussions" screen within the app so you can easily find rants with booming discussions!
- Thanks to the suggestion of many community members, we added "scroll to bottom" functionality to rants with long comment threads to make those rants more usable
- We improved our app stability and set our personal record for uptime, and we also cut request times in half with some database cluster upgrades
- Awesome new community projects: https://devrant.com/projects (more will be added to the list soon, sorry for the delay!)
- A new landing page for web (https://devrant.com), that was the first phase of our web overhaul coming soon (see below)
Even after all of this stuff, Tim and I both know there is a ton of work to do going forward and we want to continue to make devRant as good as it can be. We rely on your feedback to make that happen and we encourage everyone to keep submitting and discussing ideas in the bug/feature tracker (https://github.com/devRant/devRant).
We only have a little bit of the roadmap right now, but here's some things 2018 will bring:
- A brand new devRant web app: we've heard the feedback loud and clear. This is our top priority right now, and we're happy to say the completely redesigned/overhauled devRant web experience is almost done and will be released in early 2018. We think everyone will really like it.
- Functionality to filter rants by type: this feature was always planned since we introduced notif types, and it will soon be implemented. The notif type filter will allow you to select the types of rants you want to see for any of the sorting methods.
- App stability and usability: we want to dedicate a little time to making sure we don't forget to fix some long-standing bugs with our iOS/Android apps. This includes UI issues, push notification problems on Android, any many other small but annoying problems. We know the stability and usability of devRant is very important to the community, so it's important for us to give it the attention it deserves.
- Improved profiles/avatars: we can't reveal a ton here yet, but we've got some pretty cool ideas that we think everyone will enjoy.
- Private messaging: we think a PM system can add a lot to the app and make it much more intuitive to reach out to people privately. However, Tim and I believe in only launching carefully developed features, so rest assured that a lot of thought will be going into the system to maximize privacy, provide settings that make it easy to turn off, and provide security features that make it very difficult for abuse to take place. We're also open to any ideas here, so just let us know what you might be thinking.
There will be many more additions, but those are just a few we have in mind right now.
We've had a great year, and we really can't thank every member of the devRant community enough. We've always gotten amazingly positive feedback from the community, and we really do appreciate it. One of the most awesome things is when some compliments the kindness of the devRant community itself, which we hear a lot. It really is such a welcoming community and we love seeing devs of all kind and geographic locations welcomed with open arms.
2018 will be an important year for devRant as we continue to grow and we will need to continue the momentum. We think the ideas we have right now and the ones that will come from community feedback going forward will allow us to make this a big year and continue to improve the devRant community.
Thanks everyone, and thanks for your amazing contributions to the devRant community!
Looking forward to 2018,
- David and Tim52
If you want to take a look at the site is: projectgroupie.com
It's a website to find new projects you like and join them! So if you're a developer and you wanna make a blog, you post your project on PG asking for some designer to help you and if someone like it, he can join! :)
I hope you enjoy it and any feedback is welcome!26
It has officially been 1 year since I first became a professional developer. I am 100% sure I wouldn't have survived any of it if it wasn't for everyone here.
At first I felt great, it was something I love doing and I was being paid to do it.
Soon, it became an issue as I was the only developer and I was so so inexperienced. I had so much to learn in so little time and I'm fairly certain it's aged me about 5 years, maybe more.
There was a long period in the middle when my depression kicked the fuck back in. I was in such a state of stress and panic and just sadness that I very nearly just stopped functioning.
But then I found DevRant. I found out I wasn't alone. That these thoughts of inadequacy were, strangely, quite normal and that it would all get better. Well, it did!
I have progressed and grown so much as a developer and as a human being because of people on here and that's just through rants and comments! It's insane to think about.
I just needed to know that I wasn't actually alone. That I wasn't in a dark corner, struggling against this mammoth new world I had so little preparation for and no help with.
So to anyone out there who feels the same. It's going to be okay. Don't let it all get to you too much or it'll just grind you down. You are amazing and you will get through whatever it is that's led you to this dark place.
I seriously love so many parts of the community here. You guys are the best!4
3 rants for the price of 1, isn't that a great deal!
1. HP, you braindead fucking morons!!!
So recently I disassembled this HP laptop of mine to unfuck it at the hardware level. Some issues with the hinge that I had to solve. So I had to disassemble not only the bottom of the laptop but also the display panel itself. Turns out that HP - being the certified enganeers they are - made the following fuckups, with probably many more that I didn't even notice yet.
- They used fucking glue to ensure that the bottom of the display frame stays connected to the panel. Cheap solution to what should've been "MAKE A FUCKING DECENT FRAME?!" but a royal pain in the ass to disassemble. Luckily I was careful and didn't damage the panel, but the chance of that happening was most certainly nonzero.
- They connected the ribbon cables for the keyboard in such a way that you have to reach all the way into the spacing between the keyboard and the motherboard to connect the bloody things. And some extra spacing on the ribbon cables to enable servicing with some room for actually connecting the bloody things easily.. as Carlos Mantos would say it - M-m-M, nonoNO!!!
- Oh and let's not forget an old flaw that I noticed ages ago in this turd. The CPU goes straight to 70°C during boot-up but turning on the fan.. again, M-m-M, nonoNO!!! Let's just get the bloody thing to overheat, freeze completely and force the user to power cycle the machine, right? That's gonna be a great way to make them satisfied, RIGHT?! NO MOTHERFUCKERS, AND I WILL DISCONNECT THE DATA LINES OF THIS FUCKING THING TO MAKE IT SPIN ALL THE TIME, AS IT SHOULD!!! Certified fucking braindead abominations of engineers!!!
Oh and not only that, this laptop is outperformed by a Raspberry Pi 3B in performance, thermals, price and product quality.. A FUCKING SINGLE BOARD COMPUTER!!! Isn't that a great joke. Someone here mentioned earlier that HP and Acer seem to have been competing for a long time to make the shittiest products possible, and boy they fucking do. If there's anything that makes both of those shitcompanies remarkable, that'd be it.
2. If I want to conduct a pentest, I don't want to have to relearn the bloody tool!
Recently I did a Burp Suite test to see how the devRant web app logs in, but due to my Burp Suite being the community edition, I couldn't save it. Fucking amazing, thanks PortSwigger! And I couldn't recreate the results anymore due to what I think is a change in the web app. But I'll get back to that later.
So I fired up bettercap (which works at lower network layers and can conduct ARP poisoning and DNS cache poisoning) with the intent to ARP poison my phone and get the results straight from the devRant Android app. I haven't used this tool since around 2017 due to the fact that I kinda lost interest in offensive security. When I fired it up again a few days ago in my PTbox (which is a VM somewhere else on the network) and today again in my newly recovered HP laptop, I noticed that both hosts now have an updated version of bettercap, in which the options completely changed. It's now got different command-line switches and some interactive mode. Needless to say, I have no idea how to use this bloody thing anymore and don't feel like learning it all over again for a single test. Maybe this is why users often dislike changes to the UI, and why some sysadmins refrain from updating their servers? When you have users of any kind, you should at all times honor their installations, give them time to change their individual configurations - tell them that they should! - in other words give them a grace time, and allow for backwards compatibility for as long as feasible.
3. devRant web app!!
As mentioned earlier I tried to scrape the web app's login flow with Burp Suite but every time that I try to log in with its proxy enabled, it doesn't open the login form but instead just makes a GET request to /feed/top/month?login=1 without ever allowing me to actually log in. This happens in both Chromium and Firefox, in Windows and Arch Linux. Clearly this is a change to the web app, and a very undesirable one. Especially considering that the login flow for the API isn't documented anywhere as far as I know.
So, can this update to the web app be rolled back, merged back to an older version of that login flow or can I at least know how I'm supposed to log in to this API in order to be able to start developing my own client?10
Rarely do I say this but honestly this is such an amazing community. People from DevRant, you are amazing. I can finally find people that I can relate my interests to. Everyone is so friendly here, helps each other. Amazing tbh.7
They came! Thanks @dfox and @trogus for making such an amazing app with a brilliant community. Finally somewhere I can rant about development stuff!2
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer...
It’s my “duck” in a box!
Would have paid extra for the DevRant devs to sign my duck 😂 @dfox and @trogus.
Thanks for keeping new and exciting things compiling in the community, I think I speak for everyone when I say that we’re lucky and proud to be apart of it!5
Hi everyone, good to be back (my phone died, backup one wasn't able to run devRant). I wonder what I missed. Probably a lot considering how many amazing stories and discussions appear here daily.
But I digress. So I wanted to ask if anyone is planning on going to HackYeah hackathon in Krakow, Poland? Just curious if I should look out for any familiar orange stickers.