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Search - "c64"
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We had a Commodore64. My dad used to be an electrical engineer and had programs on it for calculations, but sometimes I was allowed to play games on it.
When my mother passed away (late 80s, I was 7), I closed up completely. I didn't speak, locked myself into my room, skipped school to read in the library. My dad was a lovely caring man, but he was suffering from a mental disease, so he couldn't really handle the situation either.
A few weeks after the funeral, on my birthday, the C64 was set up in my bedroom, with the "programmers reference guide" on my desk. I stayed up late every night to read it and try the examples, thought about those programs while in school. I memorized the addresses of the sound and sprite buffers, learnt how programs were managed in memory and stored on the casette.
I worked on my own games, got lost in the stories I was writing, mostly scifi/fantasy RPGs. I bought 2764 eproms and soldered custom cartridges so I could store my finished work safely.
When I was 12 my dad disappeared, was found, and hospitalized with lost memory. I slipped through the cracks of child protection, felt responsible to take care of the house and pay the bills. After a year I got picked up and placed in foster care in a strict Christian family who disallowed the use of computers.
I ran away when I was 13, rented a student apartment using my orphanage checks (about €800/m), got a bunch of new and recycled computers on which I installed Debian, and learnt many new programming languages (C/C++, Haskell, JS, PHP, etc). My apartment mates joked about the 12 CRT monitors in my room, but I loved playing around with experimental networking setups. I tried to keep a low profile and attended high school, often faking my dad's signatures.
After a little over a year I was picked up by child protection again. My dad was living on his own again, partly recovered, and in front of a judge he agreed to be provisory legal guardian, despite his condition. I was ruled to be legally an adult at the age of 15, and got to keep living in the student flat (nation-wide foster parent shortage played a role).
OK, so this sounds like a sobstory. It isn't. I fondly remember my mom, my dad is doing pretty well, enjoying his old age together with an nice woman in some communal landhouse place.
I had a bit of a downturn from age 18-22 or so, lots of drugs and partying. Maybe I just needed to do that. I never finished any school (not even high school), but managed to build a relatively good career. My mom was a biochemist and left me a lot of books, and I started out as lab analyst for a pharma company, later went into phytogenetics, then aerospace (QA/NDT), and later back to pure programming again.
Computers helped me through a tough childhood.
They awakened a passion for creative writing, for math, for science as a whole. I'm a bit messed up, a bit of a survivalist, but currently quite happy and content with my life.
I try to keep reminding people around me, especially those who have just become parents, that you might feel like your kids need a perfect childhood, worrying about social development, dragging them to soccer matches and expensive schools...
But the most important part is to just love them, even if (or especially when) life is harsh and imperfect. Show them you love them with small gestures, and give their dreams the chance to flourish using any of the little resources you have available.22 -
Holy shit i've found my father's old books back from the 80's for basic and comodore 64. He learnt from thoose and used to code a lot of games and office softwares on that old beast. 😮1
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Most successful project... What is success?
My first computer at 8 years old was a Commodore64. There was no internet yet, so I used the manual to learn about BASIC and assembly, sound and sprite registers, and created a pretty elaborate RPG. Mostly text, some sprite art, soldered some eeprom cartridges, optimized the code. Spent almost a year on it. An enthousiast magazine picked up on it, revised, QA'ed & published the game, sold a little over 10k samples. I got ƒ0.25 per sale, and I was completely overwhelmed how much candy one could buy for ƒ2500 ($2k corrected for inflation).
More recent:
I was employee #3 at my current company, started when it was worth nothing and the website redirected to a set of Google Forms containing all the logic. I wrote a large part of the first, monolithic backend.
Now there's teams in a dozen countries, and an estimated revenue of a quarter billion.
So obviously my current "project" is more successful.
Still, my current job sucks, the company turned into a desolate passion-free wasteland full of soulless fake hipster zombies and managers who seem to derive sexual pleasure from holding extremely ineffective meetings, endlessly rubbing their calendars together in their bureaucratic orgy of ineptitude.
So, I'm more proud of my C64 game.2 -
Craziest bug, not so much in the sense of what it was (although it was itself wacky too), but in what I went through to fix it.
The year was 1986. I was finishing up coding on a C64 demo that I had promised would be out on a specific weekend. I had invented a new demo effect for it, which was pretty much the thing we all tried to do back then because it would guarantee a modicum of "fame", and we were all hyper-ego driven back then :) So, I knew I wanted to have it perfect when people saw it, to maximize impressiveness!
The problem was that I had this ONE little pixel in the corner of the screen that would cycle through colors as the effect proceeded. A pixel totally apart from the effect itself. A pixel that should have been totally inactive the entire time as part of a black background.
A pixel that REALLY pissed me off because it ruined the utter perfection otherwise on display, and I just couldn't have that!
Now, back then, all demos were coded in straight Assembly. If you've ever done anything of even mild complexity in Assembly, then you know how much of a PITA it can be to find bugs sometimes.
This one was no exception.
This happened on a Friday, and like I said, I promised it for the weekend. Thus began my 53 hours of hell, which to this day is still the single longest stretch of time straight that I've stayed awake.
Yes, I spent literally over 2+ days, sitting in front of my computer, really only ever taking bio breaks and getting snacks (pretty sure I didn't even shower)... all to get one damn pixel to obey me. I would conquer that f'ing pixel even if it killed me in the process!
And, eventually, I did fix it. The problem?
An 'i' instead of an 'l'. I shit you not!
After all these years I really don't remember the details, except for the big one that sticks in my mind, that I had an 'i' character in some line of code where an 'l' should have been. I just kept missing it, over and over and over again. I mean, I kinda understand after many hours, your brain turns to mush. and you make more mistakes, so I get missing it after a while... but missing it early on when I was still fresh just blows my mind.
As I recall, I finally uploaded the demo to the distro sight at around 11:30pm, so at least I made my deadline before practically dropping dead in bed (and then having to get up for school the next morning- D'oh!). And it WAS a pretty impressive demo... though I never did get the fame I expected from it (most likely because it didn't get distributed far and wide enough).
And that's the story of what I'd say was my craziest bug ever, the one that probably came closest to killing me :)5 -
When I found the power of poke on c64, and how to output sprites rather than use print statements. Finally, my text adventures changed into full blown rogue-likes!
https://c64-wiki.com/wiki/Sprite/1 -
ABC 80.
It was a Swedish computer in the 80s.
Used basic as main shell like c64 but its editor was worse than edlin if any one remembers that.
You could not use arrow keys to go to a line to change it but had to type a command like edit 80 to retrieve the line in an editor prompt.
It also lacked a lot of common basic commands.6 -
Started programming on one of these bad boys. It's an ABC80 a Swedish built computer.
Boy did I envy the kids that later got a C64 with color graphics. After all black and white is not that sexy... But I made my first steps in a version of basic none the less.3 -
Primarily IntelliJ IDEs.
I'm using IDEA for Rust & Kotlin, PHPStorm, Datagrip (DB), and sometimes PyCharm CE.
IDEs can feel a bit dirty with how heavy they are, and the lack of customization/control. But at the end of the day there's just nothing that can measure up against IntelliJ's inspections, integrations and project indexing.
My ideal product would be one universal IntelliJ IDE, but combined with the openness of VSCode/Atom, having everything transparently configurable through stylesheets and scripts.
As an editor though.... I use Vim for LaTeX, Markdown, plain text and Haskell code... but not so much for other programming languages.
Vim was my first editor when I moved from C64 to PC development 25 years ago, and while you get used to balancing keybind vimgolfing with being actually productive, i've always found maintaining plugins and profiles too cumbersome -- the reality is that Vim is an awesome TEXT editor, but it's really awful as a CODE editor out of the box.
When you want to try out a new programming language, you don't want to have to mess around with your Vimrc and Vundle and YCM for half a day just so you can comfortably write "Hello World" in Rust or Elixir... you just want to click one install button, press F10 to compile and see if it flies.
Oh, and I use Xed a lot for quickly editing files... because it's the default GUI editor on Mint desktops, and it's quite good at being a basic notepad.1 -
So that network decom I mentioned in my last rant... Instantly beneficial. Got some dope server equipment for free. Dual Xeons, 4C/8T 2.93 GHz, 128GB RAM, Dell mobo, yeah. Oh, and a currently nonworking C64 that I'm gonna fix up! WOO!
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Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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My first experience was in 1998. My grandfather had a computers and even tho he was hesitant to let me use them my mom convinced him saying that I may eventually turn into an engineer like him. I used them mostly for paint and a couple of space shooter games he later got for me. It was great. They always had computers, they even had a c64 at one point and i remember playing with that one as well.
My first computer tho, it was in 2010 while I was in the Army. Still have that lil hp in my office although it does not work anymore.
Nothing speciall really. I've had computers all my life and a mother that was passionate about them. I owe everything I am to my mom. I think that it is because of her that I became a computer scientist. -
First experience with a PC....
It would have been the Commodore64 and those giant 5.25" floppies, ah those were the days with CRT TV's.
Watching a friend load up Tetris on that big screen was eye opening for a 8-9 Year old. -
Wrote my first programs on my Commodore C64.
First program was a number guessing game where you needed to guess a number between 1 and 100. Shit had 300+ lines because I only new the if clause and the equals comparison.
I was 9.
Later a friend showed me Modula 2 and I was instantly in love with that language.
Real programming then in school (C, C++, µC assembler). -
Concerning my last post on the two Commodores, (https://devrant.com/rants/963917/...) here's the great story behind the boxed one.
So at the place where I interned over the summer, I helped the tech dept. (IT herein) move to a new bldg. We had to dismantle most of the network infrastructure stuff, so we were in the server room a lot. First day on the job, Boss shows me server room, I'm amazed and all because this is my first real server room lol.
We walk around, and there's a Commodore 64 box on a table, just kinda there. I ask, "Uh, is that actually a C64?" B: "Yeah, that's E's." Me: "E?" (name obfuscated) B: "Yeah, E's a little crazy." Me: "Is it actually in there?" B: "Absolutely, check it out!" *opens box and sees my jaw drop* Me: "Well, alrighty then!" So that lingers in my mind for a while until I meet E. He is a fuckin hilarious guy, personifying the C64, making obscure and professionally inappropriate references. Everyone loves him, until he pranks them. He always did.
We’re in the server room, wiping some Cisco switches or something, and we have some downtime, so I ask him about the 64, and he's like "Yeah, I haven't had time to diagnose her issues much. If you want her, go ahead, see if you can make it work!" Me: "You're kidding, right?" E: "Nah, not at all!"
That day I walked out with a server motherboard, 2 Xeon CPUs and some RAM for the server (all from an e-waste bin, approved for me to take home from boss) and a boxed C64. Did a multimeter test on the PSU pins, one of the 9vAC pins is effectively dead (1.25v fluctuating? No thanks.) but everything else is fine except for a loose heatsink and a blown fuse in each C64. Buying the parts tonight. I wanna see this thing work!1 -
We had a zx spectrum with a rubber keyboard.
Later we switched to the c64 and we wrecked a shitload of controllers 🤪 -
I mostly come back to programming for the kicks of when something actually works :) But the reason I started was a life changing moment of black and green Space Invaders some 30+ years ago. After that it was all about computers and/or gaming.
My mom thought she was being smart saying I could buy something for my own money. Saved like crazy and sold all my toys. That got me 8bit Sega Master System.
I continued with C64, Amiga 500, a few Pentiums and a bunch of PCs before iMacs and Macbooks took over.
There are so many better developers so just as with music I just create stuff for fun, challenge and personal expression. But at work there are also opportunities to improve the world a little bit by dev work and I'm always grateful for the chance. -
Hmm... My first experience with computers was in 1991 or so, when my then best friend had C64. And I was 7. My first PC arrived in 1993. Prince of Persia is the first game I remember from that time. I started programming in 1995 or '96, writing useless things in Pascal. Using PHP since 2000. Still that’s my main programming language. And sadly, my kids have different hobbies than me, so they aren’t even trying to program.
I remember the sound of modem connecting thru phone line to some BBS systems and later to the first public and free internet service in Poland. I remember simple, really „computer-like” voice of my dad’s speech synthesizer (he’s blind person). I remember, when our time to „play on PC” was limited to max 1hr a day... What will our kids remember? -
Iwas exposed to the world of computers when Iwas 6 years old. My dad bought a used C64 and me and my sisters were allowed to play some times. Later my father bought a PC with incredible 166MHz and I was allowed to play on it some times too. Started with tomb raider and when my parents weren't home Delta Force One. Later my father bought a newer model with 450 MHz and I got the old one. At this time he bought a 20GB HDD for me so I can get some more games on my computer. Then the internet came. My father booked ISDN and it was super fast. Since then I loved the world of IT and never stopped to. Later I played around 20000h of Counterstrike Source and came in contact with web development. I started to program with my first love: Java.
Now I love ruby, ts (js), Delphi and sometimes c#
next up is Clojure -
My first dev project was back in the 80's. I might have been around 10, I think.
My friend and I had been tinkering around Shoot'em up construction kit for a while, plus we'd been quite inspired by all the cracktros, intros and whatnot was popular back then (piracy was huge, at least on the C64 platform - I don't think I ever saw an original game until my parents bought an Amstrad CPC).
Anyway, we were inspired. We didn't know how to code except some basic BASIC (ba-dum-tsj). We borrowed a book from the library on how to code an assembler for the C64 in BASIC, and coded for days. I eventually lost interest, but my buddy did actually complete it. -
TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers. -
So they asked if we want a wallboard or not and we answered with a NO. As you already guessed we still got a wall mounted LG TV with a small linux box.
So I started to tinker with the wallboard and created a horrible python -> HTML5/JS stuff which crawls the data worth to show and creates static pages with html5 canvas for graphs.
Later I found atlasboard which is a discontinuated dashboard from Atlassian so started to learn nodejs and rebuilt and added new widgets to show our smoketests, our mssql server metrics from zabbix, our sprint from Jira and some other servers' status.
Then I created the essential metrics again but in Vice C64 emu, I collected and exported the data in python created a PETSCII compatible .prg file and the **** Dasboard 64 **** loaded and created graphs in the emu every minutes.
That was awesome! BASIC V2 is slow as hell but still awesome.3 -
Learned some BASIC using C64 and Amstrad CPC back in the days, mostly from reading computer magazines and books. Then fast forward a gazillion years, and replace Basic with HTML, Lingo, Actionscript and eventually PHP, JS, CSS. Thank you, Google.
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Couldn't figure out why I had to make so many cats meow to learn how to program. I wanted to move things on the screen and create sounds. Then, dug up an old c64 and programmed myself a monitor and got into assembler which was a breeze compared to programming dumb text outputting felines.
After learning computers from the ground up, I started realizing that C++, C#, Java etc. actually wasn't at all about constructing and deconstructing cats or its base class animal.
I had one final go and it all just clicked! -
So I wanted to make a Commodore 64 game, and I decided to use cc65, since I don’t want to use assembly.
First, I tried to position text, and I tried to use CSI escape codes, but that didn’t work.
I forgot to look at the examples, and then saw a lot of helper functions, which were nice.
Next, I tried to do some timing. sleep can only do seconds, so I wanted to use usleep, but they didn’t port it...
Moral of the story: ~~look at the docs~~ don’t make C64 games -
Hello y'all. I, for some reason was just chilling when the thought popped up in my mind, "What if you were to develop a game in BASIC?" The thought has stuck in my head and I've already gotten an emulator so that I could do so. I thought it'd be an interesting challenge to take on, to try and make a full blown game in an inefficient language. I currently have yet to form an idea for the game, and was wondering if y'all could give me some ideas. Anything would be appreciated, thank y'all.
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My parents bought a C64 when I was about 8. After getting bored of Flimbo's Quest and Klax, I started looking at the manual and discovered a world of creativity.
I remember slavishly copying dozens of lines of Basic code. After what seemed like hours I was rewarded with a tiny sprite of a balloon floating across the screen.
My sister thought I was crazy; I thought it was the best thing ever.
We never had a tape or floppy drive, so I copied the same code out at least half a dozen times! -
I think I was around the age of 11, and got a brand new C64 with 1541 floppy. The manual of the included floppy disc with some programs described the program startup with 'load "name",8,1'
So I typed (exactly that) 'load "name",8,1' and got '?FILE NOT FOUND ERROR', did it again, same error.
After half an hour of reading the manual and trying it several times, I gave up and went to a friend with a C64. I told him the disc doesn't work, if he could help me out.
He put the floppy disc in and typed 'load "frogger",8,1' and seeing the command I realized what a tremendous idiot I was.
Surely it worked, he could play frogger.
Went home desperate and broken with my disc and from that day on I could operate that machine.
I soon started to play around with basic and a bit of assembler. -
I got yet another interesting question today:
"Why do people make demos with such old machines? No one's using an Amiga or C64 anymore."
I can't really answer this one.4