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Search - "i want static typing"
Oh my god, GDScript is the single biggest piece of shit scripting language I have ever witnessed. It somehow manages to combine the very worst things of dynamic typing with the downsides of static typing, all in one bundle of utter shit
Imagine you have two game object scripts that want to reference each other, e.g. by calling each others methods.
Well you're outta fucking luck because scripts CANNOT have cyclic references. Not even fucking *type hints* can be cyclic between scripts. Okay no problem, since GDScript is loosely based of Python I can surely just call my method out of the blue without type hints and have it look it up by name. Nope! Not even with the inefficient as fuck `call` method that does a completely dynamic-at-runtime fuck-compile-time-we-script-in-this-bitch function call can find the function. Why? Because the variable that holds a reference to my other script is assumed to be of type Node. The very base class of everything
So not only is the optional typing colossal garbage. You cant even do a fucking dynamic function call because this piece of shit is just C++ in Pyhtons clothing. And nothing against C++ (first time I said that). At least c++ lets me call a fucking function6